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Latest Posts by Sense
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z_bope vehicle mod
Call of Duty 2 : CoD2 Scripting
Hello Westenberg. this can be easily made by modifiying the current vehicle mod. I can make it for you, if you want :) add my xfire : zolidthebeast... [more]
5 887 Apr 24, 2012 06:51 am
by Sense
include question
Call of Duty 2 : CoD2 Scripting
I will advice you to not use the #include becouse the content of the file you include will be throwed in the script you putted the #include in and that will result in slow loading and if you include alot it can cause lagg + bad command byte edited on A... [more]
5 1650 Apr 1, 2012 03:09 am
by Sense
Earliboy stole our mod!
Call of Duty 2 : CoD2 General
-- DELETED POST PER FORUM RULES --... [more]
7 1325 Mar 12, 2012 07:46 am
by Sense
Impure Client
Call of Duty 2 : CoD2 Scripting
Thank you guys for responding, i already renamed/changed every of my .menu files and alot more but clients still get the error. Any ideas why this is happening? :)... [more]
7 1248 Oct 12, 2011 12:13 pm
by Sense
Impure Client
Call of Duty 2 : CoD2 Scripting
Hey, when most people connects to my server , they say they have to remove mods from their main be4 they can join my server. I have my mod running on version 1.2 . I already tested my mod for varius bugs, no1 left now, but they still get the impure cli... [more]
7 1248 Oct 7, 2011 01:28 pm
by Sense
getting scripts server-side
Call of Duty 2 : CoD2 Scripting
i have a little problem with getting my scripts server-side in version 1.0. i have it working on my own computer, but i dont know how to do it on a bought one. i have it like this : main zzz_zommod, fs_game maps\mp\gametypes\zom.gsc thx in advance ... [more]
2 1125 Aug 12, 2011 01:24 pm
by Sense
Server error
Call of Duty 2 : CoD2 Scripting
thread checkRestart(); } PlayerSpawned() { self.delayed = false; //Make sure killcount is defined if (!isdefined(self.killcount)) self.killcount=0; //Make sure returnkills is defined if(getcvar("scr_zom_returnkills") == "... [more]
11 1036 Jun 17, 2011 09:26 am
by Sense
Server error
Call of Duty 2 : CoD2 Scripting
if (!(thread checkRestart(self))) { self thread blackScreen("alliedSuicide"); } } else { self thread blackScreen("alliedSuicide"); } } else Sorry, i aint that good with scripting :((... [more]
11 1036 Jun 17, 2011 09:13 am
by Sense
Server error
Call of Duty 2 : CoD2 Scripting
I think u mean this : menuAutoAssign() { //NOT USED!!!! if (isDefined(self.delayed) && self.delayed==true) return; if (getcvar("scr_zom_NoTeamChange")=="1" && (self.pers["team"] == "allies" || self.pers["team"] == "axis")) return; nu... [more]
11 1036 Jun 17, 2011 09:04 am
by Sense
Server error
Call of Duty 2 : CoD2 Scripting
this is all console says : clientDownload: 2 : client acknowledge of block 31 clientDownload: 2 : client acknowledge of block 32 clientDownload: 2 : writing block 34 clientDownload: 2 : client acknowledge of block 33 clientDownload: 2 : writing bloc... [more]
11 1036 Jun 17, 2011 08:59 am
by Sense
Server error
Call of Duty 2 : CoD2 Scripting
mhm i need some1 to connect and disconnect be4 i can see again :D ... [more]
11 1036 Jun 17, 2011 08:41 am
by Sense
Server error
Call of Duty 2 : CoD2 Scripting
Hello guys im new here but i would really appreciate some help, my server is used to work fine but suddenly a day comes this error everytime some1 disconnects ******* script runtime error ******* pair 'undefined' and 'playing' has unmatching types 'un... [more]
11 1036 Jun 17, 2011 08:29 am
by Sense
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