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Prefab problem - radiant. Call of Duty 2 : CoD2 MP Mapping So i have a problem and so does my friend. I will post a screenshot. And please tell me how to fix it, It does not show the items in the prefab. Walls,Models, nothing but those things in the screenshot. I will put the screenshot in download. Please dow... [more] |
1 | 1274 | Aug 31, 2011 10:22 pm by Ploxxy ![]() |
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Weapon precached but script saying its not? Call of Duty 2 : CoD2 MP Mapping I am already aware of that iznogod, i already had precacheitem("mp44_mp"), and stuff. But it still said it is not precached.... [more] |
7 | 1960 | Aug 25, 2011 11:05 pm by Ploxxy ![]() |
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Weapon precached but script saying its not? Call of Duty 2 : CoD2 MP Mapping I changed the to precache Item and put them in tdm.gsc but it still says that they are not precached.... [more] |
7 | 1960 | Aug 25, 2011 04:12 pm by Ploxxy ![]() |
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Weapon precached but script saying its not? Call of Duty 2 : CoD2 MP Mapping I precached randomWeap[0] = "xmodel/weapon_mp40"; randomWeap[1] = "xmodel/weapon_mp44"; randomWeap[2] = "xmodel/weapon_thompson"; precacheModel("xmodel/weapon_mp40"); precacheModel("xmodel/weapon_mp44"); precacheModel("xmodel/weapon_thompson"); ... [more] |
7 | 1960 | Aug 25, 2011 06:15 am by Ploxxy ![]() |
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Weapon file doesnt exist? Call of Duty 2 : CoD2 MP Mapping Here is my error, im using my code to pick up a weapon from a script, no iznogod this is infact not your script if you read this :). But i will not be posting the script. And it says that "kar98k_mp" does not exist. My code includes this to replace the... [more] |
4 | 1688 | Aug 22, 2011 05:07 am by Ploxxy ![]() |
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Explosive Bullets Call of Duty 4 : CoD4 General Yes I infact did, but it does not work.... [more] |
5 | 1661 | Aug 22, 2011 05:02 am by Ploxxy ![]() |
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Explosive Bullets Call of Duty 4 : CoD4 General No, Even if friendlyfire is off. My own explosives like rpg's should kill me. I used an rpg under me and i died. But when i used my edited desert eagle weapon, that shoots explosives. It did not kill or hurt me.... [more] |
5 | 1661 | Aug 22, 2011 01:04 am by Ploxxy ![]() |
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Explosive Bullets Call of Duty 4 : CoD4 General I took the Desert Eagle weapon and made it shoot explosives, it all works great up until the damage part. I took the damage part from the rpg_mp but it doesnt damage me. If i shoot below me on the ground while standing and shoot. It doesnt kill me or hurt... [more] |
5 | 1661 | Aug 21, 2011 03:40 am by Ploxxy ![]() |
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Cod4 Skinning Questions. Call of Duty 4 : CoD4 General Does this go the same way for skinning weapons? ... [more] |
6 | 2240 | Aug 20, 2011 05:24 pm by Ploxxy ![]() |
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Cod4 Skinning Questions. Call of Duty 4 : CoD4 General How do i skin and make the skin mod.ff stuff, for the skinning in cod4. Ive looked in he tutorials and i dont see one. Can anyone help?... [more] |
6 | 2240 | Aug 20, 2011 07:02 am by Ploxxy ![]() |
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Pick Up weapon from a script. Call of Duty 2 : CoD2 MP Mapping So i made a weapon that requires a trigger and the trigger basically "buys" the weapon. But without money, so its basically pickup as if someone were to die. Well, I have it so it takes the players weapon and gives them the one they chose to pick up. I do... [more] |
1 | 1625 | Aug 13, 2011 05:53 am by Ploxxy ![]() |
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Spinning Models Call of Duty 2 : CoD2 MP Mapping my error is Quote:******* script runtime error ******* undefined is not an entity: (file 'maps/mp/mp_buying2.gsc', line 13) mp44 rotatevelocity ( (0, 360, 0), 250); * called from: (file 'maps/mp/mp_buying2.gsc', line 5) thread spinMp44(); * started fro... [more] |
9 | 2635 | Aug 12, 2011 01:29 am by Ploxxy ![]() |
