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We Dontated to PixelEquity
"Modding refers to the act of modifying a piece of hardware or software or anything else for that matter, to perform a function not originally conceived or intended by the designer." 4
 
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Latest Posts by SpiderGat
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GSC + Minimap
Call of Duty 4 : CoD4 MP Mapping
I used the new GSC you gave me and it borked my level xD Can't play it cause a runtime script error. I'm not really sure what happened... I'll do some research and write back... any ideas in the meantime would be good. ... [more]
9 166 Aug 11, 2009 11:29 pm
by SpiderGat
GSC + Minimap
Call of Duty 4 : CoD4 MP Mapping
Thank you very much DemonSeed. Those are things I haven't come across in tutorials or have missed along the way. It's always great to have a reference and now I do. You're a life saver =) Will post with how it goes =) ... [more]
9 166 Aug 11, 2009 10:54 pm
by SpiderGat
GSC + Minimap
Call of Duty 4 : CoD4 MP Mapping
Sorry for the double post >.< Slow internet + tabbed browsing = bad edited on Aug. 11, 2009 05:47 pm by SpiderGat... [more]
9 166 Aug 11, 2009 05:46 pm
by SpiderGat
GSC + Minimap
Call of Duty 4 : CoD4 MP Mapping
Ahh, yes that was a typo. I was in a rush during a break from work and didn't see it >.< Sorry about that. Well it's good to know that the FX aren't required right now because I don't have any. However, I still can't get my minimap into the game. This... [more]
9 166 Aug 11, 2009 05:46 pm
by SpiderGat
GSC + Minimap
Call of Duty 4 : CoD4 MP Mapping
Hey guys, trying to get the minimap out of the way for my map. Made it in the right format, added effects. made an IWD via winzip, included it in the map folder. Added the line to the save file and GSC. However when I go in game I get these Error: Coul... [more]
9 166 Aug 11, 2009 03:54 pm
by SpiderGat
Airstrikes
Call of Duty 4 : CoD4 MP Mapping
Ok, so. I recently fixed all the errors in my map, however now there is a new problem, but I don't know why. When anyone orders an airstrike the planes fly in THROUGH MY BUILDINGS! They are unusually low and I'm not sure why. I checked where my 0 0 0 was ... [more]
2 92 Aug 8, 2009 12:40 pm
by SpiderGat
Prefab Invisible
Call of Duty 4 : CoD4 MP Mapping
Hey guys! Good news! I figured out what was giving me the TREMENDOUS amount of errors. It was a prefab I was using that I had made out of terrain and curve. And then plastered all over the level xD The game didn't like something about it so I remade the ... [more]
26 246 Aug 8, 2009 12:30 pm
by SpiderGat
Prefab Invisible
Call of Duty 4 : CoD4 MP Mapping
*thought* Could it possible do with the fact that one of the prefabs I'm using are made of terrain patches? It's a guard rail for a highway and all the vertices are together, but maybe that's what's causing my copious amounts of vertices. How else would ... [more]
26 246 Aug 6, 2009 09:33 pm
by SpiderGat
Prefab Invisible
Call of Duty 4 : CoD4 MP Mapping
Ok... so I went through some of the curve stuff in my map and used Shift-[ (or whichever one it is) to lessen the amount of rows so that I'd have less overall vertices. And now I'm getting this error constantly ERROR: Lightmap uses more than one pixel ... [more]
26 246 Aug 6, 2009 08:56 pm
by SpiderGat
Prefab Invisible
Call of Duty 4 : CoD4 MP Mapping
Ok... so I went through some of the curve stuff in my map and used Shift-[ (or whichever one it is) to lessen the amount of rows so that I'd have less overall vertices. And now I'm getting this error constantly ERROR: Lightmap uses more than one pixel ... [more]
26 246 Aug 6, 2009 08:56 pm
by SpiderGat
Prefab Invisible
Call of Duty 4 : CoD4 MP Mapping
Ok so what your saying is, that Radiant only allows so many vertices for terrain/curve use? If so does that mean I have to go back through and remove rows from all of my terrain pieces? I guess I just need some clarification in the Vertices area.... [more]
26 246 Aug 6, 2009 02:49 pm
by SpiderGat
Prefab Invisible
Call of Duty 4 : CoD4 MP Mapping
Not a problem ^.^ I will include pictures and maybe the .map of just all the terrain in the level. I've been going through consecutive compiles and fixing all the new errors that pop up. I'm down to about 9 errors per compile now. but every time I fix so... [more]
26 246 Aug 6, 2009 12:38 pm
by SpiderGat
Prefab Invisible
Call of Duty 4 : CoD4 MP Mapping
