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Topic | Replies | Views | Last Post | |
file conversion Call of Duty 4 : CoD4 General k00lbr33ze writes...Quote: I've included a copy of the GDT & the .XMODEL_EXPORT file hoping that someone can point me in the right direction. had to zip the files...couldn't send raw GDT/XMODEL files... [more] |
2 | 3043 | Dec 13, 2011 06:29 pm by k00lbr33ze |
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file conversion Call of Duty 4 : CoD4 General Hi all, first off thanks again for everyone's help. I'm a bit stuck here & I REALLY need some help. I'm using this tutorial as my guide. I've got my model made in Maya & am trying to convert it but failing miserably. Here's a screenshot of th... [more] |
2 | 3043 | Dec 13, 2011 06:25 pm by k00lbr33ze |
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unwanted seam in xModel Call of Duty 4 : CoD4 General Sevenz writes...Quote:Deselect the model via ESC key, does the seam disappear? no sir it does not... I've made other models that, for some reason, end up with seams when converted. I don't believe it's a floating vertex in the low poly cuz- I've ... [more] |
3 | 1463 | Dec 6, 2011 12:56 pm by k00lbr33ze |
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unwanted seam in xModel Call of Duty 4 : CoD4 General Hi all, Hope someone can help. I'm using Maya for building models. Unfortunately, I am seeing some unwanted seams in the models that I build once I convert it through assMan. The low poly IMHO is fairly clean. I sure could use some advice in f... [more] |
3 | 1463 | Dec 6, 2011 02:41 am by k00lbr33ze |
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what's the best way to fix a light leak? Call of Duty 4 : CoD4 General thanks for the tip ray, I actually did try that method as well; when I beveled the wall, it actually extended past the hallway floor by 8 units. This didn't fix the issue for me- mystic's suggestion seemed to have fixed the problem I was having...... [more] |
8 | 2091 | Nov 10, 2011 02:17 am by k00lbr33ze |
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what's the best way to fix a light leak? Call of Duty 4 : CoD4 General thanks mystic, I upped the radius of the light since I didn't want to raise the intensity- when I did that, the room ended up being too bright with extremely high contrast (it's a small room). I don't want to have to add extra lights to achieve the ... [more] |
8 | 2091 | Nov 9, 2011 04:31 pm by k00lbr33ze |
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what's the best way to fix a light leak? Call of Duty 4 : CoD4 General Hi all, I'm revisiting this post because I've rebuilt the rooms with lighting. Before, I created the walls to be perpendicular to the floor- I've now beveled the floors & walls hoping that it would fix the problem. It still hasn't, does anyone have ... [more] |
8 | 2091 | Nov 8, 2011 10:07 pm by k00lbr33ze |
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Maya to COD export animation error: "Where is this??// Error: source CODExportCommon" Call of Duty 4 : CoD4 General Actually, I didn't know this... I've done animations in Maya (mostly for motion graphics & it's such a massive program that there's much more that I need to learn from it) before but I've not had to export them to another software or used any joints or... [more] |
9 | 3014 | Nov 5, 2011 04:12 pm by k00lbr33ze |
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Maya to COD export animation error: "Where is this??// Error: source CODExportCommon" Call of Duty 4 : CoD4 General THANKS!!!! it opened right up- next up is trying to export a simple animation... that's f**** up IDK why that part needs to be commented out/deleted... [more] |
9 | 3014 | Nov 4, 2011 05:42 pm by k00lbr33ze |
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what's the best way to fix a light leak? Call of Duty 4 : CoD4 General StrYdeR writes...Quote:Hi - try light occluder (i believe...it has been a while) Thanks for the post stryder, I looked at the tools brushes & there isn't a light occluder in radiant. I tried creating a light_portal in the room with the light leak ... [more] |
8 | 2091 | Nov 2, 2011 10:52 pm by k00lbr33ze |
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Maya to COD export animation error: "Where is this??// Error: source CODExportCommon" Call of Duty 4 : CoD4 General Thanks for the reply bott... Quote:Did you check if the XanimExport.mll is in the \bin\maya\tools folder? Or maybe you made a mistake in the maya.env when referring to it? Yes I double checked, just to make sure (per your suggestion), & it's where ... [more] |
9 | 3014 | Nov 2, 2011 10:50 pm by k00lbr33ze |
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what's the best way to fix a light leak? Call of Duty 4 : CoD4 General Hello folks, I need some advice to fix a problem I have with the image attached. Essentially, I use a caulk_shadow brush to alleviate a lighting leak, but it's not fixing the problem I attached. I should say, it fixed it in some areas but not in oth... [more] |
8 | 2091 | Nov 2, 2011 04:12 pm by k00lbr33ze |
