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Latest Posts by Skytram
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[Release] SP - VIP
Call of Duty 4 : CoD4 Map + Mod Releases
Good job starkk, I enjoyed playing it. I like how you added a follow dot and took some risks adding features like using a guy as a meat shield. Solid engagements. The helicopter sequence was very cool as well. Keep it up! You've definitely in... [more]
14 2865 Apr 3, 2012 06:44 pm
by Skytram
[WIP] Office Map Update, and Rocket Arcade Prototype
Call of Duty 4 : CoD4 Map + Mod Releases
Hi Guys - Hope all is well. I'm going out of town for a while so I thought I'd post my latest work. I've compiled everything I've released in to a Tumblr account to make it easier to look at stuff all at once. Today's updates are a refresh on the of... [more]
2 1700 Jan 6, 2012 04:50 pm
by Skytram
[WIP] COD4 Office Map (Video)
Call of Duty 4 : CoD4 Map + Mod Releases
We used to have an airsoft G36C floating around here but it's gone now. I do have an airsoft M9 in here so maybe I'll drop that in the map instead. Assault rifles are more fun though. ... [more]
3 1401 Jan 3, 2012 11:37 pm
by Skytram
[WIP] COD4 Office Map (Video)
Call of Duty 4 : CoD4 Map + Mod Releases
Hi Guys! I took a little break from scripting yesterday and made my office in radiant. It was my first real attempt at doing a somewhat detailed, realistic space in Radiant. I had so much fun doing it that I'm thinking of turning it in to an SP level. ... [more]
3 1401 Jan 3, 2012 02:56 pm
by Skytram
Moving AI with color groups and triggers in Radiant
Call of Duty 4 : CoD4 SP Mapping
Here's the files. Sorry for the triple post.... [more]
2 1187 Oct 8, 2011 06:30 pm
by Skytram
Moving AI with color groups and triggers in Radiant
Call of Duty 4 : CoD4 SP Mapping
Hey Guys, I had some people asking me about moving AI around in a map and to help address these questions I thought it would be helpful to post a test map that I used to learn color grouping. Basically, I wanted to figure out how to use triggers in ... [more]
2 1187 Oct 8, 2011 04:22 pm
by Skytram
Escape - An sp_backlot experience - Release and Playable!
Call of Duty 4 : CoD4 Map + Mod Releases
Hi Zaphax, Thanks for checking out my map. I'll reply to you in line here... "but the thing that takes a long time" Yes it does! This was my first map and it was a huge learning experience. It took a very, very, long time to get things working we... [more]
8 1646 Oct 8, 2011 04:09 pm
by Skytram
Escape - An sp_backlot experience - Release and Playable!
Call of Duty 4 : CoD4 Map + Mod Releases
Thanks for checking it out guys, much appreciated.... [more]
8 1646 Oct 7, 2011 05:10 pm
by Skytram
New Town Released + bonus map + source files
Call of Duty 4 : CoD4 Map + Mod Releases
Ok here's my feedback on New Town. It's kind of stream of consciousness as I play. - Love the intro, good read at the beginning - Good use of VO (and sound editing to get what you wanted) - Crawling feels a bit long - Seemed like Gaz didn't play an ... [more]
5 1757 Oct 6, 2011 02:59 pm
by Skytram
Escape - An sp_backlot experience - Release and Playable!
