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Topic | Replies | Views | Last Post | |
radiant export to maya no curves ? Call of Duty: World at War : CoDWW MP Mapping late reply :-) but still looking for this. I'm trying to convert my brushes (huge building) to something that can be imported into unity 3d. Has anybody succeeded in anyway to do this? Gtkradiant should be able to export to obj, but i can't seem to ... [more] |
4 | 3388 | Nov 15, 2012 07:13 pm by nolman |
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_zombiemode_tesla error :< Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping did you get this error solved? ... [more] |
3 | 2956 | Nov 2, 2012 12:14 pm by nolman |
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disable all weapons Call of Duty: World at War : CoDWW General please delete this post. i found an older post from me with the same question solved :-)... [more] |
1 | 2437 | May 20, 2012 12:01 am by nolman |
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spawn in multiplayer without weapon Call of Duty: World at War : CoDWW MP Mapping perfect! Thanks a lot pedro699 !... [more] |
7 | 2016 | Sep 30, 2010 11:01 pm by nolman |
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spawn in multiplayer without weapon Call of Duty: World at War : CoDWW MP Mapping Hi, thanks for the reply, i used self disableWeapons(); without the "s" I get a script error. and that works, but after the countdown the weapon returns. any idea ? grtz, ... [more] |
7 | 2016 | Sep 30, 2010 10:21 am by nolman |
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spawn in multiplayer without weapon Call of Duty: World at War : CoDWW MP Mapping Well, we would like to do a little showcase of our map, (a 3d version an existing big old building that was turned into an artcentre) to some people who wouldn't necessarely need a weapon to walk around :) I tried to look for options in all the script... [more] |
7 | 2016 | Sep 28, 2010 06:26 pm by nolman |
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spawn in multiplayer without weapon Call of Duty: World at War : CoDWW MP Mapping Hi, For some reason i would like to be able to let players spawn without a weapon. does anyone have any idea? thnx, nolman... [more] |
7 | 2016 | Sep 27, 2010 10:29 pm by nolman |
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radiant export to maya no curves ? Call of Duty: World at War : CoDWW MP Mapping If you use the function "export to maya" in radiant it messes up the curves. Is there a way to fix this, or am i doing something wrong? Also does a map to obj convertor exist?... [more] |
4 | 3388 | Aug 17, 2009 08:54 am by nolman |
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how to place 700 chairs Call of Duty: World at War : CoDWW MP Mapping Thanks, i'm trying this , but any idea why the lowlod follows modelscale but not the angle of the highlod model? And is there a way to preview this in radiant without compiling?... [more] |
4 | 2452 | Aug 16, 2009 04:05 pm by nolman |
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how to place 700 chairs Call of Duty: World at War : CoDWW MP Mapping I'm trying to map a theaterhall and made a model for the seat. but if i place to many, the ingame rendering gets very slow. Any ideas on how to improve this? or is it just not possible to have that many models?... [more] |
4 | 2452 | Aug 16, 2009 12:22 pm by nolman |
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Multi level elevators Call of Duty 4 : CoD4 Scripting Hi, I have done this, i'm a scripting noob and the script is very bulky for now, but it works. I have 4 levels, can call the elevator on each level, but for now i can only go up or down per floor. (so you have to activate the trigger up per floor) ... [more] |
6 | 2579 | Aug 16, 2009 12:11 pm by nolman |
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irrlicht /irredit/ gtkradiant .map files Call of Duty : CoD+UO General Can anyone enlighten me on how to get gtkradiant 1.5 .map files into irredit/netradiant,... ? I've been trying to get just the brushes exported for use in other game-engines and netradiant,... but no succes yet. any ideas to help me on my way?... [more] |
1 | 1424 | Aug 15, 2009 12:39 pm by nolman |
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How to play cinematics in-game Call of Duty 4 : CoD4 MP Mapping my question was if there is any info on this for the multiplayer cod4 (or codww). The problem is that the multiplayer does not recognize the function "CinematicInGameLoopFromFastfile" in the gsc. nor some of the other cinematic scriptfunctions i tried. ... [more] |
27 | 1947 | Aug 13, 2009 04:33 pm by nolman |
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How to play cinematics in-game Call of Duty 4 : CoD4 MP Mapping sorry to hijack, but is there any info on how we could get this to work in mp cod4 or ww?... [more] |
27 | 1947 | Aug 13, 2009 12:11 am by nolman |
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Loadscreen Hassle Call of Duty: World at War : CoDWW MP Mapping Well i don't know exactly but finally got it to work now with those files and the rgnwiki alternative method for loadscreen. I think it has to do with the zone_source/english/assetlist/mp_yourmap.csv this is different in the tally files: material,$... [more] |
16 | 1665 | Aug 11, 2009 11:13 pm by nolman |
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Loadscreen Hassle Call of Duty: World at War : CoDWW MP Mapping Does anyone know where to find the files for the loadscreen workaround? especially the convertor ? thnx... [more] |
16 | 1665 | Aug 10, 2009 09:49 pm by nolman |
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In need of a modeler Call of Duty: World at War : CoDWW MP Mapping Hey spuddy, don't give up on maya to soon, I just started with it from scratch in the beginning of this week. And after a few days i'm already able to create full custom models with custom textures. 3d custom heads and faces on to characters. sketch... [more] |
27 | 1476 | May 10, 2009 08:14 am by nolman |
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sketchup to xmodel colormap Call of Duty: World at War : CoDWW MP Mapping Hi, I have just succeeded in converting my first sketchupfile into an xmodel. I used 1 color/texture. does anyone have a clue how the color map for materials in assetmanager works ? I would like to be able to use more than one color/texture per xmo... [more] |
2 | 1315 | May 2, 2009 02:39 pm by nolman |
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