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Latest Posts by liightniing
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COD4 Sound Quality vs MW2
Call of Duty 4 : CoD4 SP Mapping
I agree. What property in the sound aliases could this be? I've been changing a few things within the csv, but nothing I've done so far has recreated the effect. ... [more]
3 356 Jul 14, 2017 02:37 pm
by liightniing
COD4 Sound Quality vs MW2
Call of Duty 4 : CoD4 SP Mapping
Hi all, Recently I've been curious about the difference in sound quality between MW2 and CoD4. Both games share many of the same .wav files for gun sounds, but some of the soundeffects used in CoD4 have a different ring to them when played in MW2. Is... [more]
3 356 Jul 13, 2017 10:15 pm
by liightniing
BSP/FF Compiler Issue
Call of Duty 4 : CoD4 MP Mapping
Hi everyone, My BSP compiler speeds through the process and immediately closes with the error message: \Activision\Call was unexpected at this time. I'm guessing it is a windows issue, because the compiler does the same thing for each map. The... [more]
2 654 Jun 19, 2017 04:04 pm
by liightniing
"Vol_mod group not found"..
Call of Duty 4 : CoD4 General
I'm trying to compile my mod, but it keeps giving me the error: Code:********************************************************************** ********** UNRECOVERABLE ERROR: Sound alias file generic2.csv: Volume Mod Group '0.7' not found. Linker w... [more]
2 998 Aug 25, 2015 05:51 pm
by liightniing
Soundaliases question
Call of Duty 4 : CoD4 SP Mapping
Actually, on second thought, some of the stock sounds didn't change because they weren't defined in a separate mod. Fixed.... [more]
2 707 Aug 22, 2015 07:06 pm
by liightniing
Soundaliases question
Call of Duty 4 : CoD4 SP Mapping
I have been trying to figure out how to get custom sounds into singleplayer, and after looking at other map csv files I see that they usually call lines for sound like: sound,uk_battlechatter,blackout,all_sp sound,voiceovers,blackout,!all_sp It's a ... [more]
2 707 Aug 22, 2015 02:23 pm
by liightniing
Death sounds
Call of Duty 4 : CoD4 Scripting
No worries, I'm working on something else right now too. This script here should have worked just fine, but I'm not sure where I went wrong. #include openwarfare\_eventmanager; #include openwarfare\_utils; init() { // Get the main module's dv... [more]
8 1592 Aug 22, 2015 02:16 pm
by liightniing
Death sounds
Call of Duty 4 : CoD4 Scripting
Alright, thanks. I've been trying to mess with the openwarfare .gsc file that plays the sound on death but I can't quite get it to work. ... [more]
8 1592 Aug 12, 2015 05:38 pm
by liightniing
Death sounds
Call of Duty 4 : CoD4 Scripting
ah, thanks, but I don't even know how to get mp deathsounds to work at all. By default the player dies without even making a sound in mp, but I want to hear screams of agony (kind of sadistic, I know). ... [more]
8 1592 Aug 9, 2015 07:06 pm
by liightniing
Death sounds
Call of Duty 4 : CoD4 Scripting
I'm interested in adding death sounds to my mod. I know a few mods have them, but is there a file I need to add them to my mod as well? ... [more]
8 1592 Aug 6, 2015 07:48 pm
by liightniing
Where can I find the stock cod4 ferris wheel?
Call of Duty 4 : CoD4 MP Mapping
models can be found in call of duty 4/raw/xmodels when I'm doing alot of work in converting xmodels and stuff, I generally abuse the search function to find everything because there are so many different folders when in doubt, ctrl+f your way to s... [more]
4 666 Jul 4, 2015 07:55 pm
by liightniing
Where can I find the stock cod4 ferris wheel?
