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Random Player Call of Duty 2 : CoD2 Scripting I was using someone else's server, so I had never thought to read their console log. Well shucks, I simply forgot to precache a shader used in a waypoint later on in the code. Thanks for this website!... [more] |
24 | 2060 | May 6, 2012 12:09 pm by ODAWA ![]() |
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Random Player Call of Duty 2 : CoD2 Scripting Anyone know why this consistently crashes on the first "wait", no matter where I put it or for how long I specify? Code:rendezvous_axis_create() { level endon("rendezvous_axis_created"); wait( [[level.ex_fpstime]](5) ); for(;;) { player... [more] |
24 | 2060 | May 5, 2012 11:14 pm by ODAWA ![]() |
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new exciting gametype called "TDM REVENGE"!!! Call of Duty 2 : CoD2 Map + Mod Releases liltc64 writes...Quote:amazing job. im glad you finally got everything going. i cant wait to try this . hey liltc64, my xfire doesnt work anymore, could you pm me your email address, bc i have some questions about a bug i need to fix in my TDM Revenge ... [more] |
3 | 1588 | Apr 25, 2011 05:46 pm by ODAWA ![]() |
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new exciting gametype called "TDM REVENGE"!!! Call of Duty 2 : CoD2 Map + Mod Releases Hi folks, my custom gametype MOD previously called "TRAITOR" or "SPY" (and based on the VIP gametype) has changed and been simplified. My mod is now called "TDM REVENGE", and it is based on the TDM gametype. /*---------------------------------------... [more] |
3 | 1588 | Apr 24, 2011 09:46 pm by ODAWA ![]() |
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Tutorial: Creating an "fs_game" folder ON MAC OS X Call of Duty 2 : CoD2 Scripting L4chy writes...Quote:Yeh, Macs are great for modding, I'm using one right now... to keep my office door open. thats a mod right? Thanks for the input!... [more] |
9 | 3202 | Mar 8, 2011 03:26 am by ODAWA ![]() |
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Tutorial: Creating an "fs_game" folder ON MAC OS X Call of Duty 2 : CoD2 Scripting Sorry for the formatting, I tried to edit the text to give more space between steps 3-7, but the forum is acting strange.... [more] |
9 | 3202 | Mar 7, 2011 04:44 pm by ODAWA ![]() |
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Tutorial: Creating an "fs_game" folder ON MAC OS X Call of Duty 2 : CoD2 Scripting I had to figure this out myself a few months ago, and have been wanting to share this with any Mac gamers/modders who need to set up an "fs_game" folder. For more info on why you might need to use an "fs_game" folder, see here: http://www.google.ca/sea... [more] |
9 | 3202 | Mar 7, 2011 04:35 pm by ODAWA ![]() |
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MP gametype mod: set "axis" VIP model as "ally" model Call of Duty 2 : CoD2 Scripting clanhelio writes...Quote:ODAWA writes...Quote:Could someone please look at my file to see errors? Um how about you just have the game tell you the error instead of looking endlessly with no clue lol well why don't you teach me how to do that, so i d... [more] |
14 | 1981 | Jan 12, 2011 06:12 am by ODAWA ![]() |
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MP gametype mod: set "axis" VIP model as "ally" model Call of Duty 2 : CoD2 Scripting liltc64 writes...Quote:well first of all you need to find out who the axis VIP is. idk if you have made a script for that yet but what i suggest you do is get an array of all the players, then seperate the axis and allies from each other and then from the... [more] |
14 | 1981 | Jan 11, 2011 11:12 pm by ODAWA ![]() |
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precachemodel and defining function = compile script error Call of Duty 2 : CoD2 Scripting Well I've been busy working on this mod, but still can't get it to work. with some versions of my mod I can host a game, but i get a script compile error when the vip players spawn. I've added precachemodel scripts at start I've moved my setvipmode... [more] |
1 | 989 | Jan 11, 2011 05:29 am by ODAWA ![]() |
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MP gametype mod: set "axis" VIP model as "ally" model Call of Duty 2 : CoD2 Scripting well I've been busy working on this mod, but still can't get it to work. with some versions of my mod I can host a game, but i get a script compile error when the vip players spawn. I've added precachemodel scripts at start I've moved my setvipmode... [more] |
14 | 1981 | Jan 11, 2011 04:40 am by ODAWA ![]() |
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MP gametype mod: set "axis" VIP model as "ally" model Call of Duty 2 : CoD2 Scripting Added to first post: More details here: http://dbtactical.clanservers.com/Forums/index.php/topic,1136.msg6504.html% 23msg6504... [more] |
14 | 1981 | Jan 9, 2011 06:06 pm by ODAWA ![]() |
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MP gametype mod: set "axis" VIP model as "ally" model Call of Duty 2 : CoD2 Scripting liltc64 writes...Quote:i think somthing more simple like this would work. Code: spawnPlayer() { self endon("disconnect"); self notify("spawned"); self notify("end_respawn"); team = self.pers["team"]; resettimeout(); // Stop shellsh... [more] |
14 | 1981 | Jan 9, 2011 04:43 pm by ODAWA ![]() |
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MP gametype mod: set "axis" VIP model as "ally" model Call of Duty 2 : CoD2 Scripting Wow you guys are fast at replying. I'll try this asap. regarding the definition "IsVIP" - that is already defined in the vip.gsc file. But what if I want to define something else, totally new but based on existing models etc. How do I do that? ... [more] |
14 | 1981 | Jan 9, 2011 04:27 pm by ODAWA ![]() |
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MP gametype mod: set "axis" VIP model as "ally" model Call of Duty 2 : CoD2 Scripting duplicate post... [more] |
14 | 1981 | Jan 9, 2011 04:25 pm by ODAWA ![]() |
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MP gametype mod: set "axis" VIP model as "ally" model Call of Duty 2 : CoD2 Scripting duplicate post... [more] |
14 | 1981 | Jan 9, 2011 04:24 pm by ODAWA ![]() |
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MP gametype mod: set "axis" VIP model as "ally" model Call of Duty 2 : CoD2 Scripting duplicate post... [more] |
14 | 1981 | Jan 9, 2011 04:22 pm by ODAWA ![]() |
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MP gametype mod: set "axis" VIP model as "ally" model Call of Duty 2 : CoD2 Scripting Hi there, I am looking for help with the following: I am modding the VIP gametype to become my own SPY/TRAITOR gametype. More details here: http://dbtactical.clanservers.com/Forums/index.php/topic,1136.msg6504.html% 23msg6504 First feature to change i... [more] |
14 | 1981 | Jan 9, 2011 03:41 pm by ODAWA ![]() |
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