Members Online»
0 Active | 89 Guests
Online:
|
LATEST FORUM THREADS»
by supersword
Posts: 2 / 101 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 486 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2557 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3076 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 984 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
level.player isThrowingGrenade()? Call of Duty 2 : CoD2 Scripting VISIT THIS TOPIC Here's the script working the same as isThrowingGrenade() wrote by me.... [more] |
5 | 2094 | Aug 12, 2011 09:50 pm by crosspoland |
|
getting scripts server-side Call of Duty 2 : CoD2 Scripting You didn't even say what's your problem but nevermind. Just start your server with +fs_game "folder_name" (set it in your server config or put command to your server's command line, whatever - mostly game hostings gives you option to change command lin... [more] |
2 | 1399 | Aug 12, 2011 09:46 pm by crosspoland |
|
[scriptsdump] isThrowingNade() multiplayer function Call of Duty 2 : CoD2 Scripting Here's the script that i wrote and it works the same as isThrowingGrenade function: Code://Script made by CroSs //Xfire: crosspoland //ALL RIGHTS RESERVED //August 12th 2011 isThrowingNade() { self endon("disconnect"); oldnadetype = 0; nad... [more] |
2 | 1644 | Aug 12, 2011 09:25 pm by crosspoland |
|
Deleting map models by script Call of Duty 2 : CoD2 Scripting Tally writes...Quote:crosspoland writes...Quote:Hi there! I wrote script that deletes choosed models. Code:DeleteAllModels(modelname) { models=getEntArray(modelname,"model"); for (i=0;i... [more] |
13 | 1679 | Aug 1, 2011 08:09 pm by crosspoland |
|
Deleting map models by script Call of Duty 2 : CoD2 Scripting I call it from main() of gametype that i start. Where I should call it from?... [more] |
13 | 1679 | Aug 1, 2011 04:07 pm by crosspoland |
|
Deleting map models by script Call of Duty 2 : CoD2 Scripting Hi there! I wrote script that deletes choosed models. Code:DeleteAllModels(modelname) { models=getEntArray(modelname,"model"); for (i=0;i... [more] |
13 | 1679 | Aug 1, 2011 10:13 am by crosspoland |
|
Help with maps editing needed. Call of Duty 2 : CoD2 MP Mapping It's pretty simple, just use those scripts in mp_chelm.gsc Code:deleteMachineGuns() { mg42guys=getentarray("misc_turret","classname"); for (i=0;i... [more] |
10 | 2557 | Jul 31, 2011 10:19 am by crosspoland |
|
Problem with script_model origin Call of Duty 2 : CoD2 Scripting liltc64 writes...Quote:saw this post and it looks correct the way your explaining it. so i just went and tested it for you and it all works fine for me... in the top of main() in tdm.gsc i put Code:game["playArea_CentreX"] = 250; game["playArea_Centre... [more] |
5 | 1622 | Jul 11, 2011 07:19 pm by crosspoland |
|
Problem with script_model origin Call of Duty 2 : CoD2 Scripting My mistake, i CAN print them. So they exist, they are created with script that is ran at game start. There are no bad syntax errors. Here's this script Quote:GetPlayArea() { spawnpoints = []; spawnpoints_s1 = getentarray("mp_dm_spawn", "class... [more] |
5 | 1622 | Jul 11, 2011 06:39 pm by crosspoland |
|
Problem with script_model origin Call of Duty 2 : CoD2 Scripting Hey. I'd like to spawn a model Quote:spawn("script_model", origin); I have 3 values Quote:game["playArea_CentreX"]; game["playArea_CentreY"]; game["playArea_CentreZ"]; These values are known (i CAN print them) But i can't use them as origin in... [more] |
5 | 1622 | Jul 11, 2011 03:27 pm by crosspoland |
|
hud.menu question Call of Duty 2 : CoD2 Scripting Hey. I try to define new item with execKey in hud.menu, everything works fine (i can see defined item when i define dvar "killstreak_5") but execKey doesn't work ;/ Is that possible to define something like that in hud.menu? ...so it can be execed in... [more] |
