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Topic | Replies | Views | Last Post | |
Sound Balance Problem Call of Duty 2 : CoD2 General Hey Guys, Just wondering if anyone has ever come across an issue with their sound and its balance before. Ill explain further. When you throw a grenade to the East when you are facing North, your right speaker on your headphone is louder and the lef... [more] |
1 | 1779 | Apr 14, 2011 12:02 am by hyper1234 |
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Load Call of Duty 2 : CoD2 MP Mapping Compiled file: mp_holiday.d3dbsp Compacked File: mp_holiday.iwd radiant file: mp_holiday.map... [more] |
5 | 1581 | Sep 21, 2010 03:29 pm by hyper1234 |
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Load Call of Duty 2 : CoD2 MP Mapping Hey. I recently started mapping again, went to test my map as you do and i keep getting# an error message about _gameskill.gsc My GSC is this: Code:main() { maps\mp\_load::main(); } Pretty basic really, problem is, instead ... [more] |
5 | 1581 | Sep 20, 2010 11:37 pm by hyper1234 |
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RELEASE Call of Duty 4 : CoD4 MP Mapping Hey Guys. Im off to university soon to study a 4 Year Honours Degree within ICT (Universityof Huddersfieldif anyone was wondering). I won't be mapping anymore and thought i would release my Call of Duty 4 Map that i was working on but never fully finis... [more] |
3 | 1538 | Aug 26, 2010 07:07 pm by hyper1234 |
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Cod4 Masking Call of Duty 4 : CoD4 General ukdjaj writes...Quote:could you just find the images, and use the hide function, mabey use an if statment to see what gun the player has so what image it should turn to? no? You make me Lol. A week ago your asking for help on cod2 scripting, no idea a... [more] |
8 | 2011 | Aug 25, 2010 12:51 pm by hyper1234 |
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Cod4 Masking Call of Duty 4 : CoD4 General Was thinking exactly that. I believe there isa map called mp_greenroom where verything is green, anyone got alink to that? Cant find it using google.... [more] |
8 | 2011 | Aug 25, 2010 12:11 am by hyper1234 |
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Cod4 Masking Call of Duty 4 : CoD4 General Video After you've watched the link above. Could anyone link me in the right direction as to howto do this kinda of thing? I have Sony Vegas 7 and am able to mask but only on still clips as thisl ooks stupid so there must be a similar way? Cheers... [more] |
8 | 2011 | Aug 24, 2010 11:23 pm by hyper1234 |
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AVI Demo Call of Duty 4 : CoD4 General not Dense Can't find em, otherwise i wouldn't of posted.... [more] |
4 | 2233 | Aug 11, 2010 03:00 pm by hyper1234 |
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AVI Demo Call of Duty 4 : CoD4 General Alright so, i've started using AVI Demo to record my frags on Call of Duty 4. I open cod4player from cybopat and then i click setup, in the fs_game i type promodlive204 so the screenshots save in that folder. I then open cod4 with cod4player, open up ... [more] |
4 | 2233 | Aug 11, 2010 10:37 am by hyper1234 |
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looping a script Call of Duty 2 : CoD2 Scripting try th#is Code:main() { thread part1(); } part1() { plank1 = getent("plank1","targetname"); plank2 = getent("plank2","targetname"); plank3 = getent("plank3","targetname"); plank4 = getent("plank4","targetname"); trig1 = getent("trig... [more] |
11 | 1757 | Aug 10, 2010 07:35 pm by hyper1234 |
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Call of Duty Black Ops multiplayer teaser Call of Duty: Black Ops : CoDBO General To be honest, i like to play games competitively (call of duty games that is). I dont want to play search and destroy whilst someone sits behind a box racing a car around the map. lets face reality here, are we playing a war game or are we playing tackman... [more] |
47 | 3253 | Aug 10, 2010 03:35 pm by hyper1234 |
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looping a script Call of Duty 2 : CoD2 Scripting You could do some threadin like so: Code:main() { thread block(); } block() { plank1 = getent("plank1","targetname"); plank2 = getent("plank2","targetname"); plank3 = getent("plank3","targetname"); plank4 = getent("plank4","targetname"); tr... [more] |
