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Topic | Replies | Views | Last Post | |
mp_harbor_bas Call of Duty : CoDUO Mapping been a while since i made a base assault map but.... you could have the bases closer to the middle of the map put the spawns at the far ends many attack routes in to each base minimal routes for the defenders to reach each base bazookas etc spawning ... [more] |
16 | 3415 | May 29, 2018 12:07 pm by Fawlty |
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new weapon xmodelparts/surfs Call of Duty : CoDUO Mapping ok so i have somewhat "solved" it i added joints to it in milkshape, but i don't know where to position them exactly, so it looks like a complete mess in game the exporter i've used doesn't show the joint locations for the luger in the preview, and it d... [more] |
4 | 3302 | Jan 27, 2018 11:29 pm by Fawlty |
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new weapon xmodelparts/surfs Call of Duty : CoDUO Mapping i'm trying to edit some of the stock weapon models to add/change some stuff to them but i don't know how to get the xmodelparts/surfs working correctly for them for now i'm just changing some stuff to the luger after i convert the model and use it with... [more] |
4 | 3302 | Jan 26, 2018 08:30 pm by Fawlty |
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map causes game to crash Call of Duty : CoDUO Mapping hi so my map causes the game to crash it doesn't give an error message or anything, it just freezes and says the game has stopped responding i can't find a pattern or anything in the places it crashes, just seems to do it in random (but very specific) ... [more] |
2 | 3547 | Oct 20, 2017 11:53 pm by Fawlty |
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New drivable vehicles Call of Duty : CoDUO Mapping Donefore writes...Quote:are you looking for the ahz.vehicle mod? if so here it is https://sourceforge.net/projects/sackcallofdutyuo151mapsandmods/files/z_ahz _vehicles.zip/download no it was an actual tutorial for new drivable vehicle models, like ho... [more] |
6 | 4512 | Dec 22, 2016 12:27 am by Fawlty |
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New drivable vehicles Call of Duty : CoDUO Mapping there used to be a tutorial on after-hourz for new drivable vehicles, but their site is dead now did anybody save it or know where i can find a similar tutorial? this was the old url, saved in my bookmarks http://www.after-hourz.com/forum/index.php?s... [more] |
6 | 4512 | Dec 20, 2016 11:53 pm by Fawlty |
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Bullets and rockets passing through models Call of Duty : CoDUO Mapping it is, but i've only been back into this game for about a month now after not having touched the game for ages... [more] |
7 | 4857 | Apr 20, 2016 09:26 am by Fawlty |
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Bullets and rockets passing through models Call of Duty : CoDUO Mapping great, works thanks... [more] |
7 | 4857 | Apr 18, 2016 11:06 am by Fawlty |
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Bullets and rockets passing through models Call of Duty : CoDUO Mapping I've converted some models over from CoD 5 to UO, but bullets/rockets just pass through them. Also when you walk on them you make no footsteps unlike with models already in the game. I'm assuming it's because the skins have no shader files for them but I... [more] |
7 | 4857 | Apr 17, 2016 09:40 pm by Fawlty |
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Scrolling textures Call of Duty : CoDUO Mapping I want to make a map with scrolling textures, like the one you see on sfx/fastwaterold I have coped the shader for fastwaterold and changed some stuff to suit my texture but it isn't working Here is the shader for fastwaterold Quote: textures/sfx/fa... [more] |
3 | 3437 | Oct 13, 2014 12:09 pm by Fawlty |
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FX direction? Call of Duty : CoDUO Mapping The map I'm making has some Heinkels fly over and drop bombs on the map Everything works fine I'm just trying to make it look a bit cooler by having some of the windows get blown out of one of the buildings that gets hit by a bomb I am using fx/map_khar... [more] |
1 | 2271 | Feb 13, 2014 11:48 pm by Fawlty |
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Why are my boats moving weird? Call of Duty : CoDUO Mapping Thanks, will try it later Will post updates ITT when I do it, though I've no idea how long from now that'll be... [more] |
3 | 3095 | Feb 13, 2014 11:26 pm by Fawlty |
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Why are my boats moving weird? Call of Duty : CoDUO Mapping I'm trying to make a map In the map there's a body of water and to cross it, I want several boats moving back and forth the players can jump in I've got them moving back and forth however they all move hundreds of units to the south east before moving b... [more] |
