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by morgawr
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Topic | Replies | Views | Last Post | |
z_bope vehicle mod Call of Duty 2 : CoD2 Scripting Hello Westenberg. this can be easily made by modifiying the current vehicle mod. I can make it for you, if you want :) add my xfire : zolidthebeast... [more] |
5 | 1067 | Apr 24, 2012 01:51 pm by Sense |
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include question Call of Duty 2 : CoD2 Scripting I will advice you to not use the #include becouse the content of the file you include will be throwed in the script you putted the #include in and that will result in slow loading and if you include alot it can cause lagg + bad command byte edited on A... [more] |
5 | 2449 | Apr 1, 2012 10:09 am by Sense |
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Earliboy stole our mod! | 7 | 1551 | Mar 12, 2012 02:46 pm by Sense |
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Impure Client Call of Duty 2 : CoD2 Scripting Thank you guys for responding, i already renamed/changed every of my .menu files and alot more but clients still get the error. Any ideas why this is happening? :)... [more] |
7 | 1396 | Oct 12, 2011 07:13 pm by Sense |
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Impure Client Call of Duty 2 : CoD2 Scripting Hey, when most people connects to my server , they say they have to remove mods from their main be4 they can join my server. I have my mod running on version 1.2 . I already tested my mod for varius bugs, no1 left now, but they still get the impure cli... [more] |
7 | 1396 | Oct 7, 2011 08:28 pm by Sense |
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getting scripts server-side Call of Duty 2 : CoD2 Scripting i have a little problem with getting my scripts server-side in version 1.0. i have it working on my own computer, but i dont know how to do it on a bought one. i have it like this : main zzz_zommod, fs_game maps\mp\gametypes\zom.gsc thx in advance ... [more] |
2 | 1402 | Aug 12, 2011 08:24 pm by Sense |
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Server error Call of Duty 2 : CoD2 Scripting thread checkRestart(); } PlayerSpawned() { self.delayed = false; //Make sure killcount is defined if (!isdefined(self.killcount)) self.killcount=0; //Make sure returnkills is defined if(getcvar("scr_zom_returnkills") == "... [more] |
11 | 1156 | Jun 17, 2011 04:26 pm by Sense |
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Server error Call of Duty 2 : CoD2 Scripting if (!(thread checkRestart(self))) { self thread blackScreen("alliedSuicide"); } } else { self thread blackScreen("alliedSuicide"); } } else Sorry, i aint that good with scripting :((... [more] |
11 | 1156 | Jun 17, 2011 04:13 pm by Sense |
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Server error Call of Duty 2 : CoD2 Scripting I think u mean this : menuAutoAssign() { //NOT USED!!!! if (isDefined(self.delayed) && self.delayed==true) return; if (getcvar("scr_zom_NoTeamChange")=="1" && (self.pers["team"] == "allies" || self.pers["team"] == "axis")) return; nu... [more] |
11 | 1156 | Jun 17, 2011 04:04 pm by Sense |
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Server error Call of Duty 2 : CoD2 Scripting this is all console says : clientDownload: 2 : client acknowledge of block 31 clientDownload: 2 : client acknowledge of block 32 clientDownload: 2 : writing block 34 clientDownload: 2 : client acknowledge of block 33 clientDownload: 2 : writing bloc... [more] |
11 | 1156 | Jun 17, 2011 03:59 pm by Sense |
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Server error Call of Duty 2 : CoD2 Scripting mhm i need some1 to connect and disconnect be4 i can see again :D ... [more] |
11 | 1156 | Jun 17, 2011 03:41 pm by Sense |
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Server error Call of Duty 2 : CoD2 Scripting Hello guys im new here but i would really appreciate some help, my server is used to work fine but suddenly a day comes this error everytime some1 disconnects ******* script runtime error ******* pair 'undefined' and 'playing' has unmatching types 'un... [more] |
11 | 1156 | Jun 17, 2011 03:29 pm by Sense |
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