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| Topic | Replies | Views | Last Post | |
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Editing compiled levels Call of Duty : CoDUO Mapping No. Why do you ask? ... [more] |
9 | 1482 | Dec 24, 2005 06:43 pm by sear ![]() |
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IW closed down? Call of Duty 2 : CoD2 MP Mapping That would be a step in a positive direction... I'm still hopeful. Sear ... [more] |
8 | 1909 | Dec 8, 2005 05:45 am by sear ![]() |
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STRIKE ! Call of Duty 2 : CoD2 General Give me a break. Please in the future inject a little more sophistication into the justifications for your opinions. That might give your arguments more weight as well as potentially creating a comment that has a valid point. Sear ... [more] |
28 | 2260 | Dec 7, 2005 05:07 am by sear ![]() |
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STRIKE ! Call of Duty 2 : CoD2 General lol Think about the obvious!?! No kidding buddy, but it doesn't explain why a company would choose to not do a tiny amount of PR. Even EA are trying to keep their players informed about developments in BF2, why not IW and the publisher ACTV? Judging... [more] |
28 | 2260 | Dec 7, 2005 04:42 am by sear ![]() |
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STRIKE ! Call of Duty 2 : CoD2 General Game or not, if I spend money I expect quality. If I am not getting it I demand some accountability from the company that made whatever it is that I purchased. If that doesn't work then I simpily never buy from them again. Cod2 has potential and I WANT... [more] |
28 | 2260 | Nov 29, 2005 02:57 am by sear ![]() |
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texture smudges out / portals suck! Call of Duty : CoD Mapping If it is still leaking you have not fixed it. Quote:I think im just gonna make square buildings in the future.. lol, good idea ... [more] |
13 | 1262 | Aug 19, 2005 06:15 pm by sear ![]() |
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texture smudges out / portals suck! Call of Duty : CoD Mapping Took a look at the map file. Your problem is that when you did your clipping to shape the hangar you didn't clip adjacent brushes so that they were cliped at the same angle. This results in brushes not touching each other and sealing the cell, thus you... [more] |
13 | 1262 | Aug 19, 2005 01:07 am by sear ![]() |
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texture smudges out / portals suck! Call of Duty : CoD Mapping If you can post a screen shot or two of your hangar, we may see the problem better. Although it mat be a little tricky virtually any building should be able to be portalled. One exception is sometimes it isn't really worth trying to portal an almost co... [more] |
13 | 1262 | Aug 18, 2005 12:30 am by sear ![]() |
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texture smudges out / portals suck! Call of Duty : CoD Mapping Also make sure the brushes you used to make the hanger are not detail, they must be structural for the cell to be closed by a portal. If they are then take a very close look at the seams b/c you have a gap somewhere. ... [more] |
13 | 1262 | Aug 17, 2005 06:39 am by sear ![]() |
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atillery problem Call of Duty : CoDUO Mapping Glad you have your skybox working already but just one point to add here. You can make the skybox non-colliding just add: -fulldetail (to your .bat and then you will not get a leak) However, this is only an advantage when your skybox is very clos... [more] |
5 | 1619 | Jun 16, 2005 07:45 am by sear ![]() |
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Bsp?? Call of Duty : CoDUO Mapping You have a leak, make sure your skybox is 'airtight' then recompile. Check file>pointfile... to display the red line which will show you where your leak/leaks are. ... [more] |
5 | 1969 | May 27, 2005 07:54 pm by sear ![]() |
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Jay-Z split up with Beyonce!!!! Call of Duty : CoD Mapping This can happen for a variety of reasons so it is hard to say what is happening to you. But, likely the compile process is going haywire. Try to compile the new .map file (the one w/ the changes) after you have erase the previous .prt and .bsp from the... [more] |
4 | 1577 | May 17, 2005 07:08 am by sear ![]() |
