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Latest Posts by Fawlty
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mp_harbor_bas
Call of Duty : CoDUO Mapping
been a while since i made a base assault map but.... you could have the bases closer to the middle of the map put the spawns at the far ends many attack routes in to each base minimal routes for the defenders to reach each base bazookas etc spawning ... [more]
16 3415 May 29, 2018 12:07 pm
by Fawlty
new weapon xmodelparts/surfs
Call of Duty : CoDUO Mapping
ok so i have somewhat "solved" it i added joints to it in milkshape, but i don't know where to position them exactly, so it looks like a complete mess in game the exporter i've used doesn't show the joint locations for the luger in the preview, and it d... [more]
4 3302 Jan 27, 2018 11:29 pm
by Fawlty
new weapon xmodelparts/surfs
Call of Duty : CoDUO Mapping
i'm trying to edit some of the stock weapon models to add/change some stuff to them but i don't know how to get the xmodelparts/surfs working correctly for them for now i'm just changing some stuff to the luger after i convert the model and use it with... [more]
4 3302 Jan 26, 2018 08:30 pm
by Fawlty
map causes game to crash
Call of Duty : CoDUO Mapping
hi so my map causes the game to crash it doesn't give an error message or anything, it just freezes and says the game has stopped responding i can't find a pattern or anything in the places it crashes, just seems to do it in random (but very specific) ... [more]
2 3547 Oct 20, 2017 11:53 pm
by Fawlty
New drivable vehicles
Call of Duty : CoDUO Mapping
Donefore writes...Quote:are you looking for the ahz.vehicle mod? if so here it is https://sourceforge.net/projects/sackcallofdutyuo151mapsandmods/files/z_ahz _vehicles.zip/download no it was an actual tutorial for new drivable vehicle models, like ho... [more]
6 4512 Dec 22, 2016 12:27 am
by Fawlty
New drivable vehicles
Call of Duty : CoDUO Mapping
there used to be a tutorial on after-hourz for new drivable vehicles, but their site is dead now did anybody save it or know where i can find a similar tutorial? this was the old url, saved in my bookmarks http://www.after-hourz.com/forum/index.php?s... [more]
6 4512 Dec 20, 2016 11:53 pm
by Fawlty
Bullets and rockets passing through models
Call of Duty : CoDUO Mapping
it is, but i've only been back into this game for about a month now after not having touched the game for ages... [more]
7 4857 Apr 20, 2016 09:26 am
by Fawlty
Bullets and rockets passing through models
Call of Duty : CoDUO Mapping
great, works thanks... [more]
7 4857 Apr 18, 2016 11:06 am
by Fawlty
Bullets and rockets passing through models
Call of Duty : CoDUO Mapping
I've converted some models over from CoD 5 to UO, but bullets/rockets just pass through them. Also when you walk on them you make no footsteps unlike with models already in the game. I'm assuming it's because the skins have no shader files for them but I... [more]
7 4857 Apr 17, 2016 09:40 pm
by Fawlty
Scrolling textures
Call of Duty : CoDUO Mapping
I want to make a map with scrolling textures, like the one you see on sfx/fastwaterold I have coped the shader for fastwaterold and changed some stuff to suit my texture but it isn't working Here is the shader for fastwaterold Quote: textures/sfx/fa... [more]
3 3437 Oct 13, 2014 12:09 pm
by Fawlty
FX direction?
Call of Duty : CoDUO Mapping
The map I'm making has some Heinkels fly over and drop bombs on the map Everything works fine I'm just trying to make it look a bit cooler by having some of the windows get blown out of one of the buildings that gets hit by a bomb I am using fx/map_khar... [more]
1 2271 Feb 13, 2014 11:48 pm
by Fawlty
Why are my boats moving weird?
Call of Duty : CoDUO Mapping
Thanks, will try it later Will post updates ITT when I do it, though I've no idea how long from now that'll be... [more]
3 3095 Feb 13, 2014 11:26 pm
by Fawlty
Why are my boats moving weird?
Call of Duty : CoDUO Mapping
I'm trying to make a map In the map there's a body of water and to cross it, I want several boats moving back and forth the players can jump in I've got them moving back and forth however they all move hundreds of units to the south east before moving b... [more]
3 3095 Feb 10, 2014 12:43 pm
by Fawlty
Skybox problem
Call of Duty : CoDUO Mapping
Well that map was for Fabio (RotU/Zom) since he asked me the other day to make a new map for RotU because people wanted one Then I remembered I had a half finished one which I started last time he asked but gave up because I couldn't be bothered so I jus... [more]
5 3429 Feb 2, 2014 03:24 pm
by Fawlty
Skybox problem
Call of Duty : CoDUO Mapping
Okay, just tried it, still doesn't work But I tried something else afterwards that did work My map has a crashed B-17 (made up of the external fuselage + the interior bits from the single player mission) in it... I deleted that and now the map is fine... [more]
5 3429 Feb 2, 2014 12:33 am
by Fawlty
Skybox problem
Call of Duty : CoDUO Mapping
OK I'm finishing a map I started making ages ago I finished making it, and decided to test It told me there was an error because there was 2 skybox textures (sky/chateaunight and sky/bomber) I thought it was weird because I only added sky/chateaunight... [more]
5 3429 Feb 1, 2014 11:46 pm
by Fawlty
ERROR: Exceeded 4096 vertices on surface
Call of Duty : CoDUO Mapping
Are you using Milkshape? I had this same problem (or a similar one) when I was converting CoD 5 models to CoD UO a few months ago, if I remember correctly, here's how I solved it: 1. Select a bit of your model (Model (left panel) > Select > drag and dra... [more]
12 2738 Sep 23, 2013 09:33 pm
by Fawlty
FX on model
Call of Duty : CoDUO Mapping
Never mind, I found a work around Incase anyone else has this problem and wants to fix it too, make the script thread another script, which has a looping FX spawning at the origin ... [more]
2 2135 Jul 14, 2013 07:17 pm
by Fawlty
FX on model
Call of Duty : CoDUO Mapping
The map I'm making has a script that allows the player to press a button then a model on the maps starts moving with some FX following it. I've made the model move around and everything etc, the only thing that's causing a problem at the moment is the FX... [more]
2 2135 Jul 14, 2013 02:57 pm
by Fawlty
Problem with FX
Call of Duty : CoDUO Mapping
There is a problem with a custom FX file I'm using... The FX works but the graphics for it are visible through everything. Just looking at it. The smoke is actually meant to be coming from behind/on the ship, not in front of it: Watch as it e... [more]
1 4847 Apr 8, 2013 12:16 pm
by Fawlty
Corpses cause lag/disppearing weapon pick ups.
Call of Duty : CoDUO Mapping
Yes. Recently I have finished a map for the 35th-ID clan, but there's some problems with it. Apparently, when there are a lot of corpses lying around the map, it lags badly, at first I was expecting this to be my portals but then they said people's pings ... [more]
1 3414 Sep 22, 2011 08:52 pm
by Fawlty
More than 65,536 verticies
Call of Duty : CoDUO Mapping
I fixed it, I just replaced a whole bunch of them with a similar texture, it works fine now.... [more]
3 6983 Aug 15, 2011 08:55 pm
by Fawlty
More than 65,536 verticies
Call of Duty : CoDUO Mapping
Well yeah just compiled my map and when I try and test it it says "surface with shader textures/normandy/floors/wood@barnboard1rd has more than 65,536 verticies"... I've tried a recompile and clean brushes, but error persists... my map has exactly 21,4... [more]
3 6983 Aug 15, 2011 01:27 am
by Fawlty
Vehicle mod
Call of Duty : CoDUO Mapping
You wanna make a new vehicle model? As far as I know there are no tutorials around. Also, apparently, only 2 people have successfully got new vehicle models in game, Lex (done After Hourz Vehicles and German Front Mod vehicles), and whoever done that moto... [more]
2 3051 Jul 2, 2011 06:27 pm
by Fawlty
Graydient doesn't find textures
Call of Duty : CoDUO Mapping
Yes, it works now, thanks. Looks like it didn't recognize I'm running 64bit so it read it as Program Files and not Program Files (x86).... [more]
3 3095 Jun 19, 2011 09:28 pm
by Fawlty
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