halp! Number of Unmerged vertices has grown by 10,000!!!! AND I DON"T KNOW WHY?! lol. Is it possible that someone could take a look at my map? I've slowly been going through and checking all the terrain stuff but idk why it's being so bad! Before one of... [more]
26 246 Aug 6, 2009 04:25 am
by SpiderGat
Prefab Invisible
Call of Duty 4 : CoD4 MP Mapping
I am dreadfully sorry that I didn't bother to look up the correct spelling. I usually do but was in the mood for learning how to map, not learning how to spell >.< I am well aware of the origins of the American English language and am well traveled at th... [more]
26 246 Aug 6, 2009 03:40 am
by SpiderGat
Prefab Invisible
Call of Duty 4 : CoD4 MP Mapping
Hrmm, I will do that and I think that probably is my problem, however, I'm trying to make the map Obscurity compatible. Meaning that when they phase under the terrain, I have copied and flipped the terrain (ctrl I) so that they can't see back up through i... [more]
26 246 Aug 6, 2009 01:12 am
by SpiderGat
Prefab Invisible
Call of Duty 4 : CoD4 MP Mapping
assigning primary lights... finished in 73 seconds finding sun shadow casters... finished in 6 seconds splitting large windings... merging into concave windings... finished in 10 seconds fixing t-junctions... finished in 9 seconds tethering holes... [more]
26 246 Aug 5, 2009 05:10 pm
by SpiderGat
Prefab Invisible
Call of Duty 4 : CoD4 MP Mapping
Here is my compile.. Took way too short to be a real one. But this is what it does. I know there are lots of errors, but in previous versions they didn't stop me from updating. As you read this I'm going through and trying to fix them all. But if you see ... [more]
26 246 Aug 5, 2009 05:09 pm
by SpiderGat
Prefab Invisible
Call of Duty 4 : CoD4 MP Mapping
Hrmm.. I might have another copy that it keeps using instead of updating.. Because I don't have any serious errors other than texture repeat errors and I didn't think those stopped you from compiling the new map... What should I delete file wise in order ... [more]
26 246 Aug 5, 2009 05:06 pm
by SpiderGat
Prefab Invisible
Call of Duty 4 : CoD4 MP Mapping
I see the red line.. but it isn't pointing to anything... wth? How can I see what it means?... [more]
26 246 Aug 5, 2009 02:44 pm
by SpiderGat
Prefab Invisible
Call of Duty 4 : CoD4 MP Mapping
THANK YOU! I had no idea bad portals would do that xD Fixing that right now xD!!! And would you please explain in more detail the first part? It went a little too fast for me to keep up with. I know that you can edit a prefab in your map via Alt-PageDo... [more]
26 246 Aug 5, 2009 12:28 pm
by SpiderGat
Prefab Invisible
Call of Duty 4 : CoD4 MP Mapping
Hey guys, me again. I have a prefab that I made to be used in one of my levels. It's a highway guard rail. Made a middle, left end, and right end prefab. All of them work in a small level I made just to test them in, however, when I place them in the map ... [more]
26 246 Aug 3, 2009 09:48 pm
by SpiderGat
Degenerate Brush
Call of Duty 4 : CoD4 MP Mapping
Hey there. Trying to make a prefab. Went to import something from the level I was working on so that I could make it a prefab with collision and then bring it back in when finished. When I tried to transfer over every single piece got Brush_BuildWindi... [more]
2 88 Jul 29, 2009 05:27 pm
by SpiderGat
Massive Compile Time
Call of Duty 4 : CoD4 MP Mapping
Now I realize that depending on the size of your map the compile time goes up. Along with different kinds of terrain and textures etc... However, what would make the "Building light transport" rise from a couple minutes to 50+ minutes.... Does it have an... [more]
3 149 Jul 20, 2009 11:44 pm
by SpiderGat
The Koolaid Effect
Call of Duty 4 : CoD4 MP Mapping
Thanks a bunch! I get it now ^.^ Makes much more sense. And the way I learned most of Radiant was this method *presses q* (me) huh... *presses w* (me) huh... etc... And it's done a lot for me so I will definitely play around with it more. Thanks g... [more]
5 172 Jul 20, 2009 02:33 pm
by SpiderGat
The Koolaid Effect
Call of Duty 4 : CoD4 MP Mapping
Hrmm. While I understand what you're saying because the Skybox is not specular etc etc, but my friend said that he fixed it as soon as he turned off "Specular Map" in his graphics options on his game. Now I understand that reflection probes are a must, bu... [more]
5 172 Jul 20, 2009 12:57 am
by SpiderGat
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