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by KAZAM3766
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Topic | Replies | Views | Last Post | |
sounds Call of Duty : CoD+UO General Now i got a different sound, but that one doesnt work. i'll attach it, the wav got no error but the mp3 does. It says its a unsupported format.... [more] |
6 | 2241 | Jun 27, 2011 12:20 pm by vinhui |
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sounds Call of Duty : CoD+UO General Thx, it works perfectly :D ... [more] |
6 | 2241 | Jun 25, 2011 12:22 am by vinhui |
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sounds Call of Duty : CoD+UO General ok, thx. I'll try it tomorrow... [more] |
6 | 2241 | Jun 23, 2011 08:47 pm by vinhui |
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sounds Call of Duty : CoD+UO General Hello, When i want to import a sound in cod, it almost never works. I think its because the new codecs. But i dont know what codec i need to use and what programs can set that codec. It doesnt matter if it is a wav or mp3. Could someone here tell me... [more] |
6 | 2241 | Jun 23, 2011 02:09 pm by vinhui |
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string in hudelem Call of Duty : CoD+UO General i know it can be done easyer but i dont know how to do it perhaps i could use a switch indeed but i didnt :) but with the menus, will that give the same result as the huds? (im not the familiar with menus)... [more] |
9 | 3112 | Apr 25, 2011 02:18 pm by vinhui |
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string in hudelem Call of Duty : CoD+UO General i want to make a mini leader board including the names... [more] |
9 | 3112 | Apr 24, 2011 06:07 pm by vinhui |
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string in hudelem Call of Duty : CoD+UO General nope, that only takes floats... [more] |
9 | 3112 | Apr 24, 2011 04:50 pm by vinhui |
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string in hudelem Call of Duty : CoD+UO General hi, i want to put a string in a hud element, now i got the following: http://codepad.org/rcz8qdTh but it is verry long and i hoped i could do it by a shorter way. I know i can precache a string and also put it into a hud but i cant do it with a ... [more] |
9 | 3112 | Apr 24, 2011 03:13 pm by vinhui |
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headshot sound Call of Duty : CoD+UO General thx, got it fixed now... [more] |
3 | 2215 | Mar 21, 2011 05:58 pm by vinhui |
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headshot sound Call of Duty : CoD+UO General hello, i want to add a sound when i make a headshot. nog i got in the callback_playerKilled: Code: if(sHitLoc == "head" && sMeansOfDeath != "MOD_MELEE") { sMeansOfDeath = "MOD_HEAD_SHOT"; attacker iprintlnbold("^0HeadShot... [more] |
3 | 2215 | Mar 20, 2011 07:38 pm by vinhui |
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use button after respawn Call of Duty : CoDUO Mapping ... [more] |
23 | 2178 | Aug 17, 2010 06:54 am by vinhui |
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use button after respawn Call of Duty : CoDUO Mapping no one had this problem before?! ... [more] |
23 | 2178 | Aug 16, 2010 07:43 pm by vinhui |
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use button after respawn Call of Duty : CoDUO Mapping ... [more] |
23 | 2178 | Aug 16, 2010 09:29 am by vinhui |
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use button after respawn Call of Duty : CoDUO Mapping ... [more] |
23 | 2178 | Aug 15, 2010 07:47 pm by vinhui |
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use button after respawn Call of Duty : CoDUO Mapping please? ... [more] |
23 | 2178 | Aug 15, 2010 04:35 pm by vinhui |
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use button after respawn Call of Duty : CoDUO Mapping can it perhaps be something with that I have to say that the player is alive? because if i use the isAlive that that wont work and spectators also cant use their [USE] button on doors etc. if it is, how can i define it?... [more] |
23 | 2178 | Aug 15, 2010 02:18 pm by vinhui |
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use button after respawn Call of Duty : CoDUO Mapping could it also be something with the weapon settings? like: Code:self.pers["nextWeapon"] = undefined; self.pers["lastweapon1"] = undefined; self.pers["lastweapon2"] = undefined;... [more] |
23 | 2178 | Aug 15, 2010 11:53 am by vinhui |
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use button after respawn Call of Duty : CoDUO Mapping there are no more vars i have to set?... [more] |
23 | 2178 | Aug 14, 2010 08:36 pm by vinhui |
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use button after respawn Call of Duty : CoDUO Mapping damn, still doesnt work ... [more] |
23 | 2178 | Aug 14, 2010 04:30 pm by vinhui |
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use button after respawn Call of Duty : CoDUO Mapping does anyone knows what variables the player affects? ... [more] |
23 | 2178 | Aug 14, 2010 03:51 pm by vinhui |
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use button after respawn Call of Duty : CoDUO Mapping no one can help me? ... [more] |
23 | 2178 | Aug 14, 2010 09:41 am by vinhui |
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use button after respawn Call of Duty : CoDUO Mapping could please someone help me with this, im almost done with my gametype this is the only thing what is a problem :s ... [more] |
23 | 2178 | Aug 8, 2010 07:17 pm by vinhui |
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use button after respawn Call of Duty : CoDUO Mapping may you also need my move_to_axis() ? here it is: Code:move_to_axis(delay, respawnoption) { self notify("spawned"); self notify("end_respawn"); resettimeout(); if(isPlayer(self)) { if(level.graceperiod ... [more] |
23 | 2178 | Aug 8, 2010 03:48 pm by vinhui |
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use button after respawn Call of Duty : CoDUO Mapping someone please ... [more] |
23 | 2178 | Aug 8, 2010 03:21 pm by vinhui |
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use button after respawn Call of Duty : CoDUO Mapping i cant find the problem, i checked all the threads where the spawn thing will come though. i hope you can. here is my respawn() Code:respawn(noclick, delay) { self endon("spawned"); self endon("end_respawn"); self.spawned = true; whi... [more] |
23 | 2178 | Aug 8, 2010 01:44 pm by vinhui |
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