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| Topic | Replies | Views | Last Post | |
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hq radios with custom sound Call of Duty : CoDUO Mapping Spik3d writes...Quote:You should look through the tutorials on this site and run a search before you make a thread asking for help. http://modsonline.com/Tutorials-read-248.html http://modsonline.com/Tutorials-read-197.html http://modsonline.com/Tuto... [more] |
9 | 3121 | Apr 18, 2012 10:00 pm by FatBear ![]() |
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hq radios with custom sound Call of Duty : CoDUO Mapping i bet it is easy...... [more] |
9 | 3121 | Apr 18, 2012 09:15 pm by FatBear ![]() |
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hq radios with custom sound Call of Duty : CoDUO Mapping i got an even better question..! can i replace a stock sound in my map. with a custom sound? ie german_radio_pathfinder... or german_radio... [more] |
9 | 3121 | Apr 18, 2012 05:39 pm by FatBear ![]() |
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hq radios with custom sound Call of Duty : CoDUO Mapping ANY IDEAS on how to make a single radio have sound? when its captured by a team.... [more] |
9 | 3121 | Apr 18, 2012 04:55 pm by FatBear ![]() |
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hq radios with custom sound Call of Duty : CoDUO Mapping so.. after looting thru the uo/.pak01/maps/mp/gametypes/ finding hq in there i did a word search - ..ctrl -f.. for sound, came across radio playloopsound ("german_radio"); IN MY .gsc I replaced german_radio with MYSOUNDFILE and it works! edited o... [more] |
9 | 3121 | Apr 18, 2012 01:04 am by FatBear ![]() |
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hq radios with custom sound Call of Duty : CoDUO Mapping i wanna put my own instrumental .wav in my map instead of the fuzzbox radio sounds. any tips/ideas on how to? would i put it here? { radio = spawn ("script_model", (0,0,0)); radio.origin = (871, -3300, 192); radio.angles = (0, 0, 0); radio.target... [more] |
9 | 3121 | Apr 17, 2012 10:06 pm by FatBear ![]() |
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error. need a decompiler for .bsp Call of Duty : CoDUO Mapping so... in the midst of making a pure dedicated LAN server which i got up and running and playable.. i had to uninstall coduo and cod. and reinstall them, doing this i lost my .map .gmm .bak .everything for the map i was making . and all i have now is the f... [more] |
2 | 1857 | Apr 10, 2012 09:43 pm by FatBear ![]() |
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making a map a valid pk3 Call of Duty : CoDUO Mapping yessir. the error is -unpure client detected- if i join my server with another computer the error is an -invalid pk3 file reference- edited on Apr. 9, 2012 08:55 am by FatBear... [more] |
5 | 3149 | Apr 9, 2012 03:48 pm by FatBear ![]() |
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making a map a valid pk3 Call of Duty : CoDUO Mapping how do i make my map a valid pk3.? google searches tell me to delete the map and coduo will connect to servers. thats all great. but when making a map. i dont want to delete it.... [more] |
5 | 3149 | Apr 9, 2012 01:45 am by FatBear ![]() |
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Texture incomplete problem Call of Duty : CoDUO Mapping used textures that will work. re-built the bsp made a new pk3 and its working doesnt solve the problem but . it works... [more] |
3 | 2321 | Apr 8, 2012 11:02 pm by FatBear ![]() |
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Texture incomplete problem Call of Duty : CoDUO Mapping i am trying to get the textures on my map to work. using the cod uo radiant set up tutorial. some textures from the pak0#.pk3's will not render on my map and are unknown, i have tried putting the textures used in a folder, i have tried chagning the text... [more] |
3 | 2321 | Apr 8, 2012 10:21 pm by FatBear ![]() |
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my waterfall sound has no radius Call of Duty : CoDUO Mapping i was reading the .csv file with excel i realize i should have writing it as a .txt thanks i understand now.... [more] |
4 | 2017 | Apr 7, 2012 02:47 am by FatBear ![]() |
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my waterfall sound has no radius Call of Duty : CoDUO Mapping where do i enter 80 and 500 on my pk3 file?... [more] |
4 | 2017 | Apr 7, 2012 02:27 am by FatBear ![]() |
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my waterfall sound has no radius Call of Duty : CoDUO Mapping i got the sound working. when you move under the (brush_model targetname)waterfall, you can hear the .wav file i want. which is awesome. the question is. ; How do i expand the sound so it gets louder and louder as you draw near.... [more] |
4 | 2017 | Apr 6, 2012 11:02 pm by FatBear ![]() |
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turning a mist on the z axis Call of Duty : CoDUO Mapping i got the mist working on my map with this code " maps\mp\_fx::loopfx("mist", (3408, 0, -60), 0.3); "" parameters are( (x-axis,y-axis,translucency),speed) how do i flip my mist so its length is on the y axis? because right now its on the x axis and th... [more] |
2 | 2122 | Apr 1, 2012 03:27 am by FatBear ![]() |
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hosting mp LAN custom map Call of Duty : CoDUO Mapping the console commmand is telling me that unknown command "/connect" or \connect edited on Mar. 21, 2012 03:52 pm by FatBear nvm started new client to connect... [more] |
5 | 2867 | Mar 21, 2012 10:50 pm by FatBear ![]() |
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hosting mp LAN custom map Call of Duty : CoDUO Mapping lol ic... [more] |
5 | 2867 | Mar 21, 2012 10:22 pm by FatBear ![]() |
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hosting mp LAN custom map Call of Duty : CoDUO Mapping i'm trying to host a client server game, with the host settings pure = no dedicated = LAN i have the .pk3 completed i cant host any map , or even my custom map to test with another LAN player cod uo crashes to the console command with this log, any... [more] |
5 | 2867 | Mar 21, 2012 06:52 pm by FatBear ![]() |
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