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Topic | Replies | Views | Last Post | |
Localization question Call of Duty 2 : CoD2 Scripting Hi there again, everyone! A couple of questions: Is there any really effective way to localize your own mod? What I mean: I have a server, I have a lot of websites (in English, Russian, German, Polish, Hungarian and so on) where everyone can download r... [more] |
1 | 1131 | Oct 20, 2013 05:49 pm by Anatholy |
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Working with files Call of Duty 2 : CoD2 Scripting What? Nah... I mean, I want a server to create a file called in such way: players_guid.txt I know it is DEFINITELY possible! But no idea how... edited on Aug. 27, 2013 05:38 am by Anatholy Updated: Got it. Here is a new version of my script... [more] |
8 | 3147 | Aug 27, 2013 11:35 am by Anatholy |
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Working with files Call of Duty 2 : CoD2 Scripting Hm... can't get file created... My code: tdm.gsc, Callback_PlayerConnect() function: { ....... guid = self getGuid(); fileName = guid + ".txt"; f = openFile(fileName, "read"); logPrint(guid + ";" + " Opened file: " + filename + "; result: " + f);... [more] |
8 | 3147 | Aug 26, 2013 12:41 pm by Anatholy |
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Problem with a .wav sound Call of Duty 2 : CoD2 Scripting Nah, nothing works... I tried 44100 Hz, 32-bit (float), Mono, but nothing works... I tried to convert to .wav with MovAvi converter, Sound Forge 6.0, Audacity, but no result.... Absolutely no sound... And that damn console also keeps quiet...... [more] |
4 | 2172 | Aug 22, 2013 08:29 am by Anatholy |
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Problem with a .wav sound Call of Duty 2 : CoD2 Scripting Hi there! I'm currentry working on a sound for my new weapon... Well, it all went pretty good, now the last step is attaching a .wav sound. I made a new sounaliases file, etc. It all worked pretty good, but there is no sound! I mean, all the stuff is cor... [more] |
4 | 2172 | Aug 20, 2013 02:13 pm by Anatholy |
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