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Latest Posts by Avengus
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Spawners not respawning until all in wave are dead?
Call of Duty 4 : CoD4 SP Mapping
I have a set of spawners with a variety of counts and script_delays. However, none of them respawn until ALL enemies in the wave have been killed. I'm just using a normal flood_and_secure trigger. Is this expected behavior or did I mess something up... [more]
1 917 May 29, 2013 06:01 am
by Avengus
Invisible jet, but loading model...what?
Call of Duty 4 : CoD4 SP Mapping
Ah OK. I was wondering if that was the case since I've never messed with the files in that folder before, and it seemed weird. Hopefully I can include it properly in the IWD when I pack this up! :-) Thanks!... [more]
6 1310 May 27, 2013 03:02 pm
by Avengus
Invisible jet, but loading model...what?
Call of Duty 4 : CoD4 SP Mapping
You are a life saver, Sparky! Thank you! Is there any reason why this was missing from my setup? I'm curious to learn so I can learn how to prevent it in the future.... [more]
6 1310 May 26, 2013 08:32 pm
by Avengus
Invisible jet, but loading model...what?
Call of Duty 4 : CoD4 SP Mapping
More info...if I place the following models in Radiant, they are invisible in the editor too: vehicle_av8b_harrier_jet vehicle_av8b_harrier_jet_anim Are we just not able to use these w/ mod tools? This is the last thing I need for my level, so I'... [more]
6 1310 May 26, 2013 02:41 am
by Avengus
Invisible jet, but loading model...what?
Call of Duty 4 : CoD4 SP Mapping
I have the jet flyby working from Bog in my level, but I can't seem to get the actual plane model to show up. I know it's loading the model because the model has tags that are being used for the wingtip trail and afterburner FX which work fine. In my ... [more]
6 1310 May 24, 2013 03:52 pm
by Avengus
Radio audio filter?
Call of Duty 4 : CoD4 SP Mapping
Before I spend time editing my custom dialog with a radio filter effect, is there some way to get this effect in the game? I didn't see any code to do it. Maybe mark it in the CSV file somehow? Thanks!... [more]
1 981 May 16, 2013 03:11 pm
by Avengus
Autosave triggers and autosave_by_name not saving!?
Call of Duty 4 : CoD4 Scripting
Well, I left this alone for a few weeks and just put the autosaves in again last night. They worked this time. Both the trigger box version in Radiant and the scripted version. I don't know what the issue was, but it at least works now. *shrug*... [more]
3 1814 May 13, 2013 11:15 pm
by Avengus
Enemy AI going to wrong nodes?
Call of Duty 4 : CoD4 SP Mapping
Like I said, it's all in Radiant so no script. Don't worry. I gave up and just moved the node.... [more]
4 1188 May 13, 2013 02:29 am
by Avengus
Enemy AI going to wrong nodes?
Call of Duty 4 : CoD4 SP Mapping
I have some enemy spawners that have target=some_node and they are running away from the player to some other nodes in the distance. I'd like for them to properly charge forward! Is there a default goal radius that the AI uses and isn't using the targ... [more]
4 1188 May 11, 2013 11:09 pm
by Avengus
Possible to make a trigger "player only?"
Call of Duty 4 : CoD4 SP Mapping
Well, unchecking VEHICLE fixed my issue. Thank you! @SPi - I'm not sure what could cause your issue...perhaps deleting & recreating the triggers might help?... [more]
10 1262 May 9, 2013 01:50 pm
by Avengus
Possible to make a trigger "player only?"
Call of Duty 4 : CoD4 SP Mapping
ooooh....I will have to try unchecking that when I get home from work! Thanks! ... [more]
10 1262 May 8, 2013 05:01 pm
by Avengus
Possible to make a trigger "player only?"
Call of Duty 4 : CoD4 SP Mapping
I've attached the trigger's properties. It is a trigger_multiple. Basically, I have a jeep with bad guys who run into the trigger and it triggers. I don't want that to happen. edited on May. 8, 2013 07:09 am by Avengus OK so the attachment didn... [more]
10 1262 May 8, 2013 02:04 pm
by Avengus
Possible to make a trigger "player only?"
