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Latest Posts by Fawlty
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map causes game to crash
Call of Duty : CoDUO Mapping
hi so my map causes the game to crash it doesn't give an error message or anything, it just freezes and says the game has stopped responding i can't find a pattern or anything in the places it crashes, just seems to do it in random (but very specific) ... [more]
2 364 Oct 20, 2017 04:53 pm
by Fawlty
New drivable vehicles
Call of Duty : CoDUO Mapping
Donefore writes...Quote:are you looking for the ahz.vehicle mod? if so here it is https://sourceforge.net/projects/sackcallofdutyuo151mapsandmods/files/z_ahz _vehicles.zip/download no it was an actual tutorial for new drivable vehicle models, like ho... [more]
6 2144 Dec 21, 2016 05:27 pm
by Fawlty
New drivable vehicles
Call of Duty : CoDUO Mapping
there used to be a tutorial on after-hourz for new drivable vehicles, but their site is dead now did anybody save it or know where i can find a similar tutorial? this was the old url, saved in my bookmarks http://www.after-hourz.com/forum/index.php?s... [more]
6 2144 Dec 20, 2016 04:53 pm
by Fawlty
Bullets and rockets passing through models
Call of Duty : CoDUO Mapping
it is, but i've only been back into this game for about a month now after not having touched the game for ages... [more]
7 1869 Apr 20, 2016 02:26 am
by Fawlty
Bullets and rockets passing through models
Call of Duty : CoDUO Mapping
great, works thanks... [more]
7 1869 Apr 18, 2016 04:06 am
by Fawlty
Bullets and rockets passing through models
Call of Duty : CoDUO Mapping
I've converted some models over from CoD 5 to UO, but bullets/rockets just pass through them. Also when you walk on them you make no footsteps unlike with models already in the game. I'm assuming it's because the skins have no shader files for them but I... [more]
7 1869 Apr 17, 2016 02:40 pm
by Fawlty
Scrolling textures
Call of Duty : CoDUO Mapping
I want to make a map with scrolling textures, like the one you see on sfx/fastwaterold I have coped the shader for fastwaterold and changed some stuff to suit my texture but it isn't working Here is the shader for fastwaterold Quote: textures/sfx/fa... [more]
3 1490 Oct 13, 2014 05:09 am
by Fawlty
FX direction?
Call of Duty : CoDUO Mapping
The map I'm making has some Heinkels fly over and drop bombs on the map Everything works fine I'm just trying to make it look a bit cooler by having some of the windows get blown out of one of the buildings that gets hit by a bomb I am using fx/map_khar... [more]
1 1141 Feb 13, 2014 04:48 pm
by Fawlty
Why are my boats moving weird?
Call of Duty : CoDUO Mapping
Thanks, will try it later Will post updates ITT when I do it, though I've no idea how long from now that'll be... [more]
3 1486 Feb 13, 2014 04:26 pm
by Fawlty
Why are my boats moving weird?