Call of Duty 4 : CoD4 Map + Mod Releases
Hey Guys, Many thanks to those that watched my Alpha video and commented. I'm happy to announce that the map is now available to play. Check it out! Escape - An SP_Backlot Experience Also there is a new video posted. If you have seen the first... [more]
8 1646 Oct 6, 2011 02:27 pm
by Skytram
"Escape" - Backlot SP - Video Playthrough
Call of Duty 4 : CoD4 Map + Mod Releases
Thanks for the feedback Void. I'm going to work on fixing some issues and cleaning it up. Hopefully an updated playthrough vid and a .ff will be up soon.... [more]
5 2353 Sep 30, 2011 01:36 pm
by Skytram
"Escape" - Backlot SP - Video Playthrough
Call of Duty 4 : CoD4 Map + Mod Releases
Thanks for the feedback, much appreciated. I'll take a look at the floating objects issue.... [more]
5 2353 Sep 30, 2011 12:11 am
by Skytram
"Escape" - Backlot SP - Video Playthrough
Call of Duty 4 : CoD4 Map + Mod Releases
Hey guys, I created a video playthrough of an SP map that I'm working on using Backlot geo. It's probably at about the "Alpha" stage. Fully functional, but still has lots of bugs and needs polish. There's some custom geo in the beginning and then it qu... [more]
5 2353 Sep 29, 2011 11:12 pm
by Skytram
Problem with sound sp map
Call of Duty 4 : CoD4 Scripting
Is your soundalias file included in your zone file properly? Also, you might want to try including the name of your map in the "loadspec" column of your soundalias file.... [more]
4 1708 Sep 27, 2011 09:00 pm
by Skytram
waittill ("goal") doesnt work
Call of Duty 4 : CoD4 SP Mapping
Set the goal radius on your level.runner to 32 in script. Also, after setting the radius of the node in radiant, make sure you recompile entities.... [more]
7 2946 Sep 21, 2011 06:12 pm
by Skytram
how to land a blackhawk ?
Call of Duty 4 : CoD4 SP Mapping
According to _vehicletypes.gsc it's "vehicle_ch46e"... [more]
26 2297 Jun 6, 2011 05:07 pm
by Skytram
how to land a blackhawk ?
Call of Duty 4 : CoD4 SP Mapping
You should be able to use "setvehgoalpos" to give it a goal node. You can use "setgoalyaw" to turn it the direction you want. To make it wait, check out the script file for your vehicle, it should have a wait or idle function to keep it there. Ta... [more]
26 2297 Jun 6, 2011 01:51 pm
by Skytram
Using script_wait AI Patrol
Call of Duty 4 : CoD4 SP Mapping
If they aren't hitting their nodes exactly how you want them to try lowering their goalradius like so: "level.consite_enemysmoke01.goalradius = 32;" ... [more]
13 1560 Apr 11, 2011 06:07 pm
by Skytram
Dont want to beat a dead horse but...
Call of Duty 4 : CoD4 SP Mapping
Void - what do you mean by place it in there properly, exactly? My method is that I create a misc_turret in radiant and then rename the model name to a proper turret (like "weapon_rpd_MG_setup") and add the weaponinfo (in this case "rpd_bipod_stand"). ... [more]
14 1649 Apr 7, 2011 01:42 pm
by Skytram
Dont want to beat a dead horse but...
Call of Duty 4 : CoD4 SP Mapping
I ran in to this error on my SP map and fixed it by creating a turret node behind the turret and then linking it to the turret. So there is a connection from the node to the turret (not the other way around). I think that this so that when AI reach the... [more]
14 1649 Apr 6, 2011 11:02 pm
by Skytram
Ai enter vehicles midlevel... how?
Call of Duty 4 : CoD4 SP Mapping
What Void said - I don't think that there are animations for getting in to a vehicle (I could easily be wrong though). I'm doing something similar(ish) and I'm spawning the AI in to the vehicle while the player is getting in (and can't see the spawn ha... [more]
7 1478 Apr 1, 2011 08:08 pm
by Skytram
Text Editor for Scripting?
Call of Duty 4 : CoD4 Scripting
Sparky you make a darn good point. I'll consider it money well spent.... [more]
7 2263 Feb 16, 2011 06:21 pm
by Skytram
Text Editor for Scripting?
Call of Duty 4 : CoD4 Scripting
From what I can tell Notepad++ doesn't support the IW wordfile that comes with the modtools - which is a bummer.... [more]
7 2263 Feb 16, 2011 04:19 pm
by Skytram
Text Editor for Scripting?
Call of Duty 4 : CoD4 Scripting
Hey guys, Random-ish question. What program(s) are you using to write your scripts? I was using UltraEdit and I like its feature set but it's registration period ran out and I'm not 100% sure I want to fork out $60 for it when there could be better (an... [more]
7 2263 Feb 16, 2011 03:36 pm
by Skytram
XP 64 Bit Compile Paths Solution Breaks with Vehicles
Call of Duty 4 : CoD4 SP Mapping
Thanks for sharing your solution!... [more]
8 2161 Nov 23, 2010 02:15 pm
by Skytram
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