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Latest Posts by lineage2soul
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Change Player in Object
Call of Duty 2 : CoD2 Scripting
yes i know i get script from uberpam mod i want to make script whit command like this /rcon bike PLAYER ID i search but its hard to find.... [more]
25 2330 Nov 8, 2010 08:30 am
by lineage2soul
Thunder
Call of Duty 2 : CoD2 Scripting
Hello guys i find thunder sky but i want more so i asking here if any1 can make me bolt effect.... [more]
2 1184 Nov 7, 2010 09:28 pm
by lineage2soul
Change Player in Object
Call of Duty 2 : CoD2 Scripting
so what is command?... [more]
25 2330 Nov 7, 2010 05:59 pm
by lineage2soul
Change Player in Object
Call of Duty 2 : CoD2 Scripting
I want just working script i don't have any errors but i don't know what is command i want to have transforms only for me... [more]
25 2330 Nov 7, 2010 05:39 pm
by lineage2soul
Change Player in Object
Call of Duty 2 : CoD2 Scripting
ohh sory now fixed script: bike() //maps\mp\gametypes\_uber::bike(); { self setclientcvar( "cg_thirdPerson", "1" ); self setclientcvar( "cg_thirdPersonRange", "150" ); bike = spawn("script_model", self.origin + (0,0,15... [more]
25 2330 Nov 7, 2010 04:44 pm
by lineage2soul
Change Player in Object
Call of Duty 2 : CoD2 Scripting
i using this script: bike() //maps\mp\gametypes\_uber::bike(); { self setclientcvar( "cg_thirdPerson", "1" ); self setclientcvar( "cg_thirdPersonRange", "150" ); bike = spawn("script_model", self.origin + (0,0,15) ); ... [more]
25 2330 Nov 7, 2010 01:51 pm
by lineage2soul
Change Player in Object
Call of Duty 2 : CoD2 Scripting
Xylozi writes...Quote:Here is an example piece that you can mess with: Code: main() { // change 'bike01' to the xmodel filename precacheModel( "bike01" ); // setup the cvar setCvar( "scr_bike", "" ); // monitor the cvar and when it cha... [more]
25 2330 Nov 7, 2010 11:52 am
by lineage2soul
Change Player in Object
Call of Duty 2 : CoD2 Scripting
yeah i see i change language cuz first i give name grmovje so its all in name grmovje when i login ingame i write g_grmovje 1 and i get iprintln message i go in 3rd person and i see normal player.... [more]
25 2330 Nov 7, 2010 10:12 am
by lineage2soul
Change Player in Object
Call of Duty 2 : CoD2 Scripting
IzNoGoD writes...Quote:try uberpam. YOu might get inspired by the code I have UberPAM mod but i didn't find where are scripts. I try whit this script: init() { thread bike(); precacheModel("xmodel/prop_bike"); } grmovje() { setCvar("g_bike... [more]
25 2330 Nov 7, 2010 07:50 am
by lineage2soul
Change Player in Object
Call of Duty 2 : CoD2 Scripting
i think some1 will trust me the code when i will finish all codes i will give him all xmodel codes.... [more]
25 2330 Nov 6, 2010 07:50 pm
by lineage2soul
Change Player in Object
Call of Duty 2 : CoD2 Scripting
Hello guys. Can i get 1 Example for change player in object (i write command,player ID and Xmodel Example: /rcon 1 bike) and if its able to get all xmodel names. Regards, OwNeR a.k.a Lineage2Soul... [more]
25 2330 Nov 6, 2010 05:09 pm
by lineage2soul
start Effect
Call of Duty 2 : CoD2 MP Mapping
Hello Guys. I watch my firework and water fall when fall down so i decided i won't have it all the time so i am asking here if you can help me whit adding Press Button or Bash i have this effects. maps\mp\_fx::loopfx("grenadeExp_water", (2033,1990,850... [more]
1 1413 Oct 31, 2010 10:28 pm
by lineage2soul
Fly whit plane
Call of Duty 2 : CoD2 Scripting
Hello. 1.) Its able to make when you login you fly whit plane from X,Y,Z to X,Y,Z and then you get iprintlbold message "Jump or you will Die" and then if you don't jump Plane Explode and fall down 2.) Its able to write command "set plane (player ID)" an... [more]
2 1152 Oct 30, 2010 05:37 pm
by lineage2soul
A Multiplayer damage system for door blockers
Call of Duty 2 : CoD2 Scripting
I get Error when i make thread demagehandler(delay,dmg); this is my script: main() { thread kill(); thread ir(); thread timeupdate(); thread demagehandler(delay,dmg); //collect delayed hurt triggers ent = getentarray("dmg","targe... [more]
10 6668 Oct 30, 2010 03:42 pm
by lineage2soul
A Multiplayer damage system for door blockers
Call of Duty 2 : CoD2 Scripting
Its able to make bug demage trigger? i have all killtriggers but i think its batter if player don't die but get hurt. if any1 know then PM me.... [more]
10 6668 Oct 30, 2010 09:56 am
by lineage2soul
Some help at Teleport Script
Call of Duty 2 : CoD2 Scripting
can you just shut up if you don't know how to help then f@ck off. edited on Oct. 29, 2010 01:22 pm by lineage2soul... [more]
8 1808 Oct 29, 2010 05:22 pm
by lineage2soul
Some help at Teleport Script
Call of Duty 2 : CoD2 Scripting
Can u tell me full command for script? plis.... [more]
8 1808 Oct 28, 2010 03:28 pm
by lineage2soul
Some help at Teleport Script
Call of Duty 2 : CoD2 Scripting
Ty very much :) Can u tell me what Command is it? edited on Oct. 28, 2010 06:23 am by lineage2soul... [more]
8 1808 Oct 28, 2010 07:37 am
by lineage2soul
Some help at Teleport Script
Call of Duty 2 : CoD2 Scripting
Hello. I try to make Move Script (Write Command, X Y Z and you move Player) If any1 know then plis Edit my Script. My Script is here Admin() { if(getcvar("setpos") != "") { players=getentarray("player","classname"); tokkens=strtok(get... [more]
8 1808 Oct 27, 2010 08:38 pm
by lineage2soul
How to add Effects
Call of Duty 2 : CoD2 MP Mapping
Ok then i won't post anymore on modsonline i have some good scripts but if you flame all my scripts then its not point to share it.... [more]
13 5518 Oct 27, 2010 10:22 am
by lineage2soul
How to add Effects
Call of Duty 2 : CoD2 MP Mapping
Hello. 1.) Open Iw_7.iwd whit winrar Go to folder Maps->mp open mapname.gsc file and add this script: Code:main() { maps\mp\_load::main(); maps\mp\YOURMAPNAME_fx::main(); level.rasta_cod2_rain = loadfx ("fx/folder/File.efx"); } Example for... [more]
13 5518 Oct 26, 2010 09:36 pm
by lineage2soul
Snow problem
Call of Duty 2 : CoD2 MP Mapping
but why no?... [more]
15 1812 Oct 26, 2010 10:45 am
by lineage2soul
Snow problem
Call of Duty 2 : CoD2 MP Mapping
its able to get snow or rain efx for Graphic Directx7?... [more]
15 1812 Oct 25, 2010 06:24 pm
by lineage2soul
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