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Artillery Hitting Skybox Call of Duty : CoDUO Mapping lol Set the height of the skybox above 2048 and it WILL work. Or, if the skybox is non-colliding then make sure you have the -fulldetail switch in the firstline of your batch file, like: "C:Program FilesCall of DutyuoToolsbinq3map" -v -fulldetail ... [more] |
3 | 1327 | Mar 25, 2005 02:22 am by sear ![]() |
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need portal help Call of Duty : CoD Mapping In case you didn't know: -terrain and patch meshes are not considered structural even though they appear as black line in the 2d view, they are considered as detail in the compile process. So when portalling outdoors you need to create caulked structur... [more] |
3 | 1459 | Mar 24, 2005 07:04 pm by sear ![]() |
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Changing sky texture Call of Duty : CoDUO Mapping In addition to the above, changing the sky will NOT brighten up the map, in fact it makes it worse b/c now you have low sunlight settings and ambient (which are controlled by the worldspawn) creating an environment w/ dark surfaces but a bright sky! Th... [more] |
9 | 1796 | Mar 23, 2005 06:18 pm by sear ![]() |
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Uhhh oooo Call of Duty : CoDUO Mapping I didn't use a script origin in my map just the trigger_lookat, also get rid of the target_auto3 in the values for the trigger_multiple. Doing this got SD to work for me. I'm pretty sure all the other values I used were the same as your vid tut. Ho... [more] |
5 | 1665 | Mar 23, 2005 05:13 am by sear ![]() |
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early morning sky Call of Duty : CoD Mapping Rasta, IF your talking about my post... it was just in response to Olle_se's post asking for info on the other map named frozen. ... [more] |
19 | 2064 | Mar 19, 2005 01:14 am by sear ![]() |
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early morning sky Call of Duty : CoD Mapping Sorry for the tangent Rasta, Olle_se: you need an account to DL from this site but this is the link to Siffer's Frozen (named frozen field on the site). www.maps-n-mods.org/modules.php?name=Downloads&d_op=viewdownloaddetails&lid =74&ttitle=Frozen_Fi... [more] |
19 | 2064 | Mar 18, 2005 11:20 pm by sear ![]() |
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My compile log... Call of Duty : CoDUO Mapping Don't make your skybox, or and brushes that you are using in conjuction w/ portals, detail. ... [more] |
4 | 1750 | Mar 18, 2005 11:10 pm by sear ![]() |
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early morning sky Call of Duty : CoD Mapping Frozen_beta is one of Siffer's maps. Smaller than his usual maps, but really nice all the same... ... [more] |
19 | 2064 | Mar 18, 2005 06:42 am by sear ![]() |
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Leaky seams. Call of Duty : CoDUO Mapping Try the following batch: "C:GamesCall of DutyuoToolsbinq3map" -v -fulldetail -game uo "C:GamesCall of Dutyuomapstestmap8" pause "C:GamesCall of DutyuoToolsbinq3map" -vis -v -fast -game uo "C:GamesCall of Dutyuomapstestmap8" pause For whatev... [more] |
25 | 2131 | Mar 14, 2005 05:37 am by sear ![]() |
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Is it necessary to join up terrain/patch mesh? Call of Duty : CoDUO Mapping lol oops... like yourlinkhere[/url*] just take out the * and your good to go. [smilie=devilishgrin] ... [more] |
5 | 1367 | Mar 13, 2005 01:55 am by sear ![]() |
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Problem With Terrain In Map Call of Duty : CoD Mapping I assume you mean that you textured the ground w/ a brick texture, what is the name of this texture? (include the whole thing, this is important) Also state what you made your terrain with (mesh, brush???). Your not falling through a hole in the ground ... [more] |
13 | 1739 | Mar 13, 2005 01:51 am by sear ![]() |
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Problem With Terrain In Map Call of Duty : CoD Mapping You have likely textured the terrain w/ an alpha texture. You can identify them by the white outline around them in the texture window. Change to a non alpha (no white border), this should take care of falling through the ground. ... [more] |
13 | 1739 | Mar 12, 2005 11:55 pm by sear ![]() |
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My Map Call of Duty : CoD Mapping That or you have a leak in your skybox for one reason or another, post your compile log and we'll tell you. ... [more] |
3 | 999 | Mar 12, 2005 08:20 pm by sear ![]() |
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