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respawning brushes? Call of Duty : CoDUO Mapping wow tyvm !!! you two rly helped me well...awesome forum :)... [more] |
12 | 2004 | Feb 7, 2011 11:17 am by hoodydoody ![]() |
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respawning brushes? Call of Duty : CoDUO Mapping yay got it working :) first time i used a script...but it rly is just "hiding" it somehow...it acts like a caulk wall....is that my fault or is "hide" rly just hiding the texture...... [more] |
12 | 2004 | Feb 6, 2011 10:53 pm by hoodydoody ![]() |
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[Tutorial] Visual light compiling [flare] Call of Duty : CoDUO Mapping C:\Programme\Call of Duty\uo\maps\mp>"C:\Programme\Call of Duty\uoTools\bin\q3ma p" -v -game uo "C:\Programme\Call of Duty\uo\maps\mp\mp_lights" Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios ---- q3map ---- verbose = true 1 thr... [more] |
5 | 2994 | Feb 6, 2011 07:41 pm by hoodydoody ![]() |
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respawning brushes? Call of Duty : CoDUO Mapping well so far i only used brushmodel and a trigger for destroyable stuff dunno if thats a bad idea but im kinda just starting with mapping^^ so this hide wait and show stuff sounds like scripting right? then i have to read through some scripting tutoria... [more] |
12 | 2004 | Feb 6, 2011 06:03 pm by hoodydoody ![]() |
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respawning brushes? Call of Duty : CoDUO Mapping Hey modsonline i already searched this forum and other sites but couldnt find anything about it.... is it possible to add destroyable brushes which respawn after some time? i wanna make something like glassattack but a little smaller and with glassp... [more] |
12 | 2004 | Feb 5, 2011 05:30 pm by hoodydoody ![]() |
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