Call of Duty 4 : CoD4 SP Mapping
I could have swore there was an option somewhere in Radiant to make a touch trigger player only. Is this possible? Also, it's a vehicle spawn trigger so there is no code involved, just the editor. So I can't just check it in code. ... [more]
10 1262 May 8, 2013 03:42 am
by Avengus
Help please! Missing gun parts!
Call of Duty 4 : CoD4 SP Mapping
And SOLVED! Thank you! I'll definitely remember this one for next time.... [more]
3 1758 Apr 20, 2013 03:38 am
by Avengus
Help please! Missing gun parts!
Call of Duty 4 : CoD4 SP Mapping
I have scoured the forums and internet for two days and finally had to post this. How can I fix the missing gun parts/textures in the attached screenshot? I have the appropriate xmodel/weapon, precacching before ::load, etc. In fact, this is a shot... [more]
3 1758 Apr 19, 2013 03:07 pm
by Avengus
Autosave triggers and autosave_by_name not saving!?
Call of Duty 4 : CoD4 Scripting
I've tried making a trigger_multiple with targetname=trigger_autosave and also using autosave_by_name("blah"); in script. The game NEVER saves! I've tried disabling developer mode & scripts too. Nope. What am I missing? Thanks!... [more]
3 1814 Apr 13, 2013 04:28 pm
by Avengus
Any way to start an animation part way through?
Call of Duty 4 : CoD4 Scripting
Topic says it all... I'd like to start an animation somewhere between it's start and final position. Possible in COD4? I've read through tons of code and can't find anything. SetAnimTime() doesn't seem to do it. ... [more]
2 1915 Mar 17, 2013 01:07 am
by Avengus
Changing player arms
Call of Duty 4 : CoD4 Scripting
Is there an easy way to do swap out player arm animations instead of the gun? Is there an easy way to preview what arm animations are available? I know there is fastrope_arms, but that seems to require a vehicle. Thanks! ... [more]
1 1774 Feb 18, 2013 06:43 pm
by Avengus
Crash when looking at "something"?
Call of Duty 4 : CoD4 Scripting
Wow, it worked! I removed all of the mp_destructable cars and also noticed some mp bombs & removed them too just in case. Had to edit a prefab building with a car in it, too. But so far, so good! Thanks! ... [more]
3 2358 Feb 14, 2013 03:36 pm
by Avengus
Crash when looking at "something"?
Call of Duty 4 : CoD4 Scripting
Hi guys, long time no post! I'm trying to modify Backlot to be single player and am running into a problem where once the player spawns, if they happen to look at a specific thing (unknown what it is...a no clip box maybe?), the game crashes with no er... [more]
3 2358 Feb 14, 2013 06:35 am
by Avengus
Neither mp_tool or sp_tool work after...
Call of Duty 4 : CoD4 MP Mapping
Did you modify any of the sound alias files? I had a typo in one that caused the tools to crash during path compile for ALL maps, not just the map with the bad alias file. I know it sounds totally unrelated, but that's what fixed this problem for me!... [more]
3 1735 Apr 2, 2011 12:46 pm
by Avengus
How to set mouse look in Radiant?
Call of Duty 4 : CoD4 General
ooooooooh k...that's a "mapped commands" list. Nice, but not what I'm looking for. I need to CHANGE the mouse behavior to what it once was.. It used to look up & down when right clicking. Now, I have to hold CTRL-SHIFT-RIGHT CLICK to do that and it'... [more]
3 2819 Mar 14, 2011 11:53 pm
by Avengus
How to set mouse look in Radiant?
Call of Duty 4 : CoD4 General
I had to re-install the mod tools and now when I hold the right mouse button to look up & down in the 3D preview window, it moves the camera forward/back instead of up & down. Is there some way to set this? I've looked through all the settings and can... [more]
3 2819 Mar 14, 2011 04:20 pm
by Avengus
Yet another problem with the compiletools...
Call of Duty 4 : CoD4 SP Mapping
Well, 9 hours of debugging later.... It turns out I had a rogue C style comment in my map's soundalias file instead of the # sign comment. This caused a crash on EVERY map during BSP compile's connecting paths (not just my map). So if you have this... [more]
9 1436 Mar 13, 2011 09:49 pm
by Avengus
Yet another problem with the compiletools...
Call of Duty 4 : CoD4 SP Mapping
BUMP! Did anybody ever solve this? I am having the exact same problem. ... [more]
9 1436 Mar 13, 2011 06:56 am
by Avengus
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