11 | 1757 | Aug 10, 2010 03:09 pm by hyper1234 |
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script help please! Call of Duty 2 : CoD2 Scripting ukdjaj writes...Quote: new error though, it works fine but after i show it again i go to shoot it and it does nothing. but it should because ) ) loops it right so it should start over? No, the } } Closes the the first two set... [more] |
13 | 1227 | Aug 10, 2010 12:28 pm by hyper1234 |
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script help please! Call of Duty 2 : CoD2 Scripting Well, first of all, the hide function does exactly what it says on the tin, it hides it. So its hidden, but still structural. To solve that, you need to use the function: Code:plank delete(); However, then you have deleted it so it won't come bac... [more] |
13 | 1227 | Aug 10, 2010 12:26 pm by hyper1234 |
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truck moving Call of Duty 2 : CoD2 Scripting For singleplayer or multiplayer?... [more] |
5 | 1989 | Aug 2, 2010 03:08 pm by hyper1234 |
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Wip Storming the Reichstag Call of Duty 2 : CoD2 Map + Mod Releases Looks awesome. Really detailed. Keep it up ... [more] |
2 | 2910 | Jul 31, 2010 08:17 am by hyper1234 |
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Mod Kick (help Me) Call of Duty 2 : CoD2 Scripting At ther end of the day, you couldn't do it. No point in doing anything to stop cheats, even punkbuster can't do it and they are a professional firm... [more] |
9 | 2719 | Jul 29, 2010 01:58 pm by hyper1234 |
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Mod Kick (help Me) Call of Duty 2 : CoD2 Scripting Lemme get this straight? You want to kick people for using hacks so that when they press '0' or 'F7' whilst in-game, it kicks them from the server?... [more] |
9 | 2719 | Jul 29, 2010 01:52 pm by hyper1234 |
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custom weapon menu Call of Duty 2 : CoD2 Scripting Look inside the american_weapon.menu and search for this (could use ctrl + f). Code:itemDef { name "button_bar" visible 1 rect 0 0 128 24 origin ORIGIN_CHOICE7 forecolor GLOBAL_UNFOCUSED_COLOR type ITEM_TYPE_BUTTO... [more] |
5 | 1789 | Jul 29, 2010 01:34 pm by hyper1234 |
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Plane in MP mod Call of Duty 2 : CoD2 MP Mapping As Ukdjaj pointed ot you, thats to add flying stukas to your custom map. If you wanted to add to original maps then you could spawn script models and move them just like you would a scriptbrushmodel in a custom map... [more] |
5 | 1612 | Jul 27, 2010 06:54 pm by hyper1234 |
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Local Server Test Mod Call of Duty 2 : CoD2 General Remove custom mods from your main, have only stock files in it. Then, add your .iwd to the main folder and start new server... [more] |
16 | 1711 | Jul 26, 2010 05:33 pm by hyper1234 |
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give ammo script Call of Duty 2 : CoD2 Scripting Oops, just noticed my mistake. Yeah, self should be player ;) Demonseed's will work aswell but their both as good as each other.... [more] |
11 | 1560 | Jul 23, 2010 08:33 pm by hyper1234 |
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give ammo script Call of Duty 2 : CoD2 Scripting It depends on how you want to give the player ammo. If you want it so that when you press a button on a trigger (white hand), you need to put a trigger_use_touch in your map and tgive it a key of: targetname and value of: trig_ammo If you want it to... [more] |
11 | 1560 | Jul 23, 2010 06:35 pm by hyper1234 |
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enable linkto Call of Duty 2 : CoD2 Scripting Also, for a trig_hurt, you need these values/keys for it to hurt somebody. Code:Key: dmg Value: # Where '#' is an integer.... [more] |
23 | 1186 | Jul 20, 2010 03:06 pm by hyper1234 |
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enable linkto Call of Duty 2 : CoD2 Scripting DemonSeed writes...Quote:ukdjaj writes...Quote:no thats the script which i need to add it to, i just have no idea where Why do you need to add Linkto()? What purpose would it serve? The script moves the brushmodel when a player is on the trigger. Why ... [more] |
23 | 1186 | Jul 20, 2010 03:03 pm by hyper1234 |
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