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Latest Posts by guedoe
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Cod4 mod dedicated issues
Call of Duty 4 : CoD4 General
Just a quick question. Been working on a mod for some friends. Locally everything works great, but on the dedicated server, all pistols, grenades and perks are greyed out. Anything in particular that could be causing this?... [more]
1 1652 Jan 4, 2013 07:22 pm
by guedoe
CoD 4 airstrikes
Call of Duty 4 : CoD4 Scripting
mod, this is all for the airstrike hardpoint (killstreak and carepackage). I found out that the makeMod.bat file copies the mod.csv to the zonesource folder. When looking at the the mod.csv file in that folder, the xmodel,vehicle_f15 is not there. So I ... [more]
17 3095 Nov 11, 2012 12:19 am
by guedoe
CoD 4 airstrikes
Call of Duty 4 : CoD4 Scripting
Is there a tutorial on how to do that? Would hate to ask some to explain that process.... [more]
17 3095 Nov 10, 2012 10:11 pm
by guedoe
CoD 4 airstrikes
Call of Duty 4 : CoD4 Scripting
I had no idea there was a difference, however the f15 model now does not show all of a sudden, all i get is a red like object flying across the sky :/... [more]
17 3095 Nov 10, 2012 07:48 pm
by guedoe
CoD 4 airstrikes
Call of Duty 4 : CoD4 Scripting
I tell ya, typos are the worste bugs ever, lol, thanks so much for the help. Had to remove the f4 tho, the xmodel file was bugged so I added the f15, everything works great :)... [more]
17 3095 Nov 10, 2012 07:37 pm
by guedoe
CoD 4 airstrikes
Call of Duty 4 : CoD4 Scripting
at the top you see no line on the far left side by the numbers between } and playPlaneFx(). If you look down at #2 and #3 marks, you can see a line between the } mark and the next line. The console_mp log file is showing lots of errors involving this ar... [more]
17 3095 Nov 10, 2012 06:13 pm
by guedoe
CoD 4 airstrikes
Call of Duty 4 : CoD4 Scripting
one more issue and I think it'll be fixed. The attached image will show you. 1. you can see the gap before playPlaneFx() but at 2 and 3 you can see some type of connection before playBombFx() and getBestPlaneDirection( hitpos ). You will have to see the ... [more]
17 3095 Nov 10, 2012 04:20 pm
by guedoe
CoD 4 airstrikes
Call of Duty 4 : CoD4 Scripting
Awesome, much thanks for the help, I knew it was something simple I missed. The mig now shows up for the axis side but the f4 does not show up just yet. Changed Code:preCacheModel("xmodel/veh_jet_f4"); to Code:preCacheModel("veh_jet_f4"); and all the err... [more]
17 3095 Nov 10, 2012 02:49 pm
by guedoe
CoD 4 airstrikes
Call of Duty 4 : CoD4 Scripting
I get these errors now. Code:******* script runtime error ******* pair 'entity' and 'allies' has unmatching types 'object' and 'string': (file 'maps/mp/gametypes/_hardpoints.gsc', line 678) if ( owner == "allies" ) Code:******* script runtime e... [more]
17 3095 Nov 10, 2012 12:08 am
by guedoe
CoD 4 airstrikes
Call of Duty 4 : CoD4 Scripting
No errors, at all, just can't see any models. The cluster bombs still drop tho, lol. And you here the sounds. I'll run it again and see what the log file produces.... [more]
17 3095 Nov 9, 2012 11:33 pm
by guedoe
CoD 4 airstrikes
Call of Duty 4 : CoD4 Scripting
Just wondering if anyone has ever tried setting up an airstrike to use this jet for this team and that jet for that team. I wish to use an F4 for allies and keep the mig29 for axis. I have tried editing the _hardpoints.gsc to which the game will load bu... [more]
17 3095 Nov 9, 2012 07:02 pm
by guedoe
Script error
Call of Duty 4 : CoD4 Scripting
Sure thing, thanks for the help, and advise :)... [more]
15 2629 Sep 2, 2012 09:57 pm
by guedoe
Script error
Call of Duty 4 : CoD4 Scripting
Awesome, got past that error, and of coarse, we ran into some more. ******* script runtime error ******* unknown item 'havock_mp': (file 'maps/mp/_havock.gsc', line 16) precacheitem( "havock_mp" ); * Error: called from: (file 'maps... [more]
15 2629 Sep 2, 2012 07:59 pm
by guedoe
Script error
Call of Duty 4 : CoD4 Scripting
Wow, thanks for the tip, this is the error. self thread maps\mp\_havock::spawnhavock( self, startnode, self.pers["team"] ); I have attached our _havock.gsc if you would like to help correct it.... [more]
15 2629 Sep 2, 2012 07:20 pm
by guedoe
Script error
Call of Duty 4 : CoD4 Scripting
You can still help if you want :), We r trying to have the havock for a carepackage and killstreak, but with just using the havock model and using all code from the cobra or hind. As Max stated, I am very new at this, lol edited on Sep. 2, 2012 12:01 p... [more]
15 2629 Sep 2, 2012 07:01 pm
by guedoe
Script error
Call of Duty 4 : CoD4 Scripting
I have this script in maps/mp/gametypes, but I narrowed the error to these line here. else if ( hardpointType == "havock_mp" ) { if( isDefined( level.chopper ) || level.havock_ingame ) { self iprintlnBold( level.hardpointHints["helicopter... [more]
15 2629 Sep 2, 2012 06:22 pm
by guedoe
Script error
Call of Duty 4 : CoD4 Scripting
Here is the script code, its the _hardpoints.gsc. We are trying to add the Havock helicopter. I have it as an attachment since the code it too long.... [more]
15 2629 Sep 2, 2012 03:36 pm
by guedoe
Script error
Call of Duty 4 : CoD4 Scripting
Hey all, was wondering if someone could clarify how to locate an error. I know the file that is causing the error but cannot locate where the error is. All I get from the console is"Error: unknown function: @ 60660". Anyone know what location in my file i... [more]
15 2629 Sep 1, 2012 10:39 pm
by guedoe
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