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Topic | Replies | Views | Last Post | |
error in map gametype sd Call of Duty : CoD+UO General should be, This is talking about your script and is fairly descriptive. It means that you left out a closing brace "}" in your map's script. Make sure that each "{" has a "}" to close it.... [more] |
5 | 4473 | Oct 3, 2016 04:23 am by bubbazan68 |
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error in map gametype sd Call of Duty : CoD+UO General can't read what it says... [more] |
5 | 4473 | Oct 2, 2016 10:39 pm by bubbazan68 |
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Lost clans & Brain fog Call of Duty : CoD+UO General www.goodsamaritans.us I am GS=Saxon we still run COD uo and have for the past 8 years Join Us For Family Friendly Gaming. Call of Duty: United Offensive Server 72.5.195.105:28960 TeamSpeak3 Server 216.52.148.11:21680 we run stock and c... [more] |
23 | 3099 | Apr 12, 2015 08:10 pm by bubbazan68 |
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Call of Duty United Offensive: My new project! Call of Duty : CoD Mapping Vietnam would be cool for UO but I think the jungle xmodels would be a pain to create, as far as enough of them so you can start making maps that is,,,,,,,... [more] |
53 | 3648 | Nov 1, 2014 08:28 pm by bubbazan68 |
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COD: Create-A-Character Call of Duty : CoD+UO Map + Mod Releases looks good I will have to try it out we run COD uo all the time, we have over 200 maps stock and custom including my redo of the hunt based off an old redux done in MOHAA you can find us on bunnys burrow home of good Samaritans server edited on No... [more] |
17 | 4425 | Nov 1, 2014 08:05 pm by bubbazan68 |
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trigger to start a rotation Call of Duty : CoDUO Mapping undefined is not an object trig waittill ("trigger"); ... [more] |
8 | 2845 | Feb 15, 2013 05:52 am by bubbazan68 |
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trigger to start a rotation Call of Duty : CoDUO Mapping thanks i will give it a whirl ... [more] |
8 | 2845 | Feb 13, 2013 05:48 am by bubbazan68 |
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trigger to start a rotation Call of Duty : CoDUO Mapping what i am or am trying to do is with the rotation script that i posted were would i put or change it for trig=getent("Trigger_Name","targetname"); then add in 'trig waittill ("trigger"); so the rotation will not start untill triggered... [more] |
8 | 2845 | Feb 12, 2013 01:12 am by bubbazan68 |
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trigger to start a rotation Call of Duty : CoDUO Mapping 61 views and no one?... [more] |
8 | 2845 | Feb 11, 2013 05:11 am by bubbazan68 |
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trigger to start a rotation Call of Duty : CoDUO Mapping using the tride and true method for a rotation, but i need to add a trigger so it does not start untill you trigger it. any one? Code:main() { rotate_obj = getentarray("ring","targetname"); if(isdefined(rotate_obj)) { for(i=0;i... [more] |
8 | 2845 | Feb 8, 2013 02:14 am by bubbazan68 |
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Q3Map.exe crash Call of Duty : CoDUO Mapping i would say along this line http://modsonline.com/MapErrors-verr-39.html... [more] |
3 | 3146 | Jul 14, 2012 09:59 pm by bubbazan68 |
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Sound script compile error Call of Duty : CoDUO Mapping you should post the fixed script for any one who is looking for the same thing, as it might help them... [more] |
4 | 2408 | Jun 19, 2012 06:11 am by bubbazan68 |
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CoDUO headquarters script Call of Duty : CoDUO Mapping also the COD UO tute section http://modsonline.com/Tutorials-list-9.html... [more] |
4 | 4468 | May 23, 2012 05:09 am by bubbazan68 |
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Cash for someone to build my clan a new cod uo map Call of Duty : CoDUO Mapping you should post what you have in mind i have one i have been working on and have not decided what game types i want it to play so,,,,,,,,,,,,,,, large , small map etc etc if you give more information as what you want maybe more people will reply... [more] |