Call of Duty 4 : CoD4 MP Mapping
are you sure it isn't ch_ferriswheel_structure under misc>model? I found mine in raw/xmodel, so that's where yours should be.... [more]
4 666 Jul 4, 2015 04:33 pm
by liightniing
128 weapons exceeded, map will not load on server
Call of Duty 4 : CoD4 MP Mapping
You're welcome, glad to hear it worked! It's so annoying to get that same stupid error over and over for seemingly no reason. I think we need to make this a FAQ pointer or something because it's such an easy thing to avoid, but many mapping tutorials I'v... [more]
6 942 Jul 3, 2015 11:02 pm
by liightniing
128 weapons exceeded, map will not load on server
Call of Duty 4 : CoD4 MP Mapping
This may or may not be helpful, but do you happen to have any actor/character models in the map? I know I put them all over the place back when I started mapping for scale purposes, and before I knew it I was getting that same error on a tiny map consist... [more]
6 942 Jul 3, 2015 09:07 pm
by liightniing
Adding physics to custom models
Call of Duty 4 : CoD4 MP Mapping
I did indeed copy the physic folder and tried to edit the entity by giving it presets in the editor, but I don't really know where to go from there. I tried to build the fastfile after making a prefab out of the dyn_model made with the entity editor, but ... [more]
3 815 Jul 3, 2015 10:38 am
by liightniing
Custom Xmodels: bullet detections
Call of Duty 4 : CoD4 MP Mapping
for casual materials, I did a little bit of testing and everything worked fine without checking any additional boxes... are your textures not showing up in radiant at all or are they just missing bullet impacts?... [more]
5 784 Jul 3, 2015 10:19 am
by liightniing
Adding physics to custom models
Call of Duty 4 : CoD4 MP Mapping
Hi again, does anyone have a clear-cut method of adding physics to models? I tried doing a dyn model and using the entity editor as suggested in previous posts, but saw nothing happen when the map was compiled. Is there a tutorial for this, or does anyo... [more]
3 815 Jul 1, 2015 11:30 pm
by liightniing
Custom Xmodels: bullet detections
Call of Duty 4 : CoD4 MP Mapping
I think we forgot to change the CollisionLOD setting to high when editing the xmodel in asset manager... xD update: it works now!... [more]
5 784 Jul 1, 2015 08:00 pm
by liightniing
Custom Xmodels: bullet detections
Call of Duty 4 : CoD4 MP Mapping
Hi, I have my xmodels converted to cod4 along with their textures, and everything looks pretty sweet. However, whenever I shoot any of the models, there are no bullet impact effects like there are on stock cod4 xmodels. I have the model phong and surfa... [more]
5 784 Jun 29, 2015 07:44 pm
by liightniing
exceeded limit of 128 "weapons" assets
Call of Duty 4 : CoD4 General
apologies for not getting to this a few months ago... I had this problem for the longest time when I started mapping and I think it was because I put a bunch of actors into the level to make everything to-scale. If you do use them, be sure to delete t... [more]
2 1476 Jun 22, 2015 06:14 pm
by liightniing
Brush Question?
Call of Duty 4 : CoD4 MP Mapping
ohhh so thats what those colorful textures are for xD Thanks, it worked. ... [more]
4 1193 Apr 3, 2014 05:57 pm
by liightniing
[WIP] Mp_Testroom2
Call of Duty 4 : CoD4 MP Mapping
Okay, well, contrary to the name, the map is actually a pretty big neighborhood. I only kept the testroom 2 name because that's how I started it two years ago, and I left all the scripts referencing that name. Anyways, it has been in progress for ab... [more]
2 1228 Apr 3, 2014 09:08 am
by liightniing
Brush Question?
Call of Duty 4 : CoD4 MP Mapping
Sorry about the name... Accidentally pasted in the same topic and now it won't let me change it T_T (Can someone else change it for me to "Brush Question?") Anyways, I found some models that didn't have the pre-drawn collision box over them and added m... [more]
4 1193 Apr 3, 2014 09:05 am
by liightniing
error: 2 skies?
Call of Duty 4 : CoD4 MP Mapping
Oh wow, that makes sense. I remember trying something with the "FIND TEXTURE" feature and it ended up making a brush invisible, so I was basically playing hide and seek with a piece of the map I couldn't see in Radiant. It took a long time to realize th... [more]
5 1562 Feb 15, 2014 10:04 am
by liightniing
[Release] mp_fallujah
Call of Duty 4 : CoD4 Map + Mod Releases
Looks very professional.... [more]
2 1608 Sep 23, 2013 04:07 pm
by liightniing
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