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cod4 dedicated server Call of Duty 4 : CoD4 General Here is a tut from the dx clan This tutorial consists of 4 parts. Only parts 1, 2 and 3 are needed for setting up a server with a dynamic ip. For a server with a static IP you’ll need part 4 also. Part 1 ~ First you need to make sure you have t... [more] |
2 | 2085 | May 28, 2011 10:46 am by =NB=watchdog ![]() |
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Major major problems HELP !!!!!!!!! Call of Duty 4 : CoD4 MP Mapping Looks like you are not making your texture correctly and the csv file is either corrupt or it failed to make it. Check out War111's channel on youtube, best mapping tutorials ever and he is really a great guy and will help you if you get stuck. Here is a ... [more] |
3 | 1681 | May 28, 2011 10:26 am by =NB=watchdog ![]() |
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wagging when targeting - sniper Call of Duty 4 : CoD4 Scripting Do you mean turn off sway? hipIdleAmount\15\adsIdleAmount\5\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouch Factor\0.5\idleProneFactor\0 Here are the sway settings I have for my snipers. The have some sway while standing, less when crouched, and none when... [more] |
2 | 1137 | May 28, 2011 10:14 am by =NB=watchdog ![]() |
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Help cg_thirdPerson Call of Duty 4 : CoD4 Scripting Some mods have 3rd person capabilities (OpenWarfare for one), but most admins prefer not to turn it on due to the fact that it essentially allows players to see behind and to the sides without having to turn. Pretty cheap way to play don't ya think? If y... [more] |
6 | 1744 | May 28, 2011 10:07 am by =NB=watchdog ![]() |
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Clays, sidearms and OpenWarfare Call of Duty 4 : CoD4 Scripting I have this post up in the OW forum as well, but it is going unanswered so thought I would try here. Here is what I want to do with OW 180: 1) I would like to make the skorpion and mini uzi available as a side arm along with the pistols. I know it has ... [more] |
3 | 1125 | May 28, 2011 09:56 am by =NB=watchdog ![]() |
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Target range Call of Duty 4 : CoD4 MP Mapping Thanks, I'll take a look at the things you suggested and see if I can get it to work. I already know how to do breakable windows, and doors that open, just wasn't quite sure how to modify the script.... [more] |
3 | 1043 | Jan 12, 2010 07:17 am by =NB=watchdog ![]() |
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Target range Call of Duty 4 : CoD4 MP Mapping I am trying to build a target range map for holding tournaments on one of my servers. I have a basic map built and on the server for testing, and am running OpenWarfare 1.6.4, but I am trying to find how to go about doing several things: 1)Targets that... [more] |
3 | 1043 | Jan 11, 2010 03:55 pm by =NB=watchdog ![]() |
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I still cant make a usable door? Call of Duty 4 : CoD4 MP Mapping SCRIPT #2 (Player Must Close Door) It turns the door 90 degrees each time you hit the trigger so you hit it once to open it, then when you hit it again it swings into the wall, then you hit it again and it swings to the other side of the wall, and once... [more] |
37 | 2711 | Nov 30, 2009 09:14 am by =NB=watchdog ![]() |
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Sound element issue Call of Duty 4 : CoD4 MP Mapping Quote:Be careful with sounds longer than 2 or 3 seconds playing from an origin or trigger because they tend to take over other triggered origins or triggers while the sound is still playing. Which means, the sound then plays from some other origin, like a... [more] |
15 | 1193 | Nov 17, 2009 09:37 pm by =NB=watchdog ![]() |
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Sound element issue Call of Duty 4 : CoD4 MP Mapping Thanks, I'll try that. Right now I have it with a break of "dead air" added to the owl sound, which works okay, but getting the length of time I want without having to edit the wave file would be nice lol. Thanks again!... [more] |
15 | 1193 | Nov 17, 2009 03:13 pm by =NB=watchdog ![]() |
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Sound element issue Call of Duty 4 : CoD4 MP Mapping No actually, for those of us that have never done it, it did not make it clear at all. Yes it said to delete everything below that line,so what. It does not say to make a separate line below it, only to give it the values. I have never done a map before f... [more] |
15 | 1193 | Nov 16, 2009 11:39 pm by =NB=watchdog ![]() |
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Sound element issue Call of Duty 4 : CoD4 MP Mapping Never mind, got it to work, now just need to know how to get sound to play only once every few minutes. Anyone know?... [more] |
15 | 1193 | Nov 16, 2009 06:42 pm by =NB=watchdog ![]() |
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Sound element issue Call of Duty 4 : CoD4 MP Mapping I tried adding more script origins and get a Volume Mod Group 'vol_mod' not found error when I try to compile. What do I need to change it to to get it to work?... [more] |
15 | 1193 | Nov 16, 2009 05:55 pm by =NB=watchdog ![]() |
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Sound element issue Call of Duty 4 : CoD4 MP Mapping Oh, and how do I get it to loop, but have a delay of a few minutes between? I have an owl I want to add, but I don't want it to play continuously. Do I just increase the startdelay?... [more] |
15 | 1193 | Nov 16, 2009 03:32 pm by =NB=watchdog ![]() |
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Sound element issue Call of Duty 4 : CoD4 MP Mapping Yeah, it works now lol. What is the best way to do the same sound in multiple places? I would like to add that same sound in other places along the creek. I know I will need more script origins, but do I need a separate line in the csv for each one, or ca... [more] |
15 | 1193 | Nov 16, 2009 03:07 pm by =NB=watchdog ![]() |
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Sound element issue Call of Duty 4 : CoD4 MP Mapping Ah, okay, thanks. The tutorial did not make that clear, and having never done this before, I had no idea lol. I will give that a try then.... [more] |
15 | 1193 | Nov 16, 2009 02:50 pm by =NB=watchdog ![]() |
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Sound element issue Call of Duty 4 : CoD4 MP Mapping New to mapping, working on my first real map. I want to add sounds and followed this tutorial Tutorial and I get: Error: Sound alias file mp_fort_wd.csv: missing 'name' and/or 'file' columns" when I try to build my fast file. here is my gsc ma... [more] |
15 | 1193 | Nov 16, 2009 07:28 am by =NB=watchdog ![]() |
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