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Latest Posts by bushmobile
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Custom Gametype
Call of Duty 2 : CoD2 MP Mapping
thanks, found what I needed when you pointed me in the direction of the menu files... [more]
5 2269 May 1, 2013 08:22 pm
by bushmobile
Custom Gametype
Call of Duty 2 : CoD2 MP Mapping
well I pretty much got there, the only thing I haven't been able to work out is to get some thing appear on the Game Type Settings screen when starting a new server. At the moment there's nothing there, whereas you'd normally be able to get the game l... [more]
5 2269 Apr 26, 2013 10:36 am
by bushmobile
Custom Gametype
Call of Duty 2 : CoD2 MP Mapping
I'm looking to create a custom gametype that's the same as TDM, except there's a team score (like CTF) that I can increment on the triggering of some condition. Does anyone know of any tutorials on how to create a custom gametype? Or any guidance on... [more]
5 2269 Apr 21, 2013 11:11 pm
by bushmobile
Current Gametype
Call of Duty 2 : CoD2 Scripting
PatmanSan writes...Quote:via a variable: currentgt = getcvar("g_gametype"); if(currentgt == "tdm") { ... } or directly: if(getcvar("g_gametype") == "tdm") { ... } thanks... [more]
5 2468 Apr 21, 2013 11:03 pm
by bushmobile
Current Gametype
Call of Duty 2 : CoD2 Scripting
How do I go about establishing what the current gametype is in my map script. Hopefully there's just a variable that I can query... I want to do something slightly different if it's a TDM rather than a DM. ... [more]
5 2468 Feb 10, 2013 09:05 pm
by bushmobile
Change MP loadout
Call of Duty 2 : CoD2 Scripting
thanks for that - i'll give it go in the end I just went for a different route and removed all their ammo, no matter what weapons they selected: Code: self setWeaponSlotClipAmmo("primary", 0); self setWeaponSlotAmmo("primary", 0); se... [more]
3 1656 Jan 4, 2013 06:00 pm
by bushmobile
Change MP loadout
Call of Duty 2 : CoD2 Scripting
I've only just started making some maps, and whilst I've not had too many troubles with the Radiant side, the scripting is a bit of a mystery to me. I'd like to change the loadout so that each player just ends up with a rifle and no ammo (so they can o... [more]
3 1656 Jan 2, 2013 12:51 am
by bushmobile
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