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I am really mad about this Plz help Call of Duty : CoD Mapping Did u use patch meshes? Did u use any custom terrain? The issue have most likely is related to one of those 2 things. Without seeing the map file, it would be almost impossible to say for certain tho!... [more] |
22 | 1636 | Sep 9, 2004 10:12 pm by MooseMan ![]() |
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No-Drop????? Soldier of Fortune : SoFII Mapping woot the swamp man returneths! Check your email!... [more] |
8 | 1902 | Sep 6, 2004 03:55 pm by MooseMan ![]() |
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No-Drop????? Soldier of Fortune : SoFII Mapping Thus far I have placed the no-drop brush along side the area where the player leaves the edge; over lapped the no-drop brush and the ledge; and tried a thin versus thick brush. Nothing has worked thus far.... [more] |
8 | 1902 | Sep 6, 2004 02:27 pm by MooseMan ![]() |
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No-Drop????? Soldier of Fortune : SoFII Mapping Its been almost a year since I asked for clarification on this, anyone got some sage advice or hints? I still cannot stop the flag or case from going to an area of the map that players cannot get to. My desire is for the flag / case to remain at the ... [more] |
8 | 1902 | Sep 5, 2004 10:29 pm by MooseMan ![]() |
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bsp to map (source) file help needed Soldier of Fortune : SoFII Mapping To the person who handled this for me, I am truly appreciative !!!... [more] |
7 | 1898 | Sep 4, 2004 05:24 pm by MooseMan ![]() |
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bsp to map (source) file help needed Soldier of Fortune : SoFII Mapping this is the info I had on this: Posted: Tuesday, Jul 20, 2004 1:14 pm --------------------------------------------------------------------------- ----- You need Q3map2 toolz www.planetquake.com/hro/webs/q3map2toolz.htm And it is best t... [more] |
7 | 1898 | Sep 4, 2004 02:32 pm by MooseMan ![]() |
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bsp to map (source) file help needed Soldier of Fortune : SoFII Mapping 12 views thus far and no takers :(... [more] |
7 | 1898 | Sep 4, 2004 01:38 pm by MooseMan ![]() |
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bsp to map (source) file help needed Soldier of Fortune : SoFII Mapping I have a bsp that I need reverse engineered to the map file, There is a utility to do this, but I cannot get it to function properly. If anyone has the capability of doing this, and would be willing to de-compile a map for me, reply here. This is my ... [more] |
7 | 1898 | Sep 4, 2004 03:34 am by MooseMan ![]() |
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Adding customized textures to a map. Soldier of Fortune : SoFII Mapping custom textures add a lot to maps, BUT ................. without shaders to go with them, they do not actually allow one to experience the map, but rather simply look at it. As MYOB stated, the textures do not have attributes. This is not such an i... [more] |
13 | 2145 | Aug 28, 2004 02:05 am by MooseMan ![]() |
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noise volume ? Soldier of Fortune : SoFII Mapping lmao Dude, I was trying to change it to fit an altered shape of the map and it got SOOOOOOOOO misaligned that I gave totally up. I ended up using the basic version of it, unchanged. Regardless, TY for the help with the terrain, and appreciate the r... [more] |
5 | 1394 | Aug 20, 2004 10:38 pm by MooseMan ![]() |
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noise volume ? Soldier of Fortune : SoFII Mapping I found an old thread that stated to adjust the "soundlevel" from the default of 0.7, but it does not seem to change the volume of the noise.... [more] |
5 | 1394 | Aug 20, 2004 08:18 pm by MooseMan ![]() |
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noise volume ? Soldier of Fortune : SoFII Mapping I am quite certain this is covered somewhere, but I have yet to locate a direct answer to the issue I am having. I have a couple areas where I have added noise to a vent, but the level or volume is such that it covers the other ambient noises in the su... [more] |
5 | 1394 | Aug 20, 2004 03:53 pm by MooseMan ![]() |
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GTK for DOOM3 DOOM III : DOOM III Mapping @Please hehe I hear ya! @Foyle being a simple and slightly retarded hooved mammal, I cannot wrap my brain around that damn editor. It simply does not function for me like the tut's state it should. Its probably a simple thing I have set up wron... [more] |
14 | 1579 | Aug 13, 2004 03:01 pm by MooseMan ![]() |
