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Topic | Replies | Views | Last Post | |
Shellshock Call of Duty 2 : CoD2 Scripting bump... [more] |
36 | 2571 | Sep 17, 2012 04:05 pm by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting problem is - when im flying with grenades, sometimes i fly under map and it kills me. edit: i dont want to use /god command ... [more] |
36 | 2571 | Sep 17, 2012 01:17 pm by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting okay, it works. problem was - i put it in startgametype instead of main. heres other problem i got: level.iDFLAGS_NO_PROTECTION - this doesnt let you get killed by a nade but i need something to protect you from any kind of dying. any ideas?... [more] |
36 | 2571 | Sep 17, 2012 12:44 pm by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting Look, there is a health bar made by PAM (maps\pam\health_bar.gsc) and it is on perfect place. i dont see a reason why should i change healthbar position in a hud.menu while there is already existing one made by pam. its just, cvar scr_show_healthbar doesn... [more] |
36 | 2571 | Sep 17, 2012 11:57 am by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting no i didnt, but i see no conection between this hud.menu and not working healthbar (pam one) edit: i dont want to edit position of healthbar in hud.menu because maps\pam\shellshock has that problem already fixed. i just dont see any reason why doesn't... [more] |
36 | 2571 | Sep 16, 2012 07:22 pm by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting just checked hud.menu and i have no idea what are you talking about... [more] |
36 | 2571 | Sep 16, 2012 06:09 pm by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting but look, there is no hud.menu in epam and maps\pam\shellshock.gsc is called in startgametype only. are you maybe saying i should have change something in hud.menu so it will work in strat aswell?... [more] |
36 | 2571 | Sep 16, 2012 06:03 pm by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting bumpy bump... [more] |
36 | 2571 | Sep 16, 2012 05:03 pm by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting but health bar im trying to use is called in startgametype... [more] |
36 | 2571 | Sep 16, 2012 01:05 pm by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting in startgametype.gsc :X... [more] |
36 | 2571 | Sep 16, 2012 11:51 am by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting yes but heres a problem - and pam's healthbar has this problem fixed.... [more] |
36 | 2571 | Sep 16, 2012 11:31 am by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting It works, thanks! But there's other problem I have now (If You would like to help me). I want to turn on a healthbar on and it is supposed to be turned on with Code:setcvar("scr_show_healthbar", 1); but it doesnt work.... [more] |
36 | 2571 | Sep 16, 2012 10:35 am by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting bump... [more] |
36 | 2571 | Sep 16, 2012 08:51 am by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting also i havent seen your comment about scr_allow_shellshock. i put Code:setcvar("scr_allow_shellshock", 0); in strat.gsc - startgametype and it isnt working... [more] |
36 | 2571 | Sep 15, 2012 07:26 pm by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting o.O? iznogod told me to change this line in shellshock.gsc and i did it and it is not working so i wrote it is not working.... [more] |
36 | 2571 | Sep 15, 2012 07:24 pm by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting Code:if(time && level.rdyup) self shellshock("default", time); doesn't work. tried !level.rdyup aswell... [more] |
36 | 2571 | Sep 15, 2012 06:33 pm by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting but http://pastebin.com/TYYZXreU thats all i have in shellshock.gsc (dont see how can this help me)... [more] |
36 | 2571 | Sep 15, 2012 05:56 pm by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting in STRAT gametype I don't want to get a blury screen and slow movement when I damaged so probably it should be off then. Yes I tried using that cvar but isn't working.... [more] |
36 | 2571 | Sep 15, 2012 05:14 pm by maxxis95 |
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Shellshock Call of Duty 2 : CoD2 Scripting Hello, I'm using PAM and in its start gametype I enabled killing but theres a problem. PAM has an anti shellshock feature and I want to have it in strat gametype but it doesn't work. Could someone please check whats wrong about it? I'm trying to fix it... [more] |
36 | 2571 | Sep 15, 2012 04:36 pm by maxxis95 |
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Not being able to open a weaponmenu Call of Duty 2 : CoD2 Scripting i had similar problem with my menus and yeah, probably you didnt close it... (somewhere)... [more] |
22 | 1564 | Sep 15, 2012 02:54 pm by maxxis95 |
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Force MOD download Call of Duty 2 : CoD2 Scripting I am using 1.3 version and by default it is set to see an image when player chooses team so I don't really know what youre trying to say. also, i have tried closegamemenu and it works even worse. when using a closemenu, at least i can move but cannot o... [more] |
31 | 2202 | Sep 8, 2012 08:35 am by maxxis95 |
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Force MOD download Call of Duty 2 : CoD2 Scripting do you wanna say if i use closegamemenu(), it wont close all other menus (not let you open them) such as chat and teamchat? also, could you pleaaaase give me an example of menu which is filled by a picture? because obv it is only way how to make a picture... [more] |
31 | 2202 | Sep 8, 2012 08:05 am by maxxis95 |
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Force MOD download Call of Duty 2 : CoD2 Scripting does any of you know how to make a menu which opens on a start which uses that invisible picture? or how to make picture shows when player connects, not when choses a team?... [more] |
31 | 2202 | Sep 7, 2012 08:08 pm by maxxis95 |
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Force MOD download Call of Duty 2 : CoD2 Scripting but problem is, when i make a menu, all other menus which opens, close. basically i cannot open chat neither teamchat neither i can change weapon or smth. ... [more] |
31 | 2202 | Sep 7, 2012 06:00 pm by maxxis95 |
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Force MOD download Call of Duty 2 : CoD2 Scripting yo, so i took a script from worm's powerserver mod which force players to download mod, basically, it works that players who don't have mod downloaded, cant see an invisible image and that way they see blue/grey squares. heres code Code:Init() {... [more] |
31 | 2202 | Sep 7, 2012 12:01 pm by maxxis95 |
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