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Latest Posts by hyper1234
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Sound Balance Problem
Call of Duty 2 : CoD2 General
Hey Guys, Just wondering if anyone has ever come across an issue with their sound and its balance before. Ill explain further. When you throw a grenade to the East when you are facing North, your right speaker on your headphone is louder and the lef... [more]
1 1431 Apr 13, 2011 05:02 pm
by hyper1234
Load
Call of Duty 2 : CoD2 MP Mapping
Compiled file: mp_holiday.d3dbsp Compacked File: mp_holiday.iwd radiant file: mp_holiday.map... [more]
5 1227 Sep 21, 2010 08:29 am
by hyper1234
Load
Call of Duty 2 : CoD2 MP Mapping
Hey. I recently started mapping again, went to test my map as you do and i keep getting# an error message about _gameskill.gsc My GSC is this: Code:main() { maps\mp\_load::main(); } Pretty basic really, problem is, instead ... [more]
5 1227 Sep 20, 2010 04:37 pm
by hyper1234
RELEASE
Call of Duty 4 : CoD4 MP Mapping
Hey Guys. Im off to university soon to study a 4 Year Honours Degree within ICT (Universityof Huddersfieldif anyone was wondering). I won't be mapping anymore and thought i would release my Call of Duty 4 Map that i was working on but never fully finis... [more]
3 1189 Aug 26, 2010 12:07 pm
by hyper1234
Cod4 Masking
Call of Duty 4 : CoD4 General
ukdjaj writes...Quote:could you just find the images, and use the hide function, mabey use an if statment to see what gun the player has so what image it should turn to? no? You make me Lol. A week ago your asking for help on cod2 scripting, no idea a... [more]
8 1660 Aug 25, 2010 05:51 am
by hyper1234
Cod4 Masking
Call of Duty 4 : CoD4 General
Was thinking exactly that. I believe there isa map called mp_greenroom where verything is green, anyone got alink to that? Cant find it using google.... [more]
8 1660 Aug 24, 2010 05:11 pm
by hyper1234
Cod4 Masking
Call of Duty 4 : CoD4 General
Video After you've watched the link above. Could anyone link me in the right direction as to howto do this kinda of thing? I have Sony Vegas 7 and am able to mask but only on still clips as thisl ooks stupid so there must be a similar way? Cheers... [more]
8 1660 Aug 24, 2010 04:23 pm
by hyper1234
AVI Demo
Call of Duty 4 : CoD4 General
not Dense Can't find em, otherwise i wouldn't of posted.... [more]
4 1822 Aug 11, 2010 08:00 am
by hyper1234
AVI Demo
Call of Duty 4 : CoD4 General
Alright so, i've started using AVI Demo to record my frags on Call of Duty 4. I open cod4player from cybopat and then i click setup, in the fs_game i type promodlive204 so the screenshots save in that folder. I then open cod4 with cod4player, open up ... [more]
4 1822 Aug 11, 2010 03:37 am
by hyper1234
looping a script
Call of Duty 2 : CoD2 Scripting
try th#is Code:main() { thread part1(); } part1() { plank1 = getent("plank1","targetname"); plank2 = getent("plank2","targetname"); plank3 = getent("plank3","targetname"); plank4 = getent("plank4","targetname"); trig1 = getent("trig... [more]
11 1371 Aug 10, 2010 12:35 pm
by hyper1234
Call of Duty Black Ops multiplayer teaser
Call of Duty: Black Ops : CoDBO General
To be honest, i like to play games competitively (call of duty games that is). I dont want to play search and destroy whilst someone sits behind a box racing a car around the map. lets face reality here, are we playing a war game or are we playing tackman... [more]
47 2545 Aug 10, 2010 08:35 am
by hyper1234
looping a script
Call of Duty 2 : CoD2 Scripting
You could do some threadin like so: Code:main() { thread block(); } block() { plank1 = getent("plank1","targetname"); plank2 = getent("plank2","targetname"); plank3 = getent("plank3","targetname"); plank4 = getent("plank4","targetname"); tr... [more]
11 1371 Aug 10, 2010 08:09 am
by hyper1234
script help please!
