
Members Online»
0 Active | 7 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 262 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1777 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1099 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 899 Voting menu on maps
CoD+UO General by
Posts: 0 / 790 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Textures do not show in game Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Image... [more] |
8 | 2409 | Sep 8, 2011 11:25 pm by rynkwsh ![]() |
![]() |
Textures do not show in game Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Okay compiling works again. But i still have no walls lol Heres a pic:... [more] |
8 | 2409 | Sep 8, 2011 11:24 pm by rynkwsh ![]() |
![]() |
Textures do not show in game Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Okay so i hit Lmap and natural but now it doesn't compile right for some reason. I press compile and it just does its thing and then it stops and nothing happens. and no these aren't custom textures... [more] |
8 | 2409 | Sep 8, 2011 07:28 pm by rynkwsh ![]() |
![]() |
Textures do not show in game Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I created a tunnel in my zombie map, and in radiant the tunnel walls are visible but when i start up the map, only some of them are missing. This only happens in my tunnel. I have tried 3 different textures, all do the same thing on the same wall. I'm ... [more] |
8 | 2409 | Sep 8, 2011 02:21 am by rynkwsh ![]() |
![]() |
Can't Spawn! Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Yeah I am. I just figured out the problem. I went into my console in game after loading my Map and I noticed it said something about my gsc file so I went Into the folder to where that is supposed to be and it like dissapeared so I put it in there again... [more] |
4 | 1647 | Sep 6, 2011 10:45 am by rynkwsh ![]() |
![]() |
Can't Spawn! Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping here's what it looks like... [more] |
4 | 1647 | Sep 5, 2011 04:20 pm by rynkwsh ![]() |
![]() |
Can't Spawn! Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Okay so i made a test zombie map, its just a room with a zombie in it. I have Info_Player_Start and all 4 Script_structs and yes i gave them the correct keys and values. The map compiles completely fine but when the map loads in game, i'm in the corner ... [more] |
4 | 1647 | Sep 4, 2011 09:34 pm by rynkwsh ![]() |
![]() |
Updated Mod Tools to 1.4 Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I updated my mod tools in order like how I'm supposed to and when i go to compile my map now and start up the game i get an error. (--Look at attachment--) edited on Oct. 19, 2010 02:43 pm by rynkwsh... [more] |
2 | 1189 | Oct 19, 2010 06:42 pm by rynkwsh ![]() |
![]() |
Tunnel Call of Duty: World at War : CoDWW MP Mapping thanks... [more] |
5 | 1110 | Sep 22, 2010 06:59 pm by rynkwsh ![]() |
![]() |
Tunnel Call of Duty: World at War : CoDWW MP Mapping I want to make an underground tunnel in my map, is there any easier way to make a cylinder like brush besides clipping all around the edges?... [more] |
5 | 1110 | Sep 21, 2010 11:38 pm by rynkwsh ![]() |
![]() |
No sound Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I have sound for a few of my guns on my zombie map, but no other sounds. Can someone tell me where i can find the sound files and where to put them please... [more] |
1 | 977 | Sep 12, 2010 02:58 pm by rynkwsh ![]() |
![]() |
Error during initialization Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping It seems like for the first error, your missing some important stuff in your csv file.... [more] |
2 | 1147 | Sep 12, 2010 02:56 pm by rynkwsh ![]() |
![]() |
Easier Selecting Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Thanks a lot! much easier... [more] |
3 | 1041 | Aug 28, 2010 05:36 am by rynkwsh ![]() |
![]() |
Easier Selecting Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Is there any way i can just select all these path nodes that i have to delete with one button instead of selecting them all one by one?... [more] |
3 | 1041 | Aug 28, 2010 04:03 am by rynkwsh ![]() |
![]() |
Path node help Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping liverare writes...Quote:heres a tip in radiant click misc >> go to position and paste 1762 3176 88 then click ok :D that will take you to the problem :3 there is no "go to position" I only have Models prefabs and turrets... [more] |
9 | 1545 | Aug 28, 2010 03:50 am by rynkwsh ![]() |
![]() |
Another pathnode problem... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Wow i'm over by alot.. better get deleting. thanks... [more] |
3 | 900 | Aug 27, 2010 06:19 pm by rynkwsh ![]() |
![]() |
Another pathnode problem... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Ok i just got rid of one of my path node problems but now the compiler is saying this Connecting paths: PATH_MAX_NODES (8192) exceeded. Nodecount: 31646 Does this mean too many nodes? If so.. what is the maximum amount of nodes i can exceed ... [more] |
3 | 900 | Aug 27, 2010 05:29 pm by rynkwsh ![]() |
![]() |
Node overlaps... Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping That didnt help, because there were no nodes in my map, but i fixed it, i had 2 wall_hop.map prefabs at the same place. (AI Action Node) Are these wall hop nodes used for zombies hopping over fences and walls and other objects?... [more] |
5 | 2527 | Aug 27, 2010 03:43 pm by rynkwsh ![]() |
![]() |
Path node help Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Ive been deleting nodes that are in walls/brushes. Is it necessary to delete ones in trees? These trees you can walk through so idk if it's considered a solid or not ... [more] |
9 | 1545 | Aug 27, 2010 03:39 pm by rynkwsh ![]() |
![]() |
Path node help Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping ahh thanks a lot guys! I thought i was limited in placing nodes or something.... [more] |
9 | 1545 | Aug 27, 2010 02:54 pm by rynkwsh ![]() |
![]() |
Path node help Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I have set path nodes throughout my whole map 32 units apart from eachother. My whole map looks pink in radiant and i get this error ERROR: Pathnode (Path) at (1762 3176 88) is in solid can somebody tell me what this means and how to fix it a... [more] |
9 | 1545 | Aug 27, 2010 03:57 am by rynkwsh ![]() |
![]() |
A few questions Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Thanks a lot for the help.. just one more question. What's a reflection probe?... [more] |
4 | 1728 | Aug 27, 2010 01:19 am by rynkwsh ![]() |
![]() |
A few questions Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Hi i have just started mapping for world at war zombies. Basically my map is in the middle of the woods with grass and what not. My first question is how do i make it so i cant walk through my trees without making no clip walls all around them.. cause ... [more] |
4 | 1728 | Aug 26, 2010 04:18 pm by rynkwsh ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware