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Latest Posts by BA_GomerPyle
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Radiant setup windows 10
Call of Duty : CoDUO Mapping
Show your editor setup. File/Game settings/Edit Do you have a space before the (x86) and the correct drive listed. Mines E: basepath (.EXE location) e:/Program Files (x86)/Call of Duty/ SP Map Source e:\Program Files (x86)\Call of Duty\UOTools\map_s... [more]
9 1028 May 10, 2018 05:26 pm
by BA_GomerPyle
Radiant setup windows 10
Call of Duty : CoDUO Mapping
If you're not seeing any textures, chances are you haven't set the editor up correctly. Go over the tutorials and check your settings. http://modsonline.com/Tutorials-read-231.html and part 2 http://modsonline.com/Tutorials-read-286.html... [more]
9 1028 May 10, 2018 07:44 am
by BA_GomerPyle
Radiant setup windows 10
Call of Duty : CoDUO Mapping
Could you be more specific with what problems you're having? I had problems compiling maps but fixed it by changing compatibility to windows XP. Same for Radiant. Haven't had any problems since.... [more]
9 1028 May 9, 2018 05:56 pm
by BA_GomerPyle
mp_harbor_bas
Call of Duty : CoDUO Mapping
Cool Cpt We can always use more base maps. Looking forward to playing on it.... [more]
16 1445 Jan 21, 2018 10:44 am
by BA_GomerPyle
Call of DutyŽ: WWII
Call of Duty: World War 2 : CoD WW2 General
Activision has announced November 3 release date for this new game. What's everyone think? Looks like the same old with different uniforms and weapons. edited on May. 3, 2017 05:47 pm by BA_GomerPyle... [more]
2 4278 May 3, 2017 08:31 am
by BA_GomerPyle
water
Call of Duty : CoD Mapping
No. Water is found in textures/common/water. That looks like one of the textures found in efx.... [more]
5 1429 Aug 14, 2016 09:35 am
by BA_GomerPyle
Liberation
Call of Duty : CoDUO Mapping
Don't know about the Liberation mod, but the Lib mod you'll find in Washington DC and most news programs. Oh yeah, also most schools of so called higher learning. edited on May. 8, 2015 07:49 am by BA_GomerPyle... [more]
36 1751 May 8, 2015 07:48 am
by BA_GomerPyle
Lost clans & Brain fog
Call of Duty : CoD+UO General
I'm still around, Joined the BA clan a while back and later resigned. Great bunch of guys but their mod is over the top for me and it caused a bit of butting heads LOL. Still loosely connected to BA. Tried to revive the PCGO clan on a couple of occasio... [more]
23 1665 Mar 26, 2015 09:40 am
by BA_GomerPyle
xmodels not lighting up and not causing shadows
Call of Duty : CoDUO Mapping
Post your skybox settings please.... [more]
3 1697 Feb 5, 2015 09:32 am
by BA_GomerPyle
adding xmodels
Call of Duty : CoDUO Mapping
There are a few models that don't have clips, for those just encase them in a clip brush.... [more]
4 1678 Feb 2, 2015 04:19 pm
by BA_GomerPyle
leaked for sky box
Call of Duty : CoDUO Mapping
Click on File pull down menu and then Pointfile and then follow the red line. It will show you where you leak is. You could also click on Misc/ find brush and input entity 0 brush 1649 to locate it. You could simply have a model outside your skybox.... [more]
3 1606 Feb 1, 2015 06:51 am
by BA_GomerPyle
compiling a map with coduo maker
Call of Duty : CoDUO Mapping
Click on edit pull down menu then click on map properties and then check mp. Probably the same problem with your other post as well.... [more]
2 1328 Jan 30, 2015 11:01 pm
by BA_GomerPyle
ive made my map, but cant find it in folder
Call of Duty : CoDUO Mapping
