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| Topic | Replies | Views | Last Post | |
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dont see mortar explosions Call of Duty 2 : CoD2 SP Mapping show me the script you used.... [more] |
4 | 1308 | Oct 26, 2009 07:31 pm by LennardN95 ![]() |
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Why disappear? Call of Duty 4 : CoD4 MP Mapping Cubic clip the camera view is probably enabled, search for the icon @ the toolbar. In CoDRadiant its standing next to the XYZ and Flip X, Flip Y icons.... [more] |
8 | 1317 | Oct 25, 2009 01:26 pm by LennardN95 ![]() |
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Script compile error Call of Duty : CoD Mapping Nah that bombtrigger is dedicating to an entity, which means you shouldn't have " quotes. I already fixed the problem, I renamed the 1, 2, 3, 4, 5, 6, 7 fx & stuff to fx1, fx2, fx3, etc. which solved the problem... [more] |
3 | 923 | Oct 24, 2009 08:48 am by LennardN95 ![]() |
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Problem with CoD2Radiant when saving Call of Duty 2 : CoD2 General Try reinstalling CoD2 Radiant, make sure you completely uninstall the whole tool.... [more] |
6 | 1323 | Oct 23, 2009 01:54 pm by LennardN95 ![]() |
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Script compile error Call of Duty : CoD Mapping I'm making a script that makes a wall explode and falls down on the ground. But when I wanna test it says: "Script compile error". Here's the script. Quote:main() { maps\mp\_load::main(); game["allies"] = "american"; game["axis"] = "german"; ... [more] |
3 | 923 | Oct 23, 2009 01:42 pm by LennardN95 ![]() |
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Melting Textures Soldier of Fortune : SoFII Mapping do you wanna be able to come at all the parts of the map ? like you can use the whole map ? try to add some common textures. i'm not known to SOFII, i play COD, but i think not using one of the common textures like No portal ( in cod radiant ) is the p... [more] |
9 | 2574 | Oct 21, 2009 08:00 am by LennardN95 ![]() |
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Script for Stuka that flies into a tree and explodes (?) Call of Duty : CoD Mapping So basically all I want is a script that causes an explosion after the impact of the plane, a little bit easier explained.... [more] |
3 | 1226 | Oct 18, 2009 04:21 pm by LennardN95 ![]() |
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Script for Stuka that flies into a tree and explodes (?) Call of Duty : CoD Mapping I wanna make a script, which flies a Stuka into a tree and explodes with a big boom and a lot of smoke after the crash, now I already got the Stuka flying into the tree, but how can i make a explosion in the tree at the time that it flies into it? Here... [more] |
3 | 1226 | Oct 18, 2009 02:59 pm by LennardN95 ![]() |
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Wierd problem (radiant & compile tool) Call of Duty 2 : CoD2 MP Mapping oh I didn't see it was Cod2... lol ehh i'll figure this out soon, I'm not that experienced with Cod2 but I hope i can help you out.... [more] |
4 | 851 | Oct 18, 2009 01:57 pm by LennardN95 ![]() |
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Wierd problem (radiant & compile tool) Call of Duty 2 : CoD2 MP Mapping do you use a program to compile? and did you ever make a .pk3 file for the map? if so, replace the latest compiled files of your map with the older files (they should be in yourmap.pk3/main/maps) then try again btw i recommend using CodUOMaker fo... [more] |
4 | 851 | Oct 18, 2009 01:21 pm by LennardN95 ![]() |
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Error ERROR:visible non-sky surface Call of Duty 4 : CoD4 MP Mapping Try to perfection your skybox. Your skybox should overlap perfectly. For like example, if you got this: _____________ |_____________ | | | | | | | | | | it's wrong, it should be more like this: ____________ |_... [more] |
8 | 3338 | Oct 12, 2009 07:04 pm by LennardN95 ![]() |
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Never Before Seen Error Call of Duty 4 : CoD4 MP Mapping did you test your map? otherwise it doesn't really matter if you don't see any errors while playing your map. As far as I know it always says something failed at compiling, or there's an error, or it says warning, but I don't see any of those. Tell me if ... [more] |
4 | 1253 | Oct 12, 2009 06:59 pm by LennardN95 ![]() |
