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eXtreme+ v2.9 Released Call of Duty 2 : CoD2 Map + Mod Releases I am pleased to announce the release of eXtreme+ COD2: version 2.9 ADDITIONS: Added: option to set delay for ready-up simple mode aka GTSDelay (gametypes.cfg). Added: "play next" and "skip next" options to in-game RCON Map Control. Added: option... [more] |
1 | 8094 | Feb 6, 2014 06:06 pm by PatmanSan |
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Asset Manager - HUD Icon Call of Duty 2 : CoD2 Scripting materialType: 2d surfaceType: none blendFunc: blend Default for other settings Remember, it isn't about removing white. It's about applying the alpha channel in the iwi image. ... [more] |
2 | 2035 | May 6, 2013 06:19 pm by PatmanSan |
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Play sound only when in distance Call of Duty 2 : CoD2 Scripting It takes the dist_min and dist_max from the sound alias to decide whether to play or not. Reversing min and max won't help either. This is hard to do, especially with a looping sound. You can play the looping sound on any player entity in (or out) of ran... [more] |
2 | 3061 | Apr 23, 2013 06:36 pm by PatmanSan |
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status icon Call of Duty 2 : CoD2 Scripting You mean head icon. A status icon is for the scoreboard. headiconteam decides if the headicon shows to allies or axis. You cannot set head icons to show up for individual players. ... [more] |
3 | 2793 | Mar 30, 2013 06:04 am by PatmanSan |
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Hud images at a menu file Call of Duty 2 : CoD2 Scripting Yes there is a maximum for everything in COD. Numbers of menus, number of ItemDef, number of precached shaders, etc. I have a menu with 240 ItemDef blocks (no images), and it loads without problems. The method does work, but only if you stay within the l... [more] |
15 | 5818 | Mar 16, 2013 12:09 pm by PatmanSan |
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PLAYER HUD on Crosshair Call of Duty 2 : CoD2 Scripting Something like this: Code:scopedonMonitor() { self endon("disconnect"); self endon("killed_player"); if(getcvar("g_gametype") == "dm") teamplay = false; else teamplay = true; while(isAlive(self)) { wait(0.1); if(self playerads()... [more] |
3 | 2622 | Mar 16, 2013 01:43 am by PatmanSan |
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Hud images at a menu file Call of Duty 2 : CoD2 Scripting Yes you can. Just use a "dvartest" in your itemDef: Code: itemDef { name "whatever" visible 0 rect 0 0 224 112 origin ORIGIN_IMAGE style WINDOW_STYLE_SHADER background "image1" dvartest "ui_image" showDvar { "";... [more] |
15 | 5818 | Mar 16, 2013 01:18 am by PatmanSan |
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Current Gametype Call of Duty 2 : CoD2 Scripting via a variable: currentgt = getcvar("g_gametype"); if(currentgt == "tdm") { ... } or directly: if(getcvar("g_gametype") == "tdm") { ... } ... [more] |
5 | 2575 | Feb 20, 2013 01:44 am by PatmanSan |
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