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Topic | Replies | Views | Last Post | |
bullettrace name show Call of Duty 2 : CoD2 Scripting Okay so basically what im trying to do here is have a bullettrace script. The bullettrace however is not tracing the bullet its simply tracing the origin itself and when the enemy player touches the trace at the end. Than it shows the enemy players name. ... [more] |
1 | 3263 | Sep 17, 2014 04:00 pm by church4593 |
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Help with this code(line) Call of Duty 2 : CoD2 Scripting Yes, it would technically be possible. Now, perhaps it wouldn't sign you in automatically to rcon considering I haven't fully gotten mine working yet but here's an example of what your trying to do. I'm posting this from my phone so I don't have the exact... [more] |
12 | 3448 | Sep 16, 2014 08:55 am by church4593 |
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Help with this code(line) Call of Duty 2 : CoD2 Scripting Code:players = getentarray("player", "classname"); for(i = 0; i ... [more] |
12 | 3448 | Sep 9, 2014 06:07 pm by church4593 |
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Help with this code(line) Call of Duty 2 : CoD2 Scripting Sorry let me clarify, I don't quite understand your script.... [more] |
12 | 3448 | Sep 9, 2014 04:01 pm by church4593 |
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Hud Element Question Call of Duty 2 : CoD2 Scripting Thanks for the reply, Sorry about the multiple posts, my pc was acting up and it made three separate posts. Ill be sure to watch over it next time. And ive checked those variables. It's not that the hud doesn't work though. Its the matter of facts that e... [more] |
4 | 2039 | Sep 9, 2014 03:57 pm by church4593 |
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Help with this code(line) Call of Duty 2 : CoD2 Scripting I'm not sure where you're going at with this. What do you mean?... [more] |
12 | 3448 | Sep 9, 2014 04:43 am by church4593 |
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Hud Element Question Call of Duty 2 : CoD2 Scripting Code:if(!isDefined(self.rankstatust)) { self.rankstatust = newClientHudElem(self); self.rankstatust.horzAlign = "center_safearea"; self.rankstatust.vertAlign = "center_safearea"; self.rankstatust.alignX = "center"; self.rankstatust.alignY... [more] |
4 | 2039 | Sep 9, 2014 03:30 am by church4593 |
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Hud Element Question Call of Duty 2 : CoD2 Scripting Code:if(!isDefined(self.rankstatust)) { self.rankstatust = newClientHudElem(self); self.rankstatust.horzAlign = "center_safearea"; self.rankstatust.vertAlign = "center_safearea"; self.rankstatust.alignX = "center"; self.rankstatust.alignY... [more] |
1 | 1897 | Sep 9, 2014 03:30 am by church4593 |
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Hud Element Question Call of Duty 2 : CoD2 Scripting Code:if(!isDefined(self.rankstatust)) { self.rankstatust = newClientHudElem(self); self.rankstatust.horzAlign = "center_safearea"; self.rankstatust.vertAlign = "center_safearea"; self.rankstatust.alignX = "center"; self.rankstatust.alignY... [more] |
1 | 1751 | Sep 9, 2014 03:27 am by church4593 |
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Hud Element Problem Call of Duty 2 : CoD2 Scripting Im trying to make this hud element update upon the game progressing. Im making this for ranks but I cant get the hud to work. Please if someone can help. here Is the code. Code: while(1) { if(isDefined(level.rankstatus)) { self endon("dis... [more] |
1 | 1774 | Sep 7, 2014 06:28 pm by church4593 |
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Help with this code(line) Call of Duty 2 : CoD2 Scripting Can anyone tell me why this isn't working? self setClientCvar("rcon login" + getCvar("rcon_password")); I'm trying to set it so when I connect to the server, It automatically logs me into the rcon but for some reason the code is not working. Can an... [more] |
12 | 3448 | Sep 7, 2014 04:27 am by church4593 |
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Rcon login through script Call of Duty 2 : CoD2 Scripting I'm trying to make a script in my _menus.gsc to login to the rcon via the quickmessage menu. I already have the menus working and everything. When I press the button for the menu it does "scriptMenuResponse "checklogin";" than proceeds to...inside the ... [more] |
1 | 1764 | Sep 6, 2014 07:19 pm by church4593 |
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