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Another money script made by self - need help! Call of Duty 2 : CoD2 Scripting Ehm... really thanks, but still didn't get much...... [more] |
4 | 3705 | Sep 22, 2012 07:04 pm by KillerGuy790831 ![]() |
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Another money script made by self - need help! Call of Duty 2 : CoD2 Scripting Well, hi there again... Sorry, I'm really lacking of time... Well, I created another money script by myself... What I wanted to do: 1). Create a new variable: self.money; 2). Create a hud-icon for it; 3). When a player kills an emeny player, he gets... [more] |
4 | 3705 | Sep 21, 2012 03:15 pm by KillerGuy790831 ![]() |
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Variables and level.xenon problems Call of Duty 2 : CoD2 Scripting Really thanks, but the last problem is still on... Perhaps, I want to make a script for TDM that involves getting money (That's just an example!.. yet...), so I still have a problem with defining... Searched out all MP scripts and didn't find anything rea... [more] |
9 | 2510 | Sep 4, 2012 02:32 pm by KillerGuy790831 ![]() |
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Looking through the _clientids.gsc Call of Duty 2 : CoD2 Scripting Thanks a lot guys, now it's clear) Really thanks for everyone)... [more] |
8 | 2291 | Sep 2, 2012 03:48 pm by KillerGuy790831 ![]() |
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Looking through the _clientids.gsc Call of Duty 2 : CoD2 Scripting Ehm... thanks, but didn't really understand something... Let's imagine that there are 64 players on the server. Then a player with id = 0 exits the server and another player joins. Is a new player going to have id = 0 or id = 63?... [more] |
8 | 2291 | Sep 2, 2012 02:26 pm by KillerGuy790831 ![]() |
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Looking through the _clientids.gsc Call of Duty 2 : CoD2 Scripting Hi everyone! Well, looking through that file, I saw something unbelievable, so I have a few questions about it... Code: init() { level.clientid = 0; level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill("connect... [more] |
8 | 2291 | Sep 2, 2012 09:12 am by KillerGuy790831 ![]() |
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Mod ZOM by ER Call of Duty 2 : CoD2 Scripting Probably, I know what to do... Open your ZOM.zip, go to maps\mp\gametypes, open _callbacksetup.gsc, go to line 11 and replace: Code: /*================ Called by code after the level's main script function has run. ================*/ CodeCallbac... [more] |
5 | 2289 | Sep 2, 2012 08:51 am by KillerGuy790831 ![]() |
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Variables and level.xenon problems Call of Duty 2 : CoD2 Scripting Mm, thanks, guys! Now it's getting more clear... edited on Sep. 2, 2012 09:20 am by KillerGuy790831... [more] |
9 | 2510 | Sep 2, 2012 08:45 am by KillerGuy790831 ![]() |
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Variables and level.xenon problems Call of Duty 2 : CoD2 Scripting Well, thanks to you all, guys, that was really useful information... So, if I want to make a script for computers only, I have to write this before I begin the actual part: Code: if (!level.xenon && !isSplitScreen) don't I? And some more qu... [more] |
9 | 2510 | Aug 30, 2012 11:52 am by KillerGuy790831 ![]() |
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Variables and level.xenon problems Call of Duty 2 : CoD2 Scripting Hi all, guys! Mind if I ask a pile of questions please?) 1). How are variables defined? Searched the scripts out and didn't actually find anything like this: Code: int variable_name; 2). What is for(;;) ? It doesn't actually seem to be an endl... [more] |
9 | 2510 | Aug 29, 2012 07:55 pm by KillerGuy790831 ![]() |
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