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AC-130 Call of Duty 4 : CoD4 SP Mapping Hey guys, Does anyone know how to make an AC-130 fly the right way? I have it taking off but its not facing the right direction. At the moment, its saying that its not an entity when I try to rotate it. The game does not recognize it as an entity. ... [more] |
1 | 1062 | May 27, 2011 02:41 am by tunini ![]() |
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antiair fire background effects Call of Duty 4 : CoD4 SP Mapping Sorry, I got it to work. nm... [more] |
2 | 1019 | May 24, 2011 09:02 pm by tunini ![]() |
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antiair fire background effects Call of Duty 4 : CoD4 SP Mapping Hey guys, I'm having a hard time setting up anti-air fire in my map. The tracers I speak of can be found in maps like Bog. I've looked everywhere and there seems to be no tutorial for it. Thx.... [more] |
2 | 1019 | May 24, 2011 08:42 pm by tunini ![]() |
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Help getting SP turret working Call of Duty 4 : CoD4 SP Mapping 9837265498 writes...Quote:this may be too much trouble for what its worth, but i made a custom turret for whatever i needed in Assman. Of course mine was the barret and there wasn't already a turret asset for it. you could look into that. the reflec... [more] |
16 | 1876 | May 11, 2011 05:31 am by tunini ![]() |
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Help getting SP turret working Call of Duty 4 : CoD4 SP Mapping voidsource writes...Quote:i really dont know wat to tell u if the node targeting the mg isnt working, maybe u got the wrong weapon info in it? edited on May. 10, 2011 02:07 am by voidsource maybe keep all the info that u already have but change the... [more] |
16 | 1876 | May 10, 2011 07:42 am by tunini ![]() |
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Help getting SP turret working Call of Duty 4 : CoD4 SP Mapping 9837265498 writes...Quote:I had this about a month ago.... you need your turret with all its settings be targeted by a node_turret. That is all i needed and the errors went away. took for ever to put that together though :) Thx man, still no... [more] |
16 | 1876 | May 10, 2011 03:43 am by tunini ![]() |
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Help getting SP turret working Call of Duty 4 : CoD4 SP Mapping tunini writes...Quote:voidsource writes...Quote:did you put a node to target the saw? usually u need that. What do you mean? A path node? In my case, a path node targetting the 50 cal ? No luck here.... [more] |
16 | 1876 | May 9, 2011 12:44 am by tunini ![]() |
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Help getting SP turret working Call of Duty 4 : CoD4 SP Mapping voidsource writes...Quote:did you put a node to target the saw? usually u need that. What do you mean? A path node? In my case, a path node targetting the 50 cal ?... [more] |
16 | 1876 | May 8, 2011 10:57 pm by tunini ![]() |
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Help getting SP turret working Call of Duty 4 : CoD4 SP Mapping LawBlur writes...Quote:even with the xmodel,weapon_saw_mg_setup inserted into my csv I'm still getting the error. The error occurs when I try to compile the reflections. I'm kind of running out of ideas. I thought maybe it saying "cannot spawn" ... [more] |
16 | 1876 | May 8, 2011 01:18 pm by tunini ![]() |
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Stand.GSC? Call of Duty 4 : CoD4 Scripting tunini writes...Quote:Does anyone know how I can fix this problem? ERROR: Could not open 'animscripts/technical/stand.gsc' ERROR: failed loading 'animscripts/technical/stand.gsc' of type 'rawfile' I added it into my zone file but still no luck. ... [more] |
4 | 948 | May 5, 2011 12:39 pm by tunini ![]() |
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Stand.GSC? Call of Duty 4 : CoD4 Scripting Does anyone know how I can fix this problem? ERROR: Could not open 'animscripts/technical/stand.gsc' ERROR: failed loading 'animscripts/technical/stand.gsc' of type 'rawfile' I added it into my zone file but still no luck. Thx. ... [more] |
4 | 948 | May 5, 2011 10:37 am by tunini ![]() |
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Could not load file *.D3DBSP Call of Duty 4 : CoD4 MP Mapping Bah, I figured it out. One of my prefabs was screwed up. I wish it would list it in the error log because it took me 8 hours or so to figure it out. ... [more] |
