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Latest Posts by 9837265498
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I have a question...
Call of Duty 4 : CoD4 SP Mapping
ty for the reply... I have been trying that method and am running into weightpainting / IK issues, but I'll keep trying. (p.s. is Inverse Kinematics part of weightpainting, or the step after that?) I had forgotten about your awesome plugin until i... [more]
3 2180 Jan 23, 2012 02:39 pm
by 9837265498
I have a question...
Call of Duty 4 : CoD4 SP Mapping
I have a few questions I would like to pose to any of you who have worked with Maya and COD4... 1. how hard is it to take an obj character model and turn it into a usable body xmodel? 2. If I were to provide said hypothetical body models, would any... [more]
3 2180 Jan 21, 2012 08:59 pm
by 9837265498
So whatcha gonna do??
MODSonline : General
N64 Mario Kart Tourney at a movie theater with infinite milk duds and Coke a Cola .... that should keep me busy... [more]
9 2810 Dec 23, 2011 10:43 pm
by 9837265498
Breaching
Call of Duty 4 : CoD4 SP Mapping
you would utilize the breacher gscs Code:/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * _breach global script NOTE: Load \test\breach.d3dbsp ... [more]
9 3724 Dec 20, 2011 09:28 pm
by 9837265498
Invisible terrain in game
Call of Duty 4 : CoD4 MP Mapping
yeah... my suggestion is what Mystic said. You probably have the colormap layer just fine, but your lightmap layer is probably stretched/distorted. Youll need to shift-l and lmap natural your patches then and hopefully you will see a fairly even checkerbo... [more]
6 6220 Dec 13, 2011 03:29 pm
by 9837265498
Vista / Win7 Lmap tearing problem... is there a fix?
Call of Duty 4 : CoD4 General
I know it is bad Netiquette to double post so soon, but i wanted to show a better example... this is a section of terrain from my map in all three layers... The Lightmap settings are all natural and it is just as bad in LMAP tyaia, 983726549... [more]
4 2893 Nov 7, 2011 08:18 pm
by 9837265498
Vista / Win7 Lmap tearing problem... is there a fix?
Call of Duty 4 : CoD4 General
ty for the reply, and yes for the majority of the time you should set them to natural/ lmap. My problem is that I cannot actually view them at all, even when they are natural or lmap. A long while ago some one said it had to do with some graphical driver... [more]
4 2893 Nov 7, 2011 04:39 pm
by 9837265498
Vista / Win7 Lmap tearing problem... is there a fix?
Call of Duty 4 : CoD4 General
I have ever since i switched from my xp 2 years ago, noticed a rather annoying graphics issue whenever i try to view patches in caulk / transparent tools or especially in LMap mode. I think it is termed graphical tearing, but I'm not sure. Basically th... [more]
4 2893 Nov 7, 2011 02:43 pm
by 9837265498
I am in need of portalling advice...
Call of Duty 4 : CoD4 SP Mapping
I currently am working in an exterior map (there will be some interior scenes but not till later) and am asking for any tips or tricks to portal big open areas so as to not get the "too many static models visible". I have made my lod areas as model lit... [more]
2 1801 Oct 30, 2011 03:20 pm
by 9837265498
array
Call of Duty : CoDUO Mapping
Code:players = getentarray("player", "classname") for(i = 0; i ... [more]
3 1809 Oct 21, 2011 02:03 pm
by 9837265498
Is there a way to drive vehicles in Reverse?
Call of Duty 4 : CoD4 SP Mapping
TYVM... I haven't tested it yet but mine looks right spline wise, so I think it will work fine in game. Once again, Thanks Sparky!... [more]
7 1855 Oct 14, 2011 10:49 pm
by 9837265498
Is there a way to drive vehicles in Reverse?
Call of Duty 4 : CoD4 SP Mapping
Im sorry... i could have sworn i switched to sp_mapping.... my bad. This is a SP level.... [more]
7 1855 Oct 14, 2011 08:49 pm
by 9837265498
Is there a way to drive vehicles in Reverse?
Call of Duty 4 : CoD4 SP Mapping
I am wondering how I would make my tank back up? I want my tank to back out while turning, then continue forward on another path. Is this possible? script_lookahead only deals with how far a ahead he is looking, so could i tell it to look waaaaaay ahea... [more]
7 1855 Oct 14, 2011 08:44 pm
by 9837265498
Custom In-Game Menu.. doable?
