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func_train damage? Soldier of Fortune : SoFII Mapping yeh it would take ages to d/l from a server - sorry i dont know many people who do download from servers at 1-3kbps though and apparently it can lag the server - not my opinion only what i've heard. what i changed? Quote: i had a "floor" brush u... [more] |
10 | 1480 | Mar 16, 2004 12:41 am by sadman ![]() |
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new map MultiStoreyCarPark Soldier of Fortune : SoFI+II Map + Mod Releases I think I got it sorted I also have a post in the mapping section. Anyway can you replace the first download with this one please. multistoreycarpark2 sorry for any hassle this has caused... [more] |
6 | 1695 | Mar 15, 2004 02:16 pm by sadman ![]() |
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func_train damage? Soldier of Fortune : SoFII Mapping ah i finally got it sorted - i think would u believe I had leaks? more than a few too i had a "floor" brush under the map floor which was sealing the map and it had just disappeared - I finally noticed after I had removed cars and detail brushes etc... [more] |
10 | 1480 | Mar 15, 2004 02:02 pm by sadman ![]() |
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func_train damage? Soldier of Fortune : SoFII Mapping yeh - thank you but these dont work never mind i'll live with it but - i have a bit too much lag the map is pretty much finished but it lags a bit much check it out here evo clan any help with the lag would be cool... [more] |
10 | 1480 | Mar 14, 2004 02:16 am by sadman ![]() |
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new map MultiStoreyCarPark Soldier of Fortune : SoFI+II Map + Mod Releases getting lag issues can anyone suggest ideas how to reduce lag? not gonna send to sof2files till i can fix it a bit... [more] |
6 | 1695 | Mar 13, 2004 07:30 pm by sadman ![]() |
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new map MultiStoreyCarPark Soldier of Fortune : SoFI+II Map + Mod Releases well this is my third completed map after nocamping and swimminpool - i enjoyed it again but was getting a bit fed up near the end - as usual :ohwell: took about 12 weeks - not constantly - i need sleep anyhoo its based around a multistoreycarpark ... [more] |
6 | 1695 | Mar 13, 2004 03:44 am by sadman ![]() |
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func_train damage? Soldier of Fortune : SoFII Mapping anybody? this would finish off my map........... [more] |
10 | 1480 | Mar 10, 2004 09:27 pm by sadman ![]() |
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func_train damage? Soldier of Fortune : SoFII Mapping No matter how much I try I cannot get the func_train in my map to do the player any damage. Its an elevator in my map and all that happens is that the elevator stops and judders above your head. I have tried the keys dmg 2 : dmg 100 : dmg 1000 : dmg 9999... [more] |
10 | 1480 | Mar 10, 2004 02:38 pm by sadman ![]() |
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irritating target_speaker problem! Soldier of Fortune : SoFII Mapping my humble apologies baltic.forever! I added those keys to the speaker NOT to the trigger_multiple! Just gonna go try that now but I'm sure it will work. Thanks guys. ... [more] |
5 | 1092 | Feb 5, 2004 09:09 am by sadman ![]() |
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irritating target_speaker problem! Soldier of Fortune : SoFII Mapping Quote: have entered the keys WAIT 5 and WAIT 20 but it doesn't make any difference thanks but I already tried that as I said.... [more] |
5 | 1092 | Feb 4, 2004 11:06 pm by sadman ![]() |
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Need Some Advice - Map Sharing Soldier of Fortune : SoFII Mapping I also had this request and I didn't give him it. not long after and maybe completely unrelated some guy comes by our forum claiming he made my map and I only altered it slightly with his "m8" as backup (2 different registered names anyway.) The only ... [more] |
8 | 1550 | Feb 4, 2004 09:19 am by sadman ![]() |
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irritating target_speaker problem! Soldier of Fortune : SoFII Mapping I have a map with a trigger_multiple which triggers a target_speaker. it works fine - ie you hear it when you stand in the trigger_multiple area and it stops when you leave the area. problem is the clip I have used as a test sound/enemy/english/fmale/... [more] |
5 | 1092 | Feb 4, 2004 02:05 am by sadman ![]() |
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Jordan Rooftops - new map Soldier of Fortune : SoFI+II Map + Mod Releases lo m8 I don't think thats a problem - the list only displays x amount of maps and you obviously have a lot of maps in your base folder. I think if you took a lot of maps out of the base folder you'd see your map name. n1 Bollockchops its a great map ... [more] |
