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GSC + MinimapCall of Duty 4 : CoD4 MP MappingI used the new GSC you gave me and it borked my level xD Can't play it
cause a runtime script error. I'm not really sure what happened... I'll do
some research and write back... any ideas in the meantime would be good. ... [ more] |
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Aug 11, 2009 11:29 pm by SpiderGat |
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GSC + MinimapCall of Duty 4 : CoD4 MP MappingThank you very much DemonSeed. Those are things I haven't come across in
tutorials or have missed along the way. It's always great to have a
reference and now I do. You're a life saver =)
Will post with how it goes =)
... [ more] |
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Aug 11, 2009 10:54 pm by SpiderGat |
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GSC + MinimapCall of Duty 4 : CoD4 MP MappingSorry for the double post >.< Slow internet + tabbed browsing = bad
edited on Aug. 11, 2009 05:47 pm by SpiderGat... [ more] |
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Aug 11, 2009 05:46 pm by SpiderGat |
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GSC + MinimapCall of Duty 4 : CoD4 MP MappingAhh, yes that was a typo. I was in a rush during a break from work and
didn't see it >.< Sorry about that.
Well it's good to know that the FX aren't required right now because I
don't have any. However, I still can't get my minimap into the game. This... [ more] |
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Aug 11, 2009 05:46 pm by SpiderGat |
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GSC + MinimapCall of Duty 4 : CoD4 MP MappingHey guys, trying to get the minimap out of the way for my map. Made it in
the right format, added effects. made an IWD via winzip, included it in the
map folder. Added the line to the save file and GSC. However when I go in
game I get these
Error: Coul... [ more] |
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Aug 11, 2009 03:54 pm by SpiderGat |
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AirstrikesCall of Duty 4 : CoD4 MP MappingOk, so. I recently fixed all the errors in my map, however now there is a
new problem, but I don't know why. When anyone orders an airstrike the
planes fly in THROUGH MY BUILDINGS! They are unusually low and I'm not sure
why. I checked where my 0 0 0 was ... [ more] |
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Aug 8, 2009 12:40 pm by SpiderGat |
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Prefab InvisibleCall of Duty 4 : CoD4 MP MappingHey guys! Good news! I figured out what was giving me the TREMENDOUS amount
of errors. It was a prefab I was using that I had made out of terrain and
curve. And then plastered all over the level xD The game didn't like
something about it so I remade the ... [ more] |
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Aug 8, 2009 12:30 pm by SpiderGat |
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Prefab InvisibleCall of Duty 4 : CoD4 MP Mapping*thought* Could it possible do with the fact that one of the prefabs I'm
using are made of terrain patches? It's a guard rail for a highway and all
the vertices are together, but maybe that's what's causing my copious
amounts of vertices. How else would ... [ more] |
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Aug 6, 2009 09:33 pm by SpiderGat |
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Prefab InvisibleCall of Duty 4 : CoD4 MP MappingOk... so I went through some of the curve stuff in my map and used Shift-[
(or whichever one it is) to lessen the amount of rows so that I'd have less
overall vertices. And now I'm getting this error constantly
ERROR: Lightmap uses more than one pixel ... [ more] |
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Aug 6, 2009 08:56 pm by SpiderGat |
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Prefab InvisibleCall of Duty 4 : CoD4 MP MappingOk... so I went through some of the curve stuff in my map and used Shift-[
(or whichever one it is) to lessen the amount of rows so that I'd have less
overall vertices. And now I'm getting this error constantly
ERROR: Lightmap uses more than one pixel ... [ more] |
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Aug 6, 2009 08:56 pm by SpiderGat |
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Prefab InvisibleCall of Duty 4 : CoD4 MP MappingOk so what your saying is, that Radiant only allows so many vertices for
terrain/curve use? If so does that mean I have to go back through and
remove rows from all of my terrain pieces? I guess I just need some
clarification in the Vertices area.... [ more] |
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Aug 6, 2009 02:49 pm by SpiderGat |
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Prefab InvisibleCall of Duty 4 : CoD4 MP MappingNot a problem ^.^ I will include pictures and maybe the .map of just all
the terrain in the level. I've been going through consecutive compiles and
fixing all the new errors that pop up. I'm down to about 9 errors per
compile now. but every time I fix so... [ more] |
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Aug 6, 2009 12:38 pm by SpiderGat |
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Prefab InvisibleCall of Duty 4 : CoD4 MP Mappinghalp! Number of Unmerged vertices has grown by 10,000!!!! AND I DON"T KNOW
WHY?! lol. Is it possible that someone could take a look at my map? I've
slowly been going through and checking all the terrain stuff but idk why
it's being so bad! Before one of... [ more] |
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Aug 6, 2009 04:25 am by SpiderGat |
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Prefab InvisibleCall of Duty 4 : CoD4 MP MappingI am dreadfully sorry that I didn't bother to look up the correct spelling.
