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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping Ok!! That was my query in first, if I respawn in other side because I'm alone :) Then, only one question more... is there any way to tell the engine what the Allied side and which is the axis? This question is because I have a custom textures with allied ... [more] |
31 | 2408 | Sep 30, 2013 12:49 pm by Aurym ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping Thanks a lot :) You were right ... this does not work. But now,I do not care the side of map, no is important where are the allied and where the axis. I need to know how to do several spawns with a teleporter... Thanks again... [more] |
31 | 2408 | Sep 29, 2013 04:01 pm by Aurym ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping Ok :) This is script teleport allied: main() { entTransporter = getentarray("enter_allied","targetname"); if(isdefined(entTransporter)) { for(lp=0;lp... [more] |
31 | 2408 | Sep 27, 2013 10:44 pm by Aurym ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping Yes, I spawn in correct side now But I want put few spawns in different places in each side... I dont know how I must make it; now only have one respawn in each side... [more] |
31 | 2408 | Sep 27, 2013 05:16 pm by Aurym ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping Oh thanks!! I not knew I had to make two different scripts, one for each team But now I have other problem... How I can do several spawns? I dont know if I must write something in the script or if I must create some triggers... What I must do? Sorry aga... [more] |
31 | 2408 | Sep 26, 2013 07:36 pm by Aurym ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping I place a trigger_multiple with tdm spawns underneath the map, but I place two teleporter, one in final of map, and other in opposite end; they are separated. But I dont understand a thing... teleporter run ok, I respawn, not in underneath the map, other... [more] |
31 | 2408 | Sep 24, 2013 02:10 pm by Aurym ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping This is the script of teleport tutorial, I did not change nothing because in tutorial no says that I must change nothing: main() { entTransporter = getentarray("enter","targetname"); if(isdefined(entTransporter)) { for(lp=0;lp... [more] |
31 | 2408 | Sep 24, 2013 10:15 am by Aurym ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping Well... My problem no is the teleports, that it run correctly. I will try to explain me for you to understand me... I have a map no-cross, with two sides, allied and axis. I have only a spawn for all; tdm_spawn. I put axis's spawns, in axis's side. And a... [more] |
31 | 2408 | Sep 23, 2013 07:33 pm by Aurym ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping Yes I have read, and make it, but dont run. I think the problem is the same; the spawns. I do two teleporter, one for axis and other to allies. But when a soldier die, no matter that team, respawn in a side or another side, regardless his team and his sid... [more] |
31 | 2408 | Sep 23, 2013 08:04 am by Aurym ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping ok... I've been looking in the forum and found this post: http://modsonline.com/Forums-top-25643-0.html%23141536 But I don't know where is the file tdm.gsc. I can create a gsc file but... what I write in it?... [more] |
31 | 2408 | Sep 22, 2013 04:30 pm by Aurym ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping Hi, and thanks for your answer, but dont run :( I explain it. I try the teleporter only in a side, in axis side. And when I die two or three times, spawn in the other side, in allies's side. And if I try with allied soldier, at die several times, I spawn ... [more] |
31 | 2408 | Sep 22, 2013 04:05 pm by Aurym ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping Thank for your answer, but I think you dont understand my problem. I select tdm_spawns and I put it in different places, and on both sides (my map is no-cross). But when a team, for example allies, respawn some times, appears in the other side, in the axi... [more] |
31 | 2408 | Sep 21, 2013 04:06 pm by Aurym ![]() |
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place spawns in map no-cross Call of Duty 2 : CoD2 MP Mapping Hi all :) In first time, I apologize if that question has already been answered, but my english not is very good and is very difficult to search :/ I'm doing a map sniper no-croos (I think they call it that... two maps, equal, opposite each other and ca... [more] |
31 | 2408 | Sep 19, 2013 09:49 pm by Aurym ![]() |
