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Latest Posts by ZedX
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Adding weapons to CAC
Call of Duty 4 : CoD4 Scripting
Hate to bump this but I'm having another go at this and keep running into the 600+ menu limitation. I've tried just loading the following into my mod.csv.. Code: menufile,ui_mp/cac_sniper.menu menufile,ui_mp/weaponinfo.menu menufile,ui_mp/scriptmenu... [more]
14 1984 Sep 3, 2010 07:36 pm
by ZedX
itemDef, the decoration parameter
Call of Duty 4 : CoD4 Scripting
I am wondering if I can add glow to the text in an itemDef and if the decoration parameter is what is used to do so. Is there some list of attributes for the decoration parameter?... [more]
2 884 Aug 31, 2010 10:05 pm
by ZedX
Should I Release My Source Code?
Call of Duty 4 : CoD4 Map + Mod Releases
Well I for one would be grateful for the source, can learn much by seeing others code.... [more]
39 1841 Aug 6, 2010 04:32 am
by ZedX
Getting players IP via script?
Call of Duty 4 : CoD4 Scripting
Is there some function that will return a players IP address to script? I know status prints IP info to the console but that's pretty useless as you can't store that in a variable.... [more]
3 1042 May 13, 2010 12:39 am
by ZedX
String to function call
Call of Duty 4 : CoD4 Scripting
Yeah switch is no different from using if() in this case (I've tried that). As for the compile, this is a loose gsc that isn't compiled into the mod.ff so that the end user can add and remove from it. Even if I split it up into multiple functions w... [more]
3 1572 Apr 16, 2010 09:33 pm
by ZedX
String to function call
Call of Duty 4 : CoD4 Scripting
Does the scripting engine allow this? Like eval() I keep running into a Hunk_UserAlloc: out of memory with a function that I am guessing has way too many if() checks in it. Anymore than 24 and it throws the memory error. What is weird is that I was at ... [more]
3 1572 Apr 16, 2010 07:46 pm
by ZedX
Admin Menu for CoD2/4/WaW
Call of Duty 4 : CoD4 Offsite Links
I am very much interested in this admin mod, looks great, nice work. PM me if you are willing to share.... [more]
3 4126 Mar 29, 2010 03:13 am
by ZedX
Adding weapons to CAC
Call of Duty 4 : CoD4 Scripting
Well looks like I will have to cut out some menus if I want this because no matter where I put the includes it throws errors at me since so much is in the cac.inc undefined. Good news is that the stuff does show up in the menus once I disable a few men... [more]
14 1984 Mar 23, 2010 03:19 am
by ZedX
Adding weapons to CAC
Call of Duty 4 : CoD4 Scripting
What I just did was add two incudes to the weaponinfo.menu in order to get those .inc's compiled. Code: #include "ui_mp/cac.inc" #include "ui_mp/cac_ingame.inc" Now when I compile I get the following errors: Code: Menu load error: ui_mp\cac.... [more]
14 1984 Mar 23, 2010 01:48 am
by ZedX
Adding weapons to CAC
Call of Duty 4 : CoD4 Scripting
Ok attached are the files. I think it's something stupid for sure. As an aside, how do I compile a server side mod? I mean make the ff with all of the client stuff in it but no server scripts and still have it work? This way clients don;t get my buggy bet... [more]
14 1984 Mar 23, 2010 12:03 am
by ZedX
Adding weapons to CAC
Call of Duty 4 : CoD4 Scripting
DemonSeed writes...Quote:Those are all the right files, and are exactly the same ones I edited to get my custom weapons and perks ingame. Now, lets ask some questions so that we can determine where the problem starts: 1. do they show on the menu at ... [more]
14 1984 Mar 22, 2010 11:00 pm
by ZedX
Adding weapons to CAC
Call of Duty 4 : CoD4 Scripting
I have created a few new weapons using the single player weapon models and I wish to add them to the multi-player create a class menus. What files do I need to edit to do this? So far I have edited and added to my mod.csv: rankTable.csv, statsTable.csv, c... [more]
14 1984 Mar 22, 2010 10:04 pm
by ZedX
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