
Members Online»
0 Active | 20 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 273 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1779 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1102 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 901 Voting menu on maps
CoD+UO General by
Posts: 0 / 795 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
CL_ParseGameState: Bad Command Byte Call of Duty 2 : CoD2 Scripting hmm.... its for 1.0 servers so i can make some changes only in map. What can i do with map? delete some scripts? or what?... [more] |
5 | 1504 | Dec 8, 2009 03:16 pm by BrockCZE ![]() |
![]() |
CL_ParseGameState: Bad Command Byte Call of Duty 2 : CoD2 Scripting too many IWD files? i dont think so... only zom mod, zom skins and one map (and original files). and i cant put mod and map together couse map isnt only for one server... simply its impossible. I think its becouse script. as i said, when i disallow som... [more] |
5 | 1504 | Dec 8, 2009 02:48 pm by BrockCZE ![]() |
![]() |
CL_ParseGameState: Bad Command Byte Call of Duty 2 : CoD2 Scripting Hi, i have got a problem with this script: Code: main() { thread lattice_close(); thread lattice_lock(); thread lattice_destroy(); thread door_open(); thread door_lock(); thread door_destroy(); } lattice_close() { lattice = getent("1_l... [more] |
5 | 1504 | Dec 7, 2009 09:03 pm by BrockCZE ![]() |
![]() |
Next problem... Call of Duty 2 : CoD2 Scripting I only said i want everyone who joins the server at any time to get the value. not again at spawn... but ok... thx ... [more] |
5 | 636 | Oct 28, 2009 03:20 pm by BrockCZE ![]() |
![]() |
Next problem... Call of Duty 2 : CoD2 Scripting THX, works but there is one problem... when player dies and spawns, he gets again 100 money. Code: main() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill("connecting", player); player onPlayerSpawne... [more] |
5 | 636 | Oct 28, 2009 11:45 am by BrockCZE ![]() |
![]() |
Next problem... Call of Duty 2 : CoD2 Scripting I have got next problem. Code: main() { init_money(); } init_money(){ players = getentarray("player", "classname"); for(i=0; i... [more] |
5 | 636 | Oct 27, 2009 08:29 pm by BrockCZE ![]() |
![]() |
problem with script Call of Duty 2 : CoD2 Scripting I have got next problem. Code: init_money(){ players = getentarray("player", "classname"); for(i=0; i... [more] |
8 | 818 | Oct 16, 2009 05:58 pm by BrockCZE ![]() |
![]() |
problem with script Call of Duty 2 : CoD2 Scripting works, thx... [more] |
8 | 818 | Oct 15, 2009 05:56 pm by BrockCZE ![]() |
![]() |
problem with script Call of Duty 2 : CoD2 Scripting player will buy rope in shop, then come to place where he can attach it, press F (there is trigger use_touch) and rope (hidden) will show. then trigger for attaching rope will get off, trigger for detach rope will get on. when player will activate it, rop... [more] |
8 | 818 | Oct 6, 2009 03:15 pm by BrockCZE ![]() |
![]() |
problem with script Call of Duty 2 : CoD2 Scripting i dont know but problem isnt in it. this works. i wrote problem is in this: I can attach rope, then detach but not again atach... [more] |
8 | 818 | Oct 3, 2009 07:37 pm by BrockCZE ![]() |
![]() |
problem with script Call of Duty 2 : CoD2 Scripting Hi, i have problem with this script: Code: planting_rope() { rope = getent("rope", "targetname"); rope hide(); rope notsolid(); trig_plant = getent("plant_rope", "targetname"); trig_cut = getent("cut_rope", "targetname"); trig_cut triggeroff(); ... [more] |
8 | 818 | Oct 3, 2009 05:52 pm by BrockCZE ![]() |
![]() |
problem with subtraction Call of Duty 2 : CoD2 Scripting works, thx.... i could get this idea :D... [more] |
4 | 1014 | Oct 2, 2009 04:20 pm by BrockCZE ![]() |
![]() |
problem with subtraction Call of Duty 2 : CoD2 Scripting Hi, i have problem with subtraction in this line: carrier.pers["money"]-20; when i put instead -20 only -- it works, but i dont want to subtract only 1 but i want 20. Pls can you someone help me with it? (i have defined "money") here is whole script: Co... [more] |