Call of Duty 4 : CoD4 Scripting
I was wondering if and how i can make a small menu with buttons appear when the player activates a trigger_touch. I realize this is fairly advanced stuff but i am wanting to give it a try. How would i start? ... [more]
2 3833 Oct 3, 2011 09:44 pm
by 9837265498
"Escape" - Backlot SP - Video Playthrough
Call of Duty 4 : CoD4 Map + Mod Releases
They start is pretty good, but as you probably already know there is a lot of floating object issues in the backstreets (Im assuming because they were just lod objects from the mp version) See if you can make the getting in the car a little more awesom... [more]
5 2462 Sep 29, 2011 11:53 pm
by 9837265498
Moving subway (sliding doors working)
Call of Duty 4 : CoD4 MP Mapping
ok... i have done this before and Sam is right it gets complex quick. If you want to move objects around the map i suggest pre-placing cars and nodes of some sort at each corner of your path. name your first car "engine" or whatever, and connect al... [more]
11 2398 Sep 13, 2011 01:33 pm
by 9837265498
Textures do not show in game
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
yeah... this definitely sounds like a stretched Light map. either use shift L or up n the top bar there is a button which flips the world from Texture - Light - Smoothing In L map (white and gray checkerboard), select your tunnel and hit either LM... [more]
8 2550 Sep 8, 2011 12:35 pm
by 9837265498
player movement control through script
Call of Duty 4 : CoD4 MP Mapping
I am planning a highly interactive map, which will include some player manipulation. I have been able to do many different things similar to this in sp with no problems what so ever, but this weekend i soon discovered just how nerfed the MP engine is.... [more]
1 1426 Sep 4, 2011 02:46 pm
by 9837265498
Tutorial: AI getting in vehicle
Call of Duty 4 : CoD4 SP Mapping
TY TY TY TY TY TY TY TY TY!!!!! You are Ownage! I can finally do my map the right way! I my car park out of view people run out of view car and people delete, new car with them in it spawn and drive in view.... major hassle, ugly, and quite simply... [more]
3 3282 Aug 29, 2011 11:11 pm
by 9837265498
Animations in reverse
Call of Duty 4 : CoD4 SP Mapping
is there a way to play an animation in reverse? I am trying to do an interesting escape scene, consisting of a blackhawk dropping the player and buddy a "line" and flying away. I am doing it the hard way ( linkto Invisible hands, moveto, rotateto...... [more]
2 1861 Aug 20, 2011 02:36 am
by 9837265498
Texture settings
Call of Duty 4 : CoD4 MP Mapping
not really that important but here is what i was talking about. Many of the Stock Windows also have _lit twins to simulate lights on within lod buildings at night. I was merely citing it as an example that you can have light-resistant surfaces (appear ... [more]
9 2907 Aug 12, 2011 01:38 am
by 9837265498
Texture settings
Call of Duty 4 : CoD4 MP Mapping
Idk how to do it, but there are window glow textures, to simulate lights being on and they maintain a constant non-light-affected surface. It is possible, so good luck!... [more]
9 2907 Aug 10, 2011 04:05 am
by 9837265498
I am Error King, bow down to my erroneous behavior!
Call of Duty 4 : CoD4 SP Mapping
not that it is very usefull info, but dont crowd your playerspawns. I had it shoved in a closet sized whole between rooms, since i teleport the player to a struct anyways, and it caused my error. well, this case is closed i guess ... [more]
3 2230 Aug 8, 2011 03:04 am
by 9837265498
How Do I ...
Call of Duty 4 : CoD4 SP Mapping
I would like to basically add custom content to the Sp game, specifically for my level, which i will hopefully develop into a small campaign. I am planning, skins for xmodels, sounds, music, characters, and weapons to create a new "theme". I have alrea... [more]
2 1679 Aug 8, 2011 01:50 am
by 9837265498
Some questions
Call of Duty : CoD Mapping
there are several ways but easiest is: Code:car_driver thread magic_bullet_shield( undefined, undefined, undefined, undefined, true ); here is some info about it: Code:///ScriptDocBegin "Name: magic_bullet_shield( , , , , )" "Summary: ... [more]
6 2785 Aug 7, 2011 06:00 pm
by 9837265498
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