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by KAZAM3766
Posts: 1 / 340 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2446 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 2952 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 930 New Cod UO Rifle Mod.
CoD Mapping by rr016
Posts: 2 / 5217 setting your own ai names
CoD4 SP Mapping |
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Topic | Replies | Views | Last Post | |
cod4 elevator Call of Duty 4 : CoD4 Scripting try Code:getentarray... [more] |
12 | 2338 | Feb 25, 2011 06:05 am by irishstorm |
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link player to origins - why is it not working? Call of Duty 4 : CoD4 SP Mapping would help to see your code.... [more] |
9 | 3419 | Aug 2, 2010 05:39 am by irishstorm |
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Should I Release My Source Code? Call of Duty 4 : CoD4 Map + Mod Releases i would have to agree with titan,i would only give it to people who you know that will give you credit for your code,but there's always someone who will share it and to someone else and that's a never ending cycle good luck with the job! keep us posted... [more] |
39 | 1900 | Jul 27, 2010 04:10 pm by irishstorm |
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Menu help :[ Call of Duty: World at War : CoDWW Scripting [ZCT]Titan writes...Quote: but you have to mash the darn key down to get it working lol. edited on Jul. 3, 2010 03:21 am by [ZCT]Titan no lol just need to keep your finger down, it works =)... [more] |
7 | 2500 | Jul 3, 2010 03:16 pm by irishstorm |
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auto turret (sp) zombies Call of Duty: World at War : CoDWW Scripting sorted... [more] |
2 | 2360 | Jul 2, 2010 12:24 am by irishstorm |
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exporting a rig from maya Call of Duty: World at War : CoDWW General yup i painted weights and it worked thank you all for your help!... [more] |
16 | 2316 | Feb 15, 2010 11:48 am by irishstorm |
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exporting a rig from maya Call of Duty: World at War : CoDWW General irishstorm writes...Quote:_INSANE_ writes...Quote:Yeah, he'll figure that out... lol.. i was just getting him to export it. thanks guys for your help got it working =) part of my problem was i wasn't clicking set export can anyone give me some info... [more] |
16 | 2316 | Feb 12, 2010 12:37 pm by irishstorm |
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exporting a rig from maya Call of Duty: World at War : CoDWW General _INSANE_ writes...Quote:Yeah, he'll figure that out... lol.. i was just getting him to export it. thanks guys for your help got it working =) part of my problem was i wasn't clicking set export ... [more] |
16 | 2316 | Feb 11, 2010 08:21 pm by irishstorm |
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exporting a rig from maya Call of Duty: World at War : CoDWW General ok here is a few pictures, i got one rigged model to work(lol didnt rigg it properly) http://www.xfire.com/video/213614/ but when retraced my steps it wouldnt work edited on Feb. 9, 2010 04:38 pm by irishstorm... [more] |
16 | 2316 | Feb 9, 2010 09:34 pm by irishstorm |
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exporting a rig from maya Call of Duty: World at War : CoDWW General textured and rigged the model (with a rig that is already working ingame),then going to outliner and selecting j_mainroot and selecting the model mesh and going to skin>>bind skin>> smooth bind, color>>apply color>> white then,opening the model exporter... [more] |
16 | 2316 | Feb 9, 2010 01:39 pm by irishstorm |
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ammo Call of Duty 4 : CoD4 MP Mapping you could type inCode: rcon set player_sustainammo 1... [more] |
9 | 2197 | Aug 17, 2009 04:48 pm by irishstorm |
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Help Scripting with CoD4 Mod Call of Duty 4 : CoD4 Scripting i think i know what your trying to do! something like this? thats just cg_thirdperson 1 and cg_thirdpersonrange 600 so something like that ?... [more] |
3 | 1264 | Jul 30, 2009 02:22 am by irishstorm |
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CustomCOD : What Happened An explanation Call of Duty: World at War : CoDWW General ok the deface was bad enough but to give out his password's now that's very low !!!! i hope that worldismine is proud of him self for killing a good site!! i think he should be but hey thats just my opinion . (sorry about to go a little off topic!) b... [more] |
46 | 3476 | Jul 6, 2009 02:35 am by irishstorm |
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Classtable Issue !!! Call of Duty: World at War : CoDWW Scripting yes i have modified it for my mod ... [more] |
3 | 1334 | Jul 4, 2009 08:19 am by irishstorm |
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Classtable Issue !!! Call of Duty: World at War : CoDWW Scripting hi there, i have a small problem with my classtable. ... [more] |
3 | 1334 | Jul 4, 2009 02:30 am by irishstorm |
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modeling help Call of Duty: World at War : CoDWW Scripting ukdjaj writes...Quote:i dont know anything about gmax. but in maya you have to get plugin by using usersetup.mel and maya.env The models should be in your raw folder. get out images, materials, xmodel, xmodelsurfs, xmodelalias and xmodelparts in to a ... [more] |
4 | 1313 | Jun 13, 2009 11:53 pm by irishstorm |
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night time Call of Duty: World at War : CoDWW MP Mapping you could try this setExpFog(200, 200, 0, 0, 0, 0); ... [more] |
3 | 1267 | Jun 13, 2009 01:50 am by irishstorm |
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modeling help Call of Duty: World at War : CoDWW Scripting hey there again guys, i have made my model in gmax i no i'm abit of a pain but can any help me with modeling? i have a few questions... 1. how do i add my model to cod5 2. what is the file type for models in cod5 3. where can i find them? any help ... [more] |
4 | 1313 | Jun 12, 2009 12:05 pm by irishstorm |
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Thought I knew Call of Duty 4 : CoD4 MP Mapping no i get a problem like that when i download with firefox ... [more] |
6 | 1036 | May 24, 2009 06:00 pm by irishstorm |
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Thought I knew Call of Duty 4 : CoD4 MP Mapping are you using firefox?... [more] |
6 | 1036 | May 24, 2009 05:20 pm by irishstorm |
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MOD makers needed!!! Paintball Idea for coduo?!?!? 0_o Call of Duty : CoDUO Mapping DemonSeed writes...Quote:Gen.pitbull writes...Quote:i know what your talking about, they should make a sniper paintball gun and allow you to put out paint trips and make the nades more accurate but some better weapons would be great i run a paintball serv... [more] |
9 | 1897 | May 22, 2009 02:27 pm by irishstorm |
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How to get music on? Call of Duty : CoD Mapping you could try use self playlocalsound("what ever");... [more] |
8 | 1360 | May 22, 2009 09:58 am by irishstorm |
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Help with creating a mod Call of Duty 4 : CoD4 Scripting http://www.modsonline.com/Downloads-full-4786.html... [more] |
10 | 1274 | May 21, 2009 07:04 pm by irishstorm |
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sp weapons to mp Call of Duty: World at War : CoDWW Scripting hey there, i got this working Quote:Here is how: 1. Place the ray_gun weapon file in: weapons/mp/ray_gun then add the ray_gun to your mod.csv: Quote weapon,mp/ray_gun That compiles the right viewmodel, etc to your mod.csv asset... [more] |
8 | 1752 | May 21, 2009 12:31 pm by irishstorm |
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sp weapons to mp Call of Duty: World at War : CoDWW Scripting still cant get this working here is my mod's csv file Code:weapon,mp/ray_gun_mp xmodel,weapon_usa_ray_gun xmodel,viewmodel_usa_ray_gun here is the weapon file Code: WEAPONFILE\weaponType\projectile\weaponClass\pistol\impactType\bullet_ap\gu idedM... [more] |
8 | 1752 | May 20, 2009 01:36 am by irishstorm |
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