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Topic | Replies | Views | Last Post | |
about deployable mg script in sp Call of Duty 2 : CoD2 Scripting hello, i am trying make a deployable g script in sp, but i got little problem, are sombody can help me resolve the problem?? this is my mg script #include maps\_utility; init() { precachemodel("xmodel/weapon_30cal"); precacheturret("mg42_... [more] |
1 | 1842 | Oct 21, 2013 12:47 pm by Rafif_Daffa |
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deployable mg script Call of Duty 2 : CoD2 MP Mapping hello.. are somebody know how to make deployable mg script in sp, like in admiral mod but in sp :)... [more] |
1 | 2091 | Oct 7, 2013 11:18 am by Rafif_Daffa |
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Please only post here about single player mapping/scripting/modding Call of Duty 2 : CoD2 SP Mapping anybody know how to make artillery barrage with damage and effect?? i try look in hill400_defend.gsc but i not understand this script.. please help me... [more] |
16 | 5353 | Aug 15, 2013 05:25 am by Rafif_Daffa |
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Make Artillery Barrage Call of Duty 2 : CoD2 SP Mapping somebody can teach me how to make artillery barrage?? i try look in hill400_defend.gsc but i not understand this script.. ... [more] |
1 | 1364 | Aug 15, 2013 01:50 am by Rafif_Daffa |
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Please only post here about single player mapping/scripting/modding Call of Duty 2 : CoD2 SP Mapping very thank for flakvierling... very big thank... [more] |
16 | 5353 | Aug 4, 2013 06:51 am by Rafif_Daffa |
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cod_mod_tools Call of Duty : CoD Mapping how to install cod mod tools without valid instalation of cod game??... [more] |
3 | 2896 | Jul 29, 2013 05:43 am by Rafif_Daffa |
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AI Reinforce Call of Duty 2 : CoD2 SP Mapping Hello... Are somebody know how to make a AI reinforce, when AI dead, they will spawn again. thanks for answer :)... [more] |
2 | 1490 | Jul 28, 2013 11:46 am by Rafif_Daffa |
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Need help in vehicles... Call of Duty 2 : CoD2 SP Mapping Thanks this is work, also work in opel truck but with little problem. After vehicle stop, AI can unload from vehicle. but player can't leave this vehicle. ... [more] |
20 | 2267 | Jul 27, 2013 05:35 am by Rafif_Daffa |
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Need help in vehicles... Call of Duty 2 : CoD2 SP Mapping Thanks for help, one question again.. how to make player spawn on moving buffalo like map rhine.. i try to select all actor include player_start and vehicle, and clicking "Ride On/In Vehicle" but after I compile and play, the buffalo and actor move and ... [more] |
20 | 2267 | Jul 23, 2013 07:13 am by Rafif_Daffa |
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Need help in vehicles... Call of Duty 2 : CoD2 SP Mapping I am sorry before if i disturb you topic in herem but i am only want ask, when I make vehicle buffalo, after i compile this map appear this message "cannot spawn 30cal_stand which has a script, unless one instance placed in map" This is my .gsc files ... [more] |
20 | 2267 | Jul 21, 2013 12:02 pm by Rafif_Daffa |
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Please only post here about single player mapping/scripting/modding Call of Duty 2 : CoD2 SP Mapping are somebody know how to make usable flakvierling??... [more] |
16 | 5353 | Jul 21, 2013 04:39 am by Rafif_Daffa |
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Spawn_on_riding_tank Call of Duty 2 : CoD2 SP Mapping thanks for answer, but I am has try this tutorial, and after i compile this map and play, the AI not in a tank..... [more] |
4 | 2347 | Jul 21, 2013 12:15 am by Rafif_Daffa |
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Spawn_on_riding_tank Call of Duty 2 : CoD2 SP Mapping hello Are somebody know how to make player and actor spawn on a riding tank like in "retaking lost ground". thanks for answer... [more] |
4 | 2347 | Jul 20, 2013 11:19 am by Rafif_Daffa |
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flak88_making Call of Duty 2 : CoD2 SP Mapping umm. hello I am want ask how to make a usable flak88 in SP?? i trying to search but not find that.. thanks for your answer ... [more] |
2 | 1519 | Jul 12, 2013 12:23 am by Rafif_Daffa |
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Map Loading Problem Call of Duty 2 : CoD2 SP Mapping hello before, i am sorry if i many question in here I have Cod2 to Cod MP and SP decompile maps, i open the .map files with cod2radiant.. i open mp_farmhouse.. and my problem - if radiant finish load the map, the radiant close automatic - some m... [more] |
1 | 1181 | Jul 5, 2013 03:07 am by Rafif_Daffa |
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Moving Problem Call of Duty 2 : CoD2 SP Mapping For Actor I already write + set g_connectpath 1. For Vehicle I also already write a speed and lookahead in a start_vehicle_node.. And write speed in a next vehicle_node, but i not know a key and value if i want create a stop vehicle node... [more] |
3 | 1426 | Jul 4, 2013 10:23 am by Rafif_Daffa |
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Moving Problem Call of Duty 2 : CoD2 SP Mapping Hello. I create a axis actor with spawner, i always create a pathnode in a front of actor, in front of pathnode i create cover crouch, i connect this actor to cover crouch (not cover crouch to actor).. But after i start my map the actor not moving and s... [more] |
3 | 1426 | Jul 4, 2013 01:22 am by Rafif_Daffa |
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Model Problem Call of Duty 2 : CoD2 MP Mapping and, how to make this tractor as good??... [more] |
4 | 2752 | Jun 24, 2013 02:00 am by Rafif_Daffa |
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Model Problem Call of Duty 2 : CoD2 MP Mapping Hello. I make a tractor vehicle with misc-model and i select tractor model. but after i compile and play it, the tire of tractor become a car, car with mg42 but cant use, nothing color. please help me... [more] |
4 | 2752 | Jun 23, 2013 11:31 am by Rafif_Daffa |
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