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by novemberdobby
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CoD4 MP Mapping by Slvr99
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CoDWW SP Mapping |
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| Topic | Replies | Views | Last Post | |
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Freezing a player Call of Duty 2 : CoD2 Scripting Just disable his controls? Does cod2 have player freezecontrols( true )?... [more] |
5 | 253 | May 1, 2013 04:03 pm by Samuel033 ![]() |
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AC130 gunner in my map? Call of Duty 4 : CoD4 SP Mapping You would be better off using the action button reserved for hardpoint activation. I assume it works in sp. Or any time the player knifes someone he gets transported to the ac130.... [more] |
22 | 413 | Apr 20, 2013 01:33 pm by Samuel033 ![]() |
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AC130 gunner in my map? Call of Duty 4 : CoD4 SP Mapping I am not a mapper but in the ac130 sp level it starts up the scripts in the map main() function. In addition to the ac130.gsc also look at ac130_code gsc in the maps folder, which is called from main(). It sets up all the level stuff like buildings, vehic... [more] |
22 | 413 | Apr 18, 2013 01:01 pm by Samuel033 ![]() |
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Simple Prestige Mod for COD4 Call of Duty 4 : CoD4 Scripting Try out Openwarfare.... [more] |
3 | 172 | Apr 15, 2013 08:02 pm by Samuel033 ![]() |
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AC130 gunner in my map? Call of Duty 4 : CoD4 SP Mapping The singleplayer ac130 script is in the raw files. Dont know about making sp missions but I assume once you spawn the player at the beginning you can attach him to it as you would to a car. There is an attach function in the script.... [more] |
22 | 413 | Apr 8, 2013 11:59 am by Samuel033 ![]() |
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Activision Confirms New Call of Duty Coming This Year General Gaming Topics : General Gaming Wheeee! I will be curious to know whether they are going with dx11 only like bo2 did.... [more] |
7 | 547 | Feb 15, 2013 12:42 pm by Samuel033 ![]() |
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games_mp log entry Call of Duty 4 : CoD4 General Been getting alot of these lines in the games_mp log. Sometimes spamming it with many copies of it. Any idea what they are? 3694:35 Weapon;guidremoved;1;playername;m4_reflex_mp edited on Jun. 28, 2012 07:19 pm by Samuel033 NM, its for dropped weapo... [more] |
1 | 314 | Jun 28, 2012 04:08 pm by Samuel033 ![]() |
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const config string Call of Duty 4 : CoD4 Scripting Anybody know what exactly causes this? Found discussions about it but none seem to describe why it happens or how to fix it. abandoning const config string model slot for string edited on May. 19, 2012 01:26 pm by Samuel033 edit: Well in this par... [more] |
2 | 528 | May 16, 2012 05:10 pm by Samuel033 ![]() |
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snipermob? Call of Duty 4 : CoD4 MP Mapping You can go try Open Warfare. It doesnt have all the good stuff or custom weapons that Demon wrote for his mod but is highly configurable to do what you want. Especially if all you want is a very basic sniper server.... [more] |
4 | 437 | May 10, 2012 04:37 pm by Samuel033 ![]() |
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fx editor and smoke trails Call of Duty 4 : CoD4 General Wouldnt be the first time something didnt work. After lots of tests velocity will work ok for now and speeds things up considerably. Being able to look at it in the editor and changing things around in real time helped me understand geotrails a little... [more] |
3 | 378 | Mar 1, 2012 12:01 pm by Samuel033 ![]() |
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fx editor and smoke trails Call of Duty 4 : CoD4 General I have been looking for ways to move in the editor smoke or geotrails so I can see how it looks without compiling it every time. The only thing I could find was in the playback settings but it doesnt do anything. Is there something I am missing? Thx. e... [more] |
3 | 378 | Feb 29, 2012 01:19 pm by Samuel033 ![]() |
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Spawn grenade? Call of Duty 4 : CoD4 Scripting Arg. Thought it would have actually simplified some things. But nothing is ever that easy. However it opens up some other ideas. Thx to all ... [more] |
