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Error during VIS compile Call of Duty: World at War : CoDWW MP Mapping LPRay writes...Quote:arachnofang writes...Quote:Just a thought! Shouldn't you have 'models collect dots' ticked? Ian. No Ian, not necessary anymore. Just using light volume grid in radiant where the players are most likely to travel and play in ... [more] |
17 | 860 | Aug 30, 2009 07:42 pm by felico ![]() |
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Error during VIS compile Call of Duty: World at War : CoDWW MP Mapping Hmmm. I dont use dogs or any other moving entities in my map, so i have no idea if the connect paths is needed or not. In my case, i definitively dont need it and im now wondering why i had checked it anyway^^... [more] |
17 | 860 | Aug 29, 2009 09:00 pm by felico ![]() |
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Error during VIS compile Call of Duty: World at War : CoDWW MP Mapping Lets say it this way: You shouldn't believe everything you read! Thank you very much. ... [more] |
17 | 860 | Aug 29, 2009 01:23 pm by felico ![]() |
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Error during VIS compile Call of Duty: World at War : CoDWW MP Mapping No vis? I read that the map wont run on a server then, but i'll give it a try. I'll let u know if it works.... [more] |
17 | 860 | Aug 29, 2009 10:52 am by felico ![]() |
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Error during VIS compile Call of Duty: World at War : CoDWW MP Mapping Sorry, new post with more info: The Error in the right bottom corner: Here, the whole compile log until the crash: Code:CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- cod2map ---- ----- FS_Startup ----- Current search path: C... [more] |
17 | 860 | Aug 29, 2009 10:07 am by felico ![]() |
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Error during VIS compile Call of Duty: World at War : CoDWW MP Mapping Hey guys. I have a problem doing the "final" compile of my map, that means checking all that little boxes in the compile options ;-) Without "compile vis", everything works fine and there are no problems. When i check this box, i get the error message ... [more] |
17 | 860 | Aug 29, 2009 08:26 am by felico ![]() |
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Error -107 Call of Duty: World at War : CoDWW MP Mapping Same problem here! No errors in the big console window, but compile stops, giving ERROR-107 in the bottom line. Any ideas how to fix this?... [more] |
2 | 717 | Aug 11, 2009 05:55 pm by felico ![]() |
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Spawning in gun, server only Call of Duty: World at War : CoDWW MP Mapping The problem is solved for us. The problem were wrong entries for the soldiertypes in the maps gsc. In our case, compiling again with the following gsc solved the issues, altering "german" to "pacific": Code:main() { maps\mp\_load::main(); //Thi... [more] |
10 | 2016 | Jun 21, 2009 12:22 pm by felico ![]() |
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Spawning in gun, server only Call of Duty: World at War : CoDWW MP Mapping I have this problem, too. Map is running fine as long as its tested on a local server with for example mp_usermaps mod runnning. But if its started on our modded server, we have this "help me, im a weapon!" problem. Zone file was updated following some ot... [more] |
10 | 2016 | Jun 20, 2009 08:14 am by felico ![]() |
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working with strings? Call of Duty: World at War : CoDWW Scripting Thank you verrrry much guys. Thats exactly what i wanted to know, but i wasn't able to find it somewhere Didnt know that a string is theated like a array, so string.size would work, but anyway... T H A N K S !! ... [more] |
4 | 891 | May 28, 2009 03:30 pm by felico ![]() |
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working with strings? Call of Duty: World at War : CoDWW Scripting Hey guys! I'd like to do some basic string handling in my .gsc, something like getting the length of a string or cutting it into pieces and stuff like that... Anybody knows how to do it? Or isn't there implemented something like that? ... [more] |
4 | 891 | May 27, 2009 07:40 pm by felico ![]() |
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