4 | 4009 | Apr 30, 2011 04:05 am by tunini ![]() |
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Could not load file *.D3DBSP Call of Duty 4 : CoD4 MP Mapping Hey guys, Im having problems compiling and need some help. Here is my error log. Current search path: C:\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/main C:\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files) C:\Call of Duty 4 - Mod... [more] |
4 | 4009 | Apr 29, 2011 11:09 pm by tunini ![]() |
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Could not open 'rumble.... Call of Duty 4 : CoD4 MP Mapping voidsource writes...Quote:yea u could ignore it but certain weapons with those rumbles will always show that red error line when building the fastfile or u can just place the files ( which i have attached ) inside ur rumble folder and it wont show up anym... [more] |
7 | 1170 | Apr 29, 2011 03:08 pm by tunini ![]() |
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Could not open 'rumble.... Call of Duty 4 : CoD4 MP Mapping Mystic writes...Quote:Im not sure but wouldn't be surprised if that was from the console version of the game and how gunfire effect the controller vibration. edit, forgot to say, add; ignore,code_post_gfx ignore,common to your zonefile I hav... [more] |
7 | 1170 | Apr 28, 2011 07:57 pm by tunini ![]() |
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Could not open 'rumble.... Call of Duty 4 : CoD4 MP Mapping I'm getting this error...please help. What weapon does this belong to? What is the zone file line? ERROR: Could not open 'rumble/heavygun_fire_h.rmb' ERROR: failed loading 'rumble/heavygun_fire_h.rmb' of type 'rawfile' ERROR: Could not open 'rumble... [more] |
7 | 1170 | Apr 28, 2011 06:22 pm by tunini ![]() |
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Using script_wait AI Patrol Call of Duty 4 : CoD4 SP Mapping voidsource writes...Quote:well there was an earlier post about patrollers. talked about the same things in anims and having them walk and watnot. check it out: patrollers though it is for waw the idea is basically the same. read through it, im sure u ... [more] |
13 | 1560 | Apr 12, 2011 07:18 am by tunini ![]() |
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Using script_wait AI Patrol Call of Duty 4 : CoD4 SP Mapping Yeah, just patrollers at the moment. I'm just setting up the level and make adjustments later. But right now, I just want dudes on patrol and hit their nodes.... [more] |
13 | 1560 | Apr 9, 2011 04:31 am by tunini ![]() |
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Using script_wait AI Patrol Call of Duty 4 : CoD4 SP Mapping Here is the script. Whats happening right now is that it does not want to go to the node that has the animation until the second time around. The AI wants to loop around first then itll go to the actual node with the animation second time around. Weird... [more] |
13 | 1560 | Apr 9, 2011 12:22 am by tunini ![]() |
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PathNodes & Red Arrows Call of Duty 4 : CoD4 SP Mapping Can anyone help me solve this problem? I am using Win7 and did try the batch file but its still not working. I dont know what the frack is going on LOL. Im starting to think making a game out of this engine is way too costly! See attachment. Pl... [more] |
3 | 971 | Apr 8, 2011 01:01 pm by tunini ![]() |
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Using script_wait AI Patrol Call of Duty 4 : CoD4 SP Mapping I got everything to work now but im running into another problem. The AI is not stopping at the correct node and doing its animation all the time. It sometimes fall short of the node or further away from main node with the script_animation / pause key v... [more] |
13 | 1560 | Apr 8, 2011 02:04 am by tunini ![]() |
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Using script_wait AI Patrol Call of Duty 4 : CoD4 SP Mapping Bump.... [more] |
13 | 1560 | Apr 7, 2011 10:51 pm by tunini ![]() |
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Using script_wait AI Patrol Call of Duty 4 : CoD4 SP Mapping Does script_wait property work with script>origin or do I have to use pathnodes in order for it to work? I tried using pathnodes but it doesnt seem to work either or I might not have been doing it right. ... [more] |
13 | 1560 | Apr 7, 2011 10:11 am by tunini ![]() |
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