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Triangles refs Call of Duty 2 : CoD2 MP Mapping okay, i found the problem after hours of search, the thing is that, in some (maybe rare?) cases, the use of the radiant fonction CAP (creating grey-colored brushes) will crash the compiling process, and make the light compile impossible. I do n... [more] |
9 | 480 | Dec 17, 2012 04:07 pm by bobiman ![]() |
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Triangles refs Call of Duty 2 : CoD2 MP Mapping Here is what i get in compile (i tried deleting these fail brushes, it wont fix the situation)... [more] |
9 | 480 | Dec 16, 2012 09:28 am by bobiman ![]() |
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Triangles refs Call of Duty 2 : CoD2 MP Mapping okay, i did open that file, but it's enormous, and i have no idea for what kind of ''strange thing'' i should look for... [more] |
9 | 480 | Dec 15, 2012 06:13 am by bobiman ![]() |
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Triangles refs Call of Duty 2 : CoD2 MP Mapping thanks you for these links, but i already saw everything possible on modsonline about that problem, there are 1 or 2 other posts about it, but -none of these- actually give a precise way of fixing the problem! as i said, if it's about xmodels, lights o... [more] |
9 | 480 | Dec 14, 2012 11:39 am by bobiman ![]() |
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Triangles refs Call of Duty 2 : CoD2 MP Mapping Hey guy, i am trying to fix a nasty mistake in my map since few days, but i have not found a solution yet. As the title says, it's about the weird compiling problems that does not seems to occur often. "Ran out of triangle refs Press any key to... [more] |
9 | 480 | Dec 14, 2012 07:26 am by bobiman ![]() |
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Zombie Money Script Call of Duty 2 : CoD2 Scripting get any assistance? is spamming forums with already-answered-to questions all you can do? there have been so many posts about money scripts, thats very easy to get it on MODsonline Just learn how to search, before scripting... [more] |
3 | 534 | Aug 14, 2012 02:02 pm by bobiman ![]() |
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kick+vibrate Call of Duty 2 : CoD2 Scripting hey guys, i found these functions and tried to work them out, but they wont work> unknown function error vibre() { vibre = getent ("vibre","targetname"); trig = getent("trig_vibre", "targetname"); while(1) { trig waittill ("trigger"); sel... [more] |
4 | 403 | Jul 19, 2012 04:27 am by bobiman ![]() |
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Triggered teleport Call of Duty 2 : CoD2 Scripting just tested. Had some hard time with a forgotten parenthesis giving me a bad syntax, but i could finally test it and.. it works perfectly. I used the area where people camp= trig_multi> targetname=camping the area where you end up after too much c... [more] |
4 | 339 | Jul 2, 2012 09:52 am by bobiman ![]() |
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Triggered teleport Call of Duty 2 : CoD2 Scripting Hi, i am today thinking about an anti-camp idea: i'd like to make an area in my map where people can camp. So far its fine, but i also want to put an end to the camp So the players could camp in the area, but at some point they would have to leave... [more] |
4 | 339 | Jul 2, 2012 06:05 am by bobiman ![]() |
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Curves, and weirdly shaped entities Call of Duty 2 : CoD2 Scripting works well, tyvm... [more] |
3 | 622 | Jun 29, 2012 02:49 pm by bobiman ![]() |
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Curves, and weirdly shaped entities Call of Duty 2 : CoD2 Scripting Hi guys, i'd like to know how to make weird looking brushes, like curved and round things, and also how to make a ball perfectly round. See the white lines on this map Here is the map that represent the middle place? well i'd like to make the same... [more] |
3 | 622 | Jun 13, 2012 02:33 pm by bobiman ![]() |
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Entity moving by itself Call of Duty 2 : CoD2 Scripting Ok , thank you much guys, problem solved :)... [more] |
7 | 507 | May 13, 2012 01:04 am by bobiman ![]() |
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Entity moving by itself Call of Duty 2 : CoD2 Scripting crap i made a mistake in my explaination, the script you gave me would make one of the entities to move automatically, and the other one to be trigger-able. (If i am right). But what i am trying to do exactly is: i have a huge room. i have 2 bo... [more] |
7 | 507 | May 12, 2012 02:00 am by bobiman ![]() |
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Entity moving by itself Call of Duty 2 : CoD2 Scripting ok thanks, that fully answer my 2nd question, but how do i make entities moving alone without any trigger? i dont make any trigger?... [more] |
7 | 507 | May 11, 2012 06:44 am by bobiman ![]() |
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Entity moving by itself Call of Duty 2 : CoD2 Scripting Hi guys, i am trying to make a map, and i wanted to know how to make an entity that moves without any trigger, or action needed. So basically, it would move on the map all the time. In this video is an example of what i mean, at the minute 3:30, Here ... [more] |
7 | 507 | May 11, 2012 03:33 am by bobiman ![]() |
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