4 | 1014 | Oct 2, 2009 03:06 pm by BrockCZE ![]() |
![]() |
triggers Call of Duty 2 : CoD2 Scripting Ok, this is what i want..... scripts can count triggers in map? if i will make 4 triggers, script will know it? Code:main() { maps\mp\_load::main(); thread door(); } door() { triggers = getentarray("trigger", "targetname"); ent = ... [more] |
26 | 752 | Aug 14, 2009 12:34 pm by BrockCZE ![]() |
![]() |
triggers Call of Duty 2 : CoD2 Scripting hehe, now i know that its bullshit next wait till And... no problem... i thought that you havent got much of time and maybe i am too young to understand it.... I am 14 THX.. tommorow i will try to modify it for my map :D so next questions ... [more] |
26 | 752 | Aug 13, 2009 08:13 pm by BrockCZE ![]() |
![]() |
triggers Call of Duty 2 : CoD2 Scripting eh... did you read what i wrote? doors dont open... only says: Door opened! maybe is problem in this line? self waittill ("trigger"); BTW have you got Xfire? if you can and want to teach me scripting [biggrin]... [more] |
26 | 752 | Aug 13, 2009 07:00 pm by BrockCZE ![]() |
![]() |
triggers Call of Duty 2 : CoD2 Scripting Yes, this is exactly what i want, thx very much but... It makes no error but doors dont open :( it says Door open but not.... it looks like it doesnt thread open_door() BTW i need to modify it but it isnt important now :) (4 triggers instead 2, d... [more] |
26 | 752 | Aug 13, 2009 06:17 pm by BrockCZE ![]() |
![]() |
triggers Call of Duty 2 : CoD2 Scripting hmm... it works, thx but it isnt what i want. this can be opened only once and opens when someone activate 1. trigger AND THEN second trigger. I wanted if is possible that in map there are two (or more) triggers and they all must be activated in same t... [more] |
26 | 752 | Aug 13, 2009 03:02 pm by BrockCZE ![]() |
![]() |
triggers Call of Duty 2 : CoD2 Scripting hmmm... pls how to define door? this is wrong: door = getent(self.target,"targetname"); PS: what do you think about me? ... [more] |
26 | 752 | Aug 13, 2009 11:29 am by BrockCZE ![]() |
![]() |
triggers Call of Duty 2 : CoD2 Scripting OK, i am trying but it says bad syntax in this line: #include maps\_utility::main(); Code:main() { maps\mp\_load::main(); #include maps\_utility::main(); thread door(); } door() { triggers = getentarray("trigger", "targetname"); f... [more] |
26 | 752 | Aug 13, 2009 09:28 am by BrockCZE ![]() |
![]() |
triggers Call of Duty 2 : CoD2 Scripting thx, works but i wanted if are activated both triggers, not only one of them...... [more] |
26 | 752 | Aug 13, 2009 07:44 am by BrockCZE ![]() |
![]() |
triggers Call of Duty 2 : CoD2 Scripting Killer, good but somethink is wrong. Code:main() { maps\mp\_load::main(); triggers = getentarray("trigger","targetname"); for(i=0;i... [more] |
26 | 752 | Aug 12, 2009 07:35 pm by BrockCZE ![]() |
![]() |
triggers Call of Duty 2 : CoD2 Scripting Hi, pls can you someone write me what i must write in script when i want 4 triggers with different targetname and all must be activated to open the door?... [more] |
26 | 752 | Aug 12, 2009 05:36 pm by BrockCZE ![]() |
![]() |
problem with MP script Call of Duty 2 : CoD2 Scripting THX. /developer 1 helped me a lot. Problem was in radiant-not in script. Esactly two triggers had same targetname. edited on Aug. 10, 2009 04:38 pm by BrockCZE... [more] |
7 | 2286 | Aug 10, 2009 08:37 pm by BrockCZE ![]() |
![]() |
problem with MP script Call of Duty 2 : CoD2 Scripting OK, thx... it says: Getent used with more then one entity. and when i open console, there is problem in part of destroy of lattice. exactly in line trig_lattice_destroy = ..... but i didnt find somethink wrong. ... [more] |
7 | 2286 | Aug 8, 2009 08:37 pm by BrockCZE ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware