Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 6 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by felico
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Error during VIS compile
Call of Duty: World at War : CoDWW MP Mapping
LPRay writes...Quote:arachnofang writes...Quote:Just a thought! Shouldn't you have 'models collect dots' ticked? Ian. No Ian, not necessary anymore. Just using light volume grid in radiant where the players are most likely to travel and play in ... [more]
17 860 Aug 30, 2009 07:42 pm
by felico
Error during VIS compile
Call of Duty: World at War : CoDWW MP Mapping
Hmmm. I dont use dogs or any other moving entities in my map, so i have no idea if the connect paths is needed or not. In my case, i definitively dont need it and im now wondering why i had checked it anyway^^... [more]
17 860 Aug 29, 2009 09:00 pm
by felico
Error during VIS compile
Call of Duty: World at War : CoDWW MP Mapping
Lets say it this way: You shouldn't believe everything you read! Thank you very much. ... [more]
17 860 Aug 29, 2009 01:23 pm
by felico
Error during VIS compile
Call of Duty: World at War : CoDWW MP Mapping
No vis? I read that the map wont run on a server then, but i'll give it a try. I'll let u know if it works.... [more]
17 860 Aug 29, 2009 10:52 am
by felico
Error during VIS compile
Call of Duty: World at War : CoDWW MP Mapping
Sorry, new post with more info: The Error in the right bottom corner: Here, the whole compile log until the crash: Code:CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- cod2map ---- ----- FS_Startup ----- Current search path: C... [more]
17 860 Aug 29, 2009 10:07 am
by felico
Error during VIS compile
Call of Duty: World at War : CoDWW MP Mapping
Hey guys. I have a problem doing the "final" compile of my map, that means checking all that little boxes in the compile options ;-) Without "compile vis", everything works fine and there are no problems. When i check this box, i get the error message ... [more]
17 860 Aug 29, 2009 08:26 am
by felico
Error -107
Call of Duty: World at War : CoDWW MP Mapping
Same problem here! No errors in the big console window, but compile stops, giving ERROR-107 in the bottom line. Any ideas how to fix this?... [more]
2 717 Aug 11, 2009 05:55 pm
by felico
Spawning in gun, server only
Call of Duty: World at War : CoDWW MP Mapping
The problem is solved for us. The problem were wrong entries for the soldiertypes in the maps gsc. In our case, compiling again with the following gsc solved the issues, altering "german" to "pacific": Code:main() { maps\mp\_load::main(); //Thi... [more]
10 2016 Jun 21, 2009 12:22 pm
by felico
Spawning in gun, server only
Call of Duty: World at War : CoDWW MP Mapping
I have this problem, too. Map is running fine as long as its tested on a local server with for example mp_usermaps mod runnning. But if its started on our modded server, we have this "help me, im a weapon!" problem. Zone file was updated following some ot... [more]
10 2016 Jun 20, 2009 08:14 am
by felico
working with strings?
Call of Duty: World at War : CoDWW Scripting
Thank you verrrry much guys. Thats exactly what i wanted to know, but i wasn't able to find it somewhere Didnt know that a string is theated like a array, so string.size would work, but anyway... T H A N K S !! ... [more]
4 891 May 28, 2009 03:30 pm
by felico
working with strings?
Call of Duty: World at War : CoDWW Scripting
Hey guys! I'd like to do some basic string handling in my .gsc, something like getting the length of a string or cutting it into pieces and stuff like that... Anybody knows how to do it? Or isn't there implemented something like that? ... [more]
4 891 May 27, 2009 07:40 pm
by felico
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»