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Latest Posts by irishstorm
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cod4 elevator
Call of Duty 4 : CoD4 Scripting
try Code:getentarray... [more]
12 2338 Feb 25, 2011 06:05 am
by irishstorm
link player to origins - why is it not working?
Call of Duty 4 : CoD4 SP Mapping
would help to see your code.... [more]
9 3419 Aug 2, 2010 05:39 am
by irishstorm
Should I Release My Source Code?
Call of Duty 4 : CoD4 Map + Mod Releases
i would have to agree with titan,i would only give it to people who you know that will give you credit for your code,but there's always someone who will share it and to someone else and that's a never ending cycle good luck with the job! keep us posted... [more]
39 1900 Jul 27, 2010 04:10 pm
by irishstorm
Menu help :[
Call of Duty: World at War : CoDWW Scripting
[ZCT]Titan writes...Quote: but you have to mash the darn key down to get it working lol. edited on Jul. 3, 2010 03:21 am by [ZCT]Titan no lol just need to keep your finger down, it works =)... [more]
7 2500 Jul 3, 2010 03:16 pm
by irishstorm
auto turret (sp) zombies
Call of Duty: World at War : CoDWW Scripting
sorted... [more]
2 2360 Jul 2, 2010 12:24 am
by irishstorm
exporting a rig from maya
Call of Duty: World at War : CoDWW General
yup i painted weights and it worked thank you all for your help!... [more]
16 2316 Feb 15, 2010 11:48 am
by irishstorm
exporting a rig from maya
Call of Duty: World at War : CoDWW General
irishstorm writes...Quote:_INSANE_ writes...Quote:Yeah, he'll figure that out... lol.. i was just getting him to export it. thanks guys for your help got it working =) part of my problem was i wasn't clicking set export can anyone give me some info... [more]
16 2316 Feb 12, 2010 12:37 pm
by irishstorm
exporting a rig from maya
Call of Duty: World at War : CoDWW General
_INSANE_ writes...Quote:Yeah, he'll figure that out... lol.. i was just getting him to export it. thanks guys for your help got it working =) part of my problem was i wasn't clicking set export ... [more]
16 2316 Feb 11, 2010 08:21 pm
by irishstorm
exporting a rig from maya
Call of Duty: World at War : CoDWW General
ok here is a few pictures, i got one rigged model to work(lol didnt rigg it properly) http://www.xfire.com/video/213614/ but when retraced my steps it wouldnt work edited on Feb. 9, 2010 04:38 pm by irishstorm... [more]
16 2316 Feb 9, 2010 09:34 pm
by irishstorm
exporting a rig from maya
Call of Duty: World at War : CoDWW General
textured and rigged the model (with a rig that is already working ingame),then going to outliner and selecting j_mainroot and selecting the model mesh and going to skin>>bind skin>> smooth bind, color>>apply color>> white then,opening the model exporter... [more]
16 2316 Feb 9, 2010 01:39 pm
by irishstorm
ammo
Call of Duty 4 : CoD4 MP Mapping
you could type inCode: rcon set player_sustainammo 1... [more]
9 2197 Aug 17, 2009 04:48 pm
by irishstorm
Help Scripting with CoD4 Mod
Call of Duty 4 : CoD4 Scripting
i think i know what your trying to do! something like this? thats just cg_thirdperson 1 and cg_thirdpersonrange 600 so something like that ?... [more]
3 1264 Jul 30, 2009 02:22 am
by irishstorm
CustomCOD : What Happened An explanation
Call of Duty: World at War : CoDWW General
ok the deface was bad enough but to give out his password's now that's very low !!!! i hope that worldismine is proud of him self for killing a good site!! i think he should be but hey thats just my opinion . (sorry about to go a little off topic!) b... [more]
46 3476 Jul 6, 2009 02:35 am
by irishstorm
Classtable Issue !!!
Call of Duty: World at War : CoDWW Scripting
yes i have modified it for my mod ... [more]
3 1334 Jul 4, 2009 08:19 am
by irishstorm
Classtable Issue !!!
Call of Duty: World at War : CoDWW Scripting
hi there, i have a small problem with my classtable. ... [more]
3 1334 Jul 4, 2009 02:30 am
by irishstorm
modeling help
Call of Duty: World at War : CoDWW Scripting
ukdjaj writes...Quote:i dont know anything about gmax. but in maya you have to get plugin by using usersetup.mel and maya.env The models should be in your raw folder. get out images, materials, xmodel, xmodelsurfs, xmodelalias and xmodelparts in to a ... [more]
4 1313 Jun 13, 2009 11:53 pm
by irishstorm
night time
Call of Duty: World at War : CoDWW MP Mapping
you could try this setExpFog(200, 200, 0, 0, 0, 0); ... [more]
3 1267 Jun 13, 2009 01:50 am
by irishstorm
modeling help
Call of Duty: World at War : CoDWW Scripting
hey there again guys, i have made my model in gmax i no i'm abit of a pain but can any help me with modeling? i have a few questions... 1. how do i add my model to cod5 2. what is the file type for models in cod5 3. where can i find them? any help ... [more]
4 1313 Jun 12, 2009 12:05 pm
by irishstorm
Thought I knew
Call of Duty 4 : CoD4 MP Mapping
no i get a problem like that when i download with firefox ... [more]
6 1036 May 24, 2009 06:00 pm
by irishstorm
Thought I knew
Call of Duty 4 : CoD4 MP Mapping
are you using firefox?... [more]
6 1036 May 24, 2009 05:20 pm
by irishstorm
MOD makers needed!!! Paintball Idea for coduo?!?!? 0_o
Call of Duty : CoDUO Mapping
DemonSeed writes...Quote:Gen.pitbull writes...Quote:i know what your talking about, they should make a sniper paintball gun and allow you to put out paint trips and make the nades more accurate but some better weapons would be great i run a paintball serv... [more]
9 1897 May 22, 2009 02:27 pm
by irishstorm
How to get music on?
Call of Duty : CoD Mapping
you could try use self playlocalsound("what ever");... [more]
8 1360 May 22, 2009 09:58 am
by irishstorm
Help with creating a mod
Call of Duty 4 : CoD4 Scripting
http://www.modsonline.com/Downloads-full-4786.html... [more]
10 1274 May 21, 2009 07:04 pm
by irishstorm
sp weapons to mp
Call of Duty: World at War : CoDWW Scripting
hey there, i got this working Quote:Here is how: 1. Place the ray_gun weapon file in: weapons/mp/ray_gun then add the ray_gun to your mod.csv: Quote weapon,mp/ray_gun That compiles the right viewmodel, etc to your mod.csv asset... [more]
8 1752 May 21, 2009 12:31 pm
by irishstorm
sp weapons to mp
Call of Duty: World at War : CoDWW Scripting
still cant get this working here is my mod's csv file Code:weapon,mp/ray_gun_mp xmodel,weapon_usa_ray_gun xmodel,viewmodel_usa_ray_gun here is the weapon file Code: WEAPONFILE\weaponType\projectile\weaponClass\pistol\impactType\bullet_ap\gu idedM... [more]
8 1752 May 20, 2009 01:36 am
by irishstorm
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