9 | 3624 | Apr 29, 2012 10:05 pm by bubbazan68 |
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hq radios with custom sound Call of Duty : CoDUO Mapping you have to do a server mod that changes the sounds when you have time join COD UO and search for the {EB} server they have what you are looking for edited on Apr. 19, 2012 01:01 pm by bubbazan68 on the server side mod something like this not sure i... [more] |
9 | 3256 | Apr 19, 2012 07:42 pm by bubbazan68 |
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hq radios with custom sound Call of Duty : CoDUO Mapping FatBear writes...Quote:ANY IDEAS on how to make a single radio have sound? when its captured by a team. yes it is easy really. what you want i take it is, on a server you are playing HQ and when the team captures teh HQ instead of stock radio sound g... [more] |
9 | 3256 | Apr 18, 2012 09:13 pm by bubbazan68 |
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graydiant error! Call of Duty : CoDUO Mapping if you dont have cod uo graydiant will not load. if you have cod uo and it says it cant find it try a reinstall of cod uo.... [more] |
5 | 2555 | Apr 13, 2012 06:15 pm by bubbazan68 |
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making a map a valid pk3 Call of Duty : CoDUO Mapping computer the error is an -invalid pk3 file reference- you need to find out what the pk3 is as it is the conflict it could be what ever, script name map name and a few dozen others some scripts i have if i leave all the custom pk3 s in i get confli... [more] |
5 | 3332 | Apr 9, 2012 09:38 pm by bubbazan68 |
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Texture incomplete problem Call of Duty : CoDUO Mapping are you sure the radiant settings are pointing to all the right place's? i had that issue once for some odd reason... [more] |
3 | 2417 | Apr 8, 2012 11:00 pm by bubbazan68 |
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my waterfall sound has no radius Call of Duty : CoDUO Mapping in your sound allias say this sound that i will use fire,,fire_burn.wav,0.5,1,,,80,500,auto,,,looping,,, were the 80 and 500 are ,dist_min,"within this distance in inches, the sound is always full volume (default = 120)" ,dist_max,"outside th... [more] |
4 | 2123 | Apr 7, 2012 01:36 am by bubbazan68 |
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anti camping mod Call of Duty : CoD+UO General ok tired it and now when i sit for the 30 seconds and then move i get cannot cast undefined to int: (file'maps\mp\camp.gsc', line104) playfx(level._effect["tigertankexplosion"], player.origin); called from;(file'maps\mp\camp.gsc', line70) smitepla... [more] |
3 | 2142 | Mar 28, 2012 04:06 pm by bubbazan68 |
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anti camping mod Call of Duty : CoD+UO General ok i know awe has an anti camping mod but that is the only part i need for our server i have an anti camp GSC that just has a time limit , is there a way to make it into an area limit? waht i mean is if a player stays in one area to long he will get a m... [more] |
3 | 2142 | Mar 28, 2012 06:08 am by bubbazan68 |
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pakuo06_lowres.pk3 Call of Duty : CoD+UO General the pack has two files one skins one textures all are lower resalutions of what is in the other pk3 files for the game. why the server adds that file i do not know.... [more] |
4 | 1846 | Mar 14, 2012 11:31 pm by bubbazan68 |
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zzz_ Call of Duty : CoD+UO General what they all said + if you are trying to run COD uo on a linux server you will always have issues with some maps crashing no matter what you do. my group used to have a windows server years ago and for what ever reason we changed to a linux, and maps s... [more] |
5 | 1905 | Mar 14, 2012 06:32 pm by bubbazan68 |
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exploding barrels Call of Duty : CoDUO Mapping barrelbefore = getent ("barrelg","targetname"); barrelafter = getent ("barreld","targetname"); barrelafter hide(); that is for the clips since the barrel script models dont have clips. should i not use player clip? hide and show are no... [more] |
7 | 1889 | Mar 13, 2012 05:10 am by bubbazan68 |
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