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Maya to COD export animation error: "Where is this??// Error: source CODExportCommon" Call of Duty 4 : CoD4 General Hello all, I've been working with Maya 8 for creating static models. I'm able to export static models into radiant. In the near future, I would like to include a simple animation created in Maya, so I clicked: Call of Duty 4 > Animation exporter to ... [more] |
9 | 3014 | Nov 2, 2011 04:06 pm by k00lbr33ze |
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hitBoxModel export from Maya Call of Duty 4 : CoD4 General Tally writes...Quote:Mystic writes...Quote:Tally writes...Quote:Only player models have hitboxes, and what you've made is referred to as a static model. Static models have clip brushes in order to make them solid, and that can only be done in Radiant - su... [more] |
6 | 1499 | Oct 12, 2011 02:36 pm by k00lbr33ze |
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hitBoxModel export from Maya Call of Duty 4 : CoD4 General Hello all, After a bit of trial & error, I was finally able to successfully to export a model from Maya & include it in my map! So my next question is, what do I use in the asset manager as a hitBoxModel? The tutorial I used didn't have this as a... [more] |
6 | 1499 | Oct 12, 2011 03:50 am by k00lbr33ze |
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Error: XModelExport plugin is not loaded Call of Duty 4 : CoD4 General Hi all, I think I have the solution to this problem. Long story short, someone (I wish I could remember who) gave me a copy of the .mll files SPECIFIC to Maya 8.0. I thought the .zip files I had in the bin/tools directory was it. Apparently, it wasn't;... [more] |
3 | 1758 | Oct 11, 2011 12:55 am by k00lbr33ze |
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Custom skins/camos in mp map. Call of Duty 4 : CoD4 MP Mapping yes you can Star Wars Mod: Galactic Warfare, a modification for Call of Duty 4: Modern Warfare... [more] |
3 | 1609 | Oct 10, 2011 11:57 pm by k00lbr33ze |
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Error: XModelExport plugin is not loaded Call of Duty 4 : CoD4 General Hi all, Here's hoping someone can point me in the right direction. I'm having issues with XModelExport plugin for Maya (version 8). Somehow or another, it's not loading. I've setup maya.env & usersetup.mel accordingly. I'm can see the Call of Dut... [more] |
3 | 1758 | Oct 10, 2011 10:42 pm by k00lbr33ze |
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map in alpha: Operation trident Call of Duty 4 : CoD4 Map + Mod Releases Hi guys, I have a map in alpha & am in need of some feedback. Currently it only supports DM, but I plan on adding default game types. This map is based on "Operation Trident" where ST6 killed America's most wanted, Osama Bin Laden. I figure this is ... [more] |
1 | 1321 | Oct 10, 2011 12:19 pm by k00lbr33ze |
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New MP map operation trident Call of Duty 4 : CoD4 MP Mapping Samuel033 writes...Quote:Its a relatively straightfoward map but for some reason on a test mod it fails the 2048 material limitations. Admittedly there are too many materials at the moment but its the only map I have tested that had this issue. Just a hea... [more] |
4 | 1593 | Sep 22, 2011 02:50 pm by k00lbr33ze |
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New MP map operation trident Call of Duty 4 : CoD4 MP Mapping Hi guys the file is ready for testing. Operation Trident... [more] |
4 | 1593 | Sep 21, 2011 12:29 pm by k00lbr33ze |
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New MP map operation trident Call of Duty 4 : CoD4 MP Mapping Hi all, I finally have an MP map in alpha ready for review. Please provide some feedback so I can finish it... MP Map: Operation Trident Currently only supports TDM. Again feedback is greatly appreciated, & thanks to everyone on here that's h... [more] |
4 | 1593 | Sep 20, 2011 07:26 am by k00lbr33ze |
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prefab/minimap_corner.map Call of Duty 4 : CoD4 MP Mapping Thanks for the 411 tally...followed your suggestion & tried to run the map through cmd line but somehow got an error but can't remember what it was exactly so I did a bit more digging & used this guide along with your suggestion. I was able to get an o... [more] |
12 | 2122 | Sep 14, 2011 05:07 pm by k00lbr33ze |
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grenades & breakable glass Call of Duty 4 : CoD4 MP Mapping thanks for these deek...will try this out... [more] |
12 | 2105 | Sep 9, 2011 07:03 pm by k00lbr33ze |
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grenades & breakable glass Call of Duty 4 : CoD4 MP Mapping DeekCiti writes...Quote: I don't know if this is what you are looking for, but it's all I got. Again, thanks for the tip! Not quite what I was going for, but it definitely has been very helpful... I'm gonna try to use this method (breakable do... [more] |
12 | 2105 | Sep 8, 2011 11:34 pm by k00lbr33ze |
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