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Latest Posts by BrockCZE
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CL_ParseGameState: Bad Command Byte
Call of Duty 2 : CoD2 Scripting
hmm.... its for 1.0 servers so i can make some changes only in map. What can i do with map? delete some scripts? or what?... [more]
5 1504 Dec 8, 2009 03:16 pm
by BrockCZE
CL_ParseGameState: Bad Command Byte
Call of Duty 2 : CoD2 Scripting
too many IWD files? i dont think so... only zom mod, zom skins and one map (and original files). and i cant put mod and map together couse map isnt only for one server... simply its impossible. I think its becouse script. as i said, when i disallow som... [more]
5 1504 Dec 8, 2009 02:48 pm
by BrockCZE
CL_ParseGameState: Bad Command Byte
Call of Duty 2 : CoD2 Scripting
Hi, i have got a problem with this script: Code: main() { thread lattice_close(); thread lattice_lock(); thread lattice_destroy(); thread door_open(); thread door_lock(); thread door_destroy(); } lattice_close() { lattice = getent("1_l... [more]
5 1504 Dec 7, 2009 09:03 pm
by BrockCZE
Next problem...
Call of Duty 2 : CoD2 Scripting
I only said i want everyone who joins the server at any time to get the value. not again at spawn... but ok... thx ... [more]
5 636 Oct 28, 2009 03:20 pm
by BrockCZE
Next problem...
Call of Duty 2 : CoD2 Scripting
THX, works but there is one problem... when player dies and spawns, he gets again 100 money. Code: main() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill("connecting", player); player onPlayerSpawne... [more]
5 636 Oct 28, 2009 11:45 am
by BrockCZE
Next problem...
Call of Duty 2 : CoD2 Scripting
I have got next problem. Code: main() { init_money(); } init_money(){ players = getentarray("player", "classname"); for(i=0; i... [more]
5 636 Oct 27, 2009 08:29 pm
by BrockCZE
problem with script
Call of Duty 2 : CoD2 Scripting
I have got next problem. Code: init_money(){ players = getentarray("player", "classname"); for(i=0; i... [more]
8 818 Oct 16, 2009 05:58 pm
by BrockCZE
problem with script
Call of Duty 2 : CoD2 Scripting
works, thx... [more]
8 818 Oct 15, 2009 05:56 pm
by BrockCZE
problem with script
Call of Duty 2 : CoD2 Scripting
player will buy rope in shop, then come to place where he can attach it, press F (there is trigger use_touch) and rope (hidden) will show. then trigger for attaching rope will get off, trigger for detach rope will get on. when player will activate it, rop... [more]
8 818 Oct 6, 2009 03:15 pm
by BrockCZE
problem with script
Call of Duty 2 : CoD2 Scripting
i dont know but problem isnt in it. this works. i wrote problem is in this: I can attach rope, then detach but not again atach... [more]
8 818 Oct 3, 2009 07:37 pm
by BrockCZE
problem with script
Call of Duty 2 : CoD2 Scripting
Hi, i have problem with this script: Code: planting_rope() { rope = getent("rope", "targetname"); rope hide(); rope notsolid(); trig_plant = getent("plant_rope", "targetname"); trig_cut = getent("cut_rope", "targetname"); trig_cut triggeroff(); ... [more]
8 818 Oct 3, 2009 05:52 pm
by BrockCZE
problem with subtraction
Call of Duty 2 : CoD2 Scripting
works, thx.... i could get this idea :D... [more]
4 1014 Oct 2, 2009 04:20 pm
by BrockCZE
problem with subtraction
Call of Duty 2 : CoD2 Scripting
Hi, i have problem with subtraction in this line: carrier.pers["money"]-20; when i put instead -20 only -- it works, but i dont want to subtract only 1 but i want 20. Pls can you someone help me with it? (i have defined "money") here is whole script: Co... [more]
4 1014 Oct 2, 2009 03:06 pm
by BrockCZE
triggers
Call of Duty 2 : CoD2 Scripting
Ok, this is what i want..... scripts can count triggers in map? if i will make 4 triggers, script will know it? Code:main() { maps\mp\_load::main(); thread door(); } door() { triggers = getentarray("trigger", "targetname"); ent = ... [more]
26 752 Aug 14, 2009 12:34 pm
by BrockCZE
triggers
Call of Duty 2 : CoD2 Scripting
hehe, now i know that its bullshit next wait till And... no problem... i thought that you havent got much of time and maybe i am too young to understand it.... I am 14 THX.. tommorow i will try to modify it for my map :D so next questions ... [more]
26 752 Aug 13, 2009 08:13 pm
by BrockCZE
triggers
Call of Duty 2 : CoD2 Scripting
eh... did you read what i wrote? doors dont open... only says: Door opened! maybe is problem in this line? self waittill ("trigger"); BTW have you got Xfire? if you can and want to teach me scripting [biggrin]... [more]
26 752 Aug 13, 2009 07:00 pm
by BrockCZE
triggers
Call of Duty 2 : CoD2 Scripting
Yes, this is exactly what i want, thx very much but... It makes no error but doors dont open :( it says Door open but not.... it looks like it doesnt thread open_door() BTW i need to modify it but it isnt important now :) (4 triggers instead 2, d... [more]
26 752 Aug 13, 2009 06:17 pm
by BrockCZE
triggers
Call of Duty 2 : CoD2 Scripting
hmm... it works, thx but it isnt what i want. this can be opened only once and opens when someone activate 1. trigger AND THEN second trigger. I wanted if is possible that in map there are two (or more) triggers and they all must be activated in same t... [more]
26 752 Aug 13, 2009 03:02 pm
by BrockCZE
triggers
Call of Duty 2 : CoD2 Scripting
hmmm... pls how to define door? this is wrong: door = getent(self.target,"targetname"); PS: what do you think about me? ... [more]
26 752 Aug 13, 2009 11:29 am
by BrockCZE
triggers
Call of Duty 2 : CoD2 Scripting
OK, i am trying but it says bad syntax in this line: #include maps\_utility::main(); Code:main() { maps\mp\_load::main(); #include maps\_utility::main(); thread door(); } door() { triggers = getentarray("trigger", "targetname"); f... [more]
26 752 Aug 13, 2009 09:28 am
by BrockCZE
triggers
Call of Duty 2 : CoD2 Scripting
thx, works but i wanted if are activated both triggers, not only one of them...... [more]
26 752 Aug 13, 2009 07:44 am
by BrockCZE
triggers
Call of Duty 2 : CoD2 Scripting
Killer, good but somethink is wrong. Code:main() { maps\mp\_load::main(); triggers = getentarray("trigger","targetname"); for(i=0;i... [more]
26 752 Aug 12, 2009 07:35 pm
by BrockCZE
triggers
Call of Duty 2 : CoD2 Scripting
Hi, pls can you someone write me what i must write in script when i want 4 triggers with different targetname and all must be activated to open the door?... [more]
26 752 Aug 12, 2009 05:36 pm
by BrockCZE
problem with MP script
Call of Duty 2 : CoD2 Scripting
THX. /developer 1 helped me a lot. Problem was in radiant-not in script. Esactly two triggers had same targetname. edited on Aug. 10, 2009 04:38 pm by BrockCZE... [more]
7 2286 Aug 10, 2009 08:37 pm
by BrockCZE
problem with MP script
Call of Duty 2 : CoD2 Scripting
OK, thx... it says: Getent used with more then one entity. and when i open console, there is problem in part of destroy of lattice. exactly in line trig_lattice_destroy = ..... but i didnt find somethink wrong. ... [more]
7 2286 Aug 8, 2009 08:37 pm
by BrockCZE
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