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| Topic | Replies | Views | Last Post | |
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Ugh... potential infinite loop? Potential for a big headache... Call of Duty 4 : CoD4 SP Mapping Thanks ... [more] |
3 | 1417 | Apr 30, 2013 10:58 pm by darkness_225 ![]() |
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Ugh... potential infinite loop? Potential for a big headache... Call of Duty 4 : CoD4 SP Mapping Hey guys.. bit of a issue with this one. Remember the level Heat? Remember the part where you use the Javelin to kill the tanks? Well, I have nearly the exact same thing in my level, but the game throws up a potential infinite loop error. Normally I fi... [more] |
3 | 1417 | Apr 30, 2013 03:38 am by darkness_225 ![]() |
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Another Tutorial... by me! *Random Flak Bursts in the Sky* Call of Duty 2 : CoD2 Scripting In this tutorial, I will explain how to make random Flak bursts in the sky (adding even more ambiance to your map) In radiant, create some script_origins. I will use 5 Next, give each script_origin this value Code:Key: Targetname Value: explo_locs... [more] |
1 | 1429 | Sep 15, 2011 09:07 pm by darkness_225 ![]() |
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Kill 3 tanks and have your level continue Call of Duty 2 : CoD2 SP Mapping forget that last post, lol it works! it works! thank you so much serthey, you are a true genius! ... [more] |
12 | 1782 | Sep 7, 2011 12:09 am by darkness_225 ![]() |
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Kill 3 tanks and have your level continue Call of Duty 2 : CoD2 SP Mapping Would I still keep the original panzers = getentarray before the second one?... [more] |
12 | 1782 | Sep 7, 2011 12:06 am by darkness_225 ![]() |
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Kill 3 tanks and have your level continue Call of Duty 2 : CoD2 SP Mapping Even that doesn't work! The level still progresses and now the level will throw a "cannot cast undefined to bool" error.... [more] |
12 | 1782 | Sep 7, 2011 12:02 am by darkness_225 ![]() |
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Kill 3 tanks and have your level continue Call of Duty 2 : CoD2 SP Mapping I don't know that part... [more] |
12 | 1782 | Sep 6, 2011 11:54 pm by darkness_225 ![]() |
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Kill 3 tanks and have your level continue Call of Duty 2 : CoD2 SP Mapping serthy writes...Quote:Code:panzers = getentarray("panzers", "targetname"); for ( i=0; i... [more] |
12 | 1782 | Sep 6, 2011 11:52 pm by darkness_225 ![]() |
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Kill 3 tanks and have your level continue Call of Duty 2 : CoD2 SP Mapping Doesn't work.. if the player kills one tank the level progresses... [more] |
12 | 1782 | Sep 6, 2011 11:50 pm by darkness_225 ![]() |
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Kill 3 tanks and have your level continue Call of Duty 2 : CoD2 SP Mapping Thanks, I'll try it. Hang on a few... [more] |
12 | 1782 | Sep 6, 2011 11:47 pm by darkness_225 ![]() |
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Kill 3 tanks and have your level continue Call of Duty 2 : CoD2 SP Mapping serthy writes...Quote:if you post your script, or some snippits, it would help people a lot :) Yeah, lol it would. I was frustrated, so, I forgot Code:////////////////////// // WAVE 2 ENDS HERE // // INIT TANK WAVE // //////////////////////... [more] |
12 | 1782 | Sep 6, 2011 11:38 pm by darkness_225 ![]() |
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Kill 3 tanks and have your level continue Call of Duty 2 : CoD2 SP Mapping I have tried every script function, I have looked at stock GSCs, but I still can't get this to work. I have a map where the player has to kill three tanks and the level will continue (NOT AN OBJECTIVE!!!) but I can't get it to work. I am spawning th... [more] |
12 | 1782 | Sep 6, 2011 10:03 pm by darkness_225 ![]() |
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Cannot not give weapon error? New to CoD2 Call of Duty 2 : CoD2 SP Mapping Never mind super friends, i got it to work. Here's my GSC (as of right now) with the fix! Code:/* Call of Duty: 2 - Single Player Mission 01 Name - Fresh Recruit Character - Vasili Koslov Place - Stalingrad, USSR Date - December 10, 1942 ... [more] |
2 | 1936 | Aug 27, 2011 04:11 am by darkness_225 ![]() |