Call of Duty 2 : CoD2 Scripting
ukdjaj writes...Quote: new error though, it works fine but after i show it again i go to shoot it and it does nothing. but it should because ) ) loops it right so it should start over? No, the } } Closes the the first two set... [more]
13 977 Aug 10, 2010 05:28 am
by hyper1234
script help please!
Call of Duty 2 : CoD2 Scripting
Well, first of all, the hide function does exactly what it says on the tin, it hides it. So its hidden, but still structural. To solve that, you need to use the function: Code:plank delete(); However, then you have deleted it so it won't come bac... [more]
13 977 Aug 10, 2010 05:26 am
by hyper1234
truck moving
Call of Duty 2 : CoD2 Scripting
For singleplayer or multiplayer?... [more]
5 1437 Aug 2, 2010 08:08 am
by hyper1234
Wip Storming the Reichstag
Call of Duty 2 : CoD2 Map + Mod Releases
Looks awesome. Really detailed. Keep it up ... [more]
2 2351 Jul 31, 2010 01:17 am
by hyper1234
Mod Kick (help Me)
Call of Duty 2 : CoD2 Scripting
At ther end of the day, you couldn't do it. No point in doing anything to stop cheats, even punkbuster can't do it and they are a professional firm... [more]
9 2120 Jul 29, 2010 06:58 am
by hyper1234
Mod Kick (help Me)
Call of Duty 2 : CoD2 Scripting
Lemme get this straight? You want to kick people for using hacks so that when they press '0' or 'F7' whilst in-game, it kicks them from the server?... [more]
9 2120 Jul 29, 2010 06:52 am
by hyper1234
custom weapon menu
Call of Duty 2 : CoD2 Scripting
Look inside the american_weapon.menu and search for this (could use ctrl + f). Code:itemDef { name "button_bar" visible 1 rect 0 0 128 24 origin ORIGIN_CHOICE7 forecolor GLOBAL_UNFOCUSED_COLOR type ITEM_TYPE_BUTTO... [more]
5 1475 Jul 29, 2010 06:34 am
by hyper1234
Plane in MP mod
Call of Duty 2 : CoD2 MP Mapping
As Ukdjaj pointed ot you, thats to add flying stukas to your custom map. If you wanted to add to original maps then you could spawn script models and move them just like you would a scriptbrushmodel in a custom map... [more]
5 1246 Jul 27, 2010 11:54 am
by hyper1234
Local Server Test Mod
Call of Duty 2 : CoD2 General
Remove custom mods from your main, have only stock files in it. Then, add your .iwd to the main folder and start new server... [more]
16 1382 Jul 26, 2010 10:33 am
by hyper1234
give ammo script
Call of Duty 2 : CoD2 Scripting
Oops, just noticed my mistake. Yeah, self should be player ;) Demonseed's will work aswell but their both as good as each other.... [more]
11 1326 Jul 23, 2010 01:33 pm
by hyper1234
give ammo script
Call of Duty 2 : CoD2 Scripting
It depends on how you want to give the player ammo. If you want it so that when you press a button on a trigger (white hand), you need to put a trigger_use_touch in your map and tgive it a key of: targetname and value of: trig_ammo If you want it to... [more]
11 1326 Jul 23, 2010 11:35 am
by hyper1234
enable linkto
Call of Duty 2 : CoD2 Scripting
Also, for a trig_hurt, you need these values/keys for it to hurt somebody. Code:Key: dmg Value: # Where '#' is an integer.... [more]
23 991 Jul 20, 2010 08:06 am
by hyper1234
enable linkto
Call of Duty 2 : CoD2 Scripting
DemonSeed writes...Quote:ukdjaj writes...Quote:no thats the script which i need to add it to, i just have no idea where Why do you need to add Linkto()? What purpose would it serve? The script moves the brushmodel when a player is on the trigger. Why ... [more]
23 991 Jul 20, 2010 08:03 am
by hyper1234
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