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GTK for DOOM3 DOOM III : DOOM III Mapping LMAO get busy brotha! I got a simple room with a fat zombie in it I would like to comple and see if I am getting the hang of this new engine! The potential for this is amazing!... [more] |
14 | 1579 | Aug 13, 2004 04:03 am by MooseMan ![]() |
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GTK for DOOM3 DOOM III : DOOM III Mapping Tanx Please!!! I was unable to figure out the method for compiling tho! (I did NOT put a lot of effort into it) If anyone has the manner in which you compile using this beta, please share it!... [more] |
14 | 1579 | Aug 13, 2004 03:07 am by MooseMan ![]() |
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mmmmmmmm, DOOM3 DOOM III : DOOM III Mapping LMAO Just printed off EVERY tut I could find on DOOM3 thus far, almost an entire ream of paper, and 2 ink cartridges later, I am ready to sit back and start reading. The SP and MP for this game makes me pretty darn excited about what we can do with... [more] |
13 | 1738 | Aug 12, 2004 02:40 am by MooseMan ![]() |
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compiling time question ... morbidly curious! Soldier of Fortune : SoFII Mapping @Div, LOL it can become an addiction. When I get into a map I am working on, I tend to lose track of time and will disappear from the servers for weeks at a time. Im anxious to hear how your compile times work out. As for lighting, have you adjuste... [more] |
29 | 2209 | Jul 20, 2004 12:44 pm by MooseMan ![]() |
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compiling time question ... morbidly curious! Soldier of Fortune : SoFII Mapping Wow, I got email saying there were replies to this thread, and I had totally forgotten about it LMAO! WHat Div said is true tho, old posts DO contain a lot of wisdom and tips that are greatly helpful! The time sifting thru them all is often rewarded... [more] |
29 | 2209 | Jul 19, 2004 08:48 pm by MooseMan ![]() |
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Wanna make hole to floor. Soldier of Fortune : SoFII Mapping using the subtract button is perfectly fine if the shape of the brush you are subtracting is square or rectangle, as the cuts it makes into the original brush are no different than if you were to have made the desired opening out of individual brushes (t... [more] |
8 | 1746 | Jun 22, 2004 01:42 pm by MooseMan ![]() |
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how to deleate wrong worldspawn? Soldier of Fortune : SoFII Mapping if you totally remove it, it goes back to default. I tried my old 1.3 version, and it worked there also. Just open the WS and Hilight the ambient libe, the select the remove or delete pair option.... [more] |
7 | 1065 | Jun 8, 2004 10:05 am by MooseMan ![]() |
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how to deleate wrong worldspawn? Soldier of Fortune : SoFII Mapping in my version of GTK (1.4) you just go to WS and then sleect the ambient key and click on remove properties. (or something to that effect) This removes the ambient setting altogether. To re set it to a lower setting, etc, you would then reuse the amb... [more] |
7 | 1065 | Jun 7, 2004 02:32 pm by MooseMan ![]() |
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Need Terrain prefab or map from which to pinch it! ( LAZY MAN here) Soldier of Fortune : SoFII Mapping DRAT, ty. I sent ya an email. MYOB, very nice conversatoin this AM. TY for the help and time!... [more] |
4 | 1569 | May 28, 2004 03:09 pm by MooseMan ![]() |
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Need Terrain prefab or map from which to pinch it! ( LAZY MAN here) Soldier of Fortune : SoFII Mapping I wsa hoping I might find someone who had some pre made terrain textures I could get, either in a prefab, or from a map already made and released. My terrain always ends up looking about as sloppy as if I simply made steps everywhere. Ideally, I woul... [more] |
4 | 1569 | May 28, 2004 03:24 am by MooseMan ![]() |
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model from RtCW to SOF2 Soldier of Fortune : SoFII Mapping Is there anyway to bring a model from RtCW into SOF2? Same engine, I was hopeful one of you intrepid modders had figured this out! :)... [more] |
2 | 1080 | May 23, 2004 10:55 pm by MooseMan ![]() |
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Models (topic thats been beat to death!!!) Soldier of Fortune : SoFII Mapping Mav, TY! I figured out what I was doing wrong on the model end of things. Had a brain fart and forgot to change the path. The shader thing is still confusing me tho.... [more] |
4 | 748 | May 19, 2004 09:44 pm by MooseMan ![]() |
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