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Topic | Replies | Views | Last Post | |
Custom model bullet clip Call of Duty 4 : CoD4 MP Mapping Worked beautifully, thanks alot man :)... [more] |
3 | 2345 | Jun 14, 2012 12:00 pm by Phl3x_ |
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Custom model bullet clip Call of Duty 4 : CoD4 MP Mapping Hey, I made and successfully imported a model from maya into CoD4, and placed it in my map. The only thing is, when I shoot at it, the bullets go straight through the model, rather than hitting them. How can I fix this? Thanks... [more] |
3 | 2345 | Jun 14, 2012 04:08 am by Phl3x_ |
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Normal map skewed reflections Call of Duty 4 : CoD4 MP Mapping Problem solved :) It turns out the flat surfaces in my red and green channels weren't pure gray.... [more] |
2 | 1296 | May 29, 2012 02:56 am by Phl3x_ |
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Normal map skewed reflections Call of Duty 4 : CoD4 MP Mapping Hello, I've made a simple custom texture with a color, normal, specular and cosine map. All of them work very well in game, except for one slight issue. The surface is a window, so it's very reflective, but it's reflecting everything at slightly skewed... [more] |
2 | 1296 | May 27, 2012 09:52 am by Phl3x_ |
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.iwi Conversion issue Call of Duty 4 : CoD4 MP Mapping Actually, there are no errors. It just doesn't spit out an .iwi in raw/images/ edited on Dec. 15, 2011 07:48 pm by Phl3x_ I've got it working now. If anyone is interested, the problem occurred due to me using the same source .dds file for two differ... [more] |
3 | 3489 | Dec 15, 2011 09:59 pm by Phl3x_ |
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.iwi Conversion issue Call of Duty 4 : CoD4 MP Mapping Hello, I've just converted a texture using the asset manager and everything was fine. The texture showed up in the editor and everything. However, it didn't produce an .iwi file which I need to pack into my .iwd so that the texture can show in game. ... [more] |
3 | 3489 | Dec 15, 2011 08:23 am by Phl3x_ |
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Texture settings Call of Duty 4 : CoD4 MP Mapping Sevenz writes...Quote:Solution: chose materialType "world unlit" (or "model unlit" for model materials) http://modsonline.com/Forums-top-124049-0.html :) Oh cool, it worked :) Thanks alot man... [more] |
9 | 2907 | Sep 9, 2011 06:44 am by Phl3x_ |
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Texture settings Call of Duty 4 : CoD4 MP Mapping @serthy Yep, I had already used "world phong" @Sevenz I did mess around with those, but unfortunately I had no luck @9837265498 What exactly do you mean? It's not really a big problem though, thank you all :)... [more] |
9 | 2907 | Aug 11, 2011 11:23 am by Phl3x_ |
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Menu response and dvar values Call of Duty 4 : CoD4 Scripting Cheers for the info guys, although I'm not entirely sure how to implement your suggestions. I am looking to be able to get the value of "com_maxfps" and if it's greater than 250, I want to set it back to 250. Just like promod, except it sets their FPS bac... [more] |
10 | 3429 | Aug 11, 2011 11:18 am by Phl3x_ |
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Menu response and dvar values Call of Duty 4 : CoD4 Scripting @Opel, thanks for the tutorial, but unfortunately it doesn't work. The response from the menu is just "(dvarString((dvarstring(getting_dvar))))". I don't think functions work within strings :S @IzNoGoD, interesting... what's the right syntax for using ... [more] |
10 | 3429 | Aug 9, 2011 12:07 pm by Phl3x_ |
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Texture settings Call of Duty 4 : CoD4 MP Mapping Hello, I created a few custom textures and I want them to not be affected by the light settings. I want the texture to look like it would if fullbright was on. How can I achieve this? Thank you in advance.... [more] |
9 | 2907 | Aug 9, 2011 06:23 am by Phl3x_ |
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Menu response and dvar values Call of Duty 4 : CoD4 Scripting Ah ok, thanks for the reply. Is there any way to use 'if' statements in menu scripting? I know you can in black ops, but I don't know about cod4. I just want something like: Code:if( dvarInt( com_maxfps ) > 250 ) { scriptMenuResponse "fps_too_... [more] |
10 | 3429 | Aug 9, 2011 05:59 am by Phl3x_ |
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Menu response and dvar values Call of Duty 4 : CoD4 Scripting Hello, I made a small menu which, when it opens, I want it to send a dvar value to the script. I tried: Code:onOpen { scriptMenuResponse dvarString( com_maxfps ); close fps; } But I had no luck. I even tried using "#define FPS... [more] |
10 | 3429 | Aug 8, 2011 11:35 am by Phl3x_ |
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unlocks Call of Duty: Black Ops : CoDBO Scripting I believe there is a "takeAllWeapons" and a "giveWeapon" function which will allow you to make the player always spawn with a sniper. You could also edit the choose class menu so they can only select snipers.... [more] |
6 | 4368 | Jun 28, 2011 12:36 am by Phl3x_ |
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[Preview] RC Wars Call of Duty: Black Ops : CoDBO Scripting Looking awesome, can't wait to play :)... [more] |
8 | 4579 | Jun 28, 2011 12:28 am by Phl3x_ |
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Test clients Call of Duty 4 : CoD4 Scripting Thank you both for the replies, however I'm looking to do it via a script. I've basically got some menus set up, and one button adds the bot, and the other should delete it. So, I will need to remove the bot through a script, and also when the map changes... [more] |
4 | 2234 | Jun 10, 2011 11:19 pm by Phl3x_ |
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Test clients Call of Duty 4 : CoD4 Scripting Hello, I have been able to add a bot using the 'addTestClient' function, but I am having trouble removing it from the server. How should I go about forcing the bot to disconnect? I've tried using the 'kick' function but I was having trouble getting the... [more] |
4 | 2234 | Jun 10, 2011 08:01 am by Phl3x_ |
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Some quick questions Call of Duty 4 : CoD4 Scripting IzNoGoD writes...Quote:1. You cannot. Yeh, I didn't think so, but I'm confused about promod. In promod, it can check your FPS and detect when it's greater than 250. Do you know how this works?... [more] |
6 | 2471 | Jun 4, 2011 08:44 am by Phl3x_ |
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Some quick questions Call of Duty 4 : CoD4 Scripting Hey everyone, I have two simple questions that I hope someone can help me with: 1. How can I get the value of a players' dvar, when I can't call the 'getDvar' function on the player? If I just use the 'getDvar' function, where does it get the value ... [more] |
6 | 2471 | Jun 4, 2011 07:21 am by Phl3x_ |
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