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Topic | Replies | Views | Last Post | |
I have a question... Call of Duty 4 : CoD4 SP Mapping ty for the reply... I have been trying that method and am running into weightpainting / IK issues, but I'll keep trying. (p.s. is Inverse Kinematics part of weightpainting, or the step after that?) I had forgotten about your awesome plugin until i... [more] |
3 | 2180 | Jan 23, 2012 02:39 pm by 9837265498 |
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I have a question... Call of Duty 4 : CoD4 SP Mapping I have a few questions I would like to pose to any of you who have worked with Maya and COD4... 1. how hard is it to take an obj character model and turn it into a usable body xmodel? 2. If I were to provide said hypothetical body models, would any... [more] |
3 | 2180 | Jan 21, 2012 08:59 pm by 9837265498 |
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So whatcha gonna do?? MODSonline : General N64 Mario Kart Tourney at a movie theater with infinite milk duds and Coke a Cola .... that should keep me busy... [more] |
9 | 2810 | Dec 23, 2011 10:43 pm by 9837265498 |
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Breaching Call of Duty 4 : CoD4 SP Mapping you would utilize the breacher gscs Code:/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * _breach global script NOTE: Load \test\breach.d3dbsp ... [more] |
9 | 3724 | Dec 20, 2011 09:28 pm by 9837265498 |
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Invisible terrain in game Call of Duty 4 : CoD4 MP Mapping yeah... my suggestion is what Mystic said. You probably have the colormap layer just fine, but your lightmap layer is probably stretched/distorted. Youll need to shift-l and lmap natural your patches then and hopefully you will see a fairly even checkerbo... [more] |
6 | 6220 | Dec 13, 2011 03:29 pm by 9837265498 |
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Vista / Win7 Lmap tearing problem... is there a fix? Call of Duty 4 : CoD4 General I know it is bad Netiquette to double post so soon, but i wanted to show a better example... this is a section of terrain from my map in all three layers... The Lightmap settings are all natural and it is just as bad in LMAP tyaia, 983726549... [more] |
4 | 2893 | Nov 7, 2011 08:18 pm by 9837265498 |
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Vista / Win7 Lmap tearing problem... is there a fix? Call of Duty 4 : CoD4 General ty for the reply, and yes for the majority of the time you should set them to natural/ lmap. My problem is that I cannot actually view them at all, even when they are natural or lmap. A long while ago some one said it had to do with some graphical driver... [more] |
4 | 2893 | Nov 7, 2011 04:39 pm by 9837265498 |
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Vista / Win7 Lmap tearing problem... is there a fix? Call of Duty 4 : CoD4 General I have ever since i switched from my xp 2 years ago, noticed a rather annoying graphics issue whenever i try to view patches in caulk / transparent tools or especially in LMap mode. I think it is termed graphical tearing, but I'm not sure. Basically th... [more] |
4 | 2893 | Nov 7, 2011 02:43 pm by 9837265498 |
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I am in need of portalling advice... Call of Duty 4 : CoD4 SP Mapping I currently am working in an exterior map (there will be some interior scenes but not till later) and am asking for any tips or tricks to portal big open areas so as to not get the "too many static models visible". I have made my lod areas as model lit... [more] |
2 | 1801 | Oct 30, 2011 03:20 pm by 9837265498 |
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array Call of Duty : CoDUO Mapping Code:players = getentarray("player", "classname") for(i = 0; i ... [more] |
3 | 1809 | Oct 21, 2011 02:03 pm by 9837265498 |
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Is there a way to drive vehicles in Reverse? Call of Duty 4 : CoD4 SP Mapping TYVM... I haven't tested it yet but mine looks right spline wise, so I think it will work fine in game. Once again, Thanks Sparky!... [more] |
7 | 1855 | Oct 14, 2011 10:49 pm by 9837265498 |
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Is there a way to drive vehicles in Reverse? Call of Duty 4 : CoD4 SP Mapping Im sorry... i could have sworn i switched to sp_mapping.... my bad. This is a SP level.... [more] |
7 | 1855 | Oct 14, 2011 08:49 pm by 9837265498 |
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Is there a way to drive vehicles in Reverse? Call of Duty 4 : CoD4 SP Mapping I am wondering how I would make my tank back up? I want my tank to back out while turning, then continue forward on another path. Is this possible? script_lookahead only deals with how far a ahead he is looking, so could i tell it to look waaaaaay ahea... [more] |
7 | 1855 | Oct 14, 2011 08:44 pm by 9837265498 |
