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Latest Posts by nolman
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radiant export to maya no curves ?
Call of Duty: World at War : CoDWW MP Mapping
late reply :-) but still looking for this. I'm trying to convert my brushes (huge building) to something that can be imported into unity 3d. Has anybody succeeded in anyway to do this? Gtkradiant should be able to export to obj, but i can't seem to ... [more]
4 3388 Nov 15, 2012 07:13 pm
by nolman
_zombiemode_tesla error :<
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
did you get this error solved? ... [more]
3 2956 Nov 2, 2012 12:14 pm
by nolman
disable all weapons
Call of Duty: World at War : CoDWW General
please delete this post. i found an older post from me with the same question solved :-)... [more]
1 2437 May 20, 2012 12:01 am
by nolman
spawn in multiplayer without weapon
Call of Duty: World at War : CoDWW MP Mapping
perfect! Thanks a lot pedro699 !... [more]
7 2016 Sep 30, 2010 11:01 pm
by nolman
spawn in multiplayer without weapon
Call of Duty: World at War : CoDWW MP Mapping
Hi, thanks for the reply, i used self disableWeapons(); without the "s" I get a script error. and that works, but after the countdown the weapon returns. any idea ? grtz, ... [more]
7 2016 Sep 30, 2010 10:21 am
by nolman
spawn in multiplayer without weapon
Call of Duty: World at War : CoDWW MP Mapping
Well, we would like to do a little showcase of our map, (a 3d version an existing big old building that was turned into an artcentre) to some people who wouldn't necessarely need a weapon to walk around :) I tried to look for options in all the script... [more]
7 2016 Sep 28, 2010 06:26 pm
by nolman
spawn in multiplayer without weapon
Call of Duty: World at War : CoDWW MP Mapping
Hi, For some reason i would like to be able to let players spawn without a weapon. does anyone have any idea? thnx, nolman... [more]
7 2016 Sep 27, 2010 10:29 pm
by nolman
radiant export to maya no curves ?
Call of Duty: World at War : CoDWW MP Mapping
If you use the function "export to maya" in radiant it messes up the curves. Is there a way to fix this, or am i doing something wrong? Also does a map to obj convertor exist?... [more]
4 3388 Aug 17, 2009 08:54 am
by nolman
how to place 700 chairs
Call of Duty: World at War : CoDWW MP Mapping
Thanks, i'm trying this , but any idea why the lowlod follows modelscale but not the angle of the highlod model? And is there a way to preview this in radiant without compiling?... [more]
4 2452 Aug 16, 2009 04:05 pm
by nolman
how to place 700 chairs
Call of Duty: World at War : CoDWW MP Mapping
I'm trying to map a theaterhall and made a model for the seat. but if i place to many, the ingame rendering gets very slow. Any ideas on how to improve this? or is it just not possible to have that many models?... [more]
4 2452 Aug 16, 2009 12:22 pm
by nolman
Multi level elevators
Call of Duty 4 : CoD4 Scripting
Hi, I have done this, i'm a scripting noob and the script is very bulky for now, but it works. I have 4 levels, can call the elevator on each level, but for now i can only go up or down per floor. (so you have to activate the trigger up per floor) ... [more]
6 2579 Aug 16, 2009 12:11 pm
by nolman
irrlicht /irredit/ gtkradiant .map files
Call of Duty : CoD+UO General
Can anyone enlighten me on how to get gtkradiant 1.5 .map files into irredit/netradiant,... ? I've been trying to get just the brushes exported for use in other game-engines and netradiant,... but no succes yet. any ideas to help me on my way?... [more]
1 1424 Aug 15, 2009 12:39 pm
by nolman
How to play cinematics in-game
Call of Duty 4 : CoD4 MP Mapping
my question was if there is any info on this for the multiplayer cod4 (or codww). The problem is that the multiplayer does not recognize the function "CinematicInGameLoopFromFastfile" in the gsc. nor some of the other cinematic scriptfunctions i tried. ... [more]
27 1947 Aug 13, 2009 04:33 pm
by nolman
How to play cinematics in-game
Call of Duty 4 : CoD4 MP Mapping
sorry to hijack, but is there any info on how we could get this to work in mp cod4 or ww?... [more]
27 1947 Aug 13, 2009 12:11 am
by nolman
Loadscreen Hassle
Call of Duty: World at War : CoDWW MP Mapping
Well i don't know exactly but finally got it to work now with those files and the rgnwiki alternative method for loadscreen. I think it has to do with the zone_source/english/assetlist/mp_yourmap.csv this is different in the tally files: material,$... [more]
16 1665 Aug 11, 2009 11:13 pm
by nolman
Loadscreen Hassle
Call of Duty: World at War : CoDWW MP Mapping
Does anyone know where to find the files for the loadscreen workaround? especially the convertor ? thnx... [more]
16 1665 Aug 10, 2009 09:49 pm
by nolman
In need of a modeler
Call of Duty: World at War : CoDWW MP Mapping
Hey spuddy, don't give up on maya to soon, I just started with it from scratch in the beginning of this week. And after a few days i'm already able to create full custom models with custom textures. 3d custom heads and faces on to characters. sketch... [more]
27 1476 May 10, 2009 08:14 am
by nolman
sketchup to xmodel colormap
Call of Duty: World at War : CoDWW MP Mapping
Hi, I have just succeeded in converting my first sketchupfile into an xmodel. I used 1 color/texture. does anyone have a clue how the color map for materials in assetmanager works ? I would like to be able to use more than one color/texture per xmo... [more]
2 1315 May 2, 2009 02:39 pm
by nolman
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