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Topic | Replies | Views | Last Post | |
Custom taunts mod Call of Duty 2 : CoD2 General I'm really confused. I have no idea where to start from.... [more] |
6 | 1615 | Mar 1, 2012 10:30 pm by Silversh0t |
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Custom taunts mod Call of Duty 2 : CoD2 General Title says it all. Is there a detailed tutorial describing how that can be accomplished? I'd like to add another 1 or 2 groups of taunts along with the stock ones. I couldn't find anything similar on the web. Thanks in advance.... [more] |
6 | 1615 | Feb 29, 2012 03:41 pm by Silversh0t |
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Exploding barrels question Call of Duty 2 : CoD2 MP Mapping Silversh0t writes...Quote:Ok so i stumbled upon the problem that the Melee_NO option does not work. Even though I check it, the barrels DO catch fire if bashed.. Am I missing something? BUMP! Any ideas what's preventing the Melee_NO entity not to work?... [more] |
9 | 1520 | Feb 29, 2012 03:22 am by Silversh0t |
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Exploding barrels question Call of Duty 2 : CoD2 MP Mapping Ok so i stumbled upon the problem that the Melee_NO option does not work. Even though I check it, the barrels DO catch fire if bashed.. Am I missing something?... [more] |
9 | 1520 | Feb 21, 2012 06:09 am by Silversh0t |
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Exploding barrels question Call of Duty 2 : CoD2 MP Mapping liltc64 writes...Quote:nwestenberg writes...Quote:When u remove this line and test your map with developer 1, you will get an error. You need to "load"=Precache the model of the barrel, so COD knows what model it is. right but not only that but the mod... [more] |
9 | 1520 | Feb 20, 2012 06:39 pm by Silversh0t |
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Exploding barrels question Call of Duty 2 : CoD2 MP Mapping Well seems I got it all figured. Can someone tell me what this line in the barrel.gsc does? Quote:precacheModel("xmodel/prop_barrel_black"); I figured that even if I remove it, the script still works.... [more] |
9 | 1520 | Feb 20, 2012 06:09 am by Silversh0t |
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Exploding barrels question Call of Duty 2 : CoD2 MP Mapping Hello there. I was reading the tutorial regarding exploding barrels and went it to try to make my own prefab based on the instructions provided. Here is the tutorial. 1st general question: On the entities box, when you enter a value, can that value be ... [more] |
9 | 1520 | Feb 20, 2012 02:23 am by Silversh0t |
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The History Of CoD MODSonline : General Forget the days of when we used to play awesome custom maps and servers with paintball mods etc. We need to get someone from these companies to look in what most of people believe.... [more] |
35 | 5701 | May 16, 2011 11:19 pm by Silversh0t |
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The History Of CoD MODSonline : General I believe thete won't be any map editor available for BO. I really doubt it based on the overpriced DLC they released. They will release another one ,so don't expect them to give you the ability to make maps.Think about it.... [more] |
35 | 5701 | May 16, 2011 02:17 am by Silversh0t |
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New to mapping, well sorta :) Call of Duty 2 : CoD2 MP Mapping Ok so Ray1 helped me out and found out what caused the prefabs to appear as red lines on the 3d screen. There is a little box to the top right of radiant called " Show entities as". in my case it was accidentally set to wireframe so Ray1 told me to set it... [more] |
46 | 1971 | May 15, 2011 10:31 pm by Silversh0t |
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New to mapping, well sorta :) Call of Duty 2 : CoD2 MP Mapping Bump, anyone? ... [more] |
46 | 1971 | May 14, 2011 06:24 pm by Silversh0t |
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New to mapping, well sorta :) Call of Duty 2 : CoD2 MP Mapping Holy crap lol Im so sorry. I have no idea how this triple post occured Anyway, Does anyone know how to fix my problem? Here's a picture of the house and brushes I made. The piano and door prefabs appear normal when I add them :/ edited on May. 1... [more] |
46 | 1971 | May 12, 2011 05:35 pm by Silversh0t |
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New to mapping, well sorta :) Call of Duty 2 : CoD2 MP Mapping Yeah thats what I did based on what I've read so far. However,as I already stated,the prefab does not appear as it was before saving it.There are only red lines there, forming the fountain. There is no overlapping between the fountain brushes. Only the wa... [more] |