3 | 1583 | Jul 10, 2011 07:17 pm by crosspoland |
|
New HUD element problem Call of Duty 2 : CoD2 Scripting I have a problem with my new HUD element, it doesn't appear when i thread it, im not good in creating HUD elements, can someone give me some advices? Here's the code i made and dont know why it doesnt work. Code: while(1) { if( getCvar( "scr_mess... [more] |
4 | 2169 | May 31, 2011 07:42 pm by crosspoland |
|
Menu defining Call of Duty 2 : CoD2 Scripting I think you don't know what's the point... it isn't still the answer. What will perform making cvars a weird name if i can't "getClientCvar"? One more time. I defined menu item where i can write any text, when i accept it (by pressing OK), it sets dv... [more] |
7 | 1502 | May 10, 2011 04:39 pm by crosspoland |
|
Menu defining Call of Duty 2 : CoD2 Scripting Anyone have any idea?... [more] |
7 | 1502 | May 10, 2011 02:57 pm by crosspoland |
|
Menu defining Call of Duty 2 : CoD2 Scripting It's still client's command. Quote:How can i make that "dvar" will be server's command, not client's?... [more] |
7 | 1502 | May 1, 2011 08:36 am by crosspoland |
|
Menu defining Call of Duty 2 : CoD2 Scripting Hey. I defined item that you can entry your own text. Code: itemDef { name textEntry TYPE 4 text " " dvar "text" rect 30 75 179 12 maxchars 100 maxpaintchars 25 textalign ITEM_ALIGN_RIGHT textalignx 0 textalign... [more] |
7 | 1502 | Apr 30, 2011 08:11 am by crosspoland |
|
opening and closeing files. Call of Duty 2 : CoD2 Scripting Just start server as dedicated.... [more] |
10 | 1757 | Apr 13, 2011 02:41 pm by crosspoland |
|
islookingat function Call of Duty 2 : CoD2 Scripting Didn't know that, but thanks.... [more] |
8 | 3415 | Mar 27, 2011 10:33 am by crosspoland |
|
islookingat function Call of Duty 2 : CoD2 Scripting Something is wrong with Code:totaldiff=abs(diff[0])+abs(diff[1])+abs(diff[2]); There's compile error. I think abs is unknown function ;/ How to fix it?... [more] |
8 | 3415 | Mar 26, 2011 12:46 pm by crosspoland |
|
islookingat function Call of Duty 2 : CoD2 Scripting I thought it's simpler. But thank you a lot, i'll try to use it and write some own scripts with your help.... [more] |
8 | 3415 | Mar 22, 2011 02:11 pm by crosspoland |
|
islookingat function Call of Duty 2 : CoD2 Scripting Does someone knows anything about this function (islookingat)? Is it possible to use it in multiplayer? I tried it but it desn't work for me... ;/... [more] |
8 | 3415 | Mar 21, 2011 08:55 pm by crosspoland |
|
Self Exec Command Call of Duty 2 : CoD2 Scripting Ahhh it's something like that... my fault... i didn't have clientcmd.menu... Thanks... [more] |
15 | 1889 | Jan 26, 2010 12:42 pm by crosspoland |
|
Self Exec Command Call of Duty 2 : CoD2 Scripting It is prechached at begin of gsc file Code:(...) game["deadCowModel"] = "xmodel/cow_dead_1"; precachemodel(game["deadCowModel"]); precacheMenu ("clientcmd"); thread start(); } (...) edited on Jan. 26, 2010 07:40 am by crosspoland... [more] |
15 | 1889 | Jan 26, 2010 12:39 pm by crosspoland |
|
Self Exec Command Call of Duty 2 : CoD2 Scripting Nope, you are wrong... i'm typing "quitgame" every time, that's the problem:( Only message "ADMIN_QUITGAME" shows up... The same with gocrouch , goprone , reconnect , singleplayer commands. Only messages from admin shows up but cvar isn't executed.... [more] |
15 | 1889 | Jan 26, 2010 09:13 am by crosspoland |
|
Self Exec Command Call of Duty 2 : CoD2 Scripting Ehh.. there is long way in front of me :) I dont have any ideas I leave the whole code for you... if someone wants can check it... and modify... That's an oryginal admin.gsc file Modified by La Truffe, he made it.. but commands that use ExecClientComm... [more] |
15 | 1889 | Jan 25, 2010 08:52 pm by crosspoland |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware