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Latest Posts by tunini
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AC-130
Call of Duty 4 : CoD4 SP Mapping
Hey guys, Does anyone know how to make an AC-130 fly the right way? I have it taking off but its not facing the right direction. At the moment, its saying that its not an entity when I try to rotate it. The game does not recognize it as an entity. ... [more]
1 1062 May 27, 2011 02:41 am
by tunini
antiair fire background effects
Call of Duty 4 : CoD4 SP Mapping
Sorry, I got it to work. nm... [more]
2 1019 May 24, 2011 09:02 pm
by tunini
antiair fire background effects
Call of Duty 4 : CoD4 SP Mapping
Hey guys, I'm having a hard time setting up anti-air fire in my map. The tracers I speak of can be found in maps like Bog. I've looked everywhere and there seems to be no tutorial for it. Thx.... [more]
2 1019 May 24, 2011 08:42 pm
by tunini
Help getting SP turret working
Call of Duty 4 : CoD4 SP Mapping
9837265498 writes...Quote:this may be too much trouble for what its worth, but i made a custom turret for whatever i needed in Assman. Of course mine was the barret and there wasn't already a turret asset for it. you could look into that. the reflec... [more]
16 1876 May 11, 2011 05:31 am
by tunini
Help getting SP turret working
Call of Duty 4 : CoD4 SP Mapping
voidsource writes...Quote:i really dont know wat to tell u if the node targeting the mg isnt working, maybe u got the wrong weapon info in it? edited on May. 10, 2011 02:07 am by voidsource maybe keep all the info that u already have but change the... [more]
16 1876 May 10, 2011 07:42 am
by tunini
Help getting SP turret working
Call of Duty 4 : CoD4 SP Mapping
9837265498 writes...Quote:I had this about a month ago.... you need your turret with all its settings be targeted by a node_turret. That is all i needed and the errors went away. took for ever to put that together though :) Thx man, still no... [more]
16 1876 May 10, 2011 03:43 am
by tunini
Help getting SP turret working
Call of Duty 4 : CoD4 SP Mapping
tunini writes...Quote:voidsource writes...Quote:did you put a node to target the saw? usually u need that. What do you mean? A path node? In my case, a path node targetting the 50 cal ? No luck here.... [more]
16 1876 May 9, 2011 12:44 am
by tunini
Help getting SP turret working
Call of Duty 4 : CoD4 SP Mapping
voidsource writes...Quote:did you put a node to target the saw? usually u need that. What do you mean? A path node? In my case, a path node targetting the 50 cal ?... [more]
16 1876 May 8, 2011 10:57 pm
by tunini
Help getting SP turret working
Call of Duty 4 : CoD4 SP Mapping
LawBlur writes...Quote:even with the xmodel,weapon_saw_mg_setup inserted into my csv I'm still getting the error. The error occurs when I try to compile the reflections. I'm kind of running out of ideas. I thought maybe it saying "cannot spawn" ... [more]
16 1876 May 8, 2011 01:18 pm
by tunini
Stand.GSC?
Call of Duty 4 : CoD4 Scripting
tunini writes...Quote:Does anyone know how I can fix this problem? ERROR: Could not open 'animscripts/technical/stand.gsc' ERROR: failed loading 'animscripts/technical/stand.gsc' of type 'rawfile' I added it into my zone file but still no luck. ... [more]
4 948 May 5, 2011 12:39 pm
by tunini
Stand.GSC?