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Custom In-Game Menu.. doable? Call of Duty 4 : CoD4 Scripting I was wondering if and how i can make a small menu with buttons appear when the player activates a trigger_touch. I realize this is fairly advanced stuff but i am wanting to give it a try. How would i start? ... [more] |
2 | 3833 | Oct 3, 2011 09:44 pm by 9837265498 |
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"Escape" - Backlot SP - Video Playthrough Call of Duty 4 : CoD4 Map + Mod Releases They start is pretty good, but as you probably already know there is a lot of floating object issues in the backstreets (Im assuming because they were just lod objects from the mp version) See if you can make the getting in the car a little more awesom... [more] |
5 | 2462 | Sep 29, 2011 11:53 pm by 9837265498 |
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Moving subway (sliding doors working) Call of Duty 4 : CoD4 MP Mapping ok... i have done this before and Sam is right it gets complex quick. If you want to move objects around the map i suggest pre-placing cars and nodes of some sort at each corner of your path. name your first car "engine" or whatever, and connect al... [more] |
11 | 2398 | Sep 13, 2011 01:33 pm by 9837265498 |
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Textures do not show in game Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping yeah... this definitely sounds like a stretched Light map. either use shift L or up n the top bar there is a button which flips the world from Texture - Light - Smoothing In L map (white and gray checkerboard), select your tunnel and hit either LM... [more] |
8 | 2550 | Sep 8, 2011 12:35 pm by 9837265498 |
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player movement control through script Call of Duty 4 : CoD4 MP Mapping I am planning a highly interactive map, which will include some player manipulation. I have been able to do many different things similar to this in sp with no problems what so ever, but this weekend i soon discovered just how nerfed the MP engine is.... [more] |
1 | 1426 | Sep 4, 2011 02:46 pm by 9837265498 |
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Tutorial: AI getting in vehicle Call of Duty 4 : CoD4 SP Mapping TY TY TY TY TY TY TY TY TY!!!!! You are Ownage! I can finally do my map the right way! I my car park out of view people run out of view car and people delete, new car with them in it spawn and drive in view.... major hassle, ugly, and quite simply... [more] |
3 | 3282 | Aug 29, 2011 11:11 pm by 9837265498 |
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Animations in reverse Call of Duty 4 : CoD4 SP Mapping is there a way to play an animation in reverse? I am trying to do an interesting escape scene, consisting of a blackhawk dropping the player and buddy a "line" and flying away. I am doing it the hard way ( linkto Invisible hands, moveto, rotateto...... [more] |
2 | 1861 | Aug 20, 2011 02:36 am by 9837265498 |
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Texture settings Call of Duty 4 : CoD4 MP Mapping not really that important but here is what i was talking about. Many of the Stock Windows also have _lit twins to simulate lights on within lod buildings at night. I was merely citing it as an example that you can have light-resistant surfaces (appear ... [more] |
9 | 2907 | Aug 12, 2011 01:38 am by 9837265498 |
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Texture settings Call of Duty 4 : CoD4 MP Mapping Idk how to do it, but there are window glow textures, to simulate lights being on and they maintain a constant non-light-affected surface. It is possible, so good luck!... [more] |
9 | 2907 | Aug 10, 2011 04:05 am by 9837265498 |
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I am Error King, bow down to my erroneous behavior! Call of Duty 4 : CoD4 SP Mapping not that it is very usefull info, but dont crowd your playerspawns. I had it shoved in a closet sized whole between rooms, since i teleport the player to a struct anyways, and it caused my error. well, this case is closed i guess ... [more] |
3 | 2230 | Aug 8, 2011 03:04 am by 9837265498 |
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How Do I ... Call of Duty 4 : CoD4 SP Mapping I would like to basically add custom content to the Sp game, specifically for my level, which i will hopefully develop into a small campaign. I am planning, skins for xmodels, sounds, music, characters, and weapons to create a new "theme". I have alrea... [more] |
2 | 1679 | Aug 8, 2011 01:50 am by 9837265498 |
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Some questions Call of Duty : CoD Mapping there are several ways but easiest is: Code:car_driver thread magic_bullet_shield( undefined, undefined, undefined, undefined, true ); here is some info about it: Code:///ScriptDocBegin "Name: magic_bullet_shield( , , , , )" "Summary: ... [more] |
6 | 2785 | Aug 7, 2011 06:00 pm by 9837265498 |
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