Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 8 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by Stev0
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
rain fx help..
Call of Duty: World at War : CoDWW MP Mapping
maybe cos your spawning the effects at a height that is below the roof or ceiling. ... [more]
4 956 Jul 14, 2009 08:27 pm
by Stev0
Skybox tutorial
Call of Duty: World at War : CoDWW MP Mapping
this is the only one I know of, http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Custom_Skyboxes Hope it helps. Stev0... [more]
3 1144 Jun 29, 2009 04:57 pm
by Stev0
Rotate Grid?
Call of Duty: World at War : CoDWW MP Mapping
just out of interest why would you want to??... [more]
5 886 Jun 25, 2009 08:02 pm
by Stev0
Rainbow colors...
Call of Duty: World at War : CoDWW MP Mapping
Sounds like you have exceeded on what the compiler can compile properly,if you have reflection probs and models in the map already then the only option left is maybe removing some or even readjust your light grid and light grid sky,that makes a big differ... [more]
12 1224 Jun 23, 2009 04:39 pm
by Stev0
Rainbow colors...
Call of Duty: World at War : CoDWW MP Mapping
U must have at least one model otherwise it will render the scene in rainbow colours.... [more]
12 1224 Jun 23, 2009 04:20 pm
by Stev0
Dynamic water breaking up
Call of Duty: World at War : CoDWW MP Mapping
this problem was cured for me as soon as I portalled the map.... [more]
7 1233 Jun 22, 2009 02:50 pm
by Stev0
model box instead of model
Call of Duty: World at War : CoDWW MP Mapping
sounds like to me that you are using the wrong directory for the xmodels,thats what normally makes them appear as red boxes.... [more]
8 1379 Jun 22, 2009 02:48 pm
by Stev0
Black radiant
Call of Duty: World at War : CoDWW MP Mapping
press F8,that will disable the realtime light viewer.... [more]
5 1257 Jun 22, 2009 10:00 am
by Stev0
Out of memory?
Call of Duty: World at War : CoDWW MP Mapping
pity you ditched it m8,was ganna ask for a peak just to see realy how much you had in it,only cos I am designing something quite big myself and am unsure as to it running ok online. Anyway good luck. Stev0... [more]
9 1094 Jun 19, 2009 08:07 pm
by Stev0
Out of memory?
Call of Duty: World at War : CoDWW MP Mapping
do you have alot of terrain or structurial stuff,sometimes converting to mesh can help. Can you post up your bsp info,that should give us more of a clue.... [more]
9 1094 Jun 19, 2009 07:58 pm
by Stev0
GSC Location
Call of Duty: World at War : CoDWW MP Mapping
most times when it comes down to ones of the fast files being missing its just down to it not being created from withing the launcher as it should be.... [more]
8 1277 May 18, 2009 01:00 pm
by Stev0
what is that?
Call of Duty: World at War : CoDWW MP Mapping
to me that looks like you have light grid sky too close to the ground,that creates those red patches. edited on May. 12, 2009 03:40 pm by Stev0... [more]
3 1189 May 12, 2009 07:39 pm
by Stev0
God rays and other effects that require angles
Call of Duty: World at War : CoDWW Scripting
so is it the simple fact that no one is using angle effects or everyone has just resorted to using cheap cauk copies to do there godrays? Pitty realy. ... [more]
3 1201 May 10, 2009 04:05 pm
by Stev0
God rays and other effects that require angles
Call of Duty: World at War : CoDWW Scripting
I have been chasing circles for long enough. Code:playLoopedFx(level._effect["fx_ray_sun_xxlrg_linear"], 0.1, (-13213 ,8312 ,1000), 0, anglestoforward ((-13213 ,8312 ,1000)), anglestoup((-15616 ,8312 ,1000))); I am trying to put godray effects and o... [more]
3 1201 May 7, 2009 11:33 am
by Stev0
no primary light source in bsp?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I think when I had that error it was because I was missing sun/dynamic light which I think also counts as direct light. dont quote me on that but that was my ghess.... [more]
4 1461 May 7, 2009 11:01 am
by Stev0
max_tanks
Call of Duty: World at War : CoDWW MP Mapping
Oh well,ruins my idea of a tank fest ... [more]
6 1624 Apr 19, 2009 05:24 pm
by Stev0
max_tanks
Call of Duty: World at War : CoDWW MP Mapping
Just for anyones information out there I just tried compiling with 34 tanks in my map and it errored saying a max of no more than 16,LOL ... [more]
6 1624 Apr 19, 2009 03:53 pm
by Stev0
Getting connected ,to run a private server
General Gaming Topics : General Gaming
if you give your freinds your ip address they can the go into codww and into the server list,drop down the console and type, connect 168.168.168.168 - obviuosly replace with your IP ... [more]
3 1176 Apr 17, 2009 06:52 pm
by Stev0
sound ...again lol
Call of Duty: World at War : CoDWW MP Mapping
Nothing about faith m8,just think it would make things a whole lot easier for people to view through the scripts others have used,all in all it should allow others including myself to understand bits that have got us stuck many times before.... [more]
42 1135 Apr 12, 2009 05:55 pm
by Stev0
sound ...again lol
Call of Duty: World at War : CoDWW MP Mapping
I wouldnt hold your breath on that,I tried asking around a few days ago and just got pointed towards alot of incomplete or unexplained posts,seems like no one is willing to share the info. Maps I can understand not leaving in the realease build but scrip... [more]
42 1135 Apr 12, 2009 02:56 pm
by Stev0
swinging lightbulb with moveing light
Call of Duty: World at War : CoDWW SP Mapping
another thing that could be a similer problem to solve is the mp flares that are supposed to fly up in the air and eluminate the map for several seconds,to this date I think no one has managed to get this working either. ... [more]
11 1253 Mar 30, 2009 03:58 am
by Stev0
swinging lightbulb with moveing light
Call of Duty: World at War : CoDWW SP Mapping
To my dismay after many hours of research I found that there was no real answere to why the flickering light doesnt work. However I did find a flickering light effect in the fx folder and with a bit of tinkering and a whole lot of thingers crossed you ca... [more]
11 1253 Mar 30, 2009 01:59 am
by Stev0
360 light with shadows on everything
Call of Duty 4 : CoD4 MP Mapping
if its a true light_dynamic it should cast all shadows,if not then its not creating the right light.... [more]
9 1191 Mar 21, 2009 02:50 pm
by Stev0
360 light with shadows on everything
Call of Duty 4 : CoD4 MP Mapping
I think the only general rule with dynamic lights is not to have any overlapping each other.... [more]
9 1191 Mar 21, 2009 02:45 pm
by Stev0
360 light with shadows on everything
Call of Duty 4 : CoD4 MP Mapping
to make it work it must be a light_dynamic pointing to an info null with the omni box tick in the entities widow,then it will cast shadows in all directions. Also you know you can deselect the sun as primary light. edited on Mar. 21, 2009 10:28 am by ... [more]
9 1191 Mar 21, 2009 02:26 pm
by Stev0
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»