Call of Duty 4 : CoD4 Scripting
Does anyone know how I can fix this problem? ERROR: Could not open 'animscripts/technical/stand.gsc' ERROR: failed loading 'animscripts/technical/stand.gsc' of type 'rawfile' I added it into my zone file but still no luck. Thx. ... [more]
4 948 May 5, 2011 10:37 am
by tunini
Could not load file *.D3DBSP
Call of Duty 4 : CoD4 MP Mapping
Bah, I figured it out. One of my prefabs was screwed up. I wish it would list it in the error log because it took me 8 hours or so to figure it out. ... [more]
4 4009 Apr 30, 2011 04:05 am
by tunini
Could not load file *.D3DBSP
Call of Duty 4 : CoD4 MP Mapping
Hey guys, Im having problems compiling and need some help. Here is my error log. Current search path: C:\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/main C:\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files) C:\Call of Duty 4 - Mod... [more]
4 4009 Apr 29, 2011 11:09 pm
by tunini
Could not open 'rumble....
Call of Duty 4 : CoD4 MP Mapping
voidsource writes...Quote:yea u could ignore it but certain weapons with those rumbles will always show that red error line when building the fastfile or u can just place the files ( which i have attached ) inside ur rumble folder and it wont show up anym... [more]
7 1170 Apr 29, 2011 03:08 pm
by tunini
Could not open 'rumble....
Call of Duty 4 : CoD4 MP Mapping
Mystic writes...Quote:Im not sure but wouldn't be surprised if that was from the console version of the game and how gunfire effect the controller vibration. edit, forgot to say, add; ignore,code_post_gfx ignore,common to your zonefile I hav... [more]
7 1170 Apr 28, 2011 07:57 pm
by tunini
Could not open 'rumble....
Call of Duty 4 : CoD4 MP Mapping
I'm getting this error...please help. What weapon does this belong to? What is the zone file line? ERROR: Could not open 'rumble/heavygun_fire_h.rmb' ERROR: failed loading 'rumble/heavygun_fire_h.rmb' of type 'rawfile' ERROR: Could not open 'rumble... [more]
7 1170 Apr 28, 2011 06:22 pm
by tunini
Using script_wait AI Patrol
Call of Duty 4 : CoD4 SP Mapping
voidsource writes...Quote:well there was an earlier post about patrollers. talked about the same things in anims and having them walk and watnot. check it out: patrollers though it is for waw the idea is basically the same. read through it, im sure u ... [more]
13 1560 Apr 12, 2011 07:18 am
by tunini
Using script_wait AI Patrol
Call of Duty 4 : CoD4 SP Mapping
Yeah, just patrollers at the moment. I'm just setting up the level and make adjustments later. But right now, I just want dudes on patrol and hit their nodes.... [more]
13 1560 Apr 9, 2011 04:31 am
by tunini
Using script_wait AI Patrol
Call of Duty 4 : CoD4 SP Mapping
Here is the script. Whats happening right now is that it does not want to go to the node that has the animation until the second time around. The AI wants to loop around first then itll go to the actual node with the animation second time around. Weird... [more]
13 1560 Apr 9, 2011 12:22 am
by tunini
PathNodes & Red Arrows
Call of Duty 4 : CoD4 SP Mapping
Can anyone help me solve this problem? I am using Win7 and did try the batch file but its still not working. I dont know what the frack is going on LOL. Im starting to think making a game out of this engine is way too costly! See attachment. Pl... [more]
3 971 Apr 8, 2011 01:01 pm
by tunini
Using script_wait AI Patrol
Call of Duty 4 : CoD4 SP Mapping
I got everything to work now but im running into another problem. The AI is not stopping at the correct node and doing its animation all the time. It sometimes fall short of the node or further away from main node with the script_animation / pause key v... [more]
13 1560 Apr 8, 2011 02:04 am
by tunini
Using script_wait AI Patrol
Call of Duty 4 : CoD4 SP Mapping
Bump.... [more]
13 1560 Apr 7, 2011 10:51 pm
by tunini
Using script_wait AI Patrol
Call of Duty 4 : CoD4 SP Mapping
Does script_wait property work with script>origin or do I have to use pathnodes in order for it to work? I tried using pathnodes but it doesnt seem to work either or I might not have been doing it right. ... [more]
13 1560 Apr 7, 2011 10:11 am
by tunini
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