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Latest Posts by UnnamedNewby
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Working with files
Call of Duty 2 : CoD2 Scripting
Thanks, but still no answer about modifying a specific argument in our file. Is there any way to delete an argument, by the way?... [more]
8 3161 Jun 27, 2013 07:39 pm
by UnnamedNewby
Working with files
Call of Duty 2 : CoD2 Scripting
Hi there again everyone! Well, the question is: how to work with files? I mean, which functions can be used? Not so long ago I found out that you can: [file_id] = openFile("[file_name]", "[regime]"); Where possible regimes are: "read" and "write"... [more]
8 3161 Jun 26, 2013 09:07 am
by UnnamedNewby
Throwable Fireball, which explodes on contact
Call of Duty 2 : CoD2 Scripting
Well, if I correctly understood you, there is a simplier way. Have you ever been to any Zombie server? There is such stuff, like potatoes or body parts that only explode on contact with players. It is provided via \projImpactExplode\ , I mean, do it as a ... [more]
4 2978 May 16, 2013 07:57 pm
by UnnamedNewby
CoD 2 - Melee weapons needed!
Call of Duty 2 : CoD2 Scripting
Here are also: axe (cut it out from eXtreme zombies mod) and a couple of knives. P.S. if you want, contact me (via PM) about weapons from Zombienation (I still have a few their mods, but they made most their weapons by themselves, so I cannot be sure t... [more]
4 2051 May 16, 2013 07:14 pm
by UnnamedNewby
CoD 2 - Melee weapons needed!
Call of Duty 2 : CoD2 Scripting
Well, there are pretty enough weapons, you know... For example, scissors from "Phaser and scissors" mod. There is also a Laser Sword mod... There are also a few weapons in Zombienation mod... Watch files (laser sword, repaired by me and phaser + scisso... [more]
4 2051 May 16, 2013 06:54 pm
by UnnamedNewby
Xmodels and Shot detections
Call of Duty 2 : CoD2 Scripting
Well, now it works... Although I still can't figure out why the hell it didn't work... Thanks)... [more]
13 1235 May 15, 2013 11:57 am
by UnnamedNewby
Xmodels and Shot detections
Call of Duty 2 : CoD2 Scripting
Hm, pretty wierd... Still no result... If you say it works... May be, I should reinstall the game... Will see... Thanks anyway)... [more]
13 1235 May 14, 2013 03:04 pm
by UnnamedNewby
Xmodels and Shot detections
Call of Duty 2 : CoD2 Scripting
Here you are:... [more]
13 1235 May 14, 2013 10:45 am
by UnnamedNewby
Xmodels and Shot detections
Call of Duty 2 : CoD2 Scripting
\worldModel\xmodel/spear\idleAnim\viewmodel_colt45_idle\emptyIdleAnim\viewm odel_colt45_idle\fireAnim\viewmodel_colt45_fire\lastShotAnim\viewmodel_colt 45_lastshot\rechamberAnim\\meleeAnim\viewmodel_colt45_melee1\reloadAnim\vie wmodel_colt45_reload_notempty\... [more]
13 1235 May 11, 2013 03:52 pm
by UnnamedNewby
Xmodels and Shot detections
Call of Duty 2 : CoD2 Scripting
This is from weapon file: gunModel\spear\handModel\viewmodel_hands_cloth\worldModel\spear and I also tried this: gunModel\spear\handModel\viewmodel_hands_cloth\worldModel\xmodel/spear... [more]
13 1235 May 10, 2013 03:14 pm
by UnnamedNewby
Xmodels and Shot detections
Call of Duty 2 : CoD2 Scripting
1. Of course I did it! My model name is spear, my viewModel name is also spear, but worldModel cannot be set to spear - console writes "bad model name"; I also tried xmodel\spear but it also doesn't work( 2. Well, thanks, but how is a loop made?)... [more]
13 1235 May 9, 2013 07:36 am
by UnnamedNewby
Xmodels and Shot detections
Call of Duty 2 : CoD2 Scripting
Hi there! I've got a couple of problems with modding: 1). I made a simple spear xmodel (just a cylinder + a cone, nothing more). It is browsed in your hands and in your mate/enemy hands (viewmodel, as far as I know). But dropped spear is not browsed. W... [more]
13 1235 May 7, 2013 08:18 pm
by UnnamedNewby
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