8 | 1488 | Nov 11, 2003 12:20 pm by sadman ![]() |
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Railings Soldier of Fortune : SoFII Mapping yeh I had the same problem and tried with railings rotated at 45, eventually I decided it didn't look good at all and replaced the stairs with a ladder - problem solved. :) ... [more] |
10 | 1183 | Oct 16, 2003 07:48 am by sadman ![]() |
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swimminpool map for sof2 multiplayer Soldier of Fortune : SoFI+II Map + Mod Releases Imagine me forgetting to tell u guys that I had finished my second map! Anyhoo its called swimminpool and its at www.sof2files.com been out for a while now - sorry. Thanx again to the forum guys for the help. :) ... [more] |
2 | 1806 | Oct 15, 2003 07:56 am by sadman ![]() |
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RAIN/SNOW Soldier of Fortune : SoFII Mapping do a search for the map called the_clash to see rain effect, but I have no idea how its done!... [more] |
5 | 1384 | Sep 10, 2003 09:14 am by sadman ![]() |
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"shot clip" and "block player" Soldier of Fortune : SoFII Mapping this topic came up in a search - for any users who need more info on this, sdk radiant apparently doesnt show clip brushes so you have to change in the settings how to show clip brushes. Also before I knew this the way I found mine was by using gtk radi... [more] |
15 | 1271 | Sep 10, 2003 08:45 am by sadman ![]() |
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func_train wait doesn't work? Soldier of Fortune : SoFII Mapping hey baltic thanx m8 :) yeh maybe the tutorial does need updated :( damn I spent aaagesss searching the forums and reading the tutorials. That said I know u guys do a good job. :) C'mon sort it out, Man In Charge!... [more] |
3 | 1080 | Aug 25, 2003 12:46 am by sadman ![]() |
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func_train wait doesn't work? Soldier of Fortune : SoFII Mapping I'm using sdkradiant and I have a func_train that passes through 9 points and returns to the first. I followed the tutorial on this site and it works perfectly appart from the "wait" part. I tried wait 2 then wait 5 now I have wait 5000!! and still it ... [more] |
3 | 1080 | Aug 21, 2003 01:54 pm by sadman ![]() |
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hey Soldier of Fortune : SoFII Mapping airforceone you are running before you can walk m8. Making textures before you can make a map is kinda backwards i.m.o. Take your time and read the tutorials in the link on the left. I wouldn't bother with making a texture yet.... [more] |
14 | 954 | Aug 20, 2003 09:58 am by sadman ![]() |
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Re-Spawn in Infiltration Soldier of Fortune : SoFII Mapping Quote: Ideally i would like to have the game end, only when the Blue team gets the brief case. em....wont that mean the blue team wins everytime? then like everyone will wanna be blue?....... ... [more] |
4 | 1170 | Aug 16, 2003 06:34 am by sadman ![]() |
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sKy Soldier of Fortune : SoFII Mapping thats a possibility, it might have been a clip brush (I dont use them anymore) but they're gone now so I gues I'll never know. thanx though :) ... [more] |
8 | 1031 | Aug 9, 2003 07:37 am by sadman ![]() |
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Need to block something from players view. Soldier of Fortune : SoFII Mapping omg the texture that i was falling through was indeed a non-solid texture!!!! Couldnt read it properly cos of the texture name next to it. Changed the texture and its ok now. Another map when I fell through a roof - after I fixed other probs it sorted... [more] |
10 | 1071 | Aug 8, 2003 04:08 pm by sadman ![]() |
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sKy Soldier of Fortune : SoFII Mapping yes I had invisible brushes in sdk that just wouldnt show up in the editor. I covered 1 with a car but I was stuck with the other 2 and had to release the map like that, I spent hours trying to find/delete them. Downloaded gtk and voila there were my i... [more] |
8 | 1031 | Aug 8, 2003 03:38 pm by sadman ![]() |
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Block Soldier of Fortune : SoFII Mapping block_player blocks the player not sure about the grenades but i'm sure I read a while ago that it can be done. ... [more] |
7 | 986 | Aug 8, 2003 03:29 pm by sadman ![]() |
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