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Base Assault Call of Duty : CoDUO Mapping So I've added the script_noteworthy values to the bases and still no luck! The base numbers don't appear when I start the map, tried using /scr_debug_bas 1, and still no luck! I can send you a prefab of one of my bases if you have no other clues? ... [more] |
7 | 2525 | Dec 16, 2014 04:17 pm by adam! ![]() |
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Base Assault Call of Duty : CoDUO Mapping No luck! My targets and targetnames are all correct, everything is as the tutorial states. I added the script_noteworthy's- what do they do exactly? Would you have any other ideas?... [more] |
7 | 2525 | Dec 15, 2014 11:17 pm by adam! ![]() |
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Base Assault Call of Duty : CoDUO Mapping I'll give that a try now and get back to you, cheers dude.... [more] |
7 | 2525 | Dec 15, 2014 11:03 pm by adam! ![]() |
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Base Assault Call of Duty : CoDUO Mapping Hey all, So I'm having trouble with BAS for an MP map. Followed the tutorial in the UO section, and it allows me to load the map in Base Assault mode, but it doesn't play, the bases start off as destroyed already etc... Any ideas?... [more] |
7 | 2525 | Dec 15, 2014 08:55 pm by adam! ![]() |
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adam! Call of Duty : CoDUO Mapping Fixed the script error now, missed a . All sorted :)... [more] |
5 | 1725 | Dec 3, 2014 01:42 pm by adam! ![]() |
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adam! Call of Duty : CoDUO Mapping I marked it as solved as I'd figured it out. The invisible brushes were clip brushes that weren't shown. I found them by going into the Layers menu, clicking select all brushes and then as I saw they were clip brushes, checked to see if they were visib... [more] |
5 | 1725 | Dec 3, 2014 01:12 pm by adam! ![]() |
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Lighting issue, invisible solid brush? Call of Duty : CoDUO Mapping Okay, So I've managed to fix the lighting problem and it's lovely, blah blah. But this invisible brush is still around, I've tried deleting the tree but it's still there? Desperate for help!... [more] |
2 | 1499 | Dec 2, 2014 12:23 pm by adam! ![]() |
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Lighting issue, invisible solid brush? Call of Duty : CoDUO Mapping Hi guys, Have a few problems. Firstly, my map is coming out as full bright. I'm assuming the red bar on the side means that I have a leak? But my compile log doesn't mention any... Secondly, I have an invisible wall around this tree. The brushe... [more] |
2 | 1499 | Dec 2, 2014 05:53 am by adam! ![]() |
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