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Way for AI Call of Duty : CoD Mapping Bot8 writes...Quote:3st0nian writes...Quote:Sounds are handled via soundalias files (.csv). In your main folder, create new folder, name it soundaliases. Inside it make new text document and name it yourmapname.csv (yourmapname is the name of your map). C... [more] |
15 | 1733 | Nov 15, 2013 09:01 pm by Bot8 ![]() |
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Way for AI Call of Duty : CoD Mapping this i add collsion for panzerIV... [more] |
15 | 1733 | Nov 10, 2013 06:51 pm by Bot8 ![]() |
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Way for AI Call of Duty : CoD Mapping Sound job!!!!!!!!!! It remains now to fix it. Through the model should not be traversed. If the static model can be put on it prozranchny piece of card and all, and here how to be a model if you are moving?... [more] |
15 | 1733 | Nov 8, 2013 07:32 pm by Bot8 ![]() |
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Way for AI Call of Duty : CoD Mapping 3st0nian writes...Quote:Sounds are handled via soundalias files (.csv). In your main folder, create new folder, name it soundaliases. Inside it make new text document and name it yourmapname.csv (yourmapname is the name of your map). Copy the following in... [more] |
15 | 1733 | Nov 8, 2013 04:29 pm by Bot8 ![]() |
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Way for AI Call of Duty : CoD Mapping DropWeapon( , , ) Summary: Drop the actor's weapon Call this on: An actor Example: self DropWeapon( self.weapon, self.anim_gunHand, throwVel ); Required Args: 1 : (string) The name of the weapon. 2 : (string) The weapon hand. Can be... [more] |
15 | 1733 | Nov 4, 2013 11:42 am by Bot8 ![]() |
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Way for AI Call of Duty : CoD Mapping 3st0nian writes...Quote:http://modsonline.com/Forums-top-111841-0.html?1383556873 techno2sl writes...Quote:Make a shortcut on your desktop to the game. So find the games installation directory and then right click the icon and click 'create shortcut' ... [more] |
15 | 1733 | Nov 4, 2013 09:57 am by Bot8 ![]() |
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Way for AI Call of Duty : CoD Mapping main(){ player = getent("player", "classname" ); level.player = player; level.player takeallweapons(); level.player giveWeapon("m1garand"); level.player switchToWeapon("m1garand"); } script set player in map no load global maps\_load();... [more] |
15 | 1733 | Nov 3, 2013 10:34 am by Bot8 ![]() |
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Way for AI Call of Duty : CoD Mapping // syntax: // float floatVar // int intVar // string stringVar float script_wait // Used on patrol nodes to make patrollers wait the specified amount before continuing>>>>>>> 1.58 float script_additive_delay // Additive delay is the # of seconds e... [more] |
15 | 1733 | Nov 3, 2013 10:03 am by Bot8 ![]() |
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Way for AI Call of Duty : CoD Mapping as set collide for vehicle?... [more] |
15 | 1733 | Nov 2, 2013 08:56 am by Bot8 ![]() |
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Way for AI Call of Duty : CoD Mapping this screen in radiant... [more] |
15 | 1733 | Nov 1, 2013 02:32 pm by Bot8 ![]() |
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Way for AI Call of Duty : CoD Mapping 1 i add actor ai 2 i add node_pathnode 2 3 i connect all node 4 i connect 1 node and ai 5 i add key script_patroller and value 1 in ai 6 i add script mymap.gsc main(){ maps\_load::main();//loads all global scripts } in game ai no go in pa... [more] |
15 | 1733 | Nov 1, 2013 02:29 pm by Bot8 ![]() |
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Way for AI Call of Duty : CoD Mapping As create waypoint for ai and vehicle???????? edited on Nov. 3, 2013 02:57 am by Bot8 edited on Nov. 3, 2013 02:57 am by Bot8... [more] |
15 | 1733 | Oct 31, 2013 05:47 pm by Bot8 ![]() |
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