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| Topic | Replies | Views | Last Post | |
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rain fx help.. Call of Duty: World at War : CoDWW MP Mapping maybe cos your spawning the effects at a height that is below the roof or ceiling. ... [more] |
4 | 956 | Jul 14, 2009 08:27 pm by Stev0 ![]() |
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Skybox tutorial Call of Duty: World at War : CoDWW MP Mapping this is the only one I know of, http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Custom_Skyboxes Hope it helps. Stev0... [more] |
3 | 1144 | Jun 29, 2009 04:57 pm by Stev0 ![]() |
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Rotate Grid? Call of Duty: World at War : CoDWW MP Mapping just out of interest why would you want to??... [more] |
5 | 886 | Jun 25, 2009 08:02 pm by Stev0 ![]() |
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Rainbow colors... Call of Duty: World at War : CoDWW MP Mapping Sounds like you have exceeded on what the compiler can compile properly,if you have reflection probs and models in the map already then the only option left is maybe removing some or even readjust your light grid and light grid sky,that makes a big differ... [more] |
12 | 1224 | Jun 23, 2009 04:39 pm by Stev0 ![]() |
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Rainbow colors... Call of Duty: World at War : CoDWW MP Mapping U must have at least one model otherwise it will render the scene in rainbow colours.... [more] |
12 | 1224 | Jun 23, 2009 04:20 pm by Stev0 ![]() |
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Dynamic water breaking up Call of Duty: World at War : CoDWW MP Mapping this problem was cured for me as soon as I portalled the map.... [more] |
7 | 1233 | Jun 22, 2009 02:50 pm by Stev0 ![]() |
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model box instead of model Call of Duty: World at War : CoDWW MP Mapping sounds like to me that you are using the wrong directory for the xmodels,thats what normally makes them appear as red boxes.... [more] |
8 | 1379 | Jun 22, 2009 02:48 pm by Stev0 ![]() |
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Black radiant Call of Duty: World at War : CoDWW MP Mapping press F8,that will disable the realtime light viewer.... [more] |
5 | 1257 | Jun 22, 2009 10:00 am by Stev0 ![]() |
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Out of memory? Call of Duty: World at War : CoDWW MP Mapping pity you ditched it m8,was ganna ask for a peak just to see realy how much you had in it,only cos I am designing something quite big myself and am unsure as to it running ok online. Anyway good luck. Stev0... [more] |
9 | 1094 | Jun 19, 2009 08:07 pm by Stev0 ![]() |
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Out of memory? Call of Duty: World at War : CoDWW MP Mapping do you have alot of terrain or structurial stuff,sometimes converting to mesh can help. Can you post up your bsp info,that should give us more of a clue.... [more] |
9 | 1094 | Jun 19, 2009 07:58 pm by Stev0 ![]() |
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GSC Location Call of Duty: World at War : CoDWW MP Mapping most times when it comes down to ones of the fast files being missing its just down to it not being created from withing the launcher as it should be.... [more] |
8 | 1277 | May 18, 2009 01:00 pm by Stev0 ![]() |
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what is that? Call of Duty: World at War : CoDWW MP Mapping to me that looks like you have light grid sky too close to the ground,that creates those red patches. edited on May. 12, 2009 03:40 pm by Stev0... [more] |
3 | 1189 | May 12, 2009 07:39 pm by Stev0 ![]() |
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God rays and other effects that require angles Call of Duty: World at War : CoDWW Scripting so is it the simple fact that no one is using angle effects or everyone has just resorted to using cheap cauk copies to do there godrays? Pitty realy. ... [more] |
3 | 1201 | May 10, 2009 04:05 pm by Stev0 ![]() |
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God rays and other effects that require angles Call of Duty: World at War : CoDWW Scripting I have been chasing circles for long enough. Code:playLoopedFx(level._effect["fx_ray_sun_xxlrg_linear"], 0.1, (-13213 ,8312 ,1000), 0, anglestoforward ((-13213 ,8312 ,1000)), anglestoup((-15616 ,8312 ,1000))); I am trying to put godray effects and o... [more] |
3 | 1201 | May 7, 2009 11:33 am by Stev0 ![]() |
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no primary light source in bsp? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I think when I had that error it was because I was missing sun/dynamic light which I think also counts as direct light. dont quote me on that but that was my ghess.... [more] |
4 | 1461 | May 7, 2009 11:01 am by Stev0 ![]() |
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max_tanks Call of Duty: World at War : CoDWW MP Mapping Oh well,ruins my idea of a tank fest ... [more] |
6 | 1624 | Apr 19, 2009 05:24 pm by Stev0 ![]() |
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max_tanks Call of Duty: World at War : CoDWW MP Mapping Just for anyones information out there I just tried compiling with 34 tanks in my map and it errored saying a max of no more than 16,LOL ... [more] |
6 | 1624 | Apr 19, 2009 03:53 pm by Stev0 ![]() |
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Getting connected ,to run a private server General Gaming Topics : General Gaming if you give your freinds your ip address they can the go into codww and into the server list,drop down the console and type, connect 168.168.168.168 - obviuosly replace with your IP ... [more] |
3 | 1176 | Apr 17, 2009 06:52 pm by Stev0 ![]() |
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sound ...again lol Call of Duty: World at War : CoDWW MP Mapping Nothing about faith m8,just think it would make things a whole lot easier for people to view through the scripts others have used,all in all it should allow others including myself to understand bits that have got us stuck many times before.... [more] |
42 | 1135 | Apr 12, 2009 05:55 pm by Stev0 ![]() |
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sound ...again lol Call of Duty: World at War : CoDWW MP Mapping I wouldnt hold your breath on that,I tried asking around a few days ago and just got pointed towards alot of incomplete or unexplained posts,seems like no one is willing to share the info. Maps I can understand not leaving in the realease build but scrip... [more] |
42 | 1135 | Apr 12, 2009 02:56 pm by Stev0 ![]() |
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swinging lightbulb with moveing light Call of Duty: World at War : CoDWW SP Mapping another thing that could be a similer problem to solve is the mp flares that are supposed to fly up in the air and eluminate the map for several seconds,to this date I think no one has managed to get this working either. ... [more] |
11 | 1253 | Mar 30, 2009 03:58 am by Stev0 ![]() |
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swinging lightbulb with moveing light Call of Duty: World at War : CoDWW SP Mapping To my dismay after many hours of research I found that there was no real answere to why the flickering light doesnt work. However I did find a flickering light effect in the fx folder and with a bit of tinkering and a whole lot of thingers crossed you ca... [more] |
11 | 1253 | Mar 30, 2009 01:59 am by Stev0 ![]() |
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360 light with shadows on everything Call of Duty 4 : CoD4 MP Mapping if its a true light_dynamic it should cast all shadows,if not then its not creating the right light.... [more] |
9 | 1191 | Mar 21, 2009 02:50 pm by Stev0 ![]() |
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360 light with shadows on everything Call of Duty 4 : CoD4 MP Mapping I think the only general rule with dynamic lights is not to have any overlapping each other.... [more] |
9 | 1191 | Mar 21, 2009 02:45 pm by Stev0 ![]() |
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360 light with shadows on everything Call of Duty 4 : CoD4 MP Mapping to make it work it must be a light_dynamic pointing to an info null with the omni box tick in the entities widow,then it will cast shadows in all directions. Also you know you can deselect the sun as primary light. edited on Mar. 21, 2009 10:28 am by ... [more] |
9 | 1191 | Mar 21, 2009 02:26 pm by Stev0 ![]() |
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