I'm at work right now and I don't have radiant in front of me. In the pull down menu's look for map properties and make sure you have mp checked.... [more]
2 1368 Jan 30, 2015 07:50 pm
by BA_GomerPyle
i cant get textures on UO radiant
Call of Duty : CoDUO Mapping
Here's your answer and also part 2. http://modsonline.com/Tutorials-read-231.html... [more]
4 1506 Jan 29, 2015 05:30 pm
by BA_GomerPyle
Base Assault
Call of Duty : CoDUO Mapping
Are you sure you have targetname 'gmi_base' for each base? If you do then send the file and I'll look at it. Don't know what else to try since I've never run into this before.... [more]
7 1495 Dec 16, 2014 10:06 am
by BA_GomerPyle
Base Assault
Call of Duty : CoDUO Mapping
script_noteworthy identifies the base's as base 1 base 2 and base 3. That has to be done in order for the game to work. Base 1 is Key: script_noteworthy value: ammo Base 2 is Key: script_noteworthy value: fuel Base 3 is Key: script_noteworthy valu... [more]
7 1495 Dec 15, 2014 09:23 pm
by BA_GomerPyle
Base Assault
Call of Duty : CoDUO Mapping
Double check all your targets and targetnames. Make sure for each base you have: script_gameobjectname 'dm,bas' at least, add other gametypes you're using for #1 base script_noteworthy 'ammo' for #2 base script_noteworthy 'fuel' for #3 base script... [more]
7 1495 Dec 15, 2014 04:01 pm
by BA_GomerPyle
Call of Duty United Offensive: My new project!
Call of Duty : CoD Mapping
Clueless with mods or making models but can contribute with maps.... [more]
53 2373 Nov 6, 2014 08:32 am
by BA_GomerPyle
Call of Duty United Offensive: My new project!
Call of Duty : CoD Mapping
morgawr writes...Quote:Coduo fans even today I think are still wanting our most loved game to have the pacific war mod, I think it would be a big winner and might even bring players back, Modern weapons are plain dull no one takes the time to even aim, it... [more]
53 2373 Nov 5, 2014 08:45 am
by BA_GomerPyle
Call of Duty United Offensive: My new project!
Call of Duty : CoD Mapping
If you're going to create models, how about the pacific war that Infinity ward/activision completely ignored in COD and CODUO. edited on Nov. 4, 2014 07:23 am by BA_GomerPyle... [more]
53 2373 Nov 4, 2014 07:23 am
by BA_GomerPyle
How to find a specific brush
Call of Duty : CoD Mapping
Yes there is, I'm sitting at a court house waiting for jury duty but if memory serves, you'll find it in the misc. pull down menu. I hope that's correct. ... [more]
4 1813 Oct 7, 2014 07:09 am
by BA_GomerPyle
CoDUO Sound Problem
Call of Duty : CoD Mapping
Did you add the call, dialog_mp.csv, in your soundloadspecs folder?... [more]
3 1156 Aug 7, 2014 06:23 am
by BA_GomerPyle
How to make a collmap cor CoD1/UO?
Call of Duty : CoD Mapping
In order for the model to appear in radiant you have to have it in a pk3 file. The file should include an xmodel folder along with the skins for the model and parts and script if it's a working model and a bunch of other stuff. To just do the collisio... [more]
6 2134 Jun 19, 2014 08:59 pm
by BA_GomerPyle
Base-Assault-Thoughts
Call of Duty : CoDUO Mapping
Are you making the map bigger? Right now it seems a bit small for BA but it could work with 1 or 2 bases and no tanks. Tris count is high and with BA gametype you may experience some lag issues. Perhaps you should re-work your outdoor portals a bit to cut... [more]
6 1653 May 20, 2014 09:08 pm
by BA_GomerPyle
mortar times
Call of Duty : CoDUO Mapping
Well if you're using a script for the mortar, just add a wait statement, like wait(44);... [more]
3 1362 Mar 14, 2014 07:57 pm
by BA_GomerPyle
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