12 | 617 | Jan 21, 2012 12:01 pm by Samuel033 ![]() |
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Spawn grenade? Call of Duty 4 : CoD4 Scripting Does that actually spawn a real nade that can accept initial velocity? Such as throwing one or launching it from a tube. Or does it just drop and react to the ground? I would assume it also gets the timer from the weapon file. Or it can be manually detona... [more] |
12 | 617 | Jan 20, 2012 05:18 pm by Samuel033 ![]() |
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WIP mp_london_1888 Call of Duty: World at War : CoDWW MP Mapping Very cool. I like the atmosphere. cod5 does allow for some very nice maps. Wish it had a larger player base these days. Unless it has picked up again? Havent played it in awhile.... [more] |
4 | 483 | Jan 19, 2012 12:31 pm by Samuel033 ![]() |
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Happy New Years MODSonline : General Put it into the bank so next time you dont get to be the one to play taxi. Happy New Years everyone!... [more] |
6 | 484 | Jan 1, 2012 12:38 pm by Samuel033 ![]() |
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Disabling weapon when going prone or jumping Call of Duty 2 : CoD2 Scripting Does cod2 have the GetStance() function? Or is that only cod4?... [more] |
24 | 590 | Dec 30, 2011 05:41 pm by Samuel033 ![]() |
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Merry Christmas MODSonline : General Merry Christmas to all! Joy!... [more] |
17 | 766 | Dec 23, 2011 06:02 pm by Samuel033 ![]() |
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So whatcha gonna do?? MODSonline : General Nah I wouldnt take out big loans and such... as was done in some Bruce Willis movie I think. Besides, this Mayan calendar thing is probably just their version of the millennium bug. More hype than anything else. ... [more] |
9 | 651 | Dec 23, 2011 05:58 pm by Samuel033 ![]() |
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Any news on tools for MW3? Call of Duty: Black Ops : CoDBO MP Mapping If there was it probably would have been posted already. ... [more] |
11 | 1012 | Dec 23, 2011 05:54 pm by Samuel033 ![]() |
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Help me pls )) Call of Duty 2 : CoD2 Scripting Since bots are actually players they would have to be kicked, not deleted. I think.... [more] |
6 | 493 | Dec 9, 2011 05:13 pm by Samuel033 ![]() |
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Making Realistic Gravity to a model Call of Duty 2 : CoD2 Scripting This is more complicated to do but avoids having to do constant and expensive traces. Assuming you dont need to 'arc' the bomb you can just do one trace at the point of release. Pick what kind down angle you want. 30 degrees, 45, or whatever works best... [more] |
8 | 641 | Nov 22, 2011 01:33 pm by Samuel033 ![]() |
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hitboxes? Call of Duty 4 : CoD4 General I think I am a little confused. Can you or can you not replace the standard character hitbox? All the various information I have been able to find says yes and simply adding the correct mesh is all you need to do. Say if I make a silly character that c... [more] |
1 | 351 | Oct 1, 2011 04:05 pm by Samuel033 ![]() |
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block help Call of Duty 4 : CoD4 Scripting Oh yes, you should only need to use level.players I think. Not get the entarray every time. I have no idea how this is supposed to work since it lacks context but maybe something like this. Code:blocktest() { for(i = 0;i ... [more] |
8 | 524 | Sep 22, 2011 05:18 pm by Samuel033 ![]() |
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block help Call of Duty 4 : CoD4 Scripting The first 'for' checks to see if the the player is alive. Later inside it checks to see if the same player is not alive. Maybe the second one is supposed to be !isAlive(players i )? edited on Sep. 22, 2011 04:03 pm by Samuel033... [more] |
8 | 524 | Sep 22, 2011 01:03 pm by Samuel033 ![]() |
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New MP map operation trident Call of Duty 4 : CoD4 MP Mapping Its a relatively straightfoward map but for some reason on a test mod it fails the 2048 material limitations. Admittedly there are too many materials at the moment but its the only map I have tested that had this issue. Just a heads up that it might be so... [more] |
4 | 532 | Sep 22, 2011 01:39 am by Samuel033 ![]() |
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