Call of Duty : CoDUO Mapping
I'm trying to make a map In the map there's a body of water and to cross it, I want several boats moving back and forth the players can jump in I've got them moving back and forth however they all move hundreds of units to the south east before moving b... [more]
3 1486 Feb 10, 2014 05:43 am
by Fawlty
Skybox problem
Call of Duty : CoDUO Mapping
Well that map was for Fabio (RotU/Zom) since he asked me the other day to make a new map for RotU because people wanted one Then I remembered I had a half finished one which I started last time he asked but gave up because I couldn't be bothered so I jus... [more]
5 1583 Feb 2, 2014 08:24 am
by Fawlty
Skybox problem
Call of Duty : CoDUO Mapping
Okay, just tried it, still doesn't work But I tried something else afterwards that did work My map has a crashed B-17 (made up of the external fuselage + the interior bits from the single player mission) in it... I deleted that and now the map is fine... [more]
5 1583 Feb 1, 2014 05:33 pm
by Fawlty
Skybox problem
Call of Duty : CoDUO Mapping
OK I'm finishing a map I started making ages ago I finished making it, and decided to test It told me there was an error because there was 2 skybox textures (sky/chateaunight and sky/bomber) I thought it was weird because I only added sky/chateaunight... [more]
5 1583 Feb 1, 2014 04:46 pm
by Fawlty
ERROR: Exceeded 4096 vertices on surface
Call of Duty : CoDUO Mapping
Are you using Milkshape? I had this same problem (or a similar one) when I was converting CoD 5 models to CoD UO a few months ago, if I remember correctly, here's how I solved it: 1. Select a bit of your model (Model (left panel) > Select > drag and dra... [more]
12 1876 Sep 23, 2013 02:33 pm
by Fawlty
FX on model
Call of Duty : CoDUO Mapping
Never mind, I found a work around Incase anyone else has this problem and wants to fix it too, make the script thread another script, which has a looping FX spawning at the origin ... [more]
2 1067 Jul 14, 2013 12:17 pm
by Fawlty
FX on model
Call of Duty : CoDUO Mapping
The map I'm making has a script that allows the player to press a button then a model on the maps starts moving with some FX following it. I've made the model move around and everything etc, the only thing that's causing a problem at the moment is the FX... [more]
2 1067 Jul 14, 2013 07:57 am
by Fawlty
Problem with FX
Call of Duty : CoDUO Mapping
There is a problem with a custom FX file I'm using... The FX works but the graphics for it are visible through everything. Just looking at it. The smoke is actually meant to be coming from behind/on the ship, not in front of it: Watch as it e... [more]
1 1197 Apr 8, 2013 05:16 am
by Fawlty
Corpses cause lag/disppearing weapon pick ups.
Call of Duty : CoDUO Mapping
Yes. Recently I have finished a map for the 35th-ID clan, but there's some problems with it. Apparently, when there are a lot of corpses lying around the map, it lags badly, at first I was expecting this to be my portals but then they said people's pings ... [more]
1 1048 Sep 22, 2011 01:52 pm
by Fawlty
More than 65,536 verticies
Call of Duty : CoDUO Mapping
I fixed it, I just replaced a whole bunch of them with a similar texture, it works fine now.... [more]
3 1697 Aug 15, 2011 01:55 pm
by Fawlty
More than 65,536 verticies
Call of Duty : CoDUO Mapping
Well yeah just compiled my map and when I try and test it it says "surface with shader textures/normandy/floors/wood@barnboard1rd has more than 65,536 verticies"... I've tried a recompile and clean brushes, but error persists... my map has exactly 21,4... [more]
3 1697 Aug 14, 2011 06:27 pm
by Fawlty
Vehicle mod
Call of Duty : CoDUO Mapping
You wanna make a new vehicle model? As far as I know there are no tutorials around. Also, apparently, only 2 people have successfully got new vehicle models in game, Lex (done After Hourz Vehicles and German Front Mod vehicles), and whoever done that moto... [more]
2 1779 Jul 2, 2011 11:27 am
by Fawlty
Graydient doesn't find textures
Call of Duty : CoDUO Mapping
Yes, it works now, thanks. Looks like it didn't recognize I'm running 64bit so it read it as Program Files and not Program Files (x86).... [more]
3 1795 Jun 19, 2011 02:28 pm
by Fawlty
Graydient doesn't find textures
Call of Duty : CoDUO Mapping
When you check the textures tab in Graydient it does not find any textures - the list is empty (IE it doesn't show the stuff like Normandy, Industrial, Ukraine, etc..). I have recently downgraded from XP to Windows 7 64bit. I have set up the editor accord... [more]
3 1795 Jun 19, 2011 10:35 am
by Fawlty
Error: Server disconnected
Call of Duty : CoD+UO General
The map is for a public server which anyone can join, not private use.... [more]
5 1875 Apr 23, 2011 08:47 am
by Fawlty
Error: Server disconnected
Call of Duty : CoD+UO General
All players get Connection Interrupted and several seconds later it says "Error: Server disconnected". I'm also starting to believe it's the many xmodels... since I've made the map smaller and reduced the xmodels from 5546 to 2791 and it lasted much longe... [more]
5 1875 Apr 23, 2011 04:34 am
by Fawlty
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