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Latest Posts by hoodydoody
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respawning brushes?
Call of Duty : CoDUO Mapping
wow tyvm !!! you two rly helped me well...awesome forum :)... [more]
12 2004 Feb 7, 2011 11:17 am
by hoodydoody
respawning brushes?
Call of Duty : CoDUO Mapping
yay got it working :) first time i used a script...but it rly is just "hiding" it somehow...it acts like a caulk wall....is that my fault or is "hide" rly just hiding the texture...... [more]
12 2004 Feb 6, 2011 10:53 pm
by hoodydoody
[Tutorial] Visual light compiling [flare]
Call of Duty : CoDUO Mapping
C:\Programme\Call of Duty\uo\maps\mp>"C:\Programme\Call of Duty\uoTools\bin\q3ma p" -v -game uo "C:\Programme\Call of Duty\uo\maps\mp\mp_lights" Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios ---- q3map ---- verbose = true 1 thr... [more]
5 2994 Feb 6, 2011 07:41 pm
by hoodydoody
respawning brushes?
Call of Duty : CoDUO Mapping
well so far i only used brushmodel and a trigger for destroyable stuff dunno if thats a bad idea but im kinda just starting with mapping^^ so this hide wait and show stuff sounds like scripting right? then i have to read through some scripting tutoria... [more]
12 2004 Feb 6, 2011 06:03 pm
by hoodydoody
respawning brushes?
Call of Duty : CoDUO Mapping
Hey modsonline i already searched this forum and other sites but couldnt find anything about it.... is it possible to add destroyable brushes which respawn after some time? i wanna make something like glassattack but a little smaller and with glassp... [more]
12 2004 Feb 5, 2011 05:30 pm
by hoodydoody
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