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Latest Posts by Phl3x_
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Custom model bullet clip
Call of Duty 4 : CoD4 MP Mapping
Worked beautifully, thanks alot man :)... [more]
3 2345 Jun 14, 2012 12:00 pm
by Phl3x_
Custom model bullet clip
Call of Duty 4 : CoD4 MP Mapping
Hey, I made and successfully imported a model from maya into CoD4, and placed it in my map. The only thing is, when I shoot at it, the bullets go straight through the model, rather than hitting them. How can I fix this? Thanks... [more]
3 2345 Jun 14, 2012 04:08 am
by Phl3x_
Normal map skewed reflections
Call of Duty 4 : CoD4 MP Mapping
Problem solved :) It turns out the flat surfaces in my red and green channels weren't pure gray.... [more]
2 1296 May 29, 2012 02:56 am
by Phl3x_
Normal map skewed reflections
Call of Duty 4 : CoD4 MP Mapping
Hello, I've made a simple custom texture with a color, normal, specular and cosine map. All of them work very well in game, except for one slight issue. The surface is a window, so it's very reflective, but it's reflecting everything at slightly skewed... [more]
2 1296 May 27, 2012 09:52 am
by Phl3x_
.iwi Conversion issue
Call of Duty 4 : CoD4 MP Mapping
Actually, there are no errors. It just doesn't spit out an .iwi in raw/images/ edited on Dec. 15, 2011 07:48 pm by Phl3x_ I've got it working now. If anyone is interested, the problem occurred due to me using the same source .dds file for two differ... [more]
3 3489 Dec 15, 2011 09:59 pm
by Phl3x_
.iwi Conversion issue
Call of Duty 4 : CoD4 MP Mapping
Hello, I've just converted a texture using the asset manager and everything was fine. The texture showed up in the editor and everything. However, it didn't produce an .iwi file which I need to pack into my .iwd so that the texture can show in game. ... [more]
3 3489 Dec 15, 2011 08:23 am
by Phl3x_
Texture settings
Call of Duty 4 : CoD4 MP Mapping
Sevenz writes...Quote:Solution: chose materialType "world unlit" (or "model unlit" for model materials) http://modsonline.com/Forums-top-124049-0.html :) Oh cool, it worked :) Thanks alot man... [more]
9 2907 Sep 9, 2011 06:44 am
by Phl3x_
Texture settings
Call of Duty 4 : CoD4 MP Mapping
@serthy Yep, I had already used "world phong" @Sevenz I did mess around with those, but unfortunately I had no luck @9837265498 What exactly do you mean? It's not really a big problem though, thank you all :)... [more]
9 2907 Aug 11, 2011 11:23 am
by Phl3x_
Menu response and dvar values
Call of Duty 4 : CoD4 Scripting
Cheers for the info guys, although I'm not entirely sure how to implement your suggestions. I am looking to be able to get the value of "com_maxfps" and if it's greater than 250, I want to set it back to 250. Just like promod, except it sets their FPS bac... [more]
10 3429 Aug 11, 2011 11:18 am
by Phl3x_
Menu response and dvar values
Call of Duty 4 : CoD4 Scripting
@Opel, thanks for the tutorial, but unfortunately it doesn't work. The response from the menu is just "(dvarString((dvarstring(getting_dvar))))". I don't think functions work within strings :S @IzNoGoD, interesting... what's the right syntax for using ... [more]
10 3429 Aug 9, 2011 12:07 pm
by Phl3x_
Texture settings
Call of Duty 4 : CoD4 MP Mapping
Hello, I created a few custom textures and I want them to not be affected by the light settings. I want the texture to look like it would if fullbright was on. How can I achieve this? Thank you in advance.... [more]
9 2907 Aug 9, 2011 06:23 am
by Phl3x_
Menu response and dvar values
Call of Duty 4 : CoD4 Scripting
Ah ok, thanks for the reply. Is there any way to use 'if' statements in menu scripting? I know you can in black ops, but I don't know about cod4. I just want something like: Code:if( dvarInt( com_maxfps ) > 250 ) { scriptMenuResponse "fps_too_... [more]
10 3429 Aug 9, 2011 05:59 am
by Phl3x_
Menu response and dvar values
Call of Duty 4 : CoD4 Scripting
Hello, I made a small menu which, when it opens, I want it to send a dvar value to the script. I tried: Code:onOpen { scriptMenuResponse dvarString( com_maxfps ); close fps; } But I had no luck. I even tried using "#define FPS... [more]
10 3429 Aug 8, 2011 11:35 am
by Phl3x_
unlocks
Call of Duty: Black Ops : CoDBO Scripting
I believe there is a "takeAllWeapons" and a "giveWeapon" function which will allow you to make the player always spawn with a sniper. You could also edit the choose class menu so they can only select snipers.... [more]
6 4368 Jun 28, 2011 12:36 am
by Phl3x_
[Preview] RC Wars
Call of Duty: Black Ops : CoDBO Scripting
Looking awesome, can't wait to play :)... [more]
8 4579 Jun 28, 2011 12:28 am
by Phl3x_
Test clients
Call of Duty 4 : CoD4 Scripting
Thank you both for the replies, however I'm looking to do it via a script. I've basically got some menus set up, and one button adds the bot, and the other should delete it. So, I will need to remove the bot through a script, and also when the map changes... [more]
4 2234 Jun 10, 2011 11:19 pm
by Phl3x_
Test clients
Call of Duty 4 : CoD4 Scripting
Hello, I have been able to add a bot using the 'addTestClient' function, but I am having trouble removing it from the server. How should I go about forcing the bot to disconnect? I've tried using the 'kick' function but I was having trouble getting the... [more]
4 2234 Jun 10, 2011 08:01 am
by Phl3x_
Some quick questions
Call of Duty 4 : CoD4 Scripting
IzNoGoD writes...Quote:1. You cannot. Yeh, I didn't think so, but I'm confused about promod. In promod, it can check your FPS and detect when it's greater than 250. Do you know how this works?... [more]
6 2471 Jun 4, 2011 08:44 am
by Phl3x_
Some quick questions
Call of Duty 4 : CoD4 Scripting
Hey everyone, I have two simple questions that I hope someone can help me with: 1. How can I get the value of a players' dvar, when I can't call the 'getDvar' function on the player? If I just use the 'getDvar' function, where does it get the value ... [more]
6 2471 Jun 4, 2011 07:21 am
by Phl3x_
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