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Preparing textures General Gaming Topics : General Mapping I'm a stock photographer who focuses a lot on textures. Now, as I have a large collection of photographic textures, I'm thinking of making a lot of them seamless. Therefore, I'm just curious if anyone of you have input on the technical specifications. Is ... [more] |
2 | 2209 | Sep 23, 2006 12:14 pm by NorseForce ![]() |
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Hitler's Bunker - Der Untergang Call of Duty : CoD+UO General Earlier during the autumn, I was planning to make a map of Hitler's Bunker. I had just downloaded radiant and figured I should try something easy before I went on with a bigger project. During that time, I found out that mapping wasn't quite for me BUT I ... [more] |
1 | 1181 | Feb 26, 2005 01:44 am by NorseForce ![]() |
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Key binds: tips and questions Call of Duty : CoD+UO General Oh and another good thing is for instance this one: /bind KEY rconpassword "PASSWORD" With this you can log on as console with the push of a button, instead of lots of boring typing. ... [more] |
8 | 3111 | Feb 6, 2005 08:44 am by NorseForce ![]() |
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Key binds: tips and questions Call of Duty : CoD+UO General 13thDisciple writes...Quote:Hi how do u get those bindings to stay in memory, so that i do not need to do them every time i start up cod uo?? is there any tutorial for binds...? i know that i can bind vsays, team say and "all" say... is there an... [more] |
8 | 3111 | Feb 4, 2005 09:21 am by NorseForce ![]() |
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MOD THAT MAKES SNIPER RIFLES FIRE HEAVY TANK SHELLS Call of Duty : CoD+UO General Hehe, that's some crazy mod. Upcoming mods?: 1. Pistol fires Artillery 2. If you bump into your team mates on foot, you run them over like if you were a jeep. 3. All PPSh holders get special jeep speed, for more speedy running and gunning. Complete ... [more] |
4 | 1430 | Dec 18, 2004 09:55 am by NorseForce ![]() |
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Anyone with Base Assault plans? Call of Duty : CoDUO Mapping I'm a die hard Base Assault player these days. It's the best thing with UO in my opinion. Therefore I'd be very curious to hear if anyone here are planning to make a Base Assault map or two. TDM, DM etc. has a lot of maps - it's not even a question -... [more] |
1 | 1634 | Dec 1, 2004 03:09 am by NorseForce ![]() |
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OU Tutorial - Creating CTF, DOM, and BAS .gsc files for MP Call of Duty : CoDUO Mapping Hope some of you guys are going to make a Bas Assault map. That would be great. I love that game. ... [more] |
7 | 2025 | Nov 29, 2004 04:07 am by NorseForce ![]() |
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Key binds: tips and questions Call of Duty : CoD+UO General Rage_On writes...Quote: heres what you wanted , the key bind names are :- ins home pgup pgdn delete end home e.g. bind end "+speed" hope this helps ya Weird, I didn't get it to work earlier, but now these codes it works in UO as... [more] |
8 | 3111 | Nov 14, 2004 11:28 am by NorseForce ![]() |
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Key binds: tips and questions Call of Duty : CoD+UO General Rage_On writes...Quote: heres what you wanted , the key bind names are :- ins home pgup pgdn delete end home e.g. bind end "+speed" hope this helps ya Thanks, and I actually found out the problem myself yesterday: there are diff... [more] |
8 | 3111 | Nov 12, 2004 09:47 am by NorseForce ![]() |
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Key binds: tips and questions Call of Duty : CoD+UO General I guess a lot of you are familiar with key binds. Those of you who aren't can read here: http://www.iwnation.com/Forums/index.php?showtopic=10882 Quick example though: bind kp_rightarrow say_team Enemy tank on right flank! You get the idea? ... [more] |
8 | 3111 | Nov 6, 2004 03:40 am by NorseForce ![]() |
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New tanks? Call of Duty : CoDUO Mapping thmapper writes...Quote:just what ive been thinking :biggrin: a troop transport truck for huge maps or a motorcycle with sidecar would be nice to play with too bad im not smart enough to make them... Shouldn't be a problem for some smart guys to f... [more] |
3 | 1236 | Oct 7, 2004 03:13 am by NorseForce ![]() |
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dawnville with tank Call of Duty : CoDUO Mapping There's also the map Varaville, which relies heavily on Dawnville. So Dawnville should be no problem.... [more] |
6 | 1244 | Oct 6, 2004 10:40 pm by NorseForce ![]() |
