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CoD2 MP Mapping

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Latest Posts by FatBear
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hq radios with custom sound
Call of Duty : CoDUO Mapping
Spik3d writes...Quote:You should look through the tutorials on this site and run a search before you make a thread asking for help. http://modsonline.com/Tutorials-read-248.html http://modsonline.com/Tutorials-read-197.html http://modsonline.com/Tuto... [more]
9 2792 Apr 18, 2012 03:00 pm
by FatBear
hq radios with custom sound
Call of Duty : CoDUO Mapping
i bet it is easy...... [more]
9 2792 Apr 18, 2012 02:15 pm
by FatBear
hq radios with custom sound
Call of Duty : CoDUO Mapping
i got an even better question..! can i replace a stock sound in my map. with a custom sound? ie german_radio_pathfinder... or german_radio... [more]
9 2792 Apr 18, 2012 10:39 am
by FatBear
hq radios with custom sound
Call of Duty : CoDUO Mapping
ANY IDEAS on how to make a single radio have sound? when its captured by a team.... [more]
9 2792 Apr 18, 2012 09:55 am
by FatBear
hq radios with custom sound
Call of Duty : CoDUO Mapping
so.. after looting thru the uo/.pak01/maps/mp/gametypes/ finding hq in there i did a word search - ..ctrl -f.. for sound, came across radio playloopsound ("german_radio"); IN MY .gsc I replaced german_radio with MYSOUNDFILE and it works! edited o... [more]
9 2792 Apr 17, 2012 06:04 pm
by FatBear
hq radios with custom sound
Call of Duty : CoDUO Mapping
i wanna put my own instrumental .wav in my map instead of the fuzzbox radio sounds. any tips/ideas on how to? would i put it here? { radio = spawn ("script_model", (0,0,0)); radio.origin = (871, -3300, 192); radio.angles = (0, 0, 0); radio.target... [more]
9 2792 Apr 17, 2012 03:06 pm
by FatBear
error. need a decompiler for .bsp
Call of Duty : CoDUO Mapping
so... in the midst of making a pure dedicated LAN server which i got up and running and playable.. i had to uninstall coduo and cod. and reinstall them, doing this i lost my .map .gmm .bak .everything for the map i was making . and all i have now is the f... [more]
2 1753 Apr 10, 2012 02:43 pm
by FatBear
making a map a valid pk3
Call of Duty : CoDUO Mapping
yessir. the error is -unpure client detected- if i join my server with another computer the error is an -invalid pk3 file reference- edited on Apr. 9, 2012 08:55 am by FatBear... [more]
5 2761 Apr 9, 2012 08:48 am
by FatBear
making a map a valid pk3
Call of Duty : CoDUO Mapping
how do i make my map a valid pk3.? google searches tell me to delete the map and coduo will connect to servers. thats all great. but when making a map. i dont want to delete it.... [more]
5 2761 Apr 8, 2012 06:45 pm
by FatBear
Texture incomplete problem
Call of Duty : CoDUO Mapping
used textures that will work. re-built the bsp made a new pk3 and its working doesnt solve the problem but . it works... [more]
3 2070 Apr 8, 2012 04:02 pm
by FatBear
Texture incomplete problem
Call of Duty : CoDUO Mapping
i am trying to get the textures on my map to work. using the cod uo radiant set up tutorial. some textures from the pak0#.pk3's will not render on my map and are unknown, i have tried putting the textures used in a folder, i have tried chagning the text... [more]
3 2070 Apr 8, 2012 03:21 pm
by FatBear
my waterfall sound has no radius
Call of Duty : CoDUO Mapping
i was reading the .csv file with excel i realize i should have writing it as a .txt thanks i understand now.... [more]
4 1761 Apr 6, 2012 07:47 pm
by FatBear
my waterfall sound has no radius
Call of Duty : CoDUO Mapping
where do i enter 80 and 500 on my pk3 file?... [more]
4 1761 Apr 6, 2012 07:27 pm
by FatBear
my waterfall sound has no radius
Call of Duty : CoDUO Mapping
i got the sound working. when you move under the (brush_model targetname)waterfall, you can hear the .wav file i want. which is awesome. the question is. ; How do i expand the sound so it gets louder and louder as you draw near.... [more]
4 1761 Apr 6, 2012 04:02 pm
by FatBear
turning a mist on the z axis
Call of Duty : CoDUO Mapping
i got the mist working on my map with this code " maps\mp\_fx::loopfx("mist", (3408, 0, -60), 0.3); "" parameters are( (x-axis,y-axis,translucency),speed) how do i flip my mist so its length is on the y axis? because right now its on the x axis and th... [more]
2 1826 Mar 31, 2012 08:27 pm
by FatBear
hosting mp LAN custom map
Call of Duty : CoDUO Mapping
the console commmand is telling me that unknown command "/connect" or \connect edited on Mar. 21, 2012 03:52 pm by FatBear nvm started new client to connect... [more]
5 2476 Mar 21, 2012 03:50 pm
by FatBear
hosting mp LAN custom map
Call of Duty : CoDUO Mapping
lol ic... [more]
5 2476 Mar 21, 2012 03:22 pm
by FatBear
hosting mp LAN custom map
Call of Duty : CoDUO Mapping
i'm trying to host a client server game, with the host settings pure = no dedicated = LAN i have the .pk3 completed i cant host any map , or even my custom map to test with another LAN player cod uo crashes to the console command with this log, any... [more]
5 2476 Mar 21, 2012 11:52 am
by FatBear
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