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Cannot not give weapon error? New to CoD2 Call of Duty 2 : CoD2 SP Mapping Hello all, as the title says I am new to CoD2. I have extensive CoD4, so I know what I am doing. I have never had a problem giving a player his load out, at least, until I got CoD2. Can someone please tell me how to correct this error? Code:Cannot not ... [more] |
2 | 1936 | Aug 27, 2011 03:19 am by darkness_225 ![]() |
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*TUTORIAL* Destroy the tank with a Javelin Objective! Call of Duty 4 : CoD4 SP Mapping I'm sorry voidsource, but I don't have an xfire. I could make one though, I would be more than happy to help you with the Javelin or anything else.... [more] |
13 | 1805 | Aug 20, 2011 09:09 pm by darkness_225 ![]() |
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*TUTORIAL* Destroy the tank with a Javelin Objective! Call of Duty 4 : CoD4 SP Mapping voidsource writes...Quote:are u referencing bog_a ? Sort of, the Javelin targeting part is adapted from bog_a, but the rest is my own creation using the CoD4 scripting reference. Basically for the Javelin to work you need a defined target and the targ... [more] |
13 | 1805 | Aug 20, 2011 09:04 pm by darkness_225 ![]() |
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*TUTORIAL* Destroy the tank with a Javelin Objective! Call of Duty 4 : CoD4 SP Mapping I'm not sure actually, if I recall the Javelin in All In shot straight toward the BMP. I looked at the script, but it is configured differently. Have a look at those scripts to see what I'm talking about. ... [more] |
13 | 1805 | Aug 20, 2011 08:37 pm by darkness_225 ![]() |
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*TUTORIAL* Destroy the tank with a Javelin Objective! Call of Duty 4 : CoD4 SP Mapping That is correct, that function tells the Javelin its target and the mode in which to engage that target. edited on Aug. 20, 2011 04:33 pm by darkness_225... [more] |
13 | 1805 | Aug 20, 2011 08:32 pm by darkness_225 ![]() |
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*TUTORIAL* Destroy the tank with a Javelin Objective! Call of Duty 4 : CoD4 SP Mapping voidsource writes...Quote:sounds nice and all but do u need to include the _javeling.gsc? seems like thats an important script. Surprisingly no, lol it's not needed.... [more] |
13 | 1805 | Aug 20, 2011 08:28 pm by darkness_225 ![]() |
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*TUTORIAL* Destroy the tank with a Javelin Objective! Call of Duty 4 : CoD4 SP Mapping Ok people, alot of you out there are probably wondering how to make the player get a Javelin and then take out an enemy tank. Well, I have figured it out! In Radiant, make a script_vehicle, I will use the T72 Then, give it these values Code:Key: ... [more] |
13 | 1805 | Aug 20, 2011 07:32 pm by darkness_225 ![]() |
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ZPU from The Bog Call of Duty 4 : CoD4 SP Mapping It works, thanks. ... [more] |
3 | 1385 | Aug 13, 2011 05:57 pm by darkness_225 ![]() |
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ZPU from The Bog Call of Duty 4 : CoD4 SP Mapping Does anybody know how to make the ZPU from The Bog? I looked at the ZPU script, but I can't get it to work. Below is what I am trying to make, and I already know how to make the C4. Video I know advanced scripting, objectives, flags, etc. so this sh... [more] |
3 | 1385 | Aug 13, 2011 04:11 pm by darkness_225 ![]() |
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Question about a FX method Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping techno2sl writes...Quote:hehe I should have read your example, that's not clientscript (from what I can tell), read the mondsonwiki mp effects and sp effects page for clientside examples. - as for ease of use: It's supposed to be used a long with th... [more] |
9 | 2227 | Aug 13, 2010 01:43 am by darkness_225 ![]() |
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Question about a FX method Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping just making sure, this is the easiest way i have fount.... [more] |
9 | 2227 | Aug 12, 2010 12:51 am by darkness_225 ![]() |
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Question about a FX method Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Hey, quick question. I want to know if the Client Script FX method would work for zombiemode, cause it works amazing for multiplayer. If you don't know what the Client Script FX method is, here's an example Code:#include maps\mp\_utility; main() ... [more] |
9 | 2227 | Aug 11, 2010 10:37 pm by darkness_225 ![]() |
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