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Latest Posts by maxxis95
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Shellshock
Call of Duty 2 : CoD2 Scripting
bump... [more]
36 2571 Sep 17, 2012 04:05 pm
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
problem is - when im flying with grenades, sometimes i fly under map and it kills me. edit: i dont want to use /god command ... [more]
36 2571 Sep 17, 2012 01:17 pm
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
okay, it works. problem was - i put it in startgametype instead of main. heres other problem i got: level.iDFLAGS_NO_PROTECTION - this doesnt let you get killed by a nade but i need something to protect you from any kind of dying. any ideas?... [more]
36 2571 Sep 17, 2012 12:44 pm
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
Look, there is a health bar made by PAM (maps\pam\health_bar.gsc) and it is on perfect place. i dont see a reason why should i change healthbar position in a hud.menu while there is already existing one made by pam. its just, cvar scr_show_healthbar doesn... [more]
36 2571 Sep 17, 2012 11:57 am
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
no i didnt, but i see no conection between this hud.menu and not working healthbar (pam one) edit: i dont want to edit position of healthbar in hud.menu because maps\pam\shellshock has that problem already fixed. i just dont see any reason why doesn't... [more]
36 2571 Sep 16, 2012 07:22 pm
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
just checked hud.menu and i have no idea what are you talking about... [more]
36 2571 Sep 16, 2012 06:09 pm
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
but look, there is no hud.menu in epam and maps\pam\shellshock.gsc is called in startgametype only. are you maybe saying i should have change something in hud.menu so it will work in strat aswell?... [more]
36 2571 Sep 16, 2012 06:03 pm
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
bumpy bump... [more]
36 2571 Sep 16, 2012 05:03 pm
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
but health bar im trying to use is called in startgametype... [more]
36 2571 Sep 16, 2012 01:05 pm
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
in startgametype.gsc :X... [more]
36 2571 Sep 16, 2012 11:51 am
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
yes but heres a problem - and pam's healthbar has this problem fixed.... [more]
36 2571 Sep 16, 2012 11:31 am
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
It works, thanks! But there's other problem I have now (If You would like to help me). I want to turn on a healthbar on and it is supposed to be turned on with Code:setcvar("scr_show_healthbar", 1); but it doesnt work.... [more]
36 2571 Sep 16, 2012 10:35 am
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
bump... [more]
36 2571 Sep 16, 2012 08:51 am
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
also i havent seen your comment about scr_allow_shellshock. i put Code:setcvar("scr_allow_shellshock", 0); in strat.gsc - startgametype and it isnt working... [more]
36 2571 Sep 15, 2012 07:26 pm
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
o.O? iznogod told me to change this line in shellshock.gsc and i did it and it is not working so i wrote it is not working.... [more]
36 2571 Sep 15, 2012 07:24 pm
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
Code:if(time && level.rdyup) self shellshock("default", time); doesn't work. tried !level.rdyup aswell... [more]
36 2571 Sep 15, 2012 06:33 pm
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
but http://pastebin.com/TYYZXreU thats all i have in shellshock.gsc (dont see how can this help me)... [more]
36 2571 Sep 15, 2012 05:56 pm
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
in STRAT gametype I don't want to get a blury screen and slow movement when I damaged so probably it should be off then. Yes I tried using that cvar but isn't working.... [more]
36 2571 Sep 15, 2012 05:14 pm
by maxxis95
Shellshock
Call of Duty 2 : CoD2 Scripting
Hello, I'm using PAM and in its start gametype I enabled killing but theres a problem. PAM has an anti shellshock feature and I want to have it in strat gametype but it doesn't work. Could someone please check whats wrong about it? I'm trying to fix it... [more]
36 2571 Sep 15, 2012 04:36 pm
by maxxis95
Not being able to open a weaponmenu
Call of Duty 2 : CoD2 Scripting
i had similar problem with my menus and yeah, probably you didnt close it... (somewhere)... [more]
22 1564 Sep 15, 2012 02:54 pm
by maxxis95
Force MOD download
Call of Duty 2 : CoD2 Scripting
I am using 1.3 version and by default it is set to see an image when player chooses team so I don't really know what youre trying to say. also, i have tried closegamemenu and it works even worse. when using a closemenu, at least i can move but cannot o... [more]
31 2202 Sep 8, 2012 08:35 am
by maxxis95
Force MOD download
Call of Duty 2 : CoD2 Scripting
do you wanna say if i use closegamemenu(), it wont close all other menus (not let you open them) such as chat and teamchat? also, could you pleaaaase give me an example of menu which is filled by a picture? because obv it is only way how to make a picture... [more]
31 2202 Sep 8, 2012 08:05 am
by maxxis95
Force MOD download
Call of Duty 2 : CoD2 Scripting
does any of you know how to make a menu which opens on a start which uses that invisible picture? or how to make picture shows when player connects, not when choses a team?... [more]
31 2202 Sep 7, 2012 08:08 pm
by maxxis95
Force MOD download
Call of Duty 2 : CoD2 Scripting
but problem is, when i make a menu, all other menus which opens, close. basically i cannot open chat neither teamchat neither i can change weapon or smth. ... [more]
31 2202 Sep 7, 2012 06:00 pm
by maxxis95
Force MOD download
Call of Duty 2 : CoD2 Scripting
yo, so i took a script from worm's powerserver mod which force players to download mod, basically, it works that players who don't have mod downloaded, cant see an invisible image and that way they see blue/grey squares. heres code Code:Init() {... [more]
31 2202 Sep 7, 2012 12:01 pm
by maxxis95
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