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Latest Posts by sear
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Editing compiled levels
Call of Duty : CoDUO Mapping
No. Why do you ask? ... [more]
9 1482 Dec 24, 2005 06:43 pm
by sear
IW closed down?
Call of Duty 2 : CoD2 MP Mapping
That would be a step in a positive direction... I'm still hopeful. Sear ... [more]
8 1909 Dec 8, 2005 05:45 am
by sear
STRIKE !
Call of Duty 2 : CoD2 General
Give me a break. Please in the future inject a little more sophistication into the justifications for your opinions. That might give your arguments more weight as well as potentially creating a comment that has a valid point. Sear ... [more]
28 2260 Dec 7, 2005 05:07 am
by sear
STRIKE !
Call of Duty 2 : CoD2 General
lol Think about the obvious!?! No kidding buddy, but it doesn't explain why a company would choose to not do a tiny amount of PR. Even EA are trying to keep their players informed about developments in BF2, why not IW and the publisher ACTV? Judging... [more]
28 2260 Dec 7, 2005 04:42 am
by sear
STRIKE !
Call of Duty 2 : CoD2 General
Game or not, if I spend money I expect quality. If I am not getting it I demand some accountability from the company that made whatever it is that I purchased. If that doesn't work then I simpily never buy from them again. Cod2 has potential and I WANT... [more]
28 2260 Nov 29, 2005 02:57 am
by sear
texture smudges out / portals suck!
Call of Duty : CoD Mapping
If it is still leaking you have not fixed it. Quote:I think im just gonna make square buildings in the future.. lol, good idea ... [more]
13 1262 Aug 19, 2005 06:15 pm
by sear
texture smudges out / portals suck!
Call of Duty : CoD Mapping
Took a look at the map file. Your problem is that when you did your clipping to shape the hangar you didn't clip adjacent brushes so that they were cliped at the same angle. This results in brushes not touching each other and sealing the cell, thus you... [more]
13 1262 Aug 19, 2005 01:07 am
by sear
texture smudges out / portals suck!
Call of Duty : CoD Mapping
If you can post a screen shot or two of your hangar, we may see the problem better. Although it mat be a little tricky virtually any building should be able to be portalled. One exception is sometimes it isn't really worth trying to portal an almost co... [more]
13 1262 Aug 18, 2005 12:30 am
by sear
texture smudges out / portals suck!
Call of Duty : CoD Mapping
Also make sure the brushes you used to make the hanger are not detail, they must be structural for the cell to be closed by a portal. If they are then take a very close look at the seams b/c you have a gap somewhere. ... [more]
13 1262 Aug 17, 2005 06:39 am
by sear
atillery problem
Call of Duty : CoDUO Mapping
Glad you have your skybox working already but just one point to add here. You can make the skybox non-colliding just add: -fulldetail (to your .bat and then you will not get a leak) However, this is only an advantage when your skybox is very clos... [more]
5 1619 Jun 16, 2005 07:45 am
by sear
Bsp??
Call of Duty : CoDUO Mapping
You have a leak, make sure your skybox is 'airtight' then recompile. Check file>pointfile... to display the red line which will show you where your leak/leaks are. ... [more]
5 1969 May 27, 2005 07:54 pm
by sear
Jay-Z split up with Beyonce!!!!
Call of Duty : CoD Mapping
This can happen for a variety of reasons so it is hard to say what is happening to you. But, likely the compile process is going haywire. Try to compile the new .map file (the one w/ the changes) after you have erase the previous .prt and .bsp from the... [more]
4 1577 May 17, 2005 07:08 am
by sear
Artillery Hitting Skybox
Call of Duty : CoDUO Mapping
lol Set the height of the skybox above 2048 and it WILL work. Or, if the skybox is non-colliding then make sure you have the -fulldetail switch in the firstline of your batch file, like: "C:Program FilesCall of DutyuoToolsbinq3map" -v -fulldetail ... [more]
3 1327 Mar 25, 2005 02:22 am
by sear
need portal help
Call of Duty : CoD Mapping
In case you didn't know: -terrain and patch meshes are not considered structural even though they appear as black line in the 2d view, they are considered as detail in the compile process. So when portalling outdoors you need to create caulked structur... [more]
3 1459 Mar 24, 2005 07:04 pm
by sear
Changing sky texture
Call of Duty : CoDUO Mapping
In addition to the above, changing the sky will NOT brighten up the map, in fact it makes it worse b/c now you have low sunlight settings and ambient (which are controlled by the worldspawn) creating an environment w/ dark surfaces but a bright sky! Th... [more]
9 1796 Mar 23, 2005 06:18 pm
by sear
Uhhh oooo
Call of Duty : CoDUO Mapping
I didn't use a script origin in my map just the trigger_lookat, also get rid of the target_auto3 in the values for the trigger_multiple. Doing this got SD to work for me. I'm pretty sure all the other values I used were the same as your vid tut. Ho... [more]
5 1665 Mar 23, 2005 05:13 am
by sear
early morning sky
Call of Duty : CoD Mapping
Rasta, IF your talking about my post... it was just in response to Olle_se's post asking for info on the other map named frozen. ... [more]
19 2064 Mar 19, 2005 01:14 am
by sear
early morning sky
Call of Duty : CoD Mapping
Sorry for the tangent Rasta, Olle_se: you need an account to DL from this site but this is the link to Siffer's Frozen (named frozen field on the site). www.maps-n-mods.org/modules.php?name=Downloads&d_op=viewdownloaddetails&lid =74&ttitle=Frozen_Fi... [more]
19 2064 Mar 18, 2005 11:20 pm
by sear
My compile log...
Call of Duty : CoDUO Mapping
Don't make your skybox, or and brushes that you are using in conjuction w/ portals, detail. ... [more]
4 1750 Mar 18, 2005 11:10 pm
by sear
early morning sky
Call of Duty : CoD Mapping
Frozen_beta is one of Siffer's maps. Smaller than his usual maps, but really nice all the same... ... [more]
19 2064 Mar 18, 2005 06:42 am
by sear
Leaky seams.
Call of Duty : CoDUO Mapping
Try the following batch: "C:GamesCall of DutyuoToolsbinq3map" -v -fulldetail -game uo "C:GamesCall of Dutyuomapstestmap8" pause "C:GamesCall of DutyuoToolsbinq3map" -vis -v -fast -game uo "C:GamesCall of Dutyuomapstestmap8" pause For whatev... [more]
25 2131 Mar 14, 2005 05:37 am
by sear
Is it necessary to join up terrain/patch mesh?
Call of Duty : CoDUO Mapping
lol oops... like yourlinkhere[/url*] just take out the * and your good to go. [smilie=devilishgrin] ... [more]
5 1367 Mar 13, 2005 01:55 am
by sear
Problem With Terrain In Map
Call of Duty : CoD Mapping
I assume you mean that you textured the ground w/ a brick texture, what is the name of this texture? (include the whole thing, this is important) Also state what you made your terrain with (mesh, brush???). Your not falling through a hole in the ground ... [more]
13 1739 Mar 13, 2005 01:51 am
by sear
Problem With Terrain In Map
Call of Duty : CoD Mapping
You have likely textured the terrain w/ an alpha texture. You can identify them by the white outline around them in the texture window. Change to a non alpha (no white border), this should take care of falling through the ground. ... [more]
13 1739 Mar 12, 2005 11:55 pm
by sear
My Map
Call of Duty : CoD Mapping
That or you have a leak in your skybox for one reason or another, post your compile log and we'll tell you. ... [more]
3 999 Mar 12, 2005 08:20 pm
by sear
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