I usually do but was in the mood for learning how to map, not learning how
to spell >.< I am well aware of the origins of the American English
language and am well traveled at th... [ more] |
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Aug 6, 2009 03:40 am by SpiderGat |
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Prefab InvisibleCall of Duty 4 : CoD4 MP MappingHrmm, I will do that and I think that probably is my problem, however, I'm
trying to make the map Obscurity compatible. Meaning that when they phase
under the terrain, I have copied and flipped the terrain (ctrl I) so that
they can't see back up through i... [ more] |
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Aug 6, 2009 01:12 am by SpiderGat |
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Prefab InvisibleCall of Duty 4 : CoD4 MP Mappingassigning primary lights...
finished in 73 seconds
finding sun shadow casters...
finished in 6 seconds
splitting large windings...
merging into concave windings...
finished in 10 seconds
fixing t-junctions...
finished in 9 seconds
tethering holes... [ more] |
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Aug 5, 2009 05:10 pm by SpiderGat |
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Prefab InvisibleCall of Duty 4 : CoD4 MP MappingHere is my compile.. Took way too short to be a real one. But this is what
it does. I know there are lots of errors, but in previous versions they
didn't stop me from updating. As you read this I'm going through and trying
to fix them all. But if you see ... [ more] |
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Aug 5, 2009 05:09 pm by SpiderGat |
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Prefab InvisibleCall of Duty 4 : CoD4 MP MappingHrmm.. I might have another copy that it keeps using instead of updating..
Because I don't have any serious errors other than texture repeat errors
and I didn't think those stopped you from compiling the new map... What
should I delete file wise in order ... [ more] |
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Aug 5, 2009 05:06 pm by SpiderGat |
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Prefab InvisibleCall of Duty 4 : CoD4 MP MappingI see the red line.. but it isn't pointing to anything... wth? How can I
see what it means?... [ more] |
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Aug 5, 2009 02:44 pm by SpiderGat |
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Prefab InvisibleCall of Duty 4 : CoD4 MP MappingTHANK YOU! I had no idea bad portals would do that xD Fixing that right now
xD!!!
And would you please explain in more detail the first part? It went a
little too fast for me to keep up with. I know that you can edit a prefab
in your map via Alt-PageDo... [ more] |
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Aug 5, 2009 12:28 pm by SpiderGat |
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Prefab InvisibleCall of Duty 4 : CoD4 MP MappingHey guys, me again. I have a prefab that I made to be used in one of my
levels. It's a highway guard rail. Made a middle, left end, and right end
prefab. All of them work in a small level I made just to test them in,
however, when I place them in the map ... [ more] |
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Aug 3, 2009 09:48 pm by SpiderGat |
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Degenerate BrushCall of Duty 4 : CoD4 MP MappingHey there. Trying to make a prefab. Went to import something from the level
I was working on so that I could make it a prefab with collision and then
bring it back in when finished. When I tried to transfer over every single
piece got
Brush_BuildWindi... [ more] |
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Jul 29, 2009 05:27 pm by SpiderGat |
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Massive Compile TimeCall of Duty 4 : CoD4 MP MappingNow I realize that depending on the size of your map the compile time goes
up. Along with different kinds of terrain and textures etc... However, what
would make the "Building light transport" rise from a couple minutes to 50+
minutes.... Does it have an... [ more] |
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Jul 20, 2009 11:44 pm by SpiderGat |
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The Koolaid EffectCall of Duty 4 : CoD4 MP MappingThanks a bunch! I get it now ^.^ Makes much more sense. And the way I
learned most of Radiant was this method
*presses q*
(me) huh...
*presses w*
(me) huh...
etc...
And it's done a lot for me so I will definitely play around with it more.
Thanks g... [ more] |
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Jul 20, 2009 02:33 pm by SpiderGat |
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The Koolaid EffectCall of Duty 4 : CoD4 MP MappingHrmm. While I understand what you're saying because the Skybox is not
specular etc etc, but my friend said that he fixed it as soon as he turned
off "Specular Map" in his graphics options on his game. Now I understand
that reflection probes are a must, bu... [ more] |
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Jul 20, 2009 12:57 am by SpiderGat |