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Add sun flare Call of Duty 2 : CoD2 MP Mapping Thanks, I do this... but I dont see the sun flare... how I to do it? Select skybox and in window entity select "sun_cameraflare"? only this? or some thing I not do? I change options in game and configurate "hight" in dinamic light, but I dont see... Thank... [more] |
5 | 1757 | Jun 5, 2012 02:29 pm by Aurym ![]() |
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Add sun flare Call of Duty 2 : CoD2 MP Mapping Thanks for your answer but i dont understand you... I dont have lights because the map is open (a terrain with obstacles and others things) and no lights. What I do?... [more] |
5 | 1757 | Jun 4, 2012 07:46 pm by Aurym ![]() |
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Add sun flare Call of Duty 2 : CoD2 MP Mapping Hello, I see an option in entity window say "sun_cameraflare" but if I activated it, dont run the flare... I have directx 9 activated, but I dont see the flare... Is possible make it? I saw it in a original map (Toujane, I think) and I like very much this... [more] |
5 | 1757 | Jun 4, 2012 04:14 pm by Aurym ![]() |
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rain in houses :/ Call of Duty 2 : CoD2 MP Mapping I did it! I put the solution here in case someone has the same problem and can not fix :) In final part on my fx.gsc file (is the file that he said in this post) I see this: for( i=0; i < rain.size; i++ ) playLoopedFX( level._effect["rain_heavy"], 0... [more] |
29 | 1444 | Jan 25, 2012 03:11 pm by Aurym ![]() |
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rain in houses :/ Call of Duty 2 : CoD2 MP Mapping hi again... I know what is the problem. I started again to put the coordinates, and everything was fine until it almost reaches the final. Then I noticed the slower pc and console read "out of memory" and a message saying "too many scene entities (more th... [more] |
29 | 1444 | Jan 24, 2012 12:08 am by Aurym ![]() |
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rain in houses :/ Call of Duty 2 : CoD2 MP Mapping ufff... this don't finish never xDDD let's see ... if I put several coordinates of rain, I did this: ambientFX() { rain = []; rain[0] = spawnStruct(); rain[0].origin = (4246, 2311, 1500); rain[1] = spawnStruct(); rain[1].origin = (4246... [more] |
29 | 1444 | Jan 23, 2012 04:09 pm by Aurym ![]() |
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rain in houses :/ Call of Duty 2 : CoD2 MP Mapping a million of thanks!!! ^_^ run perfectly! Now, only I have to put all the coordinates, and everything will be perfect :D Thank you very very much :)... [more] |
29 | 1444 | Jan 23, 2012 03:35 pm by Aurym ![]() |
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rain in houses :/ Call of Duty 2 : CoD2 MP Mapping ok Tally, I tried that you say... but don't run game. I haven't finished my map, so I'm testing from CompileTools; and after doing what you said the console say me this: ******* script compile error ******* unknown function: (file 'maps/mp/mp_cementer... [more] |
29 | 1444 | Jan 23, 2012 02:55 pm by Aurym ![]() |
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rain in houses :/ Call of Duty 2 : CoD2 MP Mapping this is my file mp_mymap_fx.gsc: main() { precacheFX(); ambientFX(); level.scr_sound["flak88_explode"] = "flak88_explode"; } precacheFX() { level._effect["flak_explosion"] = loadfx("fx/explosions/flak88_explosion.efx"); level._effect["rain... [more] |
29 | 1444 | Jan 23, 2012 01:47 am by Aurym ![]() |
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rain in houses :/ Call of Duty 2 : CoD2 MP Mapping well... I do it, and rain... but rain into house still... :/... [more] |
29 | 1444 | Jan 23, 2012 01:29 am by Aurym ![]() |
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rain in houses :/ Call of Duty 2 : CoD2 MP Mapping uffff... I'm going crazy :/ By parts: AFirstTImeMapMaker: I'm clear my gsc file and only wrote at necessary, and I create new gsc file mp_mymap_fx.gsc and wrote in it your code, but I don't know all codes to cod2, and where you wrote explodes and sm... [more] |
29 | 1444 | Jan 23, 2012 12:44 am by Aurym ![]() |
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rain in houses :/ Call of Duty 2 : CoD2 MP Mapping thank you for answer :) but I dont understand a lot of things :S For example... when I get the locations, I delete all the code of tutorial? or just I add this lines (rain = []; rain[0] = spawn( "script_origin", (-288, 1042, 710) );)? Well, I enter as sp... [more] |
29 | 1444 | Jan 22, 2012 10:19 pm by Aurym ![]() |
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