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Latest Posts by rynkwsh
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Textures do not show in game
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Image... [more]
8 2409 Sep 8, 2011 11:25 pm
by rynkwsh
Textures do not show in game
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Okay compiling works again. But i still have no walls lol Heres a pic:... [more]
8 2409 Sep 8, 2011 11:24 pm
by rynkwsh
Textures do not show in game
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Okay so i hit Lmap and natural but now it doesn't compile right for some reason. I press compile and it just does its thing and then it stops and nothing happens. and no these aren't custom textures... [more]
8 2409 Sep 8, 2011 07:28 pm
by rynkwsh
Textures do not show in game
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I created a tunnel in my zombie map, and in radiant the tunnel walls are visible but when i start up the map, only some of them are missing. This only happens in my tunnel. I have tried 3 different textures, all do the same thing on the same wall. I'm ... [more]
8 2409 Sep 8, 2011 02:21 am
by rynkwsh
Can't Spawn!
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Yeah I am. I just figured out the problem. I went into my console in game after loading my Map and I noticed it said something about my gsc file so I went Into the folder to where that is supposed to be and it like dissapeared so I put it in there again... [more]
4 1647 Sep 6, 2011 10:45 am
by rynkwsh
Can't Spawn!
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
here's what it looks like... [more]
4 1647 Sep 5, 2011 04:20 pm
by rynkwsh
Can't Spawn!
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Okay so i made a test zombie map, its just a room with a zombie in it. I have Info_Player_Start and all 4 Script_structs and yes i gave them the correct keys and values. The map compiles completely fine but when the map loads in game, i'm in the corner ... [more]
4 1647 Sep 4, 2011 09:34 pm
by rynkwsh
Updated Mod Tools to 1.4
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I updated my mod tools in order like how I'm supposed to and when i go to compile my map now and start up the game i get an error. (--Look at attachment--) edited on Oct. 19, 2010 02:43 pm by rynkwsh... [more]
2 1189 Oct 19, 2010 06:42 pm
by rynkwsh
Tunnel
Call of Duty: World at War : CoDWW MP Mapping
thanks... [more]
5 1110 Sep 22, 2010 06:59 pm
by rynkwsh
Tunnel
Call of Duty: World at War : CoDWW MP Mapping
I want to make an underground tunnel in my map, is there any easier way to make a cylinder like brush besides clipping all around the edges?... [more]
5 1110 Sep 21, 2010 11:38 pm
by rynkwsh
No sound
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I have sound for a few of my guns on my zombie map, but no other sounds. Can someone tell me where i can find the sound files and where to put them please... [more]
1 977 Sep 12, 2010 02:58 pm
by rynkwsh
Error during initialization
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
It seems like for the first error, your missing some important stuff in your csv file.... [more]
2 1147 Sep 12, 2010 02:56 pm
by rynkwsh
Easier Selecting
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Thanks a lot! much easier... [more]
3 1041 Aug 28, 2010 05:36 am
by rynkwsh
Easier Selecting
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Is there any way i can just select all these path nodes that i have to delete with one button instead of selecting them all one by one?... [more]
3 1041 Aug 28, 2010 04:03 am
by rynkwsh
Path node help
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
liverare writes...Quote:heres a tip in radiant click misc >> go to position and paste 1762 3176 88 then click ok :D that will take you to the problem :3 there is no "go to position" I only have Models prefabs and turrets... [more]
9 1545 Aug 28, 2010 03:50 am
by rynkwsh
Another pathnode problem...
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Wow i'm over by alot.. better get deleting. thanks... [more]
3 900 Aug 27, 2010 06:19 pm
by rynkwsh
Another pathnode problem...
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Ok i just got rid of one of my path node problems but now the compiler is saying this Connecting paths: PATH_MAX_NODES (8192) exceeded. Nodecount: 31646 Does this mean too many nodes? If so.. what is the maximum amount of nodes i can exceed ... [more]
3 900 Aug 27, 2010 05:29 pm
by rynkwsh
Node overlaps...
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
That didnt help, because there were no nodes in my map, but i fixed it, i had 2 wall_hop.map prefabs at the same place. (AI Action Node) Are these wall hop nodes used for zombies hopping over fences and walls and other objects?... [more]
5 2527 Aug 27, 2010 03:43 pm
by rynkwsh
Path node help
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Ive been deleting nodes that are in walls/brushes. Is it necessary to delete ones in trees? These trees you can walk through so idk if it's considered a solid or not ... [more]
9 1545 Aug 27, 2010 03:39 pm
by rynkwsh
Path node help
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
ahh thanks a lot guys! I thought i was limited in placing nodes or something.... [more]
9 1545 Aug 27, 2010 02:54 pm
by rynkwsh
Path node help
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I have set path nodes throughout my whole map 32 units apart from eachother. My whole map looks pink in radiant and i get this error ERROR: Pathnode (Path) at (1762 3176 88) is in solid can somebody tell me what this means and how to fix it a... [more]
9 1545 Aug 27, 2010 03:57 am
by rynkwsh
A few questions
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Thanks a lot for the help.. just one more question. What's a reflection probe?... [more]
4 1728 Aug 27, 2010 01:19 am
by rynkwsh
A few questions
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Hi i have just started mapping for world at war zombies. Basically my map is in the middle of the woods with grass and what not. My first question is how do i make it so i cant walk through my trees without making no clip walls all around them.. cause ... [more]
4 1728 Aug 26, 2010 04:18 pm
by rynkwsh
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