3 | 3095 | Feb 10, 2014 12:43 pm by Fawlty |
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Skybox problem Call of Duty : CoDUO Mapping Well that map was for Fabio (RotU/Zom) since he asked me the other day to make a new map for RotU because people wanted one Then I remembered I had a half finished one which I started last time he asked but gave up because I couldn't be bothered so I jus... [more] |
5 | 3429 | Feb 2, 2014 03:24 pm by Fawlty |
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Skybox problem Call of Duty : CoDUO Mapping Okay, just tried it, still doesn't work But I tried something else afterwards that did work My map has a crashed B-17 (made up of the external fuselage + the interior bits from the single player mission) in it... I deleted that and now the map is fine... [more] |
5 | 3429 | Feb 2, 2014 12:33 am by Fawlty |
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Skybox problem Call of Duty : CoDUO Mapping OK I'm finishing a map I started making ages ago I finished making it, and decided to test It told me there was an error because there was 2 skybox textures (sky/chateaunight and sky/bomber) I thought it was weird because I only added sky/chateaunight... [more] |
5 | 3429 | Feb 1, 2014 11:46 pm by Fawlty |
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ERROR: Exceeded 4096 vertices on surface Call of Duty : CoDUO Mapping Are you using Milkshape? I had this same problem (or a similar one) when I was converting CoD 5 models to CoD UO a few months ago, if I remember correctly, here's how I solved it: 1. Select a bit of your model (Model (left panel) > Select > drag and dra... [more] |
12 | 2738 | Sep 23, 2013 09:33 pm by Fawlty |
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FX on model Call of Duty : CoDUO Mapping Never mind, I found a work around Incase anyone else has this problem and wants to fix it too, make the script thread another script, which has a looping FX spawning at the origin ... [more] |
2 | 2135 | Jul 14, 2013 07:17 pm by Fawlty |
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FX on model Call of Duty : CoDUO Mapping The map I'm making has a script that allows the player to press a button then a model on the maps starts moving with some FX following it. I've made the model move around and everything etc, the only thing that's causing a problem at the moment is the FX... [more] |
2 | 2135 | Jul 14, 2013 02:57 pm by Fawlty |
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Problem with FX Call of Duty : CoDUO Mapping There is a problem with a custom FX file I'm using... The FX works but the graphics for it are visible through everything. Just looking at it. The smoke is actually meant to be coming from behind/on the ship, not in front of it: Watch as it e... [more] |
1 | 4847 | Apr 8, 2013 12:16 pm by Fawlty |
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Corpses cause lag/disppearing weapon pick ups. Call of Duty : CoDUO Mapping Yes. Recently I have finished a map for the 35th-ID clan, but there's some problems with it. Apparently, when there are a lot of corpses lying around the map, it lags badly, at first I was expecting this to be my portals but then they said people's pings ... [more] |
1 | 3414 | Sep 22, 2011 08:52 pm by Fawlty |
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More than 65,536 verticies Call of Duty : CoDUO Mapping I fixed it, I just replaced a whole bunch of them with a similar texture, it works fine now.... [more] |
3 | 6983 | Aug 15, 2011 08:55 pm by Fawlty |
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More than 65,536 verticies Call of Duty : CoDUO Mapping Well yeah just compiled my map and when I try and test it it says "surface with shader textures/normandy/floors/wood@barnboard1rd has more than 65,536 verticies"... I've tried a recompile and clean brushes, but error persists... my map has exactly 21,4... [more] |
3 | 6983 | Aug 15, 2011 01:27 am by Fawlty |
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Vehicle mod Call of Duty : CoDUO Mapping You wanna make a new vehicle model? As far as I know there are no tutorials around. Also, apparently, only 2 people have successfully got new vehicle models in game, Lex (done After Hourz Vehicles and German Front Mod vehicles), and whoever done that moto... [more] |
2 | 3051 | Jul 2, 2011 06:27 pm by Fawlty |
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Graydient doesn't find textures Call of Duty : CoDUO Mapping Yes, it works now, thanks. Looks like it didn't recognize I'm running 64bit so it read it as Program Files and not Program Files (x86).... [more] |
3 | 3095 | Jun 19, 2011 09:28 pm by Fawlty |
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