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Topic | Replies | Views | Last Post | |
Cod4 mod dedicated issues Call of Duty 4 : CoD4 General Just a quick question. Been working on a mod for some friends. Locally everything works great, but on the dedicated server, all pistols, grenades and perks are greyed out. Anything in particular that could be causing this?... [more] |
1 | 1652 | Jan 4, 2013 07:22 pm by guedoe |
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CoD 4 airstrikes Call of Duty 4 : CoD4 Scripting mod, this is all for the airstrike hardpoint (killstreak and carepackage). I found out that the makeMod.bat file copies the mod.csv to the zonesource folder. When looking at the the mod.csv file in that folder, the xmodel,vehicle_f15 is not there. So I ... [more] |
17 | 3095 | Nov 11, 2012 12:19 am by guedoe |
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CoD 4 airstrikes Call of Duty 4 : CoD4 Scripting Is there a tutorial on how to do that? Would hate to ask some to explain that process.... [more] |
17 | 3095 | Nov 10, 2012 10:11 pm by guedoe |
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CoD 4 airstrikes Call of Duty 4 : CoD4 Scripting I had no idea there was a difference, however the f15 model now does not show all of a sudden, all i get is a red like object flying across the sky :/... [more] |
17 | 3095 | Nov 10, 2012 07:48 pm by guedoe |
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CoD 4 airstrikes Call of Duty 4 : CoD4 Scripting I tell ya, typos are the worste bugs ever, lol, thanks so much for the help. Had to remove the f4 tho, the xmodel file was bugged so I added the f15, everything works great :)... [more] |
17 | 3095 | Nov 10, 2012 07:37 pm by guedoe |
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CoD 4 airstrikes Call of Duty 4 : CoD4 Scripting at the top you see no line on the far left side by the numbers between } and playPlaneFx(). If you look down at #2 and #3 marks, you can see a line between the } mark and the next line. The console_mp log file is showing lots of errors involving this ar... [more] |
17 | 3095 | Nov 10, 2012 06:13 pm by guedoe |
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CoD 4 airstrikes Call of Duty 4 : CoD4 Scripting one more issue and I think it'll be fixed. The attached image will show you. 1. you can see the gap before playPlaneFx() but at 2 and 3 you can see some type of connection before playBombFx() and getBestPlaneDirection( hitpos ). You will have to see the ... [more] |
17 | 3095 | Nov 10, 2012 04:20 pm by guedoe |
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CoD 4 airstrikes Call of Duty 4 : CoD4 Scripting Awesome, much thanks for the help, I knew it was something simple I missed. The mig now shows up for the axis side but the f4 does not show up just yet. Changed Code:preCacheModel("xmodel/veh_jet_f4"); to Code:preCacheModel("veh_jet_f4"); and all the err... [more] |
17 | 3095 | Nov 10, 2012 02:49 pm by guedoe |
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CoD 4 airstrikes Call of Duty 4 : CoD4 Scripting I get these errors now. Code:******* script runtime error ******* pair 'entity' and 'allies' has unmatching types 'object' and 'string': (file 'maps/mp/gametypes/_hardpoints.gsc', line 678) if ( owner == "allies" ) Code:******* script runtime e... [more] |
17 | 3095 | Nov 10, 2012 12:08 am by guedoe |
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CoD 4 airstrikes Call of Duty 4 : CoD4 Scripting No errors, at all, just can't see any models. The cluster bombs still drop tho, lol. And you here the sounds. I'll run it again and see what the log file produces.... [more] |
17 | 3095 | Nov 9, 2012 11:33 pm by guedoe |
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CoD 4 airstrikes Call of Duty 4 : CoD4 Scripting Just wondering if anyone has ever tried setting up an airstrike to use this jet for this team and that jet for that team. I wish to use an F4 for allies and keep the mig29 for axis. I have tried editing the _hardpoints.gsc to which the game will load bu... [more] |
17 | 3095 | Nov 9, 2012 07:02 pm by guedoe |
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Script error Call of Duty 4 : CoD4 Scripting Sure thing, thanks for the help, and advise :)... [more] |
15 | 2629 | Sep 2, 2012 09:57 pm by guedoe |
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Script error Call of Duty 4 : CoD4 Scripting Awesome, got past that error, and of coarse, we ran into some more. ******* script runtime error ******* unknown item 'havock_mp': (file 'maps/mp/_havock.gsc', line 16) precacheitem( "havock_mp" ); * Error: called from: (file 'maps... [more] |
15 | 2629 | Sep 2, 2012 07:59 pm by guedoe |
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Script error Call of Duty 4 : CoD4 Scripting Wow, thanks for the tip, this is the error. self thread maps\mp\_havock::spawnhavock( self, startnode, self.pers["team"] ); I have attached our _havock.gsc if you would like to help correct it.... [more] |
15 | 2629 | Sep 2, 2012 07:20 pm by guedoe |
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Script error Call of Duty 4 : CoD4 Scripting You can still help if you want :), We r trying to have the havock for a carepackage and killstreak, but with just using the havock model and using all code from the cobra or hind. As Max stated, I am very new at this, lol edited on Sep. 2, 2012 12:01 p... [more] |
15 | 2629 | Sep 2, 2012 07:01 pm by guedoe |
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Script error Call of Duty 4 : CoD4 Scripting I have this script in maps/mp/gametypes, but I narrowed the error to these line here. else if ( hardpointType == "havock_mp" ) { if( isDefined( level.chopper ) || level.havock_ingame ) { self iprintlnBold( level.hardpointHints["helicopter... [more] |
15 | 2629 | Sep 2, 2012 06:22 pm by guedoe |
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Script error Call of Duty 4 : CoD4 Scripting Here is the script code, its the _hardpoints.gsc. We are trying to add the Havock helicopter. I have it as an attachment since the code it too long.... [more] |
15 | 2629 | Sep 2, 2012 03:36 pm by guedoe |
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Script error Call of Duty 4 : CoD4 Scripting Hey all, was wondering if someone could clarify how to locate an error. I know the file that is causing the error but cannot locate where the error is. All I get from the console is"Error: unknown function: @ 60660". Anyone know what location in my file i... [more] |
15 | 2629 | Sep 1, 2012 10:39 pm by guedoe |
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