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| Topic | Replies | Views | Last Post | |
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G_Spawn: No Free Entities (Error) Call of Duty: World at War : CoDWW MP Mapping Keeping in mind Im a noob at all this still... where exactly is this going? ... [more] |
10 | 12986 | Mar 26, 2012 04:03 pm by HarryNutz ![]() |
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G_Spawn: No Free Entities (Error) Call of Duty: World at War : CoDWW MP Mapping I know this is an old thread, but Im getting this error when using the dynamic foliage script and of course because I have a LOT of grass I had to make script_model. How exactly do I go about doing this workaround you mention about spawning stuff after... [more] |
10 | 12986 | Mar 26, 2012 12:53 am by HarryNutz ![]() |
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Trigger Sound? Call of Duty 4 : CoD4 MP Mapping Tried different channels and no change. Me and 2 other mappers jumped into my map and we were all shaking out heads. Sometimes he comes through doors, sometimes through barrels... sometimes only the person triggering the original sound could hear it...... [more] |
11 | 1722 | Mar 24, 2012 11:20 pm by HarryNutz ![]() |
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Trigger Sound? Call of Duty 4 : CoD4 MP Mapping Digging this topic back up as Im not happy with the looping sound and also because I need a trigger sound in 2 other locations that looping just wouldnt cut it. I have tried multiple scripts as well have used wav and mp3 and no matter what... the trigg... [more] |
11 | 1722 | Mar 24, 2012 02:38 pm by HarryNutz ![]() |
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Rotating brushes and models at same time... Call of Duty 4 : CoD4 MP Mapping That kicked a bad syntax error for the { below rotateSink ... [more] |
26 | 1847 | Mar 22, 2012 04:43 pm by HarryNutz ![]() |
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Rotating brushes and models at same time... Call of Duty 4 : CoD4 MP Mapping Well Im getting an error... and Im still not sure I have it in the right place lol. So here is what my .gsc looks like now and I feel its not right: Code:main(thread rotateSink();) { //maps\createart\mp_ag_town_art::main(); maps\mp\_load::main(... [more] |
26 | 1847 | Mar 22, 2012 04:00 pm by HarryNutz ![]() |
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Rotating brushes and models at same time... Call of Duty 4 : CoD4 MP Mapping Ok thats understandable... now what about my .gsc question?... [more] |
26 | 1847 | Mar 22, 2012 03:28 pm by HarryNutz ![]() |
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Rotating brushes and models at same time... Call of Duty 4 : CoD4 MP Mapping Ok so I have all my brushes made into script_brushmodels with targetname of sink_element and then I have each model a script_model also with tagetnames of sink_element.... Now is where some confusion sets in... I already have a mymapname.gsc with: C... [more] |
26 | 1847 | Mar 22, 2012 02:59 pm by HarryNutz ![]() |
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Rotating brushes and models at same time... Call of Duty 4 : CoD4 MP Mapping I don't understand how Im suppose to use that method. Don't mean to sound stupid... but all this scripting crap no matter how often I look at it... makes me go... and then and then ... [more] |
26 | 1847 | Mar 22, 2012 12:37 pm by HarryNutz ![]() |
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Rotating brushes and models at same time... Call of Duty 4 : CoD4 MP Mapping My head is spinning now, lol All i need is a simple method to move these pieces to allow access to the tunnel under it. It doesn't necessarily have to rotate.... [more] |
26 | 1847 | Mar 22, 2012 12:20 pm by HarryNutz ![]() |
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Rotating brushes and models at same time... Call of Duty 4 : CoD4 MP Mapping Im completely lost... so I have all the brushes as script_brushmodel with a targetname of sink and then each model is a script_model also with targetname of sink. Now what is it I need to do, to make them all rotate 180 when hitting trigger and then ba... [more] |
26 | 1847 | Mar 22, 2012 02:49 am by HarryNutz ![]() |
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Rotating brushes and models at same time... Call of Duty 4 : CoD4 MP Mapping @Deek... if your around Monday or Tues just send a pm with email selected. @serthy... I know about selecting brushes as I have functional doors, but the models it still wont do it. Says "Entity NOT created, can't make a point entity out of brushes" w... [more] |
26 | 1847 | Mar 19, 2012 01:38 am by HarryNutz ![]() |