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Spinning Models Call of Duty 2 : CoD2 MP Mapping Okay, thank you serthy. Do you have xfire?... [more] |
9 | 2635 | Aug 12, 2011 01:18 am by Ploxxy ![]() |
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Spinning Models Call of Duty 2 : CoD2 MP Mapping Well see no i made a script_model as i said before. I gave it the targetname of targetname ploxxys_model and i put in the script main() { thread mp44(); } mp44() { model = getent( "ploxxys_model" , "targetname" ); while(1) { mode... [more] |
9 | 2635 | Aug 11, 2011 11:25 pm by Ploxxy ![]() |
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Spinning Models Call of Duty 2 : CoD2 MP Mapping I took a model in my map. a script_model and put Quote:targetname mp44 and it gave me an error. I dont have the error with me but it said it was not an entity. and you have Quote:model = getent( "model" , "targetname" ); So i dont think it wi... [more] |
9 | 2635 | Aug 11, 2011 06:10 am by Ploxxy ![]() |
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Spinning Models Call of Duty 2 : CoD2 MP Mapping I know its possible to make models spin on a map. But how?... [more] |
9 | 2635 | Aug 11, 2011 03:29 am by Ploxxy ![]() |
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Timer Problem Call of Duty 2 : CoD2 Scripting Code: drawTimer() { self endon("kill_timer"); level.tacttime = 3; if( isDefined( self.tacticalcountdown ) ) self.tacticalcountdown destroy(); self.tacticalcountdown = newClientHudElem(self); self.tacticalcountdown.x = 350; self.tactical... [more] |
2 | 1425 | Aug 9, 2011 02:27 am by Ploxxy ![]() |
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Hud Scoring Problem Call of Duty 2 : CoD2 Scripting If i add a mod on my server. The scoring in the top left wont work. I don't know why. Can anyone please tell me why? Do i have to add any files to make it work. My cod2 version is 1.2.... [more] |
3 | 2519 | Aug 1, 2011 01:00 am by Ploxxy ![]() |
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German Weapons Menu Questions. Call of Duty 2 : CoD2 Scripting Okay, like i see how easy it is to put german weapons on The american,british, and russian weapon menus. But im having trouble. I made 3 seperate german weapon menus. And I dont know how to make them work on maps. Like i put it on, have it all ready. But,... [more] |
2 | 1532 | Jul 31, 2011 01:04 am by Ploxxy ![]() |
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level.player isThrowingGrenade()? Call of Duty 2 : CoD2 Scripting Why doesnt "level.player isThrowingGrenade() work? It says Unknown Function when its tested in cod2. But the Cod2 Docs show no Sign of it being for SinglePlayer.... [more] |
5 | 2021 | Jul 28, 2011 10:35 pm by Ploxxy ![]() |
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How do i get mg42 on my map? Call of Duty 2 : CoD2 MP Mapping I don't know how to get an mg42 on my map, and i would like to know how.... [more] |
3 | 3643 | Jul 15, 2011 07:44 pm by Ploxxy ![]() |
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Fx Loop Stop? Call of Duty 2 : CoD2 Scripting Code:playfx(fx,origin); i presume its where i put my line of code?... [more] |
3 | 1675 | Jul 1, 2011 08:49 am by Ploxxy ![]() |
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Fx Loop Stop? Call of Duty 2 : CoD2 Scripting How do i stop an fx loop. example : Code:level.plox1 = playloopedfx(game["effect"]["smoke"],7, plant.origin); How do i stop this loop though?.... [more] |
3 | 1675 | Jul 1, 2011 08:33 am by Ploxxy ![]() |
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Hold useButtonPressed() Call of Duty 2 : CoD2 Scripting Recently ive been trying to get it to so if you hold your use button. It heals you. But When i tested and held [F] = My use button. It didnt do anything. Code:Heal() { self endon("player_killed"); self endon("disconnect"); mh = 100; self.holddown ... [more] |
3 | 2010 | Jun 22, 2011 01:40 pm by Ploxxy ![]() |
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Spam...? Call of Duty 2 : CoD2 Scripting Okay so i have an iprintln(""); Set to tell me how much a player's health has. Basically meaning Code:if(self isLookingAt(plr) && self useButtonPressed()) { self iprintln(plr.name + " Health is: " + plr.health); //self notify("end_healthcheck"); ... [more] |
2 | 1376 | Jun 20, 2011 03:38 pm by Ploxxy ![]() |
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