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Adding weapons to CAC Call of Duty 4 : CoD4 Scripting Hate to bump this but I'm having another go at this and keep running into the 600+ menu limitation. I've tried just loading the following into my mod.csv.. Code: menufile,ui_mp/cac_sniper.menu menufile,ui_mp/weaponinfo.menu menufile,ui_mp/scriptmenu... [more] |
14 | 1984 | Sep 3, 2010 07:36 pm by ZedX ![]() |
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itemDef, the decoration parameter Call of Duty 4 : CoD4 Scripting I am wondering if I can add glow to the text in an itemDef and if the decoration parameter is what is used to do so. Is there some list of attributes for the decoration parameter?... [more] |
2 | 884 | Aug 31, 2010 10:05 pm by ZedX ![]() |
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Should I Release My Source Code? Call of Duty 4 : CoD4 Map + Mod Releases Well I for one would be grateful for the source, can learn much by seeing others code.... [more] |
39 | 1841 | Aug 6, 2010 04:32 am by ZedX ![]() |
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Getting players IP via script? Call of Duty 4 : CoD4 Scripting Is there some function that will return a players IP address to script? I know status prints IP info to the console but that's pretty useless as you can't store that in a variable.... [more] |
3 | 1042 | May 13, 2010 12:39 am by ZedX ![]() |
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String to function call Call of Duty 4 : CoD4 Scripting Yeah switch is no different from using if() in this case (I've tried that). As for the compile, this is a loose gsc that isn't compiled into the mod.ff so that the end user can add and remove from it. Even if I split it up into multiple functions w... [more] |
3 | 1572 | Apr 16, 2010 09:33 pm by ZedX ![]() |
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String to function call Call of Duty 4 : CoD4 Scripting Does the scripting engine allow this? Like eval() I keep running into a Hunk_UserAlloc: out of memory with a function that I am guessing has way too many if() checks in it. Anymore than 24 and it throws the memory error. What is weird is that I was at ... [more] |
3 | 1572 | Apr 16, 2010 07:46 pm by ZedX ![]() |
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Admin Menu for CoD2/4/WaW Call of Duty 4 : CoD4 Offsite Links I am very much interested in this admin mod, looks great, nice work. PM me if you are willing to share.... [more] |
3 | 4126 | Mar 29, 2010 03:13 am by ZedX ![]() |
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Adding weapons to CAC Call of Duty 4 : CoD4 Scripting Well looks like I will have to cut out some menus if I want this because no matter where I put the includes it throws errors at me since so much is in the cac.inc undefined. Good news is that the stuff does show up in the menus once I disable a few men... [more] |
14 | 1984 | Mar 23, 2010 03:19 am by ZedX ![]() |
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Adding weapons to CAC Call of Duty 4 : CoD4 Scripting What I just did was add two incudes to the weaponinfo.menu in order to get those .inc's compiled. Code: #include "ui_mp/cac.inc" #include "ui_mp/cac_ingame.inc" Now when I compile I get the following errors: Code: Menu load error: ui_mp\cac.... [more] |
14 | 1984 | Mar 23, 2010 01:48 am by ZedX ![]() |
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Adding weapons to CAC Call of Duty 4 : CoD4 Scripting Ok attached are the files. I think it's something stupid for sure. As an aside, how do I compile a server side mod? I mean make the ff with all of the client stuff in it but no server scripts and still have it work? This way clients don;t get my buggy bet... [more] |
14 | 1984 | Mar 23, 2010 12:03 am by ZedX ![]() |
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Adding weapons to CAC Call of Duty 4 : CoD4 Scripting DemonSeed writes...Quote:Those are all the right files, and are exactly the same ones I edited to get my custom weapons and perks ingame. Now, lets ask some questions so that we can determine where the problem starts: 1. do they show on the menu at ... [more] |
14 | 1984 | Mar 22, 2010 11:00 pm by ZedX ![]() |
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Adding weapons to CAC Call of Duty 4 : CoD4 Scripting I have created a few new weapons using the single player weapon models and I wish to add them to the multi-player create a class menus. What files do I need to edit to do this? So far I have edited and added to my mod.csv: rankTable.csv, statsTable.csv, c... [more] |
14 | 1984 | Mar 22, 2010 10:04 pm by ZedX ![]() |
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