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Custom textures sound problem Call of Duty : CoD Mapping I made some custom textures with photoshop (grounds, floors), and put them into Radiant. All worked fine, but when I compile and test, and walk over the custom textures, it doesn't make any sounds? Normally if you walk over a regular floor you always hear... [more] |
3 | 892 | Oct 11, 2009 08:13 pm by LennardN95 ![]() |
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SMOKE - - missing FX Call of Duty 2 : CoD2 MP Mapping tell me your FX script, ill see if i can fix.... [more] |
5 | 1484 | Oct 9, 2009 07:21 pm by LennardN95 ![]() |
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flare.exe encountered an error - compiling issues Call of Duty : CoD Mapping It seems like brush 419 to brush 436 are the ones who are making trouble. Here's what I should do. Copy your .map file and rename it, same name but with the number 2 after it, so like for example, Mymap2.map. This is just a backup file. Open your co... [more] |
6 | 2190 | Oct 3, 2009 07:16 pm by LennardN95 ![]() |
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Lighting & Shadow problems? Call of Duty : CoD Mapping Yo, I'm making a map, and at the first time I tested it I seen a lot of shadows, some were a bit tooo dark, so I tried to fix it with the worldspawn settings of carentan, 'cause I use that sky brush. But suddenly the shadows were gone, which I didn't l... [more] |
1 | 742 | Sep 29, 2009 07:03 pm by LennardN95 ![]() |
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Script for a gate that opens with a trigger_damage Call of Duty : CoD Mapping Already found out, i just had to remove "user". THX GUYS!... [more] |
15 | 809 | Sep 29, 2009 03:12 pm by LennardN95 ![]() |
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Script for a gate that opens with a trigger_damage Call of Duty : CoD Mapping Never mind, it works! Only it doesn't say Access Granted. But thank you SOOOOOOOO MUCH :D... [more] |
15 | 809 | Sep 29, 2009 12:43 pm by LennardN95 ![]() |
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Script for a gate that opens with a trigger_damage Call of Duty : CoD Mapping and the gate should be a script_brushmodel right?... [more] |
15 | 809 | Sep 29, 2009 12:40 pm by LennardN95 ![]() |
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Script for a gate that opens with a trigger_damage Call of Duty : CoD Mapping So the entire script should now be: Quote: main() { thread gate(); } gate() { trigger = getent("trigger_mush","targetname"); gate = getent("gate","targetname"); while(1) { trigger waittill("trigger", user); user iprintlnbold ("^2Access ... [more] |
15 | 809 | Sep 29, 2009 12:37 pm by LennardN95 ![]() |
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Script for a gate that opens with a trigger_damage Call of Duty : CoD Mapping Can anybody make me a test map? Like a .pk3 file with the .map file included where you show how it works? I mean like you quickly make some brushes, doesnt have to be a gate and a mushroom but just some examples, and quickly follow the right instructio... [more] |
15 | 809 | Sep 28, 2009 08:33 pm by LennardN95 ![]() |
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Script for a gate that opens with a trigger_damage Call of Duty : CoD Mapping It says: Script Compile Error. The error in console is: bad syntax. This is what I did. I selected the Mushroom, then I made it a trigger_damage I deselected, and made a common trigger brush around it, and made it a trigger_damage too. I select... [more] |
15 | 809 | Sep 28, 2009 08:31 pm by LennardN95 ![]() |
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Waving flags? Call of Duty : CoD Mapping Yeah original cod.... [more] |
4 | 813 | Sep 28, 2009 06:53 pm by LennardN95 ![]() |
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Waving flags? Call of Duty : CoD Mapping Yo, I need some help at scripting. For my map I made a castle, but I wanna put some waving flags on them. Does anybody know if it's possible? If so, can you help me? Thanks! Lennard... [more] |
4 | 813 | Sep 28, 2009 03:52 pm by LennardN95 ![]() |
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Script for a gate that opens with a trigger_damage Call of Duty : CoD Mapping OK thx for the replies, but it still doesn't work. Here's what I did. I selected the trigger texture from ''common'' and made a trigger in front of the mushroom, and made it a trigger_damage surface or entity or whatever its called, targetname: trig... [more] |
15 | 809 | Sep 28, 2009 03:48 pm by LennardN95 ![]() |
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