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Rocks (in dutch: Rots) Call of Duty : CoDUO Mapping I just wonder.. Does the brushes have to allign perfectly, or can they overlap? Is it hell to have them allign, or is it a stroll in the park once you get going? I've had this idea for a great historic map with rocky terrain for a long time. I've done ... [more] |
3 | 1176 | Oct 6, 2004 01:22 am by NorseForce ![]() |
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about the editor Call of Duty : CoDUO Mapping I guess this is a shot in the dark, but is it by any chance possible to import a 2D map (*.ddt) into Greydiant, and thereafter use it as "background" to create a map over? With the kind of map I have in mind, this would be very useful. In Radiant, I f... [more] |
6 | 2409 | Oct 6, 2004 12:58 am by NorseForce ![]() |
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UO: ui_mp_x86.dll failed pure server check Call of Duty : CoD+UO General StrYdeR writes...Quote:that possibility - however stupid it sounds will really screw things up for people that dont know about it...like everyone please let us know if this (having custom maps/mods in your cod/main/) affects the uo gaming Yes, tha... [more] |
5 | 5733 | Oct 1, 2004 04:23 am by NorseForce ![]() |
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UO: ui_mp_x86.dll failed pure server check Call of Duty : CoD+UO General StrYdeR writes...Quote:any custom maps or mods in your uo directories? Nothing at all. I just installed it. EDIT: However, I just clicked the "Start server" link, and on the list of maps, there were a bunch of maps from my cod/main/-directory. C... [more] |
5 | 5733 | Oct 1, 2004 12:44 am by NorseForce ![]() |
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UO: ui_mp_x86.dll failed pure server check Call of Duty : CoD+UO General OK, I've just got UO, and after having had some hassle because of it's more or less idiotic settings, I was actually able to join a server. Once the map chanmged however, I was dropped. The error is "(uo_ui_mp_x86.dll) failed pure server check" and this... [more] |
5 | 5733 | Sep 30, 2004 10:56 pm by NorseForce ![]() |
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United Offensive First Impressions Required! Call of Duty : CoD+UO General StrYdeR writes...Quote:mine did that the first time i tried make sure that you have your connection configured correctly - and that you are not blocking the port with a firewall settings from cod ARE NOT carried over to the uo expansion and if you opene... [more] |
13 | 1797 | Sep 29, 2004 01:19 am by NorseForce ![]() |
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United Offensive First Impressions Required! Call of Duty : CoD+UO General On a different note, I can't seem to play the multiplayer. What happens is that the listing of servers can't find any servers at all. "Getting info for 0 servers" I think I've read somewhere else about this problem, but I think there are quite a few b... [more] |
13 | 1797 | Sep 29, 2004 12:20 am by NorseForce ![]() |
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United Offensive First Impressions Required! Call of Duty : CoD+UO General I'm playing it for the first time now, and there most definitely is an ugly bug in there. In the first mission, after having arrived at the garage, I noticed that some of the American soldiers were firing away at a guy. Very bloody. Like an execution,... [more] |
13 | 1797 | Sep 28, 2004 07:36 pm by NorseForce ![]() |
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Release map Red Oktoboer Call of Duty : CoD+UO Map + Mod Releases Drecks writes...Quote:Quote: Drecks, is it true you are working on a map of Narvik? Huh not me, to be onnest i think i quit mapping at all..... OK. Anyway, I saw your post on Afterhourz, so I get the point about mapping... ... [more] |
10 | 2230 | Sep 26, 2004 12:30 pm by NorseForce ![]() |
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Release map Red Oktoboer Call of Duty : CoD+UO Map + Mod Releases Drecks, is it true you are working on a map of Narvik?... [more] |
10 | 2230 | Sep 10, 2004 12:19 am by NorseForce ![]() |
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Death By Elevator DOOM III : DOOM III Mapping Haha, I love that headline! ... [more] |
12 | 1632 | Aug 29, 2004 05:37 pm by NorseForce ![]() |
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Finding the right model out of 1024 Call of Duty : CoD Mapping Thanks a lot! Even better than what I was asking for. This could probably be added to the FAQ. ... [more] |
3 | 1125 | Aug 28, 2004 02:43 pm by NorseForce ![]() |
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Finding the right model out of 1024 Call of Duty : CoD Mapping OK, I'm making this bunker for Hilter & co, and I want to find the right models in the xmodels folder. The problem is that the names of the models aren't always that obvious. For instance, I have been importing a toilet for Eva Braun's personal toilet,... [more] |
3 | 1125 | Aug 28, 2004 08:10 am by NorseForce ![]() |
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