46 | 1971 | May 12, 2011 03:13 pm by Silversh0t |
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New to mapping, well sorta :) Call of Duty 2 : CoD2 MP Mapping Yeah thats what I did based on what I've read so far. However,as I already stated,the prefab does not appear as it was before saving it.There are only red lines there, forming the fountain. There is no overlapping between the fountain brushes. Only the wa... [more] |
46 | 1971 | May 12, 2011 03:12 pm by Silversh0t |
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New to mapping, well sorta :) Call of Duty 2 : CoD2 MP Mapping Yeah thats what I did based on what I've read so far. However,as I already stated,the prefab does not appear as it was before saving it.There are only red lines there, forming the fountain. There is no overlapping between the fountain brushes. Only the wa... [more] |
46 | 1971 | May 12, 2011 03:08 pm by Silversh0t |
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New to mapping, well sorta :) Call of Duty 2 : CoD2 MP Mapping Hi again, I need some help as I didn't actually find an answer for this. I made a map with a fountain somewhere(according to the tutorial and a house also). Now if I want to save that fountain only, which has water texture in it, what do I have to do? I ... [more] |
46 | 1971 | May 11, 2011 07:16 pm by Silversh0t |
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burning barrel Call of Duty 2 : CoD2 MP Mapping im interested as well to know :-)... [more] |
4 | 1637 | May 11, 2011 11:40 am by Silversh0t |
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Whats the largest map size... (in MB) Call of Duty 4 : CoD4 MP Mapping iirc I once saw something like ~70 mb in cod2. the map had a lot of textures and the server was using a paintball mod. But you say one of your buildings alone is 20 mb. I think this is weird :/... [more] |
10 | 1770 | May 11, 2011 01:11 am by Silversh0t |
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Skybox Question.. Call of Duty 4 : CoD4 MP Mapping zeroy writes...Quote:Not sure what you mean by "mitter" but here's how i do my skyboxes: - Select the required sky texture - Draw a single brush that define my sky limit (make sure nothing is outside of this!) - I then go down to a grid of 1 and hit ... [more] |
10 | 1320 | May 9, 2011 09:16 pm by Silversh0t |
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New to mapping, well sorta :) Call of Duty 2 : CoD2 MP Mapping .... double post sry... [more] |
46 | 1971 | May 8, 2011 02:08 am by Silversh0t |
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New to mapping, well sorta :) Call of Duty 2 : CoD2 MP Mapping Got it. I checked the file names of the iwi and material file of the loadscreen of another map and the name started with loadscreen_mp_yourmapname. According to the "how to make a loadscreen" in the cod2 tutorials section, it said you should write loading... [more] |
46 | 1971 | May 8, 2011 02:04 am by Silversh0t |
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New to mapping, well sorta :) Call of Duty 2 : CoD2 MP Mapping dundy writes...Quote:Silversh0t writes...Quote:I cant see it in the menu. it works fine when its loading :) I am certain that it can be shown in the menu as well. Shure it,s possible but all custom maps i have [about 50 ]show up as a checkerboard in... [more] |
46 | 1971 | May 7, 2011 08:57 pm by Silversh0t |
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New to mapping, well sorta :) Call of Duty 2 : CoD2 MP Mapping I cant see it in the menu. it works fine when its loading :) I am certain that it can be shown in the menu as well.... [more] |
46 | 1971 | May 7, 2011 03:37 pm by Silversh0t |
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New to mapping, well sorta :) Call of Duty 2 : CoD2 MP Mapping I was messing with the procedure on how to make a loadscreen and managed to get it working,but the only problem is that when i go to start new server and select my map,i cant see the loadscreen. I would assume that in order to display something there, i... [more] |
46 | 1971 | May 7, 2011 06:09 am by Silversh0t |
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Help? Importing Models doesn't work :( Call of Duty 4 : CoD4 MP Mapping iCoDMapping360 writes...Quote:Silversh0t writes...Quote:Did you remove every mod and map file from your main and from the Cod2 folder? Also make sure you successfully extracted the xmodel folder in the main folder. edited on May. 6, 2011 03:57 pm by Si... [more] |
5 | 1465 | May 6, 2011 09:23 pm by Silversh0t |
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