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Rotating brushes and models at same time... Call of Duty 4 : CoD4 MP Mapping Deek said he would help me with this when we got together, but the gods are against us all the time and we keep missing each other... so I figured, just incase I should ask in here. I have a tunnel and want it to come into a restaurant I made, but inst... [more] |
26 | 1847 | Mar 18, 2012 07:20 pm by HarryNutz ![]() |
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Modding; End of a era? MODSonline : General My bad... I thought they were owned by EA. Anyway, I see in Google that Respawns first game is going to be a Sci Fi shooter due out in early 2013.. so lost my interest already. I can only stomach Sci Fi games for a few months... just like BF2142... got... [more] |
20 | 2503 | Mar 7, 2012 08:30 pm by HarryNutz ![]() |
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Modding; End of a era? MODSonline : General I wouldn't hold my breath for Respawn putting out any kind of game that has mod and mapping support... they are puppets to EA and I don't think tools are something they feel are important. Look at BC2... was a couple months or so prior to its release and ... [more] |
20 | 2503 | Mar 7, 2012 07:43 pm by HarryNutz ![]() |
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Modding; End of a era? MODSonline : General Mystic writes...Quote:A lot of posts i read (not just here) in one way or another say 'unless we get tools, we are not buying the game', that about as effective as these 'boycotts' which i have to admit do make me chuckle. I can say without a shadow ... [more] |
20 | 2503 | Mar 7, 2012 03:18 pm by HarryNutz ![]() |
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Modding; End of a era? MODSonline : General I see it as them cutting off their own nose to spit their face. And if this is how Activision, Trey and IW want to be portrayed, then so be it... cause as long as they keep treating us like morons after treating us with respect... I will no longer purchas... [more] |
20 | 2503 | Mar 7, 2012 06:14 am by HarryNutz ![]() |
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Modding; End of a era? MODSonline : General This is a copy paste of a conversation in our clan forums I was having about pretty much the same thing: Honestly I don't typically go backwards with games either, but I find it impossible along with a lot of others... to stomach the direction of these... [more] |
20 | 2503 | Mar 7, 2012 04:42 am by HarryNutz ![]() |
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Trigger Sound? Call of Duty 4 : CoD4 MP Mapping TV in the room, have it looking like tv is on and when person got near... have it play a song clip from Oscar the Grouch... I Love Trash ... [more] |
11 | 1722 | Feb 28, 2012 08:27 am by HarryNutz ![]() |
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Trigger Sound? Call of Duty 4 : CoD4 MP Mapping That talks about multiple triggers and using teams, Im just looking for a single trigger placed in a room that when anyone hits it... a sound plays.... [more] |
11 | 1722 | Feb 27, 2012 04:57 pm by HarryNutz ![]() |
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Trigger Sound? Call of Duty 4 : CoD4 MP Mapping Easy method? Have trigger... someone walk into trigger... sound plays.... [more] |
11 | 1722 | Feb 27, 2012 03:51 pm by HarryNutz ![]() |
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Rotate FX? Call of Duty 4 : CoD4 MP Mapping Im trying to use the fluorescent_glow effect on my lights, but after applying them... I noticed they are facing north and south and I need them facing east and west.. so right now they going sideways across the light instead of with it lol Looked in th... [more] |
2 | 1170 | Feb 26, 2012 09:14 am by HarryNutz ![]() |
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Compile reflections Couldn't find a spawn point Call of Duty 4 : CoD4 MP Mapping Hey can ya tell me what the problem was with the "no spawn" in case someone asks in the future?... [more] |
9 | 1588 | Feb 24, 2012 03:30 am by HarryNutz ![]() |
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Compile reflections Couldn't find a spawn point Call of Duty 4 : CoD4 MP Mapping Nice! Good job and good luck.... [more] |
9 | 1588 | Feb 24, 2012 12:54 am by HarryNutz ![]() |
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Compile reflections Couldn't find a spawn point Call of Duty 4 : CoD4 MP Mapping Does your map name start with mp_ ? Are all the spawns "above ground" and not slightly sticking "into" the ground? My map spawns work fine and I have only 2 axis start spawns, 2 allied start spawns and about a dozen tdm spawns spread around the map.... [more] |
9 | 1588 | Feb 24, 